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  1. Hello! I've picked up Mine-Imator after again a number of years, and made something with it. I'm looking to improve, and felt it'd be best to post a creation I consider "finished", to get constructive criticism and learn from it- feel free to judge & give advice if you're able to, thanks! Attempt 1 (10/18/20) - Used what I thought looked good: Attempt 2 (10/18/20) - Used advice from users on the MI Discord, thanks!: If you'd consider, please rate and critique the following: - Posing: (1 to 10 rating) - Expressions (1 to 10 rating) - Lighting: (1 to 10 rating) - Scenery (1 to 10 rating) - Overall feedback /w anything else you feel you should say Thank you to all those willing to help me improve!
  2. This is a test for lighting and Mine-imator visuals. I know the outside is dark oof. Credits to @Keep on Chucking for his tips on the visuals @anima cryses for his Springbonnie rig
  3. Desert temple thing idk i was bored I tried make it look kinda realistic I guess? idk I just tried to make it look good it took like 4 or 5 hours idk i couldnt find any sound and im too lazy to add sound lol
  4. Came up with an idea of some kind of hangout, and I kind of got the result I wanted. blue shadows are confusing me ahhhh Credits goes to: @9redwoods for V6 rig @Floofy for his original rig, only that I modified it @Frost for his skin, along with many furniture rigs @Hozq for his body rig(placed it on frost), along with the torch rigs(they glow) The deer head was by me. Hope the render satisfies you. Please give me CC so I can try fixing those lighting bugs
  5. Credits to: @Floofy for old rig, now I have remade it with some new features and texturing. @ShotU for f n a f 3 Office map Here's the remade version, with texturing and some adjustments, this included:
  6. So I was messing around with the lighting settings to find a good fit for my scenery. After I was finished and was proud of the results, the leaves on the trees became bright when I went into high quality rendering (as seen in the picture). I've tried fiddling around with the render settings and couldn't find out how to fix this issue. If anyone has the solution to this problem, please let me know. Thank you.
  7. So, In my attempts to render scenes, every time I try to render scenes or export video, the clouds look black and the fog also has this horrible semi transparent black edge around it. Also, objects that are given transparency are also being rendered far too darkly. I've tried tweaking settings in both the settings and graphics menus, but nothing seems to work. I do know that it's not my computer, being as I have the old 2016 Community build of Mine-imator and that version of the program is capable of rendering things perfectly fine, so I'm king of at a loss at what's going on. Any suggestions or support would be much appreciated. Pictures of what's happening are down below.
  8. https://imgur.com/PAw2D2v As you can see in the picture, i've turned everything to black (sunlight, ambient, night time). But they didn't work when i turn on the high quality rendering. I've tried messing with the interface, graphic, and rendering settings, and i've tried rendering the video and none seems to work. Any help?
  9. For some stupid reason, on the bodies of villagers that i have in my project, the lighting is Reversed.. As in the front (where there's a light pointing at it) it is dark and on the back it is bright It was fine before upgrading to the dreaded 1.14 textures, etc, That's the only thing i did.
  10. -Algumas sugestões para a próxima atualização: sun rays passing between leaves become visible in the air .holding one object to several others, one for rotation, one for scaling etc. water reflection .texture editor (it's much harder to texturize things in other programs because it's not you can see how it would look in 3D, especially spheres)
  11. The watermark is kinda blurry i guess............ but i'm too lazy My YouTube Channel: https://www.youtube.com/channel/UClPFZdRnSSBkVxBCIZXNF Have a nice day!
  12. I made this with a few textures, and I'd say it's the most realistic shine on water I've ever seen. HOWEVER, it doesn't have reflections, yet. Download: https://cdn.discordapp.com/attachments/364018723486564353/577593964446744589/Realistic_Water.zip Tell me what you think should be added/changed and I'll make sure to try it and/or update it.
  13. Im kinda proud of myself on this one. Im just hoping i can constantly make these.
  14. For some reason (I don't know the North, south, east, west directions) on 2 sides of all blocks, it is dark, and on another side its bright and on the side next to that is normal brightness. The global lighting angle is broken basically. Even if i change everything to do with the sun its still stupidly dark on half sides and bright on the other
  15. I was kinda too late at noticing the bloom but i now know what needs to be fixed for other renders. for now it's late and ill respond to stuff in the morn.
  16. Just testing lighting Credit to @Ghatos for the road pack
  17. My attempt at making good outside lighting in mine-imator. Plan on doing more biomes and different combinations of weather, seasons, and day time. Otherwise throw me some honest feedback Fun fact: This render is NOT edited and took about 10 minutes to make.
  18. Working on my lighting Ye that's it so made this quick thing
  19. What's the best way to make the lighting in Mine-imator look the most like Minecraft?
  20. What is this?!?! Second one still makes me want to vomit even when I added lighting
  21. Hello! So i've just notice that Mine-Imator was updated to 1.2.0 and i'm not tried it yet. So i download it and messing around with new feature such as bloom, color correction, vignette. Then i make this "THINGS"
  22. not pictured: eww obvious edges of map also my first wallpaper. ?
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