Jump to content

Search the Community

Showing results for tags 'test'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

  1. 4k render What you're looking at is a 60 FPS, 4K render created using Mine-imator Simply Upscaled Build If you want the exact same render, make sure to use this awesome engine! AVE-x is basically the next-level ray tracing engine for Mine-imator. like what Blender has, but cooler for MI. Compatible With: Mine-imator 2.0.2 (CB 1.0.9) Mine-imator AVE-x (Highly Recommended – this is the version I used for the current render!) (I haven’t tested it on other versions—feel free to try and see if it works!) Q: Why would anyone want to download this? A: To test how powerful your potato PC is (or your NASA-level rig, lol). Also to check render times—remember, the point is benchmarking, like the title says! ----------------------------------------------------------------------------------------------------------------------------- DOWNLOAD HERE: >>> https://www.mediafire.com/file/o3c593b29hipe9b/physic+test+2+(made+by+@Jedel.1).zip/file <<< (6/6/25 - UPDATE! If you can't import this file, causing to crash or lag.. I decided to make it as potato user friendly as possible.. ) >>> https://www.mediafire.com/file/337v5merxov1a0b/physic+test+(low+quality).zip/file <<< (High-End Hardware): Specs Used: CPU: Ryzen 9 5950X GPU: RTX 5070 FE (12GB VRAM) RAM: 32GB DDR4 (8k render) System Specifications (Lower-End Hardware): CPU: AMD A6-5200 APU (Quad-Core, 2.0GHz) Integrated GPU: AMD Radeon HD 8400 VRAM: Shared system memory (512MB – 2GB, dynamic allocation) RAM: 12GB DDR3 (1080p render)
  2. It was christmas when i made this thats why my skin looks like that
  3. This animation is heavily inspired from the Call of Duty: Black Ops 6 Menu Screen, the music is "Black Ops 6" by Jack Wall. This is the reference video:
  4. i just tested my new computer limits (high refelctions, big map, PBR, high samples)
  5. This is a test of me trying to learn minecraft storymode's face/body movements. This is purposely blocky movements!
  6. I will work hard for this series. Summer first episode. i guess , still learning.
  7. Its just a test , nothing more. took 3 hours to finished- tell me your opinion. SP_A
  8. The day before yesterday I downloaded the new version of the program and I was testing it three times. Of the three mp4's I rendered I merged it into a 16:9 VHS Found Footage-like video (somewhat unusual) Video here: The thing is about 3 filming of a test subject with my same name in three parts of a fictitious city that I have a little abandoned. I would like to find a way to recreate those light edges that version 1.2.9 had in the characters, settings, blocks, etc., so a little help wouldn't hurt me. Greetings from Argentina.
  9. that's all, that's all this render but I think I'll keep making renders to be able to improve the lighting, well, I hope you like the render can you also give me some rendering tips to improve the image quality
  10. This is a quick test with the witherstorm rig Link:
  11. So it's been a good 3+ years since I did an animation, as I was mainly making models and stuff. But as I've just gotten Discord Nitro yesterday, I made myself an Animated Discord Pfp just for the fun of it, and to be honest, I think it's pretty good. I tried to make it look like a type of pixel animation, like an 8-bit type thing, and I think I did well at it, considering I've never done this type of animation before, plus me not doing animations for 3+ years, but tell me what you think of it. Bonus: My mate @JaystepherMLG also made me an Animated pfp and a Discord Banner, I quite like them both, so I hope you'll do too.
  12. blob model test it's just a test of my new model blob do fnaf security breach
  13. My First Very Owen Face Rig, it don't have mouth rig but this is just a version one of this face rig, for now is just an eye rig here is a rest of my face rig. what do you guys think? pls leave some feedback so i can improve the face rig.
  14. A test of firing and reloading guns in Mine Imator Guns I used:
  15. COME ON, SKELETON! JUST HIT ME!
  16. An upcoming redesigned M9 pistol test animation. For more information, go to YouTube. This gun rig model is voxel-based model.
  17. Any advice or tips is greatly appreciated! I can also handle harsh critizism.
  18. an Test animation of upcoming M79 grenade launcher rig for Mine-Imator Weapon Rig Pack. For more information, go to Youtube. In my imagination, I added a scene in which the launcher is fired close to the ground.
  19. Just a bunch of textured surface meshed together
  20. This is is the peak of gaming. Not in graphics, not in fancy mechanics, but in experience. This is a time where gaming was more special, something more hard-earned. Oh, and just the fact that it's Pac-Man, and that overrides any of your opinions. I just got this rig into a presentable state last night, so I figured I'd go ahead and make something with it. The rig has some extra gimmicks that I'll show once I finish it up. For now, have some cozy Arcade Wallpapers!
  21. This test animation was made to sorta view the way the plants would move artificially as if it was affected by the wind. The movement of these objects are controlled by bends and the illusion of these plants looking 3D make it look more realistic then the built-in wind effect in Mine-imator. Lighting wasn't something I put effort into while making this example. Don't be afraid to send honest feedback Fun fact: I made this rig accidently by importing the HD texture of the plants into Modelbench instead of my intended texture of a pixelated crate.
  22. I spent around 3 days creating the 24 schematic frames in-game. Would you like more content like this from me? Mine-imator reddit post for anyone interested
  • Create New...