Jump to content

Search the Community

Showing results for tags 'lighting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

  1. I'm looking for tips to improve my lighting overall in my animation. Some scenes I got to look great but they're using the sun or artificial lighting, I'm trying to make it look good in some scenes that don't have the sun out at that time of day or any lights in shot. Mine-Imator settings: Shadows all at Gigantic and Very Big. Other settings all at high or max. Images: https://drive.google.com/drive/folders/1jGM3QBAUa7dWsNfLrvZP8WI9Zp-oSs6j?usp=drive_link
  2. My first mine-imator model I created and submitted. This is a mine-imator model of a 2 block long fluorescent ceiling lamp with details like removable cover and blubs. This model is free and no credits needed. However, it'd be nice if you can link back to this page if you use the model in your animations. Please read the README file in the folder for more info. DOWNLOAD [MQ]: https://www.dropbox.com/s/qb9yi635j82hfel/Fluorescent Light 2M - DETAILED.zip?dl=0 DOWNLOAD [LQ]: https://www.dropbox.com/s/n8cd7rpptt0c3u5/Fluorescent Light 2M - BASIC.zip?dl=0
  3. This test animation was made to kinda test my realistic lighting in a video format for a work in progress animation that takes place in realistic environments. I played around with using multiple glow sources to make a more customized god ray. Don't be afraid to send honest feedback Fun fact: This scene is actually still being worked on as it's one of the many settings I still have to make for the animation project.
  4. With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes. This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
  5. This project is a symbol of how anything I make is just a reflection of my emotions that is converted into some sort of visual experience. I don't use Mine-imator much anymore so I thought I'd re-visit Mine-imator and produce something I enjoyed making back when I did. I played around with surfaces and how they reflect shadows. Don't be afraid to send honest feedback Fun fact: This render was made in 24 hours, but was started while intoxicated at 4am.
  6. I've been working on lighting for a long time I think this looks good. Tell me what you think in the comments! ^0^
  7. Hello! I've picked up Mine-Imator after again a number of years, and made something with it. I'm looking to improve, and felt it'd be best to post a creation I consider "finished", to get constructive criticism and learn from it- feel free to judge & give advice if you're able to, thanks! Attempt 1 (10/18/20) - Used what I thought looked good: Attempt 2 (10/18/20) - Used advice from users on the MI Discord, thanks!: If you'd consider, please rate and critique the following: - Posing: (1 to 10 rating) - Expressions (1 to 10 rating) - Lighting: (1 to 10 rating) - Scenery (1 to 10 rating) - Overall feedback /w anything else you feel you should say Thank you to all those willing to help me improve!
  8. This is a test for lighting and Mine-imator visuals. I know the outside is dark oof. Credits to @Keep on Chucking for his tips on the visuals @anima cryses for his Springbonnie rig
  9. Desert temple thing idk i was bored I tried make it look kinda realistic I guess? idk I just tried to make it look good it took like 4 or 5 hours idk i couldnt find any sound and im too lazy to add sound lol
  10. Came up with an idea of some kind of hangout, and I kind of got the result I wanted. blue shadows are confusing me ahhhh Credits goes to: @9redwoods for V6 rig @Floofy for his original rig, only that I modified it @Frost for his skin, along with many furniture rigs @Hozq for his body rig(placed it on frost), along with the torch rigs(they glow) The deer head was by me. Hope the render satisfies you. Please give me CC so I can try fixing those lighting bugs ?
  11. Credits to: @Floofy for old rig, now I have remade it with some new features and texturing. @ShotU for f n a f 3 Office map Here's the remade version, with texturing and some adjustments, this included:
  12. heartburnt

    Lighting issue

    So I was messing around with the lighting settings to find a good fit for my scenery. After I was finished and was proud of the results, the leaves on the trees became bright when I went into high quality rendering (as seen in the picture). I've tried fiddling around with the render settings and couldn't find out how to fix this issue. If anyone has the solution to this problem, please let me know. Thank you.
  • Create New...