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  1. Ok I'll start with saying this: his is not to get views on my youtube channel. I just need help. First, watch this video: https://youtu.be/5VxonjwMWPU (I don't know how I can embed it here.) I know my walking is terrible, so can anyone tell me how I can improve on the walking animation? Also, you'll see that Steve is holding a sword. What I wanted to do, was to make Steve walk, then kill a zombie. But... when I added a zombie, and added a keyframe for the zombie at the end of Steve's walk, and did a little falling animation, and pressed ENTER, the zombie started falling from the begging of the animation. Help?
  2. Installer: The Setup Files are Corrupted. Please obtain a new copy of the program. Zip: On Opening - C:\Users\****\Downloads\Mine-imator.zip: Unexpected end of archive On Unzipping - C:\Users\****\Downloads\Mine-imator.zip: The archive is corrupt Help!
  3. Here is the bug report 3:48:25 AM version: 1.0.2 (official 2) 3:48:25 AM gm_version: 1.4.1514 3:48:25 AM build date: 2015-11-07 1:55:33 PM 3:48:25 AM YYC: yes 3:48:25 AM OS: Windows_NT 3:48:25 AM USERDOMAIN: CODY-LABTOP 3:48:25 AM USERNAME: codwi_000 3:48:25 AM USERPROFILE: C:\Users\codwi_000 3:48:25 AM APPDATA: C:\Users\codwi_000\AppData\Roaming 3:48:25 AM video_adapter_0_name: Intel(R) HD Graphics 4000 3:48:25 AM video_adapter_0_driver_version_high: 655378 3:48:25 AM video_adapter_0_device_name: \\.\DISPLAY1 3:48:25 AM video_adapter_0_driver_version_low: 659636 3:48:25 AM os_version: 393218 3:48:25 AM os_is_network_connected: yes 3:48:25 AM os_get_language: en 3:48:25 AM os_get_region: CA 3:48:25 AM working_directory: C:\Users\codwi_000\Mine-imator\ 3:48:25 AM file_directory: C:\Users\codwi_000\AppData\Roaming\Mine_imator\ 3:48:25 AM DLL init 3:48:25 AM file.dll 3:48:25 AM gzunzip.dll 3:48:25 AM movie.dll 3:48:25 AM Movie init 3:48:25 AM window.dll 3:48:25 AM texture.dll 3:48:25 AM Texture init 3:48:25 AM exe_directory: C:\Users\codwi_000\Mine-imator\ 3:48:25 AM Trying to save files 3:48:25 AM Files saved 3:48:25 AM Shader init 3:48:25 AM shaders_are_supported: yes 3:48:25 AM shader_high_ssao_blur compiled: yes 3:48:25 AM shader_high_ssao compiled: yes 3:48:25 AM shader_high_ssao_depth_normal compiled: yes 3:48:25 AM shader_high_light_apply compiled: yes 3:48:25 AM shader_high_light_night compiled: yes 3:48:25 AM shader_high_light_point compiled: yes 3:48:25 AM shader_high_light_spot compiled: yes 3:48:25 AM shader_high_light_sun compiled: yes 3:48:25 AM shader_high_fog_apply compiled: yes 3:48:25 AM shader_high_fog compiled: yes 3:48:25 AM shader_high_dof compiled: yes 3:48:25 AM shader_high_aa compiled: yes 3:48:25 AM shader_replace compiled: yes 3:48:25 AM shader_draw_texture compiled: yes 3:48:25 AM shader_depth compiled: yes 3:48:25 AM shader_color_fog_lights compiled: yes 3:48:25 AM shader_color_fog compiled: yes 3:48:25 AM shader_blend_fog compiled: yes 3:48:25 AM shader_blend compiled: yes 3:48:25 AM shader_border compiled: yes 3:48:25 AM Create vertex format 3:48:25 AM Render init 3:48:25 AM Ground model init 3:48:25 AM Character models init 3:48:25 AM Windows init 3:48:25 AM Lists init 3:48:25 AM Load language file: C:\Users\codwi_000\Mine-imator\Other\Languages\english.txt 3:48:25 AM Make transitions 3:48:26 AM Globals init 3:48:26 AM Opening pack from folder: C:\Users\codwi_000\Mine-imator\Other\Textures\ 3:48:26 AM Found key_file: C:\Users\codwi_000\Mine-imator\Other\key.file 3:48:26 AM Loading settings: C:\Users\codwi_000\Mine-imator\Other\settings.file 3:48:26 AM load_format: 2 3:48:26 AM Loading recent: C:\Users\codwi_000\Mine-imator\Other\recent.file 3:48:26 AM Loading closed alerts: C:\Users\codwi_000\Mine-imator\Other\alerts.file 3:48:26 AM Startup OK 3:48:26 AM Resetting project 3:48:26 AM Destroying instances 3:48:26 AM Project resetted 3:48:26 AM Show popup: startup 3:49:49 AM Opening project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:49:49 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:49:49 AM load_format: 10 3:49:49 AM Resetting project 3:49:49 AM Destroying instances 3:49:49 AM Project resetted 3:49:49 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:49:49 AM Templates: 5 3:49:49 AM Timelines: 20 3:49:49 AM Resources: 7 3:49:49 AM Get template iids 3:49:49 AM Get particle type iids 3:49:49 AM Get keyframe iids 3:49:49 AM Get timeline iids 3:49:49 AM Update program 3:49:49 AM Project loaded 3:49:49 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of mineimator.blocks 3:49:59 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of Scenery.blocks 3:50:09 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of Scenery 2.blocks 3:50:20 AM Action: action_tl_extend 3:50:31 AM Add resource: itemsheet 3:50:31 AM filename: 3t56u7i8.png 3:50:31 AM filename_out: 3t56u7i8.png 3:50:31 AM load_folder: C:\Users\codwi_000\Desktop 3:50:31 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:50:31 AM Action Load resource: action_bench_item_tex, C:\Users\codwi_000\Desktop\3t56u7i8.png, 100107, 100454 3:50:32 AM Action: action_bench_create 3:50:32 AM Created: item 3:50:34 AM Action: action_tl_extend 3:50:35 AM Action: action_tl_select 3:50:39 AM Action: action_tl_parent 3:50:42 AM Action: action_tl_extend 3:50:43 AM Action: action_tl_parent 3:51:35 AM Action: action_tl_select 3:51:36 AM Action: action_tl_select 3:52:04 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:52:04 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:52:04 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:52:04 AM Project saved 3:52:04 AM Show alert: Project saved!, , 78 3:52:06 AM Action: action_tl_duplicate 3:52:26 AM Undo: tl_value_set 3:52:27 AM Undo: tl_value_set 3:52:28 AM Action: action_tl_select 3:52:37 AM Action: action_tl_select 3:52:58 AM Action: action_tl_duplicate 3:53:12 AM Action: action_tl_duplicate 3:53:29 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:53:29 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:53:29 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:53:29 AM Project saved 3:53:29 AM Show alert: Project saved!, , 78 3:53:56 AM Action: action_tl_duplicate 3:54:17 AM Action: action_tl_select 3:54:29 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:54:29 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:54:29 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:54:29 AM Project saved 3:54:29 AM Show alert: Project saved!, , 78 3:54:32 AM Action: action_tl_extend 3:54:36 AM Action: action_tl_select 3:54:38 AM Action: action_tl_select 3:54:39 AM Action: action_tl_select 3:54:41 AM Action: action_tl_duplicate 3:54:45 AM Action: action_tl_parent 3:55:28 AM Action: action_tl_duplicate 3:55:40 AM Action: action_tl_duplicate Any help would be greatly appreciated
  4. Heres The log 19:02:20 version: 1.0.4 (official) 19:02:20 gm_version: 1.4.1542 19:02:20 build date: 19/11/2015 19:33:35 19:02:20 YYC: yes 19:02:20 LAA: no 19:02:20 OS: Windows_NT 19:02:20 USERDOMAIN: JACOBSPC 19:02:20 USERNAME: Jacob 19:02:20 USERPROFILE: C:\Users\Jacob 19:02:20 APPDATA: C:\Users\Jacob\AppData\Roaming 19:02:20 video_adapter_0_name: NVIDIA GeForce GTX 745 19:02:20 video_adapter_1_driver_version_low: 857330 19:02:20 video_adapter_1_name: NVIDIA GeForce GTX 745 19:02:20 video_adapter_0_driver_version_high: 655378 19:02:20 video_adapter_0_device_name: \\.\DISPLAY1 19:02:20 video_adapter_1_driver_version_high: 655378 19:02:20 video_adapter_0_driver_version_low: 857330 19:02:20 video_adapter_1_device_identifier: {D7B71E3E-50C2-11CF-9C67-68301FC2C735} 19:02:20 video_adapter_0_device_identifier: {D7B71E3E-50C2-11CF-9C67-68301FC2C735} 19:02:20 os_version: 393218 19:02:20 os_is_network_connected: yes 19:02:20 os_get_language: en 19:02:20 os_get_region: GB 19:02:20 working_directory: C:\Users\Jacob\Mine-imator\ 19:02:20 file_directory: C:\Users\Jacob\AppData\Roaming\Mine_imator\ 19:02:20 DLL init 19:02:20 file.dll 19:02:20 gzunzip.dll 19:02:20 movie.dll 19:02:20 Movie init 19:02:20 window.dll 19:02:20 texture.dll 19:02:20 Texture init 19:02:20 exe_directory: C:\Users\Jacob\Mine-imator\ 19:02:20 Trying to save files 19:02:20 surface_save OK 19:02:20 texture_create OK 19:02:20 file_delete_dll OK 19:02:20 Shader init 19:02:20 shaders_are_supported: yes 19:02:20 shader_high_ssao_blur compiled: yes 19:02:20 shader_high_ssao compiled: yes 19:02:20 shader_high_ssao_depth_normal compiled: yes 19:02:20 shader_high_light_apply compiled: yes 19:02:20 shader_high_light_night compiled: yes 19:02:20 shader_high_light_point compiled: yes 19:02:20 shader_high_light_spot compiled: yes 19:02:20 shader_high_light_sun compiled: yes 19:02:20 shader_high_fog_apply compiled: yes 19:02:20 shader_high_fog compiled: yes 19:02:20 shader_high_dof compiled: yes 19:02:20 shader_high_aa compiled: yes 19:02:20 shader_replace compiled: yes 19:02:20 shader_draw_texture compiled: yes 19:02:20 shader_depth compiled: yes 19:02:20 shader_color_fog_lights compiled: yes 19:02:20 shader_color_fog compiled: yes 19:02:20 shader_blend_fog compiled: yes 19:02:20 shader_blend compiled: yes 19:02:20 shader_border compiled: yes 19:02:20 Create vertex format 19:02:20 Render init 19:02:20 Ground model init 19:02:20 Character models init 19:02:20 Windows init 19:02:20 Lists init 19:02:20 Load language file: C:\Users\Jacob\Mine-imator\Other\Languages\english.txt 19:02:20 Make transitions 19:02:20 linear 19:02:20 instant 19:02:20 easeinquad 19:02:20 easeoutquad 19:02:20 easeinoutquad 19:02:20 easeincubic 19:02:20 easeoutcubic 19:02:20 easeinoutcubic 19:02:20 easeinquart 19:02:20 easeoutquart 19:02:20 easeinoutquart 19:02:20 easeinquint 19:02:20 easeoutquint 19:02:20 easeinoutquint 19:02:20 easeinsine 19:02:20 easeoutsine 19:02:20 easeinoutsine 19:02:20 easeinexpo 19:02:20 easeoutexpo 19:02:20 easeinoutexpo 19:02:20 easeincirc 19:02:20 easeoutcirc 19:02:20 easeinoutcirc 19:02:20 easeinelastic 19:02:20 easeoutelastic 19:02:20 easeinoutelastic 19:02:20 easeinback 19:02:20 easeoutback 19:02:20 easeinoutback 19:02:20 easeinbounce 19:02:20 easeoutbounce 19:02:20 easeinoutbounce 19:02:20 linear 19:02:20 instant 19:02:20 easeinquad 19:02:20 easeoutquad 19:02:20 easeinoutquad 19:02:20 easeincubic 19:02:20 easeoutcubic 19:02:20 easeinoutcubic 19:02:20 easeinquart 19:02:20 easeoutquart 19:02:20 easeinoutquart 19:02:20 easeinquint 19:02:20 easeoutquint 19:02:20 easeinoutquint 19:02:20 easeinsine 19:02:20 easeoutsine 19:02:20 easeinoutsine 19:02:20 easeinexpo 19:02:20 easeoutexpo 19:02:20 easeinoutexpo 19:02:20 easeincirc 19:02:20 easeoutcirc 19:02:20 easeinoutcirc 19:02:20 easeinelastic 19:02:20 easeoutelastic 19:02:20 easeinoutelastic 19:02:20 easeinback 19:02:20 easeoutback 19:02:20 easeinoutback 19:02:20 easeinbounce 19:02:20 easeoutbounce 19:02:20 easeinoutbounce 19:02:20 Transitions OK 19:02:20 Globals init 19:02:20 Opening pack from folder: C:\Users\Jacob\Mine-imator\Other\Textures\ 19:02:20 mob_texture 19:02:20 block_texture 19:02:21 colormap_grass_texture 19:02:21 colormap_foliage_texture 19:02:21 item_texture 19:02:21 particles_texture 19:02:21 block_preview_texture 19:02:21 sun_texture 19:02:21 moonphases_texture 19:02:21 moon_texture 19:02:21 clouds_texture 19:02:21 Pack opened 19:02:21 Found key_file: C:\Users\Jacob\Mine-imator\Other\key.file 19:02:21 Loading settings: C:\Users\Jacob\Mine-imator\Other\settings.file 19:02:21 load_format: 3 19:02:21 Loading recent: C:\Users\Jacob\Mine-imator\Other\recent.file 19:02:21 Loading closed alerts: C:\Users\Jacob\Mine-imator\Other\alerts.file 19:02:21 Startup OK 19:02:21 Resetting project 19:02:21 Destroying instances 19:02:21 Project resetted 19:02:21 Show popup: startup 19:02:31 Opening project: C:\Users\Jacob\Mine-imator\Projects\killAURA\killAURA.mproj 19:02:31 load_folder: C:\Users\Jacob\Mine-imator\Projects\killAURA 19:02:31 load_format: 10 19:02:31 Resetting project 19:02:31 Destroying instances 19:02:31 Project resetted 19:02:31 save_folder: C:\Users\Jacob\Mine-imator\Projects\killAURA 19:02:31 load_iid_offset: 0 19:02:31 Templates: 7 19:02:31 Timelines: 24 19:02:31 Resources: 3 19:02:31 Get template iids 19:02:31 Get particle type iids 19:02:31 Get keyframe iids 19:02:31 Get timeline iids 19:02:31 Update program 19:02:31 Project loaded 19:02:32 Loading schematic: C:\Users\Jacob\Mine-imator\Projects\killAURA\Piece of Mineplex - Riverton Castle.blocks 19:02:32 sch_map: Mineplex - Riverton Castle 19:02:32 Schematic size: 247, 155, 73 19:02:34 Loading schematic: C:\Users\Jacob\Mine-imator\Projects\killAURA\Piece of Mineplex - Riverton Castle 2.blocks 19:02:34 sch_map: Mineplex - Riverton Castle 19:02:34 Schematic size: 256, 148, 97 It just crashed when i load it. It says Minecraft 3D Software has Crashed [CLOSE PROGRAM] <--- Button u click to close program
  5. Mine-imator log, please paste this into your bug report! 22:44:33 version: 1.0.4 (official) 22:44:33 gm_version: 1.4.1542 22:44:33 build date: 11/19/2015 11:33:35 22:44:33 YYC: yes 22:44:33 LAA: no 22:44:33 OS: Windows_NT 22:44:33 USERDOMAIN: LUKESGAMINGPC 22:44:33 USERNAME: Luke 22:44:33 USERPROFILE: C:\Users\Luke 22:44:33 APPDATA: C:\Users\Luke\AppData\Roaming 22:44:33 video_adapter_0_name: Intel(R) HD Graphics 5500 22:44:34 video_adapter_0_driver_version_high: 655378 22:44:34 video_adapter_0_device_name: \\.\DISPLAY1 22:44:34 video_adapter_0_driver_version_low: 987296 22:44:34 os_version: 393218 22:44:34 os_is_network_connected: yes 22:44:34 os_get_language: en 22:44:34 os_get_region: US 22:44:34 working_directory: C:\Users\Luke\Mine-imator\ 22:44:34 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 22:44:34 Old log found 22:44:34 DLL init 22:44:34 file.dll 22:44:34 gzunzip.dll 22:44:34 movie.dll 22:44:34 Movie init 22:44:34 window.dll 22:44:34 texture.dll 22:44:34 Texture init 22:44:36 exe_directory: C:\Users\Luke\Mine-imator\ 22:44:36 Trying to save files 22:44:36 surface_save OK 22:44:36 texture_create OK 22:44:36 file_delete_dll OK 22:44:36 Shader init 22:44:36 shaders_are_supported: yes 22:44:36 shader_high_ssao_blur compiled: yes 22:44:36 shader_high_ssao compiled: yes 22:44:36 shader_high_ssao_depth_normal compiled: yes 22:44:36 shader_high_light_apply compiled: yes 22:44:36 shader_high_light_night compiled: yes 22:44:36 shader_high_light_point compiled: yes 22:44:36 shader_high_light_spot compiled: yes 22:44:36 shader_high_light_sun compiled: yes 22:44:36 shader_high_fog_apply compiled: yes 22:44:36 shader_high_fog compiled: yes 22:44:36 shader_high_dof compiled: yes 22:44:36 shader_high_aa compiled: yes 22:44:36 shader_replace compiled: yes 22:44:36 shader_draw_texture compiled: yes 22:44:36 shader_depth compiled: yes 22:44:36 shader_color_fog_lights compiled: yes 22:44:36 shader_color_fog compiled: yes 22:44:36 shader_blend_fog compiled: yes 22:44:36 shader_blend compiled: yes 22:44:36 shader_border compiled: yes 22:44:36 Create vertex format 22:44:36 Render init 22:44:36 Ground model init 22:44:36 Character models init 22:44:36 Windows init 22:44:36 Lists init 22:44:36 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:44:36 Make transitions 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 Transitions OK 22:44:36 Globals init 22:44:36 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:44:36 mob_texture 22:44:36 block_texture 22:44:36 colormap_grass_texture 22:44:36 colormap_foliage_texture 22:44:36 item_texture 22:44:36 particles_texture 22:44:36 block_preview_texture 22:44:36 sun_texture 22:44:36 moonphases_texture 22:44:36 moon_texture 22:44:36 clouds_texture 22:44:36 Pack opened 22:44:36 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:44:36 load_format: 3 22:44:36 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:44:36 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:44:36 Startup OK 22:44:36 Resetting project 22:44:36 Destroying instances 22:44:36 Project resetted 22:44:36 Show popup: startup 22:44:43 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:44:43 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:43 load_format: 10 22:44:44 Resetting project 22:44:44 Destroying instances 22:44:44 Project resetted 22:44:44 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:44 load_iid_offset: 0 22:44:44 Templates: 6 22:44:44 Timelines: 17 22:44:44 Resources: 1 22:44:44 Get template iids 22:44:44 Get particle type iids 22:44:44 Get keyframe iids 22:44:44 Get timeline iids 22:44:44 Update program 22:44:44 Project loaded 22:44:46 Action: action_tl_select 22:44:47 Action: action_tl_select Help Please D:
  6. Mine-imator log, please paste this into your bug report! 16:54:48 version: 1.0.4 (official) 16:54:48 gm_version: 1.4.1542 16:54:48 build date: 19/11/2015 19:33:35 16:54:48 YYC: yes 16:54:48 LAA: no 16:54:48 OS: Windows_NT 16:54:48 USERDOMAIN: LOUIS_PC 16:54:48 USERNAME: Louis 16:54:48 USERPROFILE: C:\Users\Louis 16:54:48 APPDATA: C:\Users\Louis\AppData\Roaming 16:54:48 video_adapter_0_name: AMD Radeon HD 7560D 16:54:48 video_adapter_0_driver_version_high: 524305 16:54:48 video_adapter_0_device_name: \\.\DISPLAY1 16:54:48 video_adapter_0_driver_version_low: 656764 16:54:48 os_version: 393218 16:54:48 os_is_network_connected: yes 16:54:48 os_get_language: en 16:54:48 os_get_region: GB 16:54:48 working_directory: C:\Users\Louis\Mine-imator\ 16:54:48 file_directory: C:\Users\Louis\AppData\Roaming\Mine_imator\ 16:54:48 DLL init 16:54:48 file.dll 16:54:48 gzunzip.dll 16:54:48 movie.dll 16:54:48 Movie init 16:54:48 window.dll 16:54:48 texture.dll 16:54:48 Texture init 16:54:48 exe_directory: C:\Users\Louis\Mine-imator\ 16:54:48 Trying to save files 16:54:48 surface_save OK 16:54:48 texture_create OK 16:54:48 file_delete_dll OK 16:54:48 Shader init 16:54:48 shaders_are_supported: yes 16:54:48 shader_high_ssao_blur compiled: yes 16:54:48 shader_high_ssao compiled: yes 16:54:48 shader_high_ssao_depth_normal compiled: yes 16:54:48 shader_high_light_apply compiled: yes 16:54:48 shader_high_light_night compiled: yes 16:54:48 shader_high_light_point compiled: yes 16:54:48 shader_high_light_spot compiled: yes 16:54:48 shader_high_light_sun compiled: yes 16:54:48 shader_high_fog_apply compiled: yes 16:54:48 shader_high_fog compiled: yes 16:54:48 shader_high_dof compiled: yes 16:54:48 shader_high_aa compiled: yes 16:54:48 shader_replace compiled: yes 16:54:48 shader_draw_texture compiled: yes 16:54:48 shader_depth compiled: yes 16:54:48 shader_color_fog_lights compiled: yes 16:54:48 shader_color_fog compiled: yes 16:54:48 shader_blend_fog compiled: yes 16:54:48 shader_blend compiled: yes 16:54:48 shader_border compiled: yes 16:54:48 Create vertex format 16:54:48 Render init 16:54:48 Ground model init 16:54:48 Character models init 16:54:48 Windows init 16:54:48 Lists init 16:54:48 Load language file: C:\Users\Louis\Mine-imator\Other\Languages\english.txt 16:54:48 Make transitions 16:54:48 linear 16:54:48 instant 16:54:48 easeinquad 16:54:48 easeoutquad 16:54:48 easeinoutquad 16:54:48 easeincubic 16:54:48 easeoutcubic 16:54:48 easeinoutcubic 16:54:48 easeinquart 16:54:48 easeoutquart 16:54:48 easeinoutquart 16:54:48 easeinquint 16:54:48 easeoutquint 16:54:48 easeinoutquint 16:54:48 easeinsine 16:54:48 easeoutsine 16:54:48 easeinoutsine 16:54:48 easeinexpo 16:54:48 easeoutexpo 16:54:48 easeinoutexpo 16:54:48 easeincirc 16:54:48 easeoutcirc 16:54:48 easeinoutcirc 16:54:48 easeinelastic 16:54:48 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 linear 16:54:49 instant 16:54:49 easeinquad 16:54:49 easeoutquad 16:54:49 easeinoutquad 16:54:49 easeincubic 16:54:49 easeoutcubic 16:54:49 easeinoutcubic 16:54:49 easeinquart 16:54:49 easeoutquart 16:54:49 easeinoutquart 16:54:49 easeinquint 16:54:49 easeoutquint 16:54:49 easeinoutquint 16:54:49 easeinsine 16:54:49 easeoutsine 16:54:49 easeinoutsine 16:54:49 easeinexpo 16:54:49 easeoutexpo 16:54:49 easeinoutexpo 16:54:49 easeincirc 16:54:49 easeoutcirc 16:54:49 easeinoutcirc 16:54:49 easeinelastic 16:54:49 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 Transitions OK 16:54:49 Globals init 16:54:49 Opening pack from folder: C:\Users\Louis\Mine-imator\Other\Textures\ 16:54:49 mob_texture 16:54:49 block_texture 16:54:50 colormap_grass_texture 16:54:50 colormap_foliage_texture 16:54:50 item_texture 16:54:50 particles_texture 16:54:50 block_preview_texture 16:54:50 sun_texture 16:54:50 moonphases_texture 16:54:50 moon_texture 16:54:50 clouds_texture 16:54:50 Pack opened 16:54:50 Found key_file: C:\Users\Louis\Mine-imator\Other\key.file 16:54:50 Loading settings: C:\Users\Louis\Mine-imator\Other\settings.file 16:54:50 load_format: 3 16:54:50 Loading recent: C:\Users\Louis\Mine-imator\Other\recent.file 16:54:50 Loading closed alerts: C:\Users\Louis\Mine-imator\Other\alerts.file 16:54:50 Startup OK 16:54:50 Resetting project 16:54:50 Destroying instances 16:54:50 Project resetted 16:54:50 Show popup: startup
  7. heres a log! 5:07:58 PM version: 1.0.4 (official) 5:07:58 PM gm_version: 1.4.1542 5:07:58 PM build date: 11/19/2015 2:33:35 PM 5:07:58 PM YYC: yes 5:07:58 PM LAA: no 5:07:58 PM OS: Windows_NT 5:07:58 PM USERDOMAIN: Somebodys-PC 5:07:58 PM USERNAME: NO! IM NOT GOING TO GIVE YOU MY NAME! 5:07:58 PM USERPROFILE: C:\Users\name 5:07:58 PM APPDATA: C:\Users\name\AppData\Roaming 5:07:58 PM video_adapter_0_name: AMD Radeon(TM) R4 Graphics 5:07:58 PM video_adapter_0_driver_version_high: 524305 5:07:58 PM video_adapter_0_device_name: \\.\DISPLAY1 5:07:58 PM video_adapter_0_driver_version_low: 656764 5:07:58 PM os_version: 393218 5:07:58 PM os_is_network_connected: yes 5:07:58 PM os_get_language: en 5:07:58 PM os_get_region: US 5:07:58 PM working_directory: C:\Users\name\Mine-imator\ 5:07:58 PM file_directory: C:\Users\\name\AppData\Roaming\Mine_imator\ 5:07:58 PM Old log found 5:07:58 PM DLL init 5:07:58 PM file.dll 5:07:58 PM gzunzip.dll 5:07:58 PM movie.dll 5:07:58 PM Movie init 5:07:58 PM window.dll 5:07:58 PM texture.dll 5:07:58 PM Texture init 5:08:01 PM exe_directory: C:\Users\name\Mine-imator\ 5:08:01 PM Trying to save files 5:08:01 PM surface_save OK 5:08:01 PM texture_create OK 5:08:01 PM file_delete_dll OK 5:08:01 PM Shader init 5:08:01 PM shaders_are_supported: yes 5:08:01 PM shader_high_ssao_blur compiled: yes 5:08:01 PM shader_high_ssao compiled: yes 5:08:01 PM shader_high_ssao_depth_normal compiled: yes 5:08:01 PM shader_high_light_apply compiled: yes 5:08:01 PM shader_high_light_night compiled: yes 5:08:01 PM shader_high_light_point compiled: yes 5:08:01 PM shader_high_light_spot compiled: yes 5:08:01 PM shader_high_light_sun compiled: yes 5:08:01 PM shader_high_fog_apply compiled: yes 5:08:01 PM shader_high_fog compiled: yes 5:08:01 PM shader_high_dof compiled: yes 5:08:01 PM shader_high_aa compiled: yes 5:08:01 PM shader_replace compiled: yes 5:08:01 PM shader_draw_texture compiled: yes 5:08:01 PM shader_depth compiled: yes 5:08:01 PM shader_color_fog_lights compiled: yes 5:08:01 PM shader_color_fog compiled: yes 5:08:01 PM shader_blend_fog compiled: yes 5:08:01 PM shader_blend compiled: yes 5:08:01 PM shader_border compiled: yes 5:08:01 PM Create vertex format 5:08:01 PM Render init 5:08:01 PM Ground model init 5:08:01 PM Character models init 5:08:01 PM Windows init 5:08:01 PM Lists init 5:08:01 PM Load language file: C:\Users\name\Mine-imator\Other\Languages\english.txt 5:08:01 PM Make transitions 5:08:01 PM linear 5:08:01 PM instant 5:08:01 PM easeinquad 5:08:01 PM easeoutquad 5:08:01 PM easeinoutquad 5:08:01 PM easeincubic 5:08:01 PM easeoutcubic 5:08:01 PM easeinoutcubic 5:08:01 PM easeinquart 5:08:01 PM easeoutquart 5:08:01 PM easeinoutquart 5:08:01 PM easeinquint 5:08:01 PM easeoutquint 5:08:01 PM easeinoutquint 5:08:01 PM easeinsine 5:08:01 PM easeoutsine 5:08:01 PM easeinoutsine 5:08:01 PM easeinexpo 5:08:01 PM easeoutexpo 5:08:01 PM easeinoutexpo 5:08:01 PM easeincirc 5:08:01 PM easeoutcirc 5:08:01 PM easeinoutcirc 5:08:01 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM linear 5:08:02 PM instant 5:08:02 PM easeinquad 5:08:02 PM easeoutquad 5:08:02 PM easeinoutquad 5:08:02 PM easeincubic 5:08:02 PM easeoutcubic 5:08:02 PM easeinoutcubic 5:08:02 PM easeinquart 5:08:02 PM easeoutquart 5:08:02 PM easeinoutquart 5:08:02 PM easeinquint 5:08:02 PM easeoutquint 5:08:02 PM easeinoutquint 5:08:02 PM easeinsine 5:08:02 PM easeoutsine 5:08:02 PM easeinoutsine 5:08:02 PM easeinexpo 5:08:02 PM easeoutexpo 5:08:02 PM easeinoutexpo 5:08:02 PM easeincirc 5:08:02 PM easeoutcirc 5:08:02 PM easeinoutcirc 5:08:02 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM Transitions OK 5:08:02 PM Globals init 5:08:02 PM Opening pack from folder: C:\Users\name\Mine-imator\Other\Textures\ 5:08:02 PM mob_texture 5:08:02 PM block_texture 5:08:03 PM colormap_grass_texture 5:08:03 PM colormap_foliage_texture 5:08:03 PM item_texture 5:08:03 PM particles_texture 5:08:03 PM block_preview_texture 5:08:03 PM sun_texture 5:08:03 PM moonphases_texture 5:08:03 PM moon_texture 5:08:04 PM clouds_texture 5:08:04 PM Pack opened 5:08:04 PM Found key_file: C:\Users\name\Mine-imator\Other\key.file 5:08:04 PM Loading settings: C:\Users\name\Mine-imator\Other\settings.file 5:08:04 PM load_format: 3 5:08:04 PM Loading recent: C:\Users\name\Mine-imator\Other\recent.file 5:08:04 PM Loading closed alerts: C:\Users\name\Mine-imator\Other\alerts.file 5:08:04 PM Startup OK 5:08:04 PM Resetting project 5:08:04 PM Destroying instances 5:08:04 PM Project resetted 5:08:04 PM Show popup: startup 5:08:12 PM Opening project: C:\Users\name\Mine-imator\Projects\sand\sand.mproj 5:08:12 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_format: 10 5:08:12 PM Resetting project 5:08:12 PM Destroying instances 5:08:12 PM Project resetted 5:08:12 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_iid_offset: 0 5:08:12 PM Templates: 0 5:08:12 PM Timelines: 0 5:08:12 PM Resources: 0 5:08:12 PM Get template iids 5:08:12 PM Get particle type iids 5:08:12 PM Get keyframe iids 5:08:12 PM Get timeline iids 5:08:12 PM Update program 5:08:12 PM Project loaded 5:08:20 PM Add resource: skin 5:08:20 PM filename: XWereWolfX56.png 5:08:20 PM filename_out: XWereWolfX56.png 5:08:20 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM Action Load resource: action_bench_char_skin, C:\Users\name\Mine-imator\Projects\sand\XWereWolfX56.png 5:08:21 PM Action: action_bench_create 5:08:21 PM Created: char 5:08:35 PM Action: action_bench_create 5:08:35 PM Created: block 5:08:37 PM Action: action_tl_select 5:08:44 PM Action: action_tl_select 5:08:50 PM Action: action_tl_select 5:08:56 PM Action: action_tl_select 5:09:09 PM Action: action_tl_deselect_all 5:09:10 PM Action: action_tl_select 5:09:14 PM Undo: tl_value_set 5:09:15 PM Action: action_tl_select 5:09:30 PM Action: action_tl_select 5:09:35 PM Action: action_tl_select 5:09:43 PM Action: action_tl_select 5:09:45 PM Action: action_tl_select 5:09:46 PM Action: action_tl_select 5:09:57 PM Action: action_tl_select 5:10:03 PM Action: action_tl_select 5:10:09 PM Action: action_tl_select 5:10:13 PM Action: action_tl_select 5:10:17 PM Action: action_tl_select plz help me i ate a nickle and now this is happening!
  8. I startet mine-imator selcted my resource pack the i createt a ender dragon when i selceted his wings the mine-imator crashed Herds The Log : Mine-imator log, please paste this into your bug report! 10:50:29 version: 1.0.4 (official laa) 10:50:29 gm_version: 1.4.1542 10:50:29 build date: 19.11.2015 22:08:24 10:50:29 YYC: yes 10:50:29 LAA: yes 10:50:29 OS: Windows_NT 10:50:29 USERDOMAIN: DESKTOP-H6O392B 10:50:29 USERNAME: flori 10:50:29 USERPROFILE: C:\Users\flori 10:50:29 APPDATA: C:\Users\flori\AppData\Roaming 10:50:29 video_adapter_0_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_1_driver_version_low: 858111 10:50:29 video_adapter_1_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_0_driver_version_high: 655378 10:50:29 video_adapter_0_device_name: \\.\DISPLAY2 10:50:29 video_adapter_1_driver_version_high: 655378 10:50:29 video_adapter_0_driver_version_low: 858111 10:50:29 video_adapter_1_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 video_adapter_0_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 os_version: 393218 10:50:29 os_is_network_connected: yes 10:50:29 os_get_language: de 10:50:29 os_get_region: DE 10:50:29 working_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:29 file_directory: C:\Users\flori\AppData\Roaming\Mine_imator\ 10:50:29 Old log found 10:50:29 DLL init 10:50:29 file.dll 10:50:29 gzunzip.dll 10:50:29 movie.dll 10:50:29 Movie init 10:50:29 window.dll 10:50:29 texture.dll 10:50:29 Texture init 10:50:31 exe_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:31 Trying to save files 10:50:31 surface_save OK 10:50:31 texture_create OK 10:50:31 file_delete_dll OK 10:50:31 Shader init 10:50:31 shaders_are_supported: yes 10:50:31 shader_high_ssao_blur compiled: yes 10:50:31 shader_high_ssao compiled: yes 10:50:31 shader_high_ssao_depth_normal compiled: yes 10:50:31 shader_high_light_apply compiled: yes 10:50:31 shader_high_light_night compiled: yes 10:50:31 shader_high_light_point compiled: yes 10:50:31 shader_high_light_spot compiled: yes 10:50:31 shader_high_light_sun compiled: yes 10:50:31 shader_high_fog_apply compiled: yes 10:50:31 shader_high_fog compiled: yes 10:50:31 shader_high_dof compiled: yes 10:50:31 shader_high_aa compiled: yes 10:50:31 shader_replace compiled: yes 10:50:31 shader_draw_texture compiled: yes 10:50:31 shader_depth compiled: yes 10:50:31 shader_color_fog_lights compiled: yes 10:50:31 shader_color_fog compiled: yes 10:50:31 shader_blend_fog compiled: yes 10:50:31 shader_blend compiled: yes 10:50:31 shader_border compiled: yes 10:50:31 Create vertex format 10:50:31 Render init 10:50:31 Ground model init 10:50:31 Character models init 10:50:31 Windows init 10:50:31 Lists init 10:50:31 Load language file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Languages\english.txt 10:50:31 Make transitions 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:31 easeinquart 10:50:31 easeoutquart 10:50:31 easeinoutquart 10:50:31 easeinquint 10:50:31 easeoutquint 10:50:31 easeinoutquint 10:50:31 easeinsine 10:50:31 easeoutsine 10:50:31 easeinoutsine 10:50:31 easeinexpo 10:50:31 easeoutexpo 10:50:31 easeinoutexpo 10:50:31 easeincirc 10:50:31 easeoutcirc 10:50:31 easeinoutcirc 10:50:31 easeinelastic 10:50:31 easeoutelastic 10:50:31 easeinoutelastic 10:50:31 easeinback 10:50:31 easeoutback 10:50:31 easeinoutback 10:50:31 easeinbounce 10:50:31 easeoutbounce 10:50:31 easeinoutbounce 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:32 easeinquart 10:50:32 easeoutquart 10:50:32 easeinoutquart 10:50:32 easeinquint 10:50:32 easeoutquint 10:50:32 easeinoutquint 10:50:32 easeinsine 10:50:32 easeoutsine 10:50:32 easeinoutsine 10:50:32 easeinexpo 10:50:32 easeoutexpo 10:50:32 easeinoutexpo 10:50:32 easeincirc 10:50:32 easeoutcirc 10:50:32 easeinoutcirc 10:50:32 easeinelastic 10:50:32 easeoutelastic 10:50:32 easeinoutelastic 10:50:32 easeinback 10:50:32 easeoutback 10:50:32 easeinoutback 10:50:32 easeinbounce 10:50:32 easeoutbounce 10:50:32 easeinoutbounce 10:50:32 Transitions OK 10:50:32 Globals init 10:50:32 Opening pack from folder: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Textures\ 10:50:32 mob_texture 10:50:32 block_texture 10:50:33 colormap_grass_texture 10:50:33 colormap_foliage_texture 10:50:33 item_texture 10:50:33 particles_texture 10:50:33 block_preview_texture 10:50:33 sun_texture 10:50:33 moonphases_texture 10:50:33 moon_texture 10:50:33 clouds_texture 10:50:33 Pack opened 10:50:33 Found key_file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\key.file 10:50:33 Loading settings: C:\Users\flori\AppData\Roaming\Mine-imator\Other\settings.file 10:50:33 load_format: 3 10:50:33 Loading recent: C:\Users\flori\AppData\Roaming\Mine-imator\Other\recent.file 10:50:33 Loading closed alerts: C:\Users\flori\AppData\Roaming\Mine-imator\Other\alerts.file 10:50:33 Startup OK 10:50:33 Resetting project 10:50:33 Destroying instances 10:50:33 Project resetted 10:50:33 Show popup: startup 10:50:34 Opening project: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special\!00 Abo Special.mproj 10:50:34 load_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_format: 10 10:50:34 Resetting project 10:50:34 Destroying instances 10:50:34 Project resetted 10:50:34 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_iid_offset: 0 10:50:34 Templates: 5 10:50:34 Timelines: 46 10:50:34 Resources: 2 10:50:34 Get template iids 10:50:34 Get particle type iids 10:50:34 Get keyframe iids 10:50:34 Get timeline iids 10:50:34 Update program 10:50:34 Project loaded 10:50:35 Action: action_tl_select 10:50:59 Add resource: pack 10:50:59 filename: PureBDcraft 128x MC18.zip 10:50:59 filename_out: PureBDcraft 128x MC18 10:50:59 load_folder: C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks 10:50:59 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:59 Action Load resource: action_bench_block_tex, C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks\PureBDcraft 128x MC18.zip 10:50:59 Unzipping 10:51:03 Unzipping: C:\Users\flori\AppData\Roaming\Mine_imator\tmp.zip 10:51:08 Load images 10:51:12 Create block sheet 10:51:12 Block size: 128 10:51:16 Create item sheet 10:51:16 Item size: 128 10:51:17 Create mob textures 10:51:17 Size: 512 10:51:31 Pack load OK 10:51:35 Action: action_tl_keyframes_remove 10:51:37 Action: action_tl_remove 10:51:42 Action Load resource: action_bench_char_skin, 10:51:49 Action: action_bench_create 10:51:49 Created: char 10:51:53 Action: action_tl_select 10:51:56 Action: action_tl_extend 10:51:58 Action: action_tl_select 10:51:59 Action: action_tl_extend 10:52:00 Action: action_tl_select
  9. So hello. I need a fence gate rig with openable doors. I tried searching the rigs section, but I couldn't find any.
  10. My brother has attempted to join the Mine-imator Forums, his username is "chems_". He's changed it multiple times to fix this problem, and used multiple emails. One of these names was "( ͡° ͜ʖ ͡°)". We've refreshed Gmail, resent the email, and even tried incognito mode. Someone please help solve this problem! If you're an admin or something PM me and I can give the emails he used and such.
  11. I want to post some pics of my work from mineimator but every time I try to insert other media it says "The page you are trying to access is not available for your account." What does that mean? and how can I fix it so I can get I picture on here
  12. so ye, for some reason every time I make a new project I get a runtime error @David help me. oh and 1.0.4 is the same
  13. Ive been having this problem for a long time now, and its starting to get on my nerves. Heres how things go: First i create the animation. I have no trouble what so ever using Mine-imator on my HP Windows 10 computer. In fact, It runs almost perfectly! Then i export the animation to whatever i think is best. For example, i saved an animation as both 2K and 1080p with 60 frames per second (top). They saved relatively quickly. I open up regular one first, then the 2K. The regular one (bottom) just glitches completely with a green screen sort of thing. the timer at the bottom just says 00.00 by the time its finished. It's supposed to be at least about a full second. the 2K one (middle) just does the exact same thing as the first one, exept you can see it. Throughout both videos, only 3 frames are shown almost as if its lagging. i know its not my computer because everything else plays perfectly, even DVDs! 60fps+ for everything. But this just confuses me...
  14. Hello, I have a quick question which a lot of you can proably answer. But, how do I get keyframes from a .zip folder that I downloaded into mineimator? I can't really explain it well but I hope you know what I mean.
  15. Hello everyone I was wondering if it was possible for someone to make a custom dragon rig for me or teach me how to make a rig here is the dragon: This is the last time I will make this request
  16. I'm looking for someone to share my work load! If you choose to accept you'll be animating certain parts of animation, maybe making a few schematics, skins, rigs, or anything the animation calls for. The reason I'm asking for someone to help me is because while I do have lots of time to animate, I'm always just so intimidated by the things ahead. If I had someone to help me with animations I would probably be more enthusiastic about getting my animations done. I'd give a certain amount of credit to you at the end of the video, then provide a big link to your channel. Or I guess it would come with the benefit of studying my key-frames to see how I animate. Maybe if you wanted I could tutor you a bit. But other then that I'm just looking for someone to help me out. If you'd like to apply please put down the following. Link to your best work: Why you'd like to work with me: Youtube channel: Skype: I unfortunately can't pay you, if that's what you're after. So you'd just be doing this for/to fun/help me out/learn something/practice animation for a future career/no reason in particular. If I accept you, I'll send you a Skype request, and we'll get started on the project I'm "working" on.
  17. 7:01:50 PM gm_version: 1.4.1542 7:01:50 PM build date: 11/19/2015 1:33:35 PM 7:01:50 PM YYC: yes 7:01:50 PM LAA: no 7:01:50 PM OS: Windows_NT 7:01:50 PM USERDOMAIN: GIZMO 7:01:50 PM USERNAME: Tammy 7:01:50 PM USERPROFILE: C:\Users\Tammy 7:01:50 PM APPDATA: C:\Users\Tammy\AppData\Roaming 7:01:50 PM video_adapter_0_name: Intel(R) HD Graphics 7:01:50 PM video_adapter_0_driver_version_high: 655378 7:01:50 PM video_adapter_0_device_name: \\.\DISPLAY1 7:01:50 PM video_adapter_0_driver_version_low: 658768 7:01:50 PM os_version: 393218 7:01:50 PM os_is_network_connected: yes 7:01:50 PM os_get_language: en 7:01:50 PM os_get_region: US 7:01:50 PM working_directory: C:\Users\Tammy\Mine-imator\ 7:01:50 PM file_directory: C:\Users\Tammy\AppData\Roaming\Mine_imator\ 7:01:50 PM Old log found 7:01:50 PM DLL init 7:01:50 PM file.dll 7:01:50 PM gzunzip.dll 7:01:50 PM movie.dll 7:01:50 PM Movie init 7:01:50 PM window.dll 7:01:50 PM texture.dll 7:01:50 PM Texture init 7:01:51 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 7:01:51 PM open_url: C:\Users\Tammy\AppData\Roaming\Mine_imator\log_previous.txt 7:01:52 PM exe_directory: C:\Users\Tammy\Mine-imator\ 7:01:52 PM Trying to save files 7:01:52 PM surface_save OK 7:01:52 PM texture_create OK 7:01:52 PM file_delete_dll OK 7:01:52 PM Shader init 7:01:52 PM shaders_are_supported: yes 7:01:52 PM shader_high_ssao_blur compiled: yes 7:01:52 PM shader_high_ssao compiled: yes 7:01:52 PM shader_high_ssao_depth_normal compiled: yes 7:01:52 PM shader_high_light_apply compiled: yes 7:01:52 PM shader_high_light_night compiled: yes 7:01:52 PM shader_high_light_point compiled: yes 7:01:52 PM shader_high_light_spot compiled: yes 7:01:52 PM shader_high_light_sun compiled: yes 7:01:52 PM shader_high_fog_apply compiled: yes 7:01:52 PM shader_high_fog compiled: yes 7:01:52 PM shader_high_dof compiled: yes 7:01:52 PM shader_high_aa compiled: yes 7:01:52 PM shader_replace compiled: yes 7:01:52 PM shader_draw_texture compiled: yes 7:01:52 PM shader_depth compiled: yes 7:01:52 PM shader_color_fog_lights compiled: yes 7:01:52 PM shader_color_fog compiled: yes 7:01:52 PM shader_blend_fog compiled: yes 7:01:52 PM shader_blend compiled: yes 7:01:52 PM shader_border compiled: yes 7:01:52 PM Create vertex format 7:01:52 PM Render init 7:01:52 PM Ground model init 7:01:52 PM Character models init 7:01:52 PM Windows init 7:01:52 PM Lists init 7:01:52 PM Load language file: C:\Users\Tammy\Mine-imator\Other\Languages\english.txt 7:01:52 PM Make transitions 7:01:52 PM linear 7:01:52 PM instant 7:01:52 PM easeinquad 7:01:52 PM easeoutquad 7:01:52 PM easeinoutquad 7:01:52 PM easeincubic
  18. I need a simple village!! I cant find a good enough seed!! And im makin a villager news animation soo I need a shematic!! Anyway, thanks to whoever can find one and post it
  19. YoutubeSim

    not downloading

    my mine-imator dont downloading if i clicking on that Zip or the another link. if i clicking is it white D: help me plz i want make animation plz.
  20. Crash info Mine-imator log, please paste this into your bug report! 9:26:14 PM version: 1.0.4 (official) 9:26:14 PM gm_version: 1.4.1542 9:26:14 PM build date: 11/20/2015 2:33:35 AM 9:26:14 PM YYC: yes 9:26:14 PM LAA: no 9:26:14 PM OS: Windows_NT 9:26:14 PM USERDOMAIN: ANCHE 9:26:14 PM USERNAME: ANCHE PC 9:26:14 PM USERPROFILE: C:\Users\ANCHE PC 9:26:14 PM APPDATA: C:\Users\ANCHE PC\AppData\Roaming 9:26:14 PM video_adapter_0_name: Intel(R) HD Graphics 4000 9:26:14 PM video_adapter_0_driver_version_high: 655378 9:26:14 PM video_adapter_0_device_name: \\.\DISPLAY1 9:26:14 PM video_adapter_0_driver_version_low: 659421 9:26:14 PM os_version: 393218 9:26:14 PM os_is_network_connected: yes 9:26:14 PM os_get_language: en 9:26:14 PM os_get_region: US 9:26:14 PM working_directory: C:\Users\ANCHE PC\Mine-imator\ 9:26:14 PM file_directory: C:\Users\ANCHE PC\AppData\Roaming\Mine_imator\ 9:26:14 PM DLL init 9:26:14 PM file.dll 9:26:14 PM gzunzip.dll 9:26:14 PM movie.dll 9:26:14 PM Movie init 9:26:14 PM window.dll 9:26:14 PM texture.dll 9:26:14 PM Texture init 9:26:14 PM exe_directory: C:\Users\ANCHE PC\Mine-imator\ 9:26:14 PM Trying to save files 9:26:14 PM surface_save OK 9:26:14 PM texture_create OK 9:26:14 PM file_delete_dll OK 9:26:14 PM Shader init 9:26:14 PM shaders_are_supported: yes 9:26:14 PM shader_high_ssao_blur compiled: yes 9:26:14 PM shader_high_ssao compiled: yes 9:26:14 PM shader_high_ssao_depth_normal compiled: yes 9:26:14 PM shader_high_light_apply compiled: yes 9:26:14 PM shader_high_light_night compiled: yes 9:26:14 PM shader_high_light_point compiled: yes 9:26:14 PM shader_high_light_spot compiled: yes 9:26:14 PM shader_high_light_sun compiled: yes 9:26:14 PM shader_high_fog_apply compiled: yes 9:26:14 PM shader_high_fog compiled: yes 9:26:14 PM shader_high_dof compiled: yes 9:26:14 PM shader_high_aa compiled: yes 9:26:14 PM shader_replace compiled: yes 9:26:14 PM shader_draw_texture compiled: yes 9:26:15 PM shader_depth compiled: yes 9:26:15 PM shader_color_fog_lights compiled: yes 9:26:15 PM shader_color_fog compiled: yes 9:26:15 PM shader_blend_fog compiled: yes
  21. Mastereaglezzz

    Block problem

    When ever I spawn in a sign or a wall sign it is just invisible. I cant really explain it though. I just spawned it in and nothing was there. How do I fix this? Do I need the textures for it? I have been confused a bit since the latest update.
  22. Hello! I've been toying with the render settings of Mine-Imator as of recent (SSAO, shadow blur, shadow size, etc). However, no matter how much I adjust the render settings, I can never find a good-looking combination of settings. My renders often appear 'smudged' in their outcome, much to my dismay. If need be, I can supply pictures of my horrendous render settings and how they appear. What I'm asking (if not evident via the title) is if anyone here knows optimal render settings which would allow my renders to actually look decent instead of smudged and just 'bleughhh'. This question may appear vague and/or extremely stupid to ask. Please bear with me; we're not all experts - that's why the 'Help' section exists, right? I appreciate any answers. Thank you!
  23. I really need help on how to export rigs in the new update! video is highly preffered
  24. I was trying to inport a Walking cycle to a Steve but i dont know what to press. Plz help Thanks
  25. The problem is: I have a project that I want to turn into an image, but some schematics I put in there are supposed to look block-y, but if I try to make the image, no matter how I put the options, it still smooth up the block-y parts, is there a way to fix this?(I am using 1.0.0)
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