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Luccrt

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About Luccrt

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    rtkluccrt
  1. Mine-imator log, please paste this into your bug report! 14:17:32 version: 1.0.4 (official) 14:17:32 gm_version: 1.4.1542 14:17:32 build date: 11/19/2015 11:33:35 14:17:32 YYC: yes 14:17:32 LAA: no 14:17:32 OS: Windows_NT 14:17:32 USERDOMAIN: LUKESGAMINGPC 14:17:32 USERNAME: Luke 14:17:32 USERPROFILE: C:\Users\Luke 14:17:32 APPDATA: C:\Users\Luke\AppData\Roaming 14:17:32 video_adapter_0_name: Intel(R) HD Graphics 5500 14:17:32 video_adapter_0_driver_version_high: 655378 14:17:32 video_adapter_0_device_name: \\.\DISPLAY1 14:17:32 video_adapter_0_driver_version_low: 987296 14:17:32 os_version: 393218 14:17:32 os_is_network_connected: yes 14:17:32 os_get_language: en 14:17:32 os_get_region: US 14:17:32 working_directory: C:\Users\Luke\Mine-imator\ 14:17:32 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 14:17:32 Old log found 14:17:32 DLL init 14:17:32 file.dll 14:17:32 gzunzip.dll 14:17:32 movie.dll 14:17:32 Movie init 14:17:32 window.dll 14:17:32 texture.dll 14:17:32 Texture init 14:17:33 exe_directory: C:\Users\Luke\Mine-imator\ 14:17:33 Trying to save files 14:17:33 surface_save OK 14:17:33 texture_create OK 14:17:33 file_delete_dll OK 14:17:33 Shader init 14:17:33 shaders_are_supported: yes 14:17:33 shader_high_ssao_blur compiled: yes 14:17:33 shader_high_ssao compiled: yes 14:17:33 shader_high_ssao_depth_normal compiled: yes 14:17:33 shader_high_light_apply compiled: yes 14:17:33 shader_high_light_night compiled: yes 14:17:33 shader_high_light_point compiled: yes 14:17:33 shader_high_light_spot compiled: yes 14:17:33 shader_high_light_sun compiled: yes 14:17:33 shader_high_fog_apply compiled: yes 14:17:33 shader_high_fog compiled: yes 14:17:33 shader_high_dof compiled: yes 14:17:33 shader_high_aa compiled: yes 14:17:33 shader_replace compiled: yes 14:17:33 shader_draw_texture compiled: yes 14:17:33 shader_depth compiled: yes 14:17:33 shader_color_fog_lights compiled: yes 14:17:33 shader_color_fog compiled: yes 14:17:33 shader_blend_fog compiled: yes 14:17:33 shader_blend compiled: yes 14:17:33 shader_border compiled: yes 14:17:33 Create vertex format 14:17:33 Render init 14:17:33 Ground model init 14:17:33 Character models init 14:17:33 Windows init 14:17:33 Lists init 14:17:33 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 14:17:33 Make transitions 14:17:33 linear 14:17:33 instant 14:17:33 easeinquad 14:17:33 easeoutquad 14:17:33 easeinoutquad 14:17:33 easeincubic 14:17:33 easeoutcubic 14:17:33 easeinoutcubic 14:17:33 easeinquart 14:17:33 easeoutquart 14:17:33 easeinoutquart 14:17:33 easeinquint 14:17:33 easeoutquint 14:17:33 easeinoutquint 14:17:33 easeinsine 14:17:33 easeoutsine 14:17:33 easeinoutsine 14:17:33 easeinexpo 14:17:33 easeoutexpo 14:17:33 easeinoutexpo 14:17:33 easeincirc 14:17:33 easeoutcirc 14:17:33 easeinoutcirc 14:17:33 easeinelastic 14:17:33 easeoutelastic 14:17:33 easeinoutelastic 14:17:33 easeinback 14:17:33 easeoutback 14:17:33 easeinoutback 14:17:33 easeinbounce 14:17:33 easeoutbounce 14:17:33 easeinoutbounce 14:17:33 linear 14:17:33 instant 14:17:33 easeinquad 14:17:33 easeoutquad 14:17:33 easeinoutquad 14:17:33 easeincubic 14:17:33 easeoutcubic 14:17:33 easeinoutcubic 14:17:33 easeinquart 14:17:33 easeoutquart 14:17:33 easeinoutquart 14:17:33 easeinquint 14:17:33 easeoutquint 14:17:33 easeinoutquint 14:17:33 easeinsine 14:17:33 easeoutsine 14:17:33 easeinoutsine 14:17:33 easeinexpo 14:17:33 easeoutexpo 14:17:33 easeinoutexpo 14:17:33 easeincirc 14:17:33 easeoutcirc 14:17:33 easeinoutcirc 14:17:33 easeinelastic 14:17:33 easeoutelastic 14:17:33 easeinoutelastic 14:17:33 easeinback 14:17:33 easeoutback 14:17:33 easeinoutback 14:17:33 easeinbounce 14:17:33 easeoutbounce 14:17:33 easeinoutbounce 14:17:33 Transitions OK 14:17:33 Globals init 14:17:33 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 14:17:33 mob_texture 14:17:33 block_texture 14:17:34 colormap_grass_texture 14:17:34 colormap_foliage_texture 14:17:34 item_texture 14:17:34 particles_texture 14:17:34 block_preview_texture 14:17:34 sun_texture 14:17:34 moonphases_texture 14:17:34 moon_texture 14:17:34 clouds_texture 14:17:34 Pack opened 14:17:34 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 14:17:34 load_format: 3 14:17:34 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 14:17:34 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 14:17:34 Startup OK 14:17:34 Resetting project 14:17:34 Destroying instances 14:17:34 Project resetted 14:17:34 Show popup: startup 14:19:46 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\E\E.mproj 14:19:46 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\E 14:19:46 load_format: 10 14:19:46 Resetting project 14:19:46 Destroying instances 14:19:46 Project resetted 14:19:46 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\E 14:19:46 load_iid_offset: 0 14:19:46 Templates: 4 14:19:46 Timelines: 18 14:19:46 Resources: 2 14:19:46 Get template iids 14:19:46 Get particle type iids 14:19:46 Get keyframe iids 14:19:46 Get timeline iids 14:19:46 Update program 14:19:46 Project loaded 14:19:49 Action: action_tl_select 14:19:50 Action: action_tl_select
  2. Mine-imator log, please paste this into your bug report! still happening 13:13:18 version: 1.0.4 (official) 13:13:18 gm_version: 1.4.1542 13:13:18 build date: 11/19/2015 11:33:35 13:13:18 YYC: yes 13:13:18 LAA: no 13:13:18 OS: Windows_NT 13:13:18 USERDOMAIN: LUKESGAMINGPC 13:13:18 USERNAME: Luke 13:13:18 USERPROFILE: C:\Users\Luke 13:13:18 APPDATA: C:\Users\Luke\AppData\Roaming 13:13:18 video_adapter_0_name: Intel(R) HD Graphics 5500 13:13:18 video_adapter_0_driver_version_high: 655378 13:13:18 video_adapter_0_device_name: \\.\DISPLAY1 13:13:18 video_adapter_0_driver_version_low: 987296 13:13:18 os_version: 393218 13:13:18 os_is_network_connected: yes 13:13:18 os_get_language: en 13:13:19 os_get_region: US 13:13:19 working_directory: C:\Users\Luke\Mine-imator\ 13:13:19 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 13:13:19 DLL init 13:13:19 file.dll 13:13:19 gzunzip.dll 13:13:19 movie.dll 13:13:19 Movie init 13:13:19 window.dll 13:13:19 texture.dll 13:13:19 Texture init 13:13:19 exe_directory: C:\Users\Luke\Mine-imator\ 13:13:19 Trying to save files 13:13:19 surface_save OK 13:13:19 texture_create OK 13:13:19 file_delete_dll OK 13:13:19 Shader init 13:13:19 shaders_are_supported: yes 13:13:19 shader_high_ssao_blur compiled: yes 13:13:19 shader_high_ssao compiled: yes 13:13:19 shader_high_ssao_depth_normal compiled: yes 13:13:19 shader_high_light_apply compiled: yes 13:13:19 shader_high_light_night compiled: yes 13:13:19 shader_high_light_point compiled: yes 13:13:19 shader_high_light_spot compiled: yes 13:13:19 shader_high_light_sun compiled: yes 13:13:19 shader_high_fog_apply compiled: yes 13:13:19 shader_high_fog compiled: yes 13:13:19 shader_high_dof compiled: yes 13:13:19 shader_high_aa compiled: yes 13:13:19 shader_replace compiled: yes 13:13:19 shader_draw_texture compiled: yes 13:13:19 shader_depth compiled: yes 13:13:19 shader_color_fog_lights compiled: yes 13:13:19 shader_color_fog compiled: yes 13:13:19 shader_blend_fog compiled: yes 13:13:19 shader_blend compiled: yes 13:13:19 shader_border compiled: yes 13:13:19 Create vertex format 13:13:19 Render init 13:13:19 Ground model init 13:13:19 Character models init 13:13:19 Windows init 13:13:19 Lists init 13:13:19 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 13:13:19 Make transitions 13:13:19 linear 13:13:19 instant 13:13:19 easeinquad 13:13:19 easeoutquad 13:13:19 easeinoutquad 13:13:19 easeincubic 13:13:19 easeoutcubic 13:13:19 easeinoutcubic 13:13:19 easeinquart 13:13:19 easeoutquart 13:13:19 easeinoutquart 13:13:19 easeinquint 13:13:19 easeoutquint 13:13:19 easeinoutquint 13:13:19 easeinsine 13:13:19 easeoutsine 13:13:19 easeinoutsine 13:13:19 easeinexpo 13:13:19 easeoutexpo 13:13:19 easeinoutexpo 13:13:19 easeincirc 13:13:19 easeoutcirc 13:13:19 easeinoutcirc 13:13:19 easeinelastic 13:13:19 easeoutelastic 13:13:19 easeinoutelastic 13:13:19 easeinback 13:13:19 easeoutback 13:13:19 easeinoutback 13:13:19 easeinbounce 13:13:19 easeoutbounce 13:13:19 easeinoutbounce 13:13:19 linear 13:13:19 instant 13:13:19 easeinquad 13:13:19 easeoutquad 13:13:19 easeinoutquad 13:13:19 easeincubic 13:13:19 easeoutcubic 13:13:19 easeinoutcubic 13:13:19 easeinquart 13:13:19 easeoutquart 13:13:19 easeinoutquart 13:13:19 easeinquint 13:13:19 easeoutquint 13:13:19 easeinoutquint 13:13:19 easeinsine 13:13:19 easeoutsine 13:13:19 easeinoutsine 13:13:19 easeinexpo 13:13:19 easeoutexpo 13:13:19 easeinoutexpo 13:13:19 easeincirc 13:13:19 easeoutcirc 13:13:19 easeinoutcirc 13:13:19 easeinelastic 13:13:19 easeoutelastic 13:13:19 easeinoutelastic 13:13:19 easeinback 13:13:19 easeoutback 13:13:19 easeinoutback 13:13:19 easeinbounce 13:13:19 easeoutbounce 13:13:19 easeinoutbounce 13:13:19 Transitions OK 13:13:19 Globals init 13:13:19 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 13:13:19 mob_texture 13:13:19 block_texture 13:13:19 colormap_grass_texture 13:13:19 colormap_foliage_texture 13:13:19 item_texture 13:13:19 particles_texture 13:13:19 block_preview_texture 13:13:19 sun_texture 13:13:19 moonphases_texture 13:13:19 moon_texture 13:13:19 clouds_texture 13:13:19 Pack opened 13:13:19 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 13:13:19 load_format: 3 13:13:19 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 13:13:19 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 13:13:19 Startup OK 13:13:19 Resetting project 13:13:19 Destroying instances 13:13:19 Project resetted 13:13:19 Show popup: startup 13:13:26 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 13:13:26 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 13:13:26 load_format: 10 13:13:26 Resetting project 13:13:26 Destroying instances 13:13:26 Project resetted 13:13:26 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 13:13:26 load_iid_offset: 0 13:13:26 Templates: 6 13:13:26 Timelines: 17 13:13:26 Resources: 1 13:13:26 Get template iids 13:13:26 Get particle type iids 13:13:26 Get keyframe iids 13:13:26 Get timeline iids 13:13:26 Update program 13:13:26 Project loaded 13:13:28 Action: action_tl_select 13:13:29 Action: action_tl_select 13:13:36 Action: action_tl_deselect_all 13:13:37 Action: action_tl_deselect_all 13:13:37 Action: action_tl_deselect_all 13:13:38 Action: action_tl_select 13:13:39 Action: action_tl_select
  3. still happens i have 2 charecters i have a sword the parent is one of the humans and when i try to make it so it looks like the sword is being held instead of in the air when it gets close to the human it crashes help D:
  4. Mine-imator log, please paste this into your bug report! still happening 13:13:18 version: 1.0.4 (official) 13:13:18 gm_version: 1.4.1542 13:13:18 build date: 11/19/2015 11:33:35 13:13:18 YYC: yes 13:13:18 LAA: no 13:13:18 OS: Windows_NT 13:13:18 USERDOMAIN: LUKESGAMINGPC 13:13:18 USERNAME: Luke 13:13:18 USERPROFILE: C:\Users\Luke 13:13:18 APPDATA: C:\Users\Luke\AppData\Roaming 13:13:18 video_adapter_0_name: Intel(R) HD Graphics 5500 13:13:18 video_adapter_0_driver_version_high: 655378 13:13:18 video_adapter_0_device_name: \\.\DISPLAY1 13:13:18 video_adapter_0_driver_version_low: 987296 13:13:18 os_version: 393218 13:13:18 os_is_network_connected: yes 13:13:18 os_get_language: en 13:13:19 os_get_region: US 13:13:19 working_directory: C:\Users\Luke\Mine-imator\ 13:13:19 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 13:13:19 DLL init 13:13:19 file.dll 13:13:19 gzunzip.dll 13:13:19 movie.dll 13:13:19 Movie init 13:13:19 window.dll 13:13:19 texture.dll 13:13:19 Texture init 13:13:19 exe_directory: C:\Users\Luke\Mine-imator\ 13:13:19 Trying to save files 13:13:19 surface_save OK 13:13:19 texture_create OK 13:13:19 file_delete_dll OK 13:13:19 Shader init 13:13:19 shaders_are_supported: yes 13:13:19 shader_high_ssao_blur compiled: yes 13:13:19 shader_high_ssao compiled: yes 13:13:19 shader_high_ssao_depth_normal compiled: yes 13:13:19 shader_high_light_apply compiled: yes 13:13:19 shader_high_light_night compiled: yes 13:13:19 shader_high_light_point compiled: yes 13:13:19 shader_high_light_spot compiled: yes 13:13:19 shader_high_light_sun compiled: yes 13:13:19 shader_high_fog_apply compiled: yes 13:13:19 shader_high_fog compiled: yes 13:13:19 shader_high_dof compiled: yes 13:13:19 shader_high_aa compiled: yes 13:13:19 shader_replace compiled: yes 13:13:19 shader_draw_texture compiled: yes 13:13:19 shader_depth compiled: yes 13:13:19 shader_color_fog_lights compiled: yes 13:13:19 shader_color_fog compiled: yes 13:13:19 shader_blend_fog compiled: yes 13:13:19 shader_blend compiled: yes 13:13:19 shader_border compiled: yes 13:13:19 Create vertex format 13:13:19 Render init 13:13:19 Ground model init 13:13:19 Character models init 13:13:19 Windows init 13:13:19 Lists init 13:13:19 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 13:13:19 Make transitions 13:13:19 linear 13:13:19 instant 13:13:19 easeinquad 13:13:19 easeoutquad 13:13:19 easeinoutquad 13:13:19 easeincubic 13:13:19 easeoutcubic 13:13:19 easeinoutcubic 13:13:19 easeinquart 13:13:19 easeoutquart 13:13:19 easeinoutquart 13:13:19 easeinquint 13:13:19 easeoutquint 13:13:19 easeinoutquint 13:13:19 easeinsine 13:13:19 easeoutsine 13:13:19 easeinoutsine 13:13:19 easeinexpo 13:13:19 easeoutexpo 13:13:19 easeinoutexpo 13:13:19 easeincirc 13:13:19 easeoutcirc 13:13:19 easeinoutcirc 13:13:19 easeinelastic 13:13:19 easeoutelastic 13:13:19 easeinoutelastic 13:13:19 easeinback 13:13:19 easeoutback 13:13:19 easeinoutback 13:13:19 easeinbounce 13:13:19 easeoutbounce 13:13:19 easeinoutbounce 13:13:19 linear 13:13:19 instant 13:13:19 easeinquad 13:13:19 easeoutquad 13:13:19 easeinoutquad 13:13:19 easeincubic 13:13:19 easeoutcubic 13:13:19 easeinoutcubic 13:13:19 easeinquart 13:13:19 easeoutquart 13:13:19 easeinoutquart 13:13:19 easeinquint 13:13:19 easeoutquint 13:13:19 easeinoutquint 13:13:19 easeinsine 13:13:19 easeoutsine 13:13:19 easeinoutsine 13:13:19 easeinexpo 13:13:19 easeoutexpo 13:13:19 easeinoutexpo 13:13:19 easeincirc 13:13:19 easeoutcirc 13:13:19 easeinoutcirc 13:13:19 easeinelastic 13:13:19 easeoutelastic 13:13:19 easeinoutelastic 13:13:19 easeinback 13:13:19 easeoutback 13:13:19 easeinoutback 13:13:19 easeinbounce 13:13:19 easeoutbounce 13:13:19 easeinoutbounce 13:13:19 Transitions OK 13:13:19 Globals init 13:13:19 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 13:13:19 mob_texture 13:13:19 block_texture 13:13:19 colormap_grass_texture 13:13:19 colormap_foliage_texture 13:13:19 item_texture 13:13:19 particles_texture 13:13:19 block_preview_texture 13:13:19 sun_texture 13:13:19 moonphases_texture 13:13:19 moon_texture 13:13:19 clouds_texture 13:13:19 Pack opened 13:13:19 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 13:13:19 load_format: 3 13:13:19 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 13:13:19 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 13:13:19 Startup OK 13:13:19 Resetting project 13:13:19 Destroying instances 13:13:19 Project resetted 13:13:19 Show popup: startup 13:13:26 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 13:13:26 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 13:13:26 load_format: 10 13:13:26 Resetting project 13:13:26 Destroying instances 13:13:26 Project resetted 13:13:26 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 13:13:26 load_iid_offset: 0 13:13:26 Templates: 6 13:13:26 Timelines: 17 13:13:26 Resources: 1 13:13:26 Get template iids 13:13:26 Get particle type iids 13:13:26 Get keyframe iids 13:13:26 Get timeline iids 13:13:26 Update program 13:13:26 Project loaded 13:13:28 Action: action_tl_select 13:13:29 Action: action_tl_select 13:13:36 Action: action_tl_deselect_all 13:13:37 Action: action_tl_deselect_all 13:13:37 Action: action_tl_deselect_all 13:13:38 Action: action_tl_select 13:13:39 Action: action_tl_select
  5. Mine-imator log, please paste this into your bug report! 22:44:33 version: 1.0.4 (official) 22:44:33 gm_version: 1.4.1542 22:44:33 build date: 11/19/2015 11:33:35 22:44:33 YYC: yes 22:44:33 LAA: no 22:44:33 OS: Windows_NT 22:44:33 USERDOMAIN: LUKESGAMINGPC 22:44:33 USERNAME: Luke 22:44:33 USERPROFILE: C:\Users\Luke 22:44:33 APPDATA: C:\Users\Luke\AppData\Roaming 22:44:33 video_adapter_0_name: Intel(R) HD Graphics 5500 22:44:34 video_adapter_0_driver_version_high: 655378 22:44:34 video_adapter_0_device_name: \\.\DISPLAY1 22:44:34 video_adapter_0_driver_version_low: 987296 22:44:34 os_version: 393218 22:44:34 os_is_network_connected: yes 22:44:34 os_get_language: en 22:44:34 os_get_region: US 22:44:34 working_directory: C:\Users\Luke\Mine-imator\ 22:44:34 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 22:44:34 Old log found 22:44:34 DLL init 22:44:34 file.dll 22:44:34 gzunzip.dll 22:44:34 movie.dll 22:44:34 Movie init 22:44:34 window.dll 22:44:34 texture.dll 22:44:34 Texture init 22:44:36 exe_directory: C:\Users\Luke\Mine-imator\ 22:44:36 Trying to save files 22:44:36 surface_save OK 22:44:36 texture_create OK 22:44:36 file_delete_dll OK 22:44:36 Shader init 22:44:36 shaders_are_supported: yes 22:44:36 shader_high_ssao_blur compiled: yes 22:44:36 shader_high_ssao compiled: yes 22:44:36 shader_high_ssao_depth_normal compiled: yes 22:44:36 shader_high_light_apply compiled: yes 22:44:36 shader_high_light_night compiled: yes 22:44:36 shader_high_light_point compiled: yes 22:44:36 shader_high_light_spot compiled: yes 22:44:36 shader_high_light_sun compiled: yes 22:44:36 shader_high_fog_apply compiled: yes 22:44:36 shader_high_fog compiled: yes 22:44:36 shader_high_dof compiled: yes 22:44:36 shader_high_aa compiled: yes 22:44:36 shader_replace compiled: yes 22:44:36 shader_draw_texture compiled: yes 22:44:36 shader_depth compiled: yes 22:44:36 shader_color_fog_lights compiled: yes 22:44:36 shader_color_fog compiled: yes 22:44:36 shader_blend_fog compiled: yes 22:44:36 shader_blend compiled: yes 22:44:36 shader_border compiled: yes 22:44:36 Create vertex format 22:44:36 Render init 22:44:36 Ground model init 22:44:36 Character models init 22:44:36 Windows init 22:44:36 Lists init 22:44:36 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:44:36 Make transitions 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 Transitions OK 22:44:36 Globals init 22:44:36 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:44:36 mob_texture 22:44:36 block_texture 22:44:36 colormap_grass_texture 22:44:36 colormap_foliage_texture 22:44:36 item_texture 22:44:36 particles_texture 22:44:36 block_preview_texture 22:44:36 sun_texture 22:44:36 moonphases_texture 22:44:36 moon_texture 22:44:36 clouds_texture 22:44:36 Pack opened 22:44:36 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:44:36 load_format: 3 22:44:36 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:44:36 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:44:36 Startup OK 22:44:36 Resetting project 22:44:36 Destroying instances 22:44:36 Project resetted 22:44:36 Show popup: startup 22:44:43 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:44:43 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:43 load_format: 10 22:44:44 Resetting project 22:44:44 Destroying instances 22:44:44 Project resetted 22:44:44 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:44 load_iid_offset: 0 22:44:44 Templates: 6 22:44:44 Timelines: 17 22:44:44 Resources: 1 22:44:44 Get template iids 22:44:44 Get particle type iids 22:44:44 Get keyframe iids 22:44:44 Get timeline iids 22:44:44 Update program 22:44:44 Project loaded 22:44:46 Action: action_tl_select 22:44:47 Action: action_tl_select Help Please D:
  6. Mine-imator log, please paste this into your bug report! 22:30:05 version: 1.0.4 (official) 22:30:05 gm_version: 1.4.1542 22:30:05 build date: 11/19/2015 11:33:35 22:30:05 YYC: yes 22:30:05 LAA: no 22:30:05 OS: Windows_NT 22:30:05 USERDOMAIN: 22:30:05 USERNAME: 22:30:05 USERPROFILE: 22:30:05 APPDATA: C: 22:30:05 video_adapter_0_name: Intel(R) HD Graphics 5500 22:30:05 video_adapter_0_driver_version_high: 655378 22:30:05 video_adapter_0_device_name: \\.\DISPLAY1 22:30:05 video_adapter_0_driver_version_low: 987296 22:30:05 os_version: 393218 22:30:05 os_is_network_connected: yes 22:30:05 os_get_language: en 22:30:05 os_get_region: US 22:30:05 working_directory: C:\Users\Rub\Mine-imator\ 22:30:05 file_directory: C:\Users\Rub\AppData\Roaming\Mine_imator\ 22:30:05 Old log found 22:30:05 DLL init 22:30:05 file.dll 22:30:05 gzunzip.dll 22:30:05 movie.dll 22:30:05 Movie init 22:30:05 window.dll 22:30:05 texture.dll 22:30:05 Texture init 22:30:06 exe_directory: C:\Users\Luke\Mine-imator\ 22:30:06 Trying to save files 22:30:06 surface_save OK 22:30:06 texture_create OK 22:30:06 file_delete_dll OK 22:30:06 Shader init 22:30:06 shaders_are_supported: yes 22:30:06 shader_high_ssao_blur compiled: yes 22:30:06 shader_high_ssao compiled: yes 22:30:06 shader_high_ssao_depth_normal compiled: yes 22:30:06 shader_high_light_apply compiled: yes 22:30:06 shader_high_light_night compiled: yes 22:30:06 shader_high_light_point compiled: yes 22:30:06 shader_high_light_spot compiled: yes 22:30:06 shader_high_light_sun compiled: yes 22:30:06 shader_high_fog_apply compiled: yes 22:30:06 shader_high_fog compiled: yes 22:30:06 shader_high_dof compiled: yes 22:30:06 shader_high_aa compiled: yes 22:30:06 shader_replace compiled: yes 22:30:06 shader_draw_texture compiled: yes 22:30:06 shader_depth compiled: yes 22:30:06 shader_color_fog_lights compiled: yes 22:30:06 shader_color_fog compiled: yes 22:30:06 shader_blend_fog compiled: yes 22:30:06 shader_blend compiled: yes 22:30:06 shader_border compiled: yes 22:30:06 Create vertex format 22:30:06 Render init 22:30:06 Ground model init 22:30:06 Character models init 22:30:06 Windows init 22:30:06 Lists init 22:30:06 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:30:06 Make transitions 22:30:06 linear 22:30:06 instant 22:30:06 easeinquad 22:30:06 easeoutquad 22:30:06 easeinoutquad 22:30:06 easeincubic 22:30:06 easeoutcubic 22:30:06 easeinoutcubic 22:30:06 easeinquart 22:30:06 easeoutquart 22:30:06 easeinoutquart 22:30:06 easeinquint 22:30:06 easeoutquint 22:30:06 easeinoutquint 22:30:06 easeinsine 22:30:06 easeoutsine 22:30:06 easeinoutsine 22:30:06 easeinexpo 22:30:06 easeoutexpo 22:30:06 easeinoutexpo 22:30:06 easeincirc 22:30:06 easeoutcirc 22:30:06 easeinoutcirc 22:30:06 easeinelastic 22:30:06 easeoutelastic 22:30:07 easeinoutelastic 22:30:07 easeinback 22:30:07 easeoutback 22:30:07 easeinoutback 22:30:07 easeinbounce 22:30:07 easeoutbounce 22:30:07 easeinoutbounce 22:30:07 linear 22:30:07 instant 22:30:07 easeinquad 22:30:07 easeoutquad 22:30:07 easeinoutquad 22:30:07 easeincubic 22:30:07 easeoutcubic 22:30:07 easeinoutcubic 22:30:07 easeinquart 22:30:07 easeoutquart 22:30:07 easeinoutquart 22:30:07 easeinquint 22:30:07 easeoutquint 22:30:07 easeinoutquint 22:30:07 easeinsine 22:30:07 easeoutsine 22:30:07 easeinoutsine 22:30:07 easeinexpo 22:30:07 easeoutexpo 22:30:07 easeinoutexpo 22:30:07 easeincirc 22:30:07 easeoutcirc 22:30:07 easeinoutcirc 22:30:07 easeinelastic 22:30:07 easeoutelastic 22:30:07 easeinoutelastic 22:30:07 easeinback 22:30:07 easeoutback 22:30:07 easeinoutback 22:30:07 easeinbounce 22:30:07 easeoutbounce 22:30:07 easeinoutbounce 22:30:07 Transitions OK 22:30:07 Globals init 22:30:07 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:30:07 mob_texture 22:30:07 block_texture 22:30:07 colormap_grass_texture 22:30:07 colormap_foliage_texture 22:30:07 item_texture 22:30:07 particles_texture 22:30:07 block_preview_texture 22:30:07 sun_texture 22:30:07 moonphases_texture 22:30:07 moon_texture 22:30:07 clouds_texture 22:30:07 Pack opened 22:30:07 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:30:07 load_format: 3 22:30:07 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:30:07 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:30:07 Startup OK 22:30:07 Resetting project 22:30:07 Destroying instances 22:30:07 Project resetted 22:30:07 Show popup: startup 22:30:18 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:30:18 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:18 load_format: 10 22:30:18 Resetting project 22:30:18 Destroying instances 22:30:18 Project resetted 22:30:18 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:18 load_iid_offset: 0 22:30:18 Templates: 6 22:30:18 Timelines: 17 22:30:18 Resources: 1 22:30:18 Get template iids 22:30:18 Get particle type iids 22:30:18 Get keyframe iids 22:30:18 Get timeline iids 22:30:18 Update program 22:30:18 Project loaded 22:30:19 Action: action_tl_select 22:30:20 Action: action_tl_select 22:30:22 Saving project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:30:22 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:22 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:22 Project saved 22:30:22 Show alert: Project saved!, , 78 22:30:24 Saving project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:30:24 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:24 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:24 Project saved 22:30:24 Show alert: Project saved!, , 78 22:30:27 Saving project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:30:27 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:27 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:30:27 Project saved 22:30:27 Show alert: Project saved!, , 78
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