• Announcements

    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  
    • david

      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
    • Nimi

      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  

Search the Community

Showing results for tags 'glitch'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator
    • Mine-imator development
    • Mine-imator discussion
    • Mine-imator creations
    • Mine-imator resources
    • Mine-imator tutorials, tips and tricks
    • Mine-imator help
    • Mine-imator issues and bugs
    • Mine-imator suggestions
    • Mine-imator team requests
  • Minecraft
    • Minecraft discussion
    • Minecraft videos
  • Off topic

Found 96 results

  1. Every time I import a 128 x 64 skin in Mine-Imator Full vertion 1.1.2 it gives me these error msgs Win32 function failed: HRESULT: Ox80070057 Call: GR_D3D_Device-> CreateShaderResourseView at line 592 in file \TexturesM.cpp Win32 function failed: HRESULT: Ox80070057 Call: GR_D3D_Device-> CreateShaderResourseView at line 623 in file \TexturesM.cpp Win32 function failed: HRESULT: Ox80070057 Call: GR_D3D_Device-> CreateShaderResourseView at line 649 in file \TexturesM.cpp Win32 function failed: HRESULT: Ox80070057 Call: GR_D3D_Device-> CreateDepthStencilView at line 671 in file \TexturesM.cpp It used to work perfectly before
  2. Some sort of error...

    I am working on an animation and when it loads, it gives me a bunch of error messages saying "Win32 function failed".blaw blaw blaw blaw blaw blaw it loads the animation, it looks fine at first, but then every particle and text from every frame before the one shown is gone (all though the key-frames are still there along with the files for it). Does anyone know how to fix this? When the blaw blaw blaw it loads part was being edited, my computer was selecting the whole letter it was on and i couldn't be unselected when i clicked.
  3. Block Sheet Glitch

    Um, yeah. It glitches
  4. So i've been trying to render this project for 3 times, and it always turned out to be like this: https://imgur.com/a/9KSl8 How do i fix this?
  5. Glitched World Artwork

    So I didn't have a rig to make today. Oh, well... have an artwork. Unedited: Go ahead, set it as your desktop background. I did. If anyone asks who made this, tell them it was me. Please don't claim it as your own. Okay? Thanks.
  6. Alpha Glitch Mouth Rig [v. 1.0]

    A simple mouth rig with teeth, bendable tongue and expressions. Can be smiled or frown. Two simple renders: Download >>> http://www72.zippyshare.com/v/UmmazccH/file.html <<< If the link doesn't work, let me know, I'll reupload the rig. I'll be glad if someone put the rig on another hosting, where the rig will stay more than a month. Let me know when the rig is used
  7. In the last week, I decided to Update Mine-Imator to the version 1.1.2, and the same bug occurred on 1.1.1 version. This is what happens when I use a custom texture (This texture is the second image) in a cube (THIS WEIRD LINE): This is the texture that i used in a cube: https://i.imgur.com/BEpxuM8.png I already updated my graphics card driver... @david please, fix this weird bug, a similar line appears in the custom models (I think that in 1.0.0 this didn't happened)
  8. Help, when i want to open mine-imator (newest one and other versions) there's huge mess when opened ! http:// http:// I want to animate but this aint gonna work !
  9. Glitch&Bug

    Help, when i want to open mine-imator (newest one and other versions) there's huge mess when opened ! http:// http:// I want to animate but this aint gonna work !
  10. So I was pretty excited to import a face rig I downloaded, but when I did, the program crashed! Please fix! Here is the log. __ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:50:08 PM mineimator_version: 1.1.0 PRE-RELEASE 3 9:50:08 PM gm_runtime: 9:50:08 PM YYC: yes 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM file_directory: C:\Users\thoma\AppData\Roaming\Mine_imator\ 9:50:08 PM OS: Windows 9:50:08 PM os_version: 655360 9:50:08 PM os_is_network_connected: yes 9:50:08 PM os_get_language: en 9:50:08 PM os_get_region: US 9:50:08 PM USERDOMAIN: SHAPPHIRE 9:50:08 PM USERNAME: thoma 9:50:08 PM USERPROFILE: C:\Users\thoma 9:50:08 PM APPDATA: C:\Users\thoma\AppData\Roaming 9:50:08 PM NUMBER_OF_PROCESSORS: 4 9:50:08 PM PROCESSOR_ARCHITECTURE: x86 9:50:08 PM PROCESSOR_IDENTFIER: 9:50:08 PM PROCESSOR_LEVEL: 22 9:50:08 PM PROCESSOR_REVISION: 3001 9:50:08 PM video_adapter_subsysid: 2180321340 9:50:08 PM udid: 37ac1363-7c0d-4ce3-89dd-8346ca75363b 9:50:08 PM video_adapter_vendorid: 4098 9:50:08 PM video_d3d11_context: 0629105C 9:50:08 PM video_d3d11_device: 0628DE34 9:50:08 PM video_adapter_deviceid: 38993 9:50:08 PM video_adapter_sharedsystemmemory: 1850216448 9:50:08 PM video_adapter_revision: 64 9:50:08 PM video_adapter_description: AMD Radeon(TM) R4 Graphics 9:50:08 PM video_adapter_dedicatedsystemmemory: 0 9:50:08 PM video_adapter_dedicatedvideomemory: 521068544 9:50:08 PM Library startup 9:50:08 PM Data\file.dll 9:50:08 PM Data\movie.dll 9:50:08 PM Movie init 9:50:08 PM Data\texture.dll 9:50:08 PM Data\window.dll 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM Trying to save files 9:50:09 PM surface_save OK 9:50:09 PM texture_create OK 9:50:09 PM file_delete_lib OK 9:50:09 PM Create vertex format 9:50:09 PM Shader init 9:50:09 PM shaders_are_supported: yes 9:50:09 PM shader_high_ssao_depth_normal compiled: yes 9:50:09 PM shader_high_ssao_blur compiled: yes 9:50:09 PM shader_high_ssao compiled: yes 9:50:09 PM shader_high_light_sun compiled: yes 9:50:09 PM shader_high_light_spot compiled: yes 9:50:09 PM shader_high_light_point compiled: yes 9:50:09 PM shader_high_light_night compiled: yes 9:50:09 PM shader_high_light_apply compiled: yes 9:50:09 PM shader_high_fog_apply compiled: yes 9:50:09 PM shader_high_fog compiled: yes 9:50:09 PM shader_high_dof compiled: yes 9:50:09 PM shader_high_aa compiled: yes 9:50:09 PM shader_replace compiled: yes 9:50:09 PM shader_draw_texture compiled: yes 9:50:09 PM shader_depth_point compiled: yes 9:50:09 PM shader_depth compiled: yes 9:50:09 PM shader_color_fog_lights compiled: yes 9:50:09 PM shader_color_fog compiled: yes 9:50:09 PM shader_color_camera compiled: yes 9:50:09 PM shader_border compiled: yes 9:50:09 PM shader_blend compiled: yes 9:50:09 PM shader_alpha_test compiled: yes 9:50:09 PM shader_alpha_fix compiled: yes 9:50:09 PM Make transitions 9:50:10 PM Transitions OK 9:50:10 PM Loading language file: C:\Users\thoma\Mine-imator\Data\Languages\english.milanguage 9:50:10 PM Windows startup 9:50:10 PM Found key_file: C:\Users\thoma\Mine-imator\Data\key.midata 9:50:10 PM Loading settings: C:\Users\thoma\Mine-imator\Data\settings.midata 9:50:10 PM load_format: 24 9:50:10 PM Render init 9:50:10 PM Loading Minecraft assets version: 1.12.2 9:50:11 PM Unzipping: C:\Users\thoma\Mine-imator\Data\Minecraft\1.12.2.zip, C:\Users\thoma\AppData\Roaming\Mine_imator\Minecraft\1.12.2\ 9:50:26 PM 2842 files were extracted 9:50:29 PM blocksize: 16 9:50:36 PM Saving block previews: C:\Users\thoma\Mine-imator\Data\blockpreview.midata 9:50:36 PM Loaded assets successfully 9:50:36 PM Ground vbuffer init 9:50:36 PM Resetting project 9:50:36 PM Destroying instances 9:50:36 PM Project resetted 9:50:36 PM Show popup: startup
  11. So I tried out the 1.1.0 pre-release, and I found a glitch. I ran the program as administrator, and the models were invisible (except for the human's Steve and Alex variations), even though there are still skins for the models in the Minecraft data .zip. I tried to delete the settings data, and it didn't work. Here's a screencap:
  12. Save Bug

    Okay, so after making a whole bunch of lightsabers, i closed it and it didn't show me the save option, instead it just closed and it saved nothing except for the ground and the time. Give me my project back
  13. So i got on to work on a project from earlier today, and it said it was corrupt, i closed and reopened MI and opened the project (The corrupt sign wasn't there) and it takes me to an open project screen! if you click cancel, it will bring you back! I need help! (BTW i deleted my settings file long ago!)
  14. Graphics Glitch

    I just downloaded Mine-imator (newest version) installer, and the install went fine I downloaded it all and it installed fine. Then I clicked the little icon it put on my desktop, it opened fine then it started glitching like the graphics were messed up it looked like this Anyone know how to fix? P.S Did re download installer and reinstalled it twice. Still looks like this.
  15. http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ No matter what I do, Mine-imator won't start, it just tells me there's a problem and gives me this error message. Someone help please.
  16. Texture bug??

    Hi... I used texture pack in my Mine-imator scene, and I've done setting up the entire scene. Then I saved my project. Then I close Mine-imator. Sometime later I open MIne-imator again and all blocks suddenly turned to solid pink. The texture has gone. How to fix this? Thanks!
  17. W.D.Gaster rig DOWNLOAD

    My 3e rig (3 rigs in one day lol) So this gaster took longer than all the others and that is because I dind't work on it anymore so now it is finished Video (no sound ): ) W.D.Gaster rig download:http://www.mediafire.com/file/pionhha0mi95l2s/Gaster.object PS. if you have seen the video the eyes mouth fingers and head can move. Double PS.you have to move the head with your Rotation bar (If you don't know what i mean it is the thing on the richt if you clicked on gaster head.)
  18. Hello, I was using the Mine-Imator Software for my thumbnails on my videos for my YouTube Channel. The problem is when I put the Alex Model, it seems that the cloths layer is glitch when I load a skin with cloths, here's some screenshots with my skin with the actuel problem. Just look at the left arm.
  19. Hello guys !!! Please help me ! When i launch Mine Imator 1.0.0 , 1.0.6 or Community Edition i have this showed up !!! with letters poping up and weird red things please HELP ME
  20. ugly visual glitch

    I just discovered this program and I have been having fun until right now where I can't seem fo find a way to fix this problem I wanted to give the scene a moody vibe so lowered the fog level and made the background blurry with the camera thing, it was still missing something so I added a nice touch with the yellow light aura on the torch, it was looking fantastic but after I pressed the render button, you see around the circle of the light it makes it look bad, no fog or blurry background around light please tell me how to fix this, i want to continue working on the animation
  21. Please fix this bug!

    I downloaded Mineimator and this popped up. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:58:07 PM version: 1.0.6 12:58:07 PM gm_version: 1.4.1749 12:58:07 PM build date: 3/12/2016 9:10:39 AM 12:58:07 PM YYC: yes 12:58:07 PM working_directory: C:\Users\tam\Mine-imator\ 12:58:07 PM file_directory: C:\Users\tam\AppData\Roaming\Mine_imator\ 12:58:07 PM OS: Windows 12:58:07 PM os_version: 393216 12:58:07 PM os_is_network_connected: yes 12:58:07 PM os_get_language: en 12:58:07 PM os_get_region: US 12:58:07 PM USERDOMAIN: dell410 12:58:07 PM USERNAME: tam 12:58:07 PM USERPROFILE: C:\Users\tam 12:58:07 PM APPDATA: C:\Users\tam\AppData\Roaming 12:58:07 PM NUMBER_OF_PROCESSORS: 4 12:58:07 PM PROCESSOR_ARCHITECTURE: x86 12:58:07 PM PROCESSOR_IDENTFIER: 12:58:07 PM PROCESSOR_LEVEL: 6 12:58:07 PM PROCESSOR_REVISION: 0f0b 12:58:07 PM video_adapter_0_name: ATI Radeon HD 5450 12:58:07 PM video_adapter_0_driver_version_high: 524305 12:58:07 PM video_adapter_0_device_name: \\.\DISPLAY1 12:58:07 PM video_adapter_0_driver_version_low: 656551 12:58:07 PM Old log found 12:58:07 PM Library init 12:58:07 PM Data\file.dll 12:58:07 PM Data\movie.dll 12:58:07 PM Movie init 12:58:07 PM Data\window.dll 12:58:07 PM Data\texture.dll 12:58:07 PM Texture init 12:58:10 PM working_directory: C:\Users\tam\Mine-imator\ 12:58:10 PM Trying to save files 12:58:11 PM surface_save OK 12:58:11 PM texture_create OK 12:58:11 PM file_delete_lib OK 12:58:11 PM Shader init 12:58:11 PM shaders_are_supported: yes 12:58:11 PM shader_high_ssao_blur compiled: yes 12:58:11 PM shader_high_ssao compiled: yes 12:58:11 PM shader_high_ssao_depth_normal compiled: yes 12:58:11 PM shader_high_light_apply compiled: yes 12:58:11 PM shader_high_light_night compiled: yes 12:58:11 PM shader_high_light_point compiled: yes 12:58:11 PM shader_high_light_spot compiled: yes 12:58:11 PM shader_high_light_sun compiled: yes 12:58:11 PM shader_high_fog_apply compiled: yes 12:58:11 PM shader_high_fog compiled: yes 12:58:11 PM shader_high_dof compiled: yes 12:58:11 PM shader_high_aa compiled: yes 12:58:11 PM shader_replace compiled: yes 12:58:11 PM shader_draw_texture compiled: yes 12:58:11 PM shader_depth compiled: yes 12:58:11 PM shader_color_fog_lights compiled: yes 12:58:11 PM shader_color_fog compiled: yes 12:58:11 PM shader_blend_fog compiled: yes 12:58:11 PM shader_blend compiled: yes 12:58:11 PM shader_border compiled: yes 12:58:11 PM Create vertex format 12:58:11 PM Render init 12:58:11 PM Ground model init 12:58:11 PM Character models init 12:58:11 PM Windows init 12:58:11 PM Lists init 12:58:11 PM Load language file: C:\Users\tam\Mine-imator\Data\Languages\english.txt 12:58:11 PM Make transitions Please fix this!
  22. I reinstalled Mine-Imator because of another bug with the Linear Tray. It would not open, So, when I opened Mine-Imator after reinstallation, I wanted to open an old Running Animation, but it said "no new or old Projects found" or something like that, Can you please fix this, David? Thank you for your time.
  23. So recently when I put a sin onto a human mine-imator has bee removing right two rows of pixels from the back of the arms, and the left two pixels from the bottom of the arms. what is going on!
  24. Alright, updated Girus, he looked bit too lame, so, here he is: GIRUS 3.0! 3D Overview Well, long story short, Girus found some prototypes of high grade armor similar to Tied's Starlite armor, but bit "cooler looking", and corrupted it for him to use. Changelog: Added Armor (obviously) Added 3D "broken face" New weapon - Spear-like weapon Now he has 2 eyes instead of 1, wow such cool now he has his "dialog" how he would talk in text
  25. So when I start it up, It just glitches. The Log and an image is shown below. Please help me! I really want to use this tool! Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:49:46 PM version: 1.0.6 4:49:46 PM gm_version: 1.4.1749 4:49:46 PM build date: 03/12/2016 6:10:39 AM 4:49:46 PM YYC: yes 4:49:46 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM file_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM OS: Windows 4:49:46 PM os_version: 393218 4:49:46 PM os_is_network_connected: yes 4:49:46 PM os_get_language: en 4:49:46 PM os_get_region: US 4:49:46 PM USERDOMAIN: WANDA 4:49:46 PM USERNAME: Brandon 4:49:46 PM USERPROFILE: C:\Users\Brandon 4:49:46 PM APPDATA: C:\Users\Brandon\AppData\Roaming 4:49:46 PM NUMBER_OF_PROCESSORS: 4 4:49:46 PM PROCESSOR_ARCHITECTURE: x86 4:49:46 PM PROCESSOR_IDENTFIER: 4:49:46 PM PROCESSOR_LEVEL: 6 4:49:46 PM PROCESSOR_REVISION: 3703 4:49:46 PM video_adapter_0_name: Intel(R) HD Graphics 4:49:46 PM video_adapter_0_driver_version_high: 655378 4:49:46 PM video_adapter_0_device_name: \\.\DISPLAY1 4:49:46 PM video_adapter_0_driver_version_low: 658715 4:49:46 PM Library init 4:49:46 PM Data\file.dll 4:49:47 PM Data\movie.dll 4:49:49 PM Movie init 4:49:49 PM Data\window.dll 4:49:50 PM Data\texture.dll 4:49:50 PM Texture init 4:49:50 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:50 PM Trying to save files 4:49:50 PM surface_save OK 4:49:50 PM texture_create OK 4:49:50 PM file_delete_lib OK 4:49:50 PM Shader init 4:49:50 PM shaders_are_supported: yes 4:49:50 PM shader_high_ssao_blur compiled: yes 4:49:50 PM shader_high_ssao compiled: yes 4:49:50 PM shader_high_ssao_depth_normal compiled: yes 4:49:50 PM shader_high_light_apply compiled: yes 4:49:50 PM shader_high_light_night compiled: yes 4:49:50 PM shader_high_light_point compiled: yes 4:49:50 PM shader_high_light_spot compiled: yes 4:49:50 PM shader_high_light_sun compiled: yes 4:49:50 PM shader_high_fog_apply compiled: yes 4:49:50 PM shader_high_fog compiled: yes 4:49:51 PM shader_high_dof compiled: yes 4:49:51 PM shader_high_aa compiled: yes 4:49:51 PM shader_replace compiled: yes 4:49:51 PM shader_draw_texture compiled: yes 4:49:51 PM shader_depth compiled: yes 4:49:51 PM shader_color_fog_lights compiled: yes 4:49:51 PM shader_color_fog compiled: yes 4:49:51 PM shader_blend_fog compiled: yes 4:49:51 PM shader_blend compiled: yes 4:49:51 PM shader_border compiled: yes 4:49:51 PM Create vertex format 4:49:51 PM Render init 4:49:51 PM Ground model init 4:49:51 PM Character models init 4:49:51 PM Windows init 4:49:51 PM Lists init 4:49:51 PM Load language file: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Languages\english.txt 4:49:51 PM Make transitions 4:49:51 PM Transitions OK 4:49:51 PM Globals init 4:49:51 PM Opening pack from folder: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Textures\ 4:49:51 PM mob_texture 4:49:52 PM block_texture 4:49:53 PM colormap_grass_texture 4:49:53 PM colormap_foliage_texture 4:49:53 PM item_texture 4:49:53 PM particles_texture 4:49:53 PM block_preview_texture 4:49:53 PM sun_texture 4:49:53 PM moonphases_texture 4:49:53 PM moon_texture 4:49:53 PM clouds_texture 4:49:53 PM Pack opened 4:49:53 PM Startup OK 4:49:53 PM Resetting project 4:49:53 PM Destroying instances 4:49:53 PM Project resetted 4:49:54 PM Show popup: startup 4:49:54 PM HTTP: [] 4:49:57 PM Saving settings: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\settings.file 4:49:57 PM Saving closed: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\alerts.file 4:49:57 PM Closing... Image: