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  1. So here is what is going on, whenever i make a photo in mine-imator it always has some dots overlaying the photo can anyone help?
  2. Mine-imator log, please paste this into your bug report! 11:37:29 PM version: 1.0.4 (official) 11:37:29 PM gm_version: 1.4.1542 11:37:29 PM build date: 11/19/2015 11:33:35 AM 11:37:29 PM YYC: yes 11:37:29 PM LAA: no 11:37:29 PM OS: Windows_NT 11:37:29 PM USERDOMAIN: Angel-PC 11:37:29 PM USERNAME: Angel 11:37:29 PM USERPROFILE: C:\Users\Angel 11:37:29 PM APPDATA: C:\Users\Angel\AppData\Roaming 11:37:29 PM video_adapter_0_name: Intel(R) HD Graphics 3000 11:37:29 PM video_adapter_0_driver_version_high: 589841 11:37:29 PM video_adapter_0_device_name: \\.\DISPLAY1 11:37:29 PM video_adapter_0_driver_version_low: 659589 11:37:29 PM os_version: 393218 11:37:29 PM os_is_network_connected: yes 11:37:29 PM os_get_language: en 11:37:29 PM os_get_region: US 11:37:29 PM working_directory: C:\Users\Angel\Mine-imator\ 11:37:29 PM file_directory: C:\Users\Angel\AppData\Roaming\Mine_imator\ 11:37:29 PM Old log found 11:37:29 PM DLL init 11:37:29 PM file.dll 11:37:29 PM gzunzip.dll 11:37:29 PM movie.dll 11:37:29 PM Movie init 11:37:29 PM window.dll 11:37:29 PM texture.dll 11:37:29 PM Texture init 11:37:31 PM exe_directory: C:\Users\Angel\Mine-imator\ 11:37:31 PM Trying to save files 11:37:31 PM surface_save OK 11:37:31 PM texture_create OK 11:37:31 PM file_delete_dll OK 11:37:31 PM Shader init 11:37:31 PM shaders_are_supported: yes 11:37:31 PM shader_high_ssao_blur compiled: yes 11:37:31 PM shader_high_ssao compiled: yes 11:37:31 PM shader_high_ssao_depth_normal compiled: yes 11:37:31 PM shader_high_light_apply compiled: yes 11:37:31 PM shader_high_light_night compiled: yes 11:37:31 PM shader_high_light_point compiled: yes 11:37:31 PM shader_high_light_spot compiled: yes 11:37:31 PM shader_high_light_sun compiled: yes 11:37:31 PM shader_high_fog_apply compiled: yes 11:37:31 PM shader_high_fog compiled: yes 11:37:31 PM shader_high_dof compiled: yes 11:37:31 PM shader_high_aa compiled: yes 11:37:31 PM shader_replace compiled: yes 11:37:31 PM shader_draw_texture compiled: yes 11:37:31 PM shader_depth compiled: yes 11:37:31 PM shader_color_fog_lights compiled: yes 11:37:31 PM shader_color_fog compiled: yes 11:37:31 PM shader_blend_fog compiled: yes 11:37:31 PM shader_blend compiled: yes 11:37:31 PM shader_border compiled: yes 11:37:31 PM Create vertex format 11:37:31 PM Render init 11:37:31 PM Ground model init 11:37:31 PM Character models init 11:37:31 PM Windows init 11:37:31 PM Lists init 11:37:31 PM Load language file: C:\Users\Angel\Mine-imator\Other\Languages\english.txt 11:37:31 PM Make transitions 11:37:31 PM linear 11:37:31 PM instant 11:37:31 PM easeinquad 11:37:31 PM easeoutquad 11:37:31 PM easeinoutquad 11:37:31 PM easeincubic 11:37:31 PM easeoutcubic 11:37:31 PM easeinoutcubic 11:37:31 PM easeinquart 11:37:31 PM easeoutquart 11:37:31 PM easeinoutquart 11:37:31 PM easeinquint 11:37:31 PM easeoutquint 11:37:31 PM easeinoutquint 11:37:31 PM easeinsine 11:37:31 PM easeoutsine 11:37:31 PM easeinoutsine 11:37:31 PM easeinexpo 11:37:31 PM easeoutexpo 11:37:31 PM easeinoutexpo 11:37:31 PM easeincirc 11:37:31 PM easeoutcirc 11:37:31 PM easeinoutcirc 11:37:31 PM easeinelastic 11:37:31 PM easeoutelastic 11:37:31 PM easeinoutelastic 11:37:31 PM easeinback 11:37:31 PM easeoutback 11:37:31 PM easeinoutback 11:37:31 PM easeinbounce 11:37:31 PM easeoutbounce 11:37:31 PM easeinoutbounce 11:37:31 PM linear 11:37:31 PM instant 11:37:31 PM easeinquad 11:37:31 PM easeoutquad 11:37:31 PM easeinoutquad 11:37:31 PM easeincubic 11:37:31 PM easeoutcubic 11:37:31 PM easeinoutcubic 11:37:31 PM easeinquart 11:37:31 PM easeoutquart 11:37:31 PM easeinoutquart 11:37:31 PM easeinquint 11:37:31 PM easeoutquint 11:37:31 PM easeinoutquint 11:37:31 PM easeinsine 11:37:31 PM easeoutsine 11:37:31 PM easeinoutsine 11:37:31 PM easeinexpo 11:37:31 PM easeoutexpo 11:37:31 PM easeinoutexpo 11:37:31 PM easeincirc 11:37:31 PM easeoutcirc 11:37:31 PM easeinoutcirc 11:37:31 PM easeinelastic 11:37:31 PM easeoutelastic 11:37:31 PM easeinoutelastic 11:37:31 PM easeinback 11:37:31 PM easeoutback 11:37:31 PM easeinoutback 11:37:31 PM easeinbounce 11:37:31 PM easeoutbounce 11:37:32 PM easeinoutbounce 11:37:32 PM Transitions OK 11:37:32 PM Globals init 11:37:32 PM Opening pack from folder: C:\Users\Angel\Mine-imator\Other\Textures\ 11:37:32 PM mob_texture 11:37:32 PM block_texture 11:37:32 PM colormap_grass_texture 11:37:32 PM colormap_foliage_texture 11:37:32 PM item_texture 11:37:32 PM particles_texture 11:37:32 PM block_preview_texture 11:37:32 PM sun_texture 11:37:32 PM moonphases_texture 11:37:32 PM moon_texture 11:37:32 PM clouds_texture 11:37:32 PM Pack opened 11:37:32 PM Found key_file: C:\Users\Angel\Mine-imator\Other\key.file 11:37:32 PM Loading settings: C:\Users\Angel\Mine-imator\Other\settings.file 11:37:33 PM load_format: 3 11:37:33 PM Loading recent: C:\Users\Angel\Mine-imator\Other\recent.file 11:37:33 PM Loading closed alerts: C:\Users\Angel\Mine-imator\Other\alerts.file 11:37:33 PM Startup OK 11:37:33 PM Resetting project 11:37:33 PM Destroying instances 11:37:33 PM Project resetted 11:37:33 PM Show popup: startup 11:37:35 PM Opening project: C:\Users\Angel\Mine-imator\Projects\but hos\but hos.mproj 11:37:35 PM load_folder: C:\Users\Angel\Mine-imator\Projects\but hos 11:37:35 PM load_format: 10 11:37:35 PM Resetting project 11:37:35 PM Destroying instances 11:37:35 PM Project resetted 11:37:35 PM save_folder: C:\Users\Angel\Mine-imator\Projects\but hos 11:37:35 PM load_iid_offset: 0 11:37:35 PM Templates: 4 11:37:35 PM Timelines: 17 11:37:35 PM Resources: 4 11:37:35 PM Get template iids 11:37:35 PM Get particle type iids 11:37:35 PM Get keyframe iids 11:37:35 PM Get timeline iids 11:37:35 PM Update program 11:37:35 PM Project loaded 11:37:35 PM Loading schematic: C:\Users\Angel\Mine-imator\Projects\but hos\Abandoned house.schematic 11:37:35 PM Schematic size: 15, 20, 16 11:37:35 PM Loading schematic: C:\Users\Angel\Mine-imator\Projects\but hos\Your average cave.schematic 11:37:35 PM Schematic size: 27, 33, 9 11:37:36 PM Loading schematic: C:\Users\Angel\Mine-imator\Projects\but hos\Graveyard.schematic 11:37:36 PM Schematic size: 42, 42, 15 11:37:38 PM Action: action_tl_select 11:37:45 PM Action: action_tl_select 11:37:48 PM Action: action_tl_extend 11:37:50 PM Action: action_tl_select 11:37:56 PM Action: action_tl_select idk wat ? help
  3. Every time i try to open mine-imator it gives me a microsoft visual c++ error it says runtime is causing this program to terminate. Can somebody help? Heres the crash report 10:43:47 AM version: 1.0.4 (official) 10:43:47 AM gm_version: 1.4.1542 10:43:47 AM build date: 11/19/2015 1:33:35 PM 10:43:47 AM YYC: yes 10:43:47 AM LAA: no 10:43:47 AM OS: Windows_NT 10:43:47 AM USERDOMAIN: Phil 10:43:47 AM USERNAME: flamingsuicune 10:43:47 AM USERPROFILE: C:\Users\flamingsuicune 10:43:47 AM APPDATA: C:\Users\flamingsuicune\AppData\Roaming 10:43:47 AM video_adapter_0_name: Intel(R) HD Graphics 10:43:47 AM video_adapter_0_driver_version_high: 655378 10:43:47 AM video_adapter_0_device_name: \\.\DISPLAY1 10:43:47 AM video_adapter_0_driver_version_low: 659285 10:43:47 AM os_version: 393218 10:43:47 AM os_is_network_connected: yes 10:43:47 AM os_get_language: en 10:43:47 AM os_get_region: US 10:43:47 AM working_directory: C:\Users\flamingsuicune\Mine-imator\ 10:43:47 AM file_directory: C:\Users\flamingsuicune\AppData\Roaming\Mine_imator\ 10:43:47 AM Old log found 10:43:47 AM DLL init 10:43:47 AM file.dll 10:43:47 AM gzunzip.dll 10:43:47 AM movie.dll 10:43:47 AM Movie init 10:43:47 AM window.dll 10:43:47 AM texture.dll 10:43:47 AM Texture init 10:43:56 AM exe_directory: C:\Users\flamingsuicune\Mine-imator\ 10:43:56 AM Trying to save files 10:43:56 AM surface_save OK 10:43:56 AM texture_create OK 10:43:56 AM file_delete_dll OK 10:43:56 AM Shader init 10:43:56 AM shaders_are_supported: yes 10:43:56 AM shader_high_ssao_blur compiled: yes 10:43:56 AM shader_high_ssao compiled: yes 10:43:56 AM shader_high_ssao_depth_normal compiled: yes 10:43:56 AM shader_high_light_apply compiled: yes 10:43:56 AM shader_high_light_night compiled: yes 10:43:56 AM shader_high_light_point compiled: yes 10:43:56 AM shader_high_light_spot compiled: yes 10:43:56 AM shader_high_light_sun compiled: yes 10:43:56 AM shader_high_fog_apply compiled: yes 10:43:56 AM shader_high_fog compiled: yes 10:43:56 AM shader_high_dof compiled: yes 10:43:56 AM shader_high_aa compiled: yes 10:43:56 AM shader_replace compiled: yes 10:43:56 AM shader_draw_texture compiled: yes 10:43:56 AM shader_depth compiled: yes 10:43:56 AM shader_color_fog_lights compiled: yes 10:43:56 AM shader_color_fog compiled: yes 10:43:56 AM shader_blend_fog compiled: yes 10:43:56 AM shader_blend compiled: yes 10:43:56 AM shader_border compiled: yes 10:43:56 AM Create vertex format 10:43:56 AM Render init 10:43:56 AM Ground model init 10:43:56 AM Character models init 10:43:56 AM Windows init 10:43:56 AM Lists init 10:43:56 AM Load language file: C:\Users\flamingsuicune\Mine-imator\Other\Languages\english.txt 10:43:57 AM Make transitions 10:43:57 AM linear 10:43:57 AM instant 10:43:57 AM easeinquad 10:43:57 AM easeoutquad 10:43:57 AM easeinoutquad
  4. so whe i dowload the newest mine imator archive it does not work. i mean it can dowload but, when i click on the mineimator.exe file it doesent work... here is the log file...: Mine-imator log, please paste this into your bug report! 17:18:21 version: 1.0.4 (official) 17:18:21 gm_version: 1.4.1542 17:18:21 build date: 19-11-2015 20:33:35 17:18:21 YYC: yes 17:18:21 LAA: no 17:18:21 OS: Windows_NT 17:18:21 USERDOMAIN: DAAN 17:18:21 USERNAME: Daan 17:18:21 USERPROFILE: C:\Users\Daan 17:18:21 APPDATA: C:\Users\Daan\AppData\Roaming 17:18:21 video_adapter_0_name: Intel(R) HD Graphics 17:18:21 video_adapter_0_driver_version_high: 655378 17:18:21 video_adapter_0_device_name: \\.\DISPLAY1 17:18:21 video_adapter_0_driver_version_low: 658981 17:18:21 os_version: 393218 17:18:21 os_is_network_connected: yes 17:18:21 os_get_language: nl 17:18:21 os_get_region: NL 17:18:21 working_directory: C:\Users\Daan\Desktop\ 17:18:21 file_directory: C:\Users\Daan\AppData\Roaming\Mine_imator\ 17:18:21 Old log found 17:18:21 DLL init 17:18:21 file.dll 17:18:30 gzunzip.dll 17:18:30 movie.dll 17:18:30 Movie init 17:18:30 window.dll 17:18:30 texture.dll 17:18:30 Texture init 17:18:30 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 17:18:30 open_url: C:\Users\Daan\AppData\Roaming\Mine_imator\log_previous.txt 17:18:30 exe_directory: C:\Users\Daan\Desktop\ 17:18:30 directory broken, checking with DLL 17:18:30 exe_directory: \ 17:18:30 directory broken, throwing error
  5. Every time I boot up Mine-Imator, it displays this message: "Minecraft 3D Animation Software Has Stopped Working" I am unable to find the problem and have uninstalled and reinstalled the program several times. I am really excited about using this so please send help soon. My Log: Mine-imator log, please paste this into your bug report! 8:22:29 PM version: 1.0.3 (official) 8:22:29 PM gm_version: 1.4.1657 8:22:29 PM build date: 11/12/2015 12:26:42 PM 8:22:29 PM YYC: yes 8:22:29 PM OS: Windows_NT 8:22:29 PM USERDOMAIN: studio16 8:22:29 PM USERNAME: Eric 8:22:29 PM USERPROFILE: C:\Users\Eric 8:22:29 PM APPDATA: C:\Users\Eric\AppData\Roaming 8:22:29 PM video_adapter_0_name: ATI Mobility Radeon HD 4670 8:22:29 PM video_adapter_0_driver_version_high: 524305 8:22:29 PM video_adapter_0_device_name: \\.\DISPLAY1 8:22:29 PM video_adapter_0_driver_version_low: 656489 8:22:29 PM os_version: 393217 8:22:29 PM os_is_network_connected: yes 8:22:29 PM os_get_language: en 8:22:29 PM os_get_region: US 8:22:29 PM working_directory: C:\Users\Eric\Mine-imator\ 8:22:29 PM file_directory: C:\Users\Eric\AppData\Roaming\Mine_imator\ 8:22:29 PM Old log found 8:22:29 PM DLL init 8:22:29 PM file.dll 8:22:29 PM gzunzip.dll 8:22:29 PM movie.dll 8:22:29 PM Movie init 8:22:29 PM window.dll 8:22:29 PM texture.dll 8:22:29 PM Texture init 8:22:30 PM exe_directory: C:\Users\Eric\Mine-imator\ 8:22:30 PM Trying to save files 8:22:30 PM Files saved 8:22:30 PM Shader init 8:22:30 PM shaders_are_supported: yes 8:22:30 PM shader_high_ssao_blur compiled: yes 8:22:30 PM shader_high_ssao compiled: yes 8:22:30 PM shader_high_ssao_depth_normal compiled: yes 8:22:30 PM shader_high_light_apply compiled: yes 8:22:30 PM shader_high_light_night compiled: yes 8:22:30 PM shader_high_light_point compiled: yes 8:22:30 PM shader_high_light_spot compiled: yes 8:22:30 PM shader_high_light_sun compiled: yes 8:22:30 PM shader_high_fog_apply compiled: yes 8:22:30 PM shader_high_fog compiled: yes 8:22:30 PM shader_high_dof compiled: yes 8:22:30 PM shader_high_aa compiled: yes 8:22:30 PM shader_replace compiled: yes 8:22:30 PM shader_draw_texture compiled: yes 8:22:30 PM shader_depth compiled: yes 8:22:30 PM shader_color_fog_lights compiled: yes 8:22:30 PM shader_color_fog compiled: yes 8:22:30 PM shader_blend_fog compiled: yes 8:22:30 PM shader_blend compiled: yes 8:22:30 PM shader_border compiled: yes 8:22:30 PM Create vertex format 8:22:30 PM Render init 8:22:30 PM Ground model init 8:22:30 PM Character models init 8:22:30 PM Windows init 8:22:30 PM Lists init 8:22:30 PM Load language file: C:\Users\Eric\Mine-imator\Other\Languages\english.txt 8:22:30 PM Make transitions
  6. Ok I'll start with saying this: his is not to get views on my youtube channel. I just need help. First, watch this video: https://youtu.be/5VxonjwMWPU (I don't know how I can embed it here.) I know my walking is terrible, so can anyone tell me how I can improve on the walking animation? Also, you'll see that Steve is holding a sword. What I wanted to do, was to make Steve walk, then kill a zombie. But... when I added a zombie, and added a keyframe for the zombie at the end of Steve's walk, and did a little falling animation, and pressed ENTER, the zombie started falling from the begging of the animation. Help?
  7. Installer: The Setup Files are Corrupted. Please obtain a new copy of the program. Zip: On Opening - C:\Users\****\Downloads\Mine-imator.zip: Unexpected end of archive On Unzipping - C:\Users\****\Downloads\Mine-imator.zip: The archive is corrupt Help!
  8. Here is the bug report 3:48:25 AM version: 1.0.2 (official 2) 3:48:25 AM gm_version: 1.4.1514 3:48:25 AM build date: 2015-11-07 1:55:33 PM 3:48:25 AM YYC: yes 3:48:25 AM OS: Windows_NT 3:48:25 AM USERDOMAIN: CODY-LABTOP 3:48:25 AM USERNAME: codwi_000 3:48:25 AM USERPROFILE: C:\Users\codwi_000 3:48:25 AM APPDATA: C:\Users\codwi_000\AppData\Roaming 3:48:25 AM video_adapter_0_name: Intel(R) HD Graphics 4000 3:48:25 AM video_adapter_0_driver_version_high: 655378 3:48:25 AM video_adapter_0_device_name: \\.\DISPLAY1 3:48:25 AM video_adapter_0_driver_version_low: 659636 3:48:25 AM os_version: 393218 3:48:25 AM os_is_network_connected: yes 3:48:25 AM os_get_language: en 3:48:25 AM os_get_region: CA 3:48:25 AM working_directory: C:\Users\codwi_000\Mine-imator\ 3:48:25 AM file_directory: C:\Users\codwi_000\AppData\Roaming\Mine_imator\ 3:48:25 AM DLL init 3:48:25 AM file.dll 3:48:25 AM gzunzip.dll 3:48:25 AM movie.dll 3:48:25 AM Movie init 3:48:25 AM window.dll 3:48:25 AM texture.dll 3:48:25 AM Texture init 3:48:25 AM exe_directory: C:\Users\codwi_000\Mine-imator\ 3:48:25 AM Trying to save files 3:48:25 AM Files saved 3:48:25 AM Shader init 3:48:25 AM shaders_are_supported: yes 3:48:25 AM shader_high_ssao_blur compiled: yes 3:48:25 AM shader_high_ssao compiled: yes 3:48:25 AM shader_high_ssao_depth_normal compiled: yes 3:48:25 AM shader_high_light_apply compiled: yes 3:48:25 AM shader_high_light_night compiled: yes 3:48:25 AM shader_high_light_point compiled: yes 3:48:25 AM shader_high_light_spot compiled: yes 3:48:25 AM shader_high_light_sun compiled: yes 3:48:25 AM shader_high_fog_apply compiled: yes 3:48:25 AM shader_high_fog compiled: yes 3:48:25 AM shader_high_dof compiled: yes 3:48:25 AM shader_high_aa compiled: yes 3:48:25 AM shader_replace compiled: yes 3:48:25 AM shader_draw_texture compiled: yes 3:48:25 AM shader_depth compiled: yes 3:48:25 AM shader_color_fog_lights compiled: yes 3:48:25 AM shader_color_fog compiled: yes 3:48:25 AM shader_blend_fog compiled: yes 3:48:25 AM shader_blend compiled: yes 3:48:25 AM shader_border compiled: yes 3:48:25 AM Create vertex format 3:48:25 AM Render init 3:48:25 AM Ground model init 3:48:25 AM Character models init 3:48:25 AM Windows init 3:48:25 AM Lists init 3:48:25 AM Load language file: C:\Users\codwi_000\Mine-imator\Other\Languages\english.txt 3:48:25 AM Make transitions 3:48:26 AM Globals init 3:48:26 AM Opening pack from folder: C:\Users\codwi_000\Mine-imator\Other\Textures\ 3:48:26 AM Found key_file: C:\Users\codwi_000\Mine-imator\Other\key.file 3:48:26 AM Loading settings: C:\Users\codwi_000\Mine-imator\Other\settings.file 3:48:26 AM load_format: 2 3:48:26 AM Loading recent: C:\Users\codwi_000\Mine-imator\Other\recent.file 3:48:26 AM Loading closed alerts: C:\Users\codwi_000\Mine-imator\Other\alerts.file 3:48:26 AM Startup OK 3:48:26 AM Resetting project 3:48:26 AM Destroying instances 3:48:26 AM Project resetted 3:48:26 AM Show popup: startup 3:49:49 AM Opening project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:49:49 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:49:49 AM load_format: 10 3:49:49 AM Resetting project 3:49:49 AM Destroying instances 3:49:49 AM Project resetted 3:49:49 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:49:49 AM Templates: 5 3:49:49 AM Timelines: 20 3:49:49 AM Resources: 7 3:49:49 AM Get template iids 3:49:49 AM Get particle type iids 3:49:49 AM Get keyframe iids 3:49:49 AM Get timeline iids 3:49:49 AM Update program 3:49:49 AM Project loaded 3:49:49 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of mineimator.blocks 3:49:59 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of Scenery.blocks 3:50:09 AM Loading schematic: C:\Users\codwi_000\Mine-imator\Projects\North Uses\Piece of Scenery 2.blocks 3:50:20 AM Action: action_tl_extend 3:50:31 AM Add resource: itemsheet 3:50:31 AM filename: 3t56u7i8.png 3:50:31 AM filename_out: 3t56u7i8.png 3:50:31 AM load_folder: C:\Users\codwi_000\Desktop 3:50:31 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:50:31 AM Action Load resource: action_bench_item_tex, C:\Users\codwi_000\Desktop\3t56u7i8.png, 100107, 100454 3:50:32 AM Action: action_bench_create 3:50:32 AM Created: item 3:50:34 AM Action: action_tl_extend 3:50:35 AM Action: action_tl_select 3:50:39 AM Action: action_tl_parent 3:50:42 AM Action: action_tl_extend 3:50:43 AM Action: action_tl_parent 3:51:35 AM Action: action_tl_select 3:51:36 AM Action: action_tl_select 3:52:04 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:52:04 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:52:04 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:52:04 AM Project saved 3:52:04 AM Show alert: Project saved!, , 78 3:52:06 AM Action: action_tl_duplicate 3:52:26 AM Undo: tl_value_set 3:52:27 AM Undo: tl_value_set 3:52:28 AM Action: action_tl_select 3:52:37 AM Action: action_tl_select 3:52:58 AM Action: action_tl_duplicate 3:53:12 AM Action: action_tl_duplicate 3:53:29 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:53:29 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:53:29 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:53:29 AM Project saved 3:53:29 AM Show alert: Project saved!, , 78 3:53:56 AM Action: action_tl_duplicate 3:54:17 AM Action: action_tl_select 3:54:29 AM Saving project: C:\Users\codwi_000\Mine-imator\Projects\North Uses\North Uses.mproj 3:54:29 AM load_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:54:29 AM save_folder: C:\Users\codwi_000\Mine-imator\Projects\North Uses 3:54:29 AM Project saved 3:54:29 AM Show alert: Project saved!, , 78 3:54:32 AM Action: action_tl_extend 3:54:36 AM Action: action_tl_select 3:54:38 AM Action: action_tl_select 3:54:39 AM Action: action_tl_select 3:54:41 AM Action: action_tl_duplicate 3:54:45 AM Action: action_tl_parent 3:55:28 AM Action: action_tl_duplicate 3:55:40 AM Action: action_tl_duplicate Any help would be greatly appreciated
  9. Heres The log 19:02:20 version: 1.0.4 (official) 19:02:20 gm_version: 1.4.1542 19:02:20 build date: 19/11/2015 19:33:35 19:02:20 YYC: yes 19:02:20 LAA: no 19:02:20 OS: Windows_NT 19:02:20 USERDOMAIN: JACOBSPC 19:02:20 USERNAME: Jacob 19:02:20 USERPROFILE: C:\Users\Jacob 19:02:20 APPDATA: C:\Users\Jacob\AppData\Roaming 19:02:20 video_adapter_0_name: NVIDIA GeForce GTX 745 19:02:20 video_adapter_1_driver_version_low: 857330 19:02:20 video_adapter_1_name: NVIDIA GeForce GTX 745 19:02:20 video_adapter_0_driver_version_high: 655378 19:02:20 video_adapter_0_device_name: \\.\DISPLAY1 19:02:20 video_adapter_1_driver_version_high: 655378 19:02:20 video_adapter_0_driver_version_low: 857330 19:02:20 video_adapter_1_device_identifier: {D7B71E3E-50C2-11CF-9C67-68301FC2C735} 19:02:20 video_adapter_0_device_identifier: {D7B71E3E-50C2-11CF-9C67-68301FC2C735} 19:02:20 os_version: 393218 19:02:20 os_is_network_connected: yes 19:02:20 os_get_language: en 19:02:20 os_get_region: GB 19:02:20 working_directory: C:\Users\Jacob\Mine-imator\ 19:02:20 file_directory: C:\Users\Jacob\AppData\Roaming\Mine_imator\ 19:02:20 DLL init 19:02:20 file.dll 19:02:20 gzunzip.dll 19:02:20 movie.dll 19:02:20 Movie init 19:02:20 window.dll 19:02:20 texture.dll 19:02:20 Texture init 19:02:20 exe_directory: C:\Users\Jacob\Mine-imator\ 19:02:20 Trying to save files 19:02:20 surface_save OK 19:02:20 texture_create OK 19:02:20 file_delete_dll OK 19:02:20 Shader init 19:02:20 shaders_are_supported: yes 19:02:20 shader_high_ssao_blur compiled: yes 19:02:20 shader_high_ssao compiled: yes 19:02:20 shader_high_ssao_depth_normal compiled: yes 19:02:20 shader_high_light_apply compiled: yes 19:02:20 shader_high_light_night compiled: yes 19:02:20 shader_high_light_point compiled: yes 19:02:20 shader_high_light_spot compiled: yes 19:02:20 shader_high_light_sun compiled: yes 19:02:20 shader_high_fog_apply compiled: yes 19:02:20 shader_high_fog compiled: yes 19:02:20 shader_high_dof compiled: yes 19:02:20 shader_high_aa compiled: yes 19:02:20 shader_replace compiled: yes 19:02:20 shader_draw_texture compiled: yes 19:02:20 shader_depth compiled: yes 19:02:20 shader_color_fog_lights compiled: yes 19:02:20 shader_color_fog compiled: yes 19:02:20 shader_blend_fog compiled: yes 19:02:20 shader_blend compiled: yes 19:02:20 shader_border compiled: yes 19:02:20 Create vertex format 19:02:20 Render init 19:02:20 Ground model init 19:02:20 Character models init 19:02:20 Windows init 19:02:20 Lists init 19:02:20 Load language file: C:\Users\Jacob\Mine-imator\Other\Languages\english.txt 19:02:20 Make transitions 19:02:20 linear 19:02:20 instant 19:02:20 easeinquad 19:02:20 easeoutquad 19:02:20 easeinoutquad 19:02:20 easeincubic 19:02:20 easeoutcubic 19:02:20 easeinoutcubic 19:02:20 easeinquart 19:02:20 easeoutquart 19:02:20 easeinoutquart 19:02:20 easeinquint 19:02:20 easeoutquint 19:02:20 easeinoutquint 19:02:20 easeinsine 19:02:20 easeoutsine 19:02:20 easeinoutsine 19:02:20 easeinexpo 19:02:20 easeoutexpo 19:02:20 easeinoutexpo 19:02:20 easeincirc 19:02:20 easeoutcirc 19:02:20 easeinoutcirc 19:02:20 easeinelastic 19:02:20 easeoutelastic 19:02:20 easeinoutelastic 19:02:20 easeinback 19:02:20 easeoutback 19:02:20 easeinoutback 19:02:20 easeinbounce 19:02:20 easeoutbounce 19:02:20 easeinoutbounce 19:02:20 linear 19:02:20 instant 19:02:20 easeinquad 19:02:20 easeoutquad 19:02:20 easeinoutquad 19:02:20 easeincubic 19:02:20 easeoutcubic 19:02:20 easeinoutcubic 19:02:20 easeinquart 19:02:20 easeoutquart 19:02:20 easeinoutquart 19:02:20 easeinquint 19:02:20 easeoutquint 19:02:20 easeinoutquint 19:02:20 easeinsine 19:02:20 easeoutsine 19:02:20 easeinoutsine 19:02:20 easeinexpo 19:02:20 easeoutexpo 19:02:20 easeinoutexpo 19:02:20 easeincirc 19:02:20 easeoutcirc 19:02:20 easeinoutcirc 19:02:20 easeinelastic 19:02:20 easeoutelastic 19:02:20 easeinoutelastic 19:02:20 easeinback 19:02:20 easeoutback 19:02:20 easeinoutback 19:02:20 easeinbounce 19:02:20 easeoutbounce 19:02:20 easeinoutbounce 19:02:20 Transitions OK 19:02:20 Globals init 19:02:20 Opening pack from folder: C:\Users\Jacob\Mine-imator\Other\Textures\ 19:02:20 mob_texture 19:02:20 block_texture 19:02:21 colormap_grass_texture 19:02:21 colormap_foliage_texture 19:02:21 item_texture 19:02:21 particles_texture 19:02:21 block_preview_texture 19:02:21 sun_texture 19:02:21 moonphases_texture 19:02:21 moon_texture 19:02:21 clouds_texture 19:02:21 Pack opened 19:02:21 Found key_file: C:\Users\Jacob\Mine-imator\Other\key.file 19:02:21 Loading settings: C:\Users\Jacob\Mine-imator\Other\settings.file 19:02:21 load_format: 3 19:02:21 Loading recent: C:\Users\Jacob\Mine-imator\Other\recent.file 19:02:21 Loading closed alerts: C:\Users\Jacob\Mine-imator\Other\alerts.file 19:02:21 Startup OK 19:02:21 Resetting project 19:02:21 Destroying instances 19:02:21 Project resetted 19:02:21 Show popup: startup 19:02:31 Opening project: C:\Users\Jacob\Mine-imator\Projects\killAURA\killAURA.mproj 19:02:31 load_folder: C:\Users\Jacob\Mine-imator\Projects\killAURA 19:02:31 load_format: 10 19:02:31 Resetting project 19:02:31 Destroying instances 19:02:31 Project resetted 19:02:31 save_folder: C:\Users\Jacob\Mine-imator\Projects\killAURA 19:02:31 load_iid_offset: 0 19:02:31 Templates: 7 19:02:31 Timelines: 24 19:02:31 Resources: 3 19:02:31 Get template iids 19:02:31 Get particle type iids 19:02:31 Get keyframe iids 19:02:31 Get timeline iids 19:02:31 Update program 19:02:31 Project loaded 19:02:32 Loading schematic: C:\Users\Jacob\Mine-imator\Projects\killAURA\Piece of Mineplex - Riverton Castle.blocks 19:02:32 sch_map: Mineplex - Riverton Castle 19:02:32 Schematic size: 247, 155, 73 19:02:34 Loading schematic: C:\Users\Jacob\Mine-imator\Projects\killAURA\Piece of Mineplex - Riverton Castle 2.blocks 19:02:34 sch_map: Mineplex - Riverton Castle 19:02:34 Schematic size: 256, 148, 97 It just crashed when i load it. It says Minecraft 3D Software has Crashed [CLOSE PROGRAM] <--- Button u click to close program
  10. Mine-imator log, please paste this into your bug report! 22:44:33 version: 1.0.4 (official) 22:44:33 gm_version: 1.4.1542 22:44:33 build date: 11/19/2015 11:33:35 22:44:33 YYC: yes 22:44:33 LAA: no 22:44:33 OS: Windows_NT 22:44:33 USERDOMAIN: LUKESGAMINGPC 22:44:33 USERNAME: Luke 22:44:33 USERPROFILE: C:\Users\Luke 22:44:33 APPDATA: C:\Users\Luke\AppData\Roaming 22:44:33 video_adapter_0_name: Intel(R) HD Graphics 5500 22:44:34 video_adapter_0_driver_version_high: 655378 22:44:34 video_adapter_0_device_name: \\.\DISPLAY1 22:44:34 video_adapter_0_driver_version_low: 987296 22:44:34 os_version: 393218 22:44:34 os_is_network_connected: yes 22:44:34 os_get_language: en 22:44:34 os_get_region: US 22:44:34 working_directory: C:\Users\Luke\Mine-imator\ 22:44:34 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 22:44:34 Old log found 22:44:34 DLL init 22:44:34 file.dll 22:44:34 gzunzip.dll 22:44:34 movie.dll 22:44:34 Movie init 22:44:34 window.dll 22:44:34 texture.dll 22:44:34 Texture init 22:44:36 exe_directory: C:\Users\Luke\Mine-imator\ 22:44:36 Trying to save files 22:44:36 surface_save OK 22:44:36 texture_create OK 22:44:36 file_delete_dll OK 22:44:36 Shader init 22:44:36 shaders_are_supported: yes 22:44:36 shader_high_ssao_blur compiled: yes 22:44:36 shader_high_ssao compiled: yes 22:44:36 shader_high_ssao_depth_normal compiled: yes 22:44:36 shader_high_light_apply compiled: yes 22:44:36 shader_high_light_night compiled: yes 22:44:36 shader_high_light_point compiled: yes 22:44:36 shader_high_light_spot compiled: yes 22:44:36 shader_high_light_sun compiled: yes 22:44:36 shader_high_fog_apply compiled: yes 22:44:36 shader_high_fog compiled: yes 22:44:36 shader_high_dof compiled: yes 22:44:36 shader_high_aa compiled: yes 22:44:36 shader_replace compiled: yes 22:44:36 shader_draw_texture compiled: yes 22:44:36 shader_depth compiled: yes 22:44:36 shader_color_fog_lights compiled: yes 22:44:36 shader_color_fog compiled: yes 22:44:36 shader_blend_fog compiled: yes 22:44:36 shader_blend compiled: yes 22:44:36 shader_border compiled: yes 22:44:36 Create vertex format 22:44:36 Render init 22:44:36 Ground model init 22:44:36 Character models init 22:44:36 Windows init 22:44:36 Lists init 22:44:36 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:44:36 Make transitions 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 Transitions OK 22:44:36 Globals init 22:44:36 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:44:36 mob_texture 22:44:36 block_texture 22:44:36 colormap_grass_texture 22:44:36 colormap_foliage_texture 22:44:36 item_texture 22:44:36 particles_texture 22:44:36 block_preview_texture 22:44:36 sun_texture 22:44:36 moonphases_texture 22:44:36 moon_texture 22:44:36 clouds_texture 22:44:36 Pack opened 22:44:36 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:44:36 load_format: 3 22:44:36 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:44:36 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:44:36 Startup OK 22:44:36 Resetting project 22:44:36 Destroying instances 22:44:36 Project resetted 22:44:36 Show popup: startup 22:44:43 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:44:43 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:43 load_format: 10 22:44:44 Resetting project 22:44:44 Destroying instances 22:44:44 Project resetted 22:44:44 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:44 load_iid_offset: 0 22:44:44 Templates: 6 22:44:44 Timelines: 17 22:44:44 Resources: 1 22:44:44 Get template iids 22:44:44 Get particle type iids 22:44:44 Get keyframe iids 22:44:44 Get timeline iids 22:44:44 Update program 22:44:44 Project loaded 22:44:46 Action: action_tl_select 22:44:47 Action: action_tl_select Help Please D:
  11. Mine-imator log, please paste this into your bug report! 16:54:48 version: 1.0.4 (official) 16:54:48 gm_version: 1.4.1542 16:54:48 build date: 19/11/2015 19:33:35 16:54:48 YYC: yes 16:54:48 LAA: no 16:54:48 OS: Windows_NT 16:54:48 USERDOMAIN: LOUIS_PC 16:54:48 USERNAME: Louis 16:54:48 USERPROFILE: C:\Users\Louis 16:54:48 APPDATA: C:\Users\Louis\AppData\Roaming 16:54:48 video_adapter_0_name: AMD Radeon HD 7560D 16:54:48 video_adapter_0_driver_version_high: 524305 16:54:48 video_adapter_0_device_name: \\.\DISPLAY1 16:54:48 video_adapter_0_driver_version_low: 656764 16:54:48 os_version: 393218 16:54:48 os_is_network_connected: yes 16:54:48 os_get_language: en 16:54:48 os_get_region: GB 16:54:48 working_directory: C:\Users\Louis\Mine-imator\ 16:54:48 file_directory: C:\Users\Louis\AppData\Roaming\Mine_imator\ 16:54:48 DLL init 16:54:48 file.dll 16:54:48 gzunzip.dll 16:54:48 movie.dll 16:54:48 Movie init 16:54:48 window.dll 16:54:48 texture.dll 16:54:48 Texture init 16:54:48 exe_directory: C:\Users\Louis\Mine-imator\ 16:54:48 Trying to save files 16:54:48 surface_save OK 16:54:48 texture_create OK 16:54:48 file_delete_dll OK 16:54:48 Shader init 16:54:48 shaders_are_supported: yes 16:54:48 shader_high_ssao_blur compiled: yes 16:54:48 shader_high_ssao compiled: yes 16:54:48 shader_high_ssao_depth_normal compiled: yes 16:54:48 shader_high_light_apply compiled: yes 16:54:48 shader_high_light_night compiled: yes 16:54:48 shader_high_light_point compiled: yes 16:54:48 shader_high_light_spot compiled: yes 16:54:48 shader_high_light_sun compiled: yes 16:54:48 shader_high_fog_apply compiled: yes 16:54:48 shader_high_fog compiled: yes 16:54:48 shader_high_dof compiled: yes 16:54:48 shader_high_aa compiled: yes 16:54:48 shader_replace compiled: yes 16:54:48 shader_draw_texture compiled: yes 16:54:48 shader_depth compiled: yes 16:54:48 shader_color_fog_lights compiled: yes 16:54:48 shader_color_fog compiled: yes 16:54:48 shader_blend_fog compiled: yes 16:54:48 shader_blend compiled: yes 16:54:48 shader_border compiled: yes 16:54:48 Create vertex format 16:54:48 Render init 16:54:48 Ground model init 16:54:48 Character models init 16:54:48 Windows init 16:54:48 Lists init 16:54:48 Load language file: C:\Users\Louis\Mine-imator\Other\Languages\english.txt 16:54:48 Make transitions 16:54:48 linear 16:54:48 instant 16:54:48 easeinquad 16:54:48 easeoutquad 16:54:48 easeinoutquad 16:54:48 easeincubic 16:54:48 easeoutcubic 16:54:48 easeinoutcubic 16:54:48 easeinquart 16:54:48 easeoutquart 16:54:48 easeinoutquart 16:54:48 easeinquint 16:54:48 easeoutquint 16:54:48 easeinoutquint 16:54:48 easeinsine 16:54:48 easeoutsine 16:54:48 easeinoutsine 16:54:48 easeinexpo 16:54:48 easeoutexpo 16:54:48 easeinoutexpo 16:54:48 easeincirc 16:54:48 easeoutcirc 16:54:48 easeinoutcirc 16:54:48 easeinelastic 16:54:48 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 linear 16:54:49 instant 16:54:49 easeinquad 16:54:49 easeoutquad 16:54:49 easeinoutquad 16:54:49 easeincubic 16:54:49 easeoutcubic 16:54:49 easeinoutcubic 16:54:49 easeinquart 16:54:49 easeoutquart 16:54:49 easeinoutquart 16:54:49 easeinquint 16:54:49 easeoutquint 16:54:49 easeinoutquint 16:54:49 easeinsine 16:54:49 easeoutsine 16:54:49 easeinoutsine 16:54:49 easeinexpo 16:54:49 easeoutexpo 16:54:49 easeinoutexpo 16:54:49 easeincirc 16:54:49 easeoutcirc 16:54:49 easeinoutcirc 16:54:49 easeinelastic 16:54:49 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 Transitions OK 16:54:49 Globals init 16:54:49 Opening pack from folder: C:\Users\Louis\Mine-imator\Other\Textures\ 16:54:49 mob_texture 16:54:49 block_texture 16:54:50 colormap_grass_texture 16:54:50 colormap_foliage_texture 16:54:50 item_texture 16:54:50 particles_texture 16:54:50 block_preview_texture 16:54:50 sun_texture 16:54:50 moonphases_texture 16:54:50 moon_texture 16:54:50 clouds_texture 16:54:50 Pack opened 16:54:50 Found key_file: C:\Users\Louis\Mine-imator\Other\key.file 16:54:50 Loading settings: C:\Users\Louis\Mine-imator\Other\settings.file 16:54:50 load_format: 3 16:54:50 Loading recent: C:\Users\Louis\Mine-imator\Other\recent.file 16:54:50 Loading closed alerts: C:\Users\Louis\Mine-imator\Other\alerts.file 16:54:50 Startup OK 16:54:50 Resetting project 16:54:50 Destroying instances 16:54:50 Project resetted 16:54:50 Show popup: startup
  12. heres a log! 5:07:58 PM version: 1.0.4 (official) 5:07:58 PM gm_version: 1.4.1542 5:07:58 PM build date: 11/19/2015 2:33:35 PM 5:07:58 PM YYC: yes 5:07:58 PM LAA: no 5:07:58 PM OS: Windows_NT 5:07:58 PM USERDOMAIN: Somebodys-PC 5:07:58 PM USERNAME: NO! IM NOT GOING TO GIVE YOU MY NAME! 5:07:58 PM USERPROFILE: C:\Users\name 5:07:58 PM APPDATA: C:\Users\name\AppData\Roaming 5:07:58 PM video_adapter_0_name: AMD Radeon(TM) R4 Graphics 5:07:58 PM video_adapter_0_driver_version_high: 524305 5:07:58 PM video_adapter_0_device_name: \\.\DISPLAY1 5:07:58 PM video_adapter_0_driver_version_low: 656764 5:07:58 PM os_version: 393218 5:07:58 PM os_is_network_connected: yes 5:07:58 PM os_get_language: en 5:07:58 PM os_get_region: US 5:07:58 PM working_directory: C:\Users\name\Mine-imator\ 5:07:58 PM file_directory: C:\Users\\name\AppData\Roaming\Mine_imator\ 5:07:58 PM Old log found 5:07:58 PM DLL init 5:07:58 PM file.dll 5:07:58 PM gzunzip.dll 5:07:58 PM movie.dll 5:07:58 PM Movie init 5:07:58 PM window.dll 5:07:58 PM texture.dll 5:07:58 PM Texture init 5:08:01 PM exe_directory: C:\Users\name\Mine-imator\ 5:08:01 PM Trying to save files 5:08:01 PM surface_save OK 5:08:01 PM texture_create OK 5:08:01 PM file_delete_dll OK 5:08:01 PM Shader init 5:08:01 PM shaders_are_supported: yes 5:08:01 PM shader_high_ssao_blur compiled: yes 5:08:01 PM shader_high_ssao compiled: yes 5:08:01 PM shader_high_ssao_depth_normal compiled: yes 5:08:01 PM shader_high_light_apply compiled: yes 5:08:01 PM shader_high_light_night compiled: yes 5:08:01 PM shader_high_light_point compiled: yes 5:08:01 PM shader_high_light_spot compiled: yes 5:08:01 PM shader_high_light_sun compiled: yes 5:08:01 PM shader_high_fog_apply compiled: yes 5:08:01 PM shader_high_fog compiled: yes 5:08:01 PM shader_high_dof compiled: yes 5:08:01 PM shader_high_aa compiled: yes 5:08:01 PM shader_replace compiled: yes 5:08:01 PM shader_draw_texture compiled: yes 5:08:01 PM shader_depth compiled: yes 5:08:01 PM shader_color_fog_lights compiled: yes 5:08:01 PM shader_color_fog compiled: yes 5:08:01 PM shader_blend_fog compiled: yes 5:08:01 PM shader_blend compiled: yes 5:08:01 PM shader_border compiled: yes 5:08:01 PM Create vertex format 5:08:01 PM Render init 5:08:01 PM Ground model init 5:08:01 PM Character models init 5:08:01 PM Windows init 5:08:01 PM Lists init 5:08:01 PM Load language file: C:\Users\name\Mine-imator\Other\Languages\english.txt 5:08:01 PM Make transitions 5:08:01 PM linear 5:08:01 PM instant 5:08:01 PM easeinquad 5:08:01 PM easeoutquad 5:08:01 PM easeinoutquad 5:08:01 PM easeincubic 5:08:01 PM easeoutcubic 5:08:01 PM easeinoutcubic 5:08:01 PM easeinquart 5:08:01 PM easeoutquart 5:08:01 PM easeinoutquart 5:08:01 PM easeinquint 5:08:01 PM easeoutquint 5:08:01 PM easeinoutquint 5:08:01 PM easeinsine 5:08:01 PM easeoutsine 5:08:01 PM easeinoutsine 5:08:01 PM easeinexpo 5:08:01 PM easeoutexpo 5:08:01 PM easeinoutexpo 5:08:01 PM easeincirc 5:08:01 PM easeoutcirc 5:08:01 PM easeinoutcirc 5:08:01 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM linear 5:08:02 PM instant 5:08:02 PM easeinquad 5:08:02 PM easeoutquad 5:08:02 PM easeinoutquad 5:08:02 PM easeincubic 5:08:02 PM easeoutcubic 5:08:02 PM easeinoutcubic 5:08:02 PM easeinquart 5:08:02 PM easeoutquart 5:08:02 PM easeinoutquart 5:08:02 PM easeinquint 5:08:02 PM easeoutquint 5:08:02 PM easeinoutquint 5:08:02 PM easeinsine 5:08:02 PM easeoutsine 5:08:02 PM easeinoutsine 5:08:02 PM easeinexpo 5:08:02 PM easeoutexpo 5:08:02 PM easeinoutexpo 5:08:02 PM easeincirc 5:08:02 PM easeoutcirc 5:08:02 PM easeinoutcirc 5:08:02 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM Transitions OK 5:08:02 PM Globals init 5:08:02 PM Opening pack from folder: C:\Users\name\Mine-imator\Other\Textures\ 5:08:02 PM mob_texture 5:08:02 PM block_texture 5:08:03 PM colormap_grass_texture 5:08:03 PM colormap_foliage_texture 5:08:03 PM item_texture 5:08:03 PM particles_texture 5:08:03 PM block_preview_texture 5:08:03 PM sun_texture 5:08:03 PM moonphases_texture 5:08:03 PM moon_texture 5:08:04 PM clouds_texture 5:08:04 PM Pack opened 5:08:04 PM Found key_file: C:\Users\name\Mine-imator\Other\key.file 5:08:04 PM Loading settings: C:\Users\name\Mine-imator\Other\settings.file 5:08:04 PM load_format: 3 5:08:04 PM Loading recent: C:\Users\name\Mine-imator\Other\recent.file 5:08:04 PM Loading closed alerts: C:\Users\name\Mine-imator\Other\alerts.file 5:08:04 PM Startup OK 5:08:04 PM Resetting project 5:08:04 PM Destroying instances 5:08:04 PM Project resetted 5:08:04 PM Show popup: startup 5:08:12 PM Opening project: C:\Users\name\Mine-imator\Projects\sand\sand.mproj 5:08:12 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_format: 10 5:08:12 PM Resetting project 5:08:12 PM Destroying instances 5:08:12 PM Project resetted 5:08:12 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_iid_offset: 0 5:08:12 PM Templates: 0 5:08:12 PM Timelines: 0 5:08:12 PM Resources: 0 5:08:12 PM Get template iids 5:08:12 PM Get particle type iids 5:08:12 PM Get keyframe iids 5:08:12 PM Get timeline iids 5:08:12 PM Update program 5:08:12 PM Project loaded 5:08:20 PM Add resource: skin 5:08:20 PM filename: XWereWolfX56.png 5:08:20 PM filename_out: XWereWolfX56.png 5:08:20 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM Action Load resource: action_bench_char_skin, C:\Users\name\Mine-imator\Projects\sand\XWereWolfX56.png 5:08:21 PM Action: action_bench_create 5:08:21 PM Created: char 5:08:35 PM Action: action_bench_create 5:08:35 PM Created: block 5:08:37 PM Action: action_tl_select 5:08:44 PM Action: action_tl_select 5:08:50 PM Action: action_tl_select 5:08:56 PM Action: action_tl_select 5:09:09 PM Action: action_tl_deselect_all 5:09:10 PM Action: action_tl_select 5:09:14 PM Undo: tl_value_set 5:09:15 PM Action: action_tl_select 5:09:30 PM Action: action_tl_select 5:09:35 PM Action: action_tl_select 5:09:43 PM Action: action_tl_select 5:09:45 PM Action: action_tl_select 5:09:46 PM Action: action_tl_select 5:09:57 PM Action: action_tl_select 5:10:03 PM Action: action_tl_select 5:10:09 PM Action: action_tl_select 5:10:13 PM Action: action_tl_select 5:10:17 PM Action: action_tl_select plz help me i ate a nickle and now this is happening!
  13. I startet mine-imator selcted my resource pack the i createt a ender dragon when i selceted his wings the mine-imator crashed Herds The Log : Mine-imator log, please paste this into your bug report! 10:50:29 version: 1.0.4 (official laa) 10:50:29 gm_version: 1.4.1542 10:50:29 build date: 19.11.2015 22:08:24 10:50:29 YYC: yes 10:50:29 LAA: yes 10:50:29 OS: Windows_NT 10:50:29 USERDOMAIN: DESKTOP-H6O392B 10:50:29 USERNAME: flori 10:50:29 USERPROFILE: C:\Users\flori 10:50:29 APPDATA: C:\Users\flori\AppData\Roaming 10:50:29 video_adapter_0_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_1_driver_version_low: 858111 10:50:29 video_adapter_1_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_0_driver_version_high: 655378 10:50:29 video_adapter_0_device_name: \\.\DISPLAY2 10:50:29 video_adapter_1_driver_version_high: 655378 10:50:29 video_adapter_0_driver_version_low: 858111 10:50:29 video_adapter_1_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 video_adapter_0_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 os_version: 393218 10:50:29 os_is_network_connected: yes 10:50:29 os_get_language: de 10:50:29 os_get_region: DE 10:50:29 working_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:29 file_directory: C:\Users\flori\AppData\Roaming\Mine_imator\ 10:50:29 Old log found 10:50:29 DLL init 10:50:29 file.dll 10:50:29 gzunzip.dll 10:50:29 movie.dll 10:50:29 Movie init 10:50:29 window.dll 10:50:29 texture.dll 10:50:29 Texture init 10:50:31 exe_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:31 Trying to save files 10:50:31 surface_save OK 10:50:31 texture_create OK 10:50:31 file_delete_dll OK 10:50:31 Shader init 10:50:31 shaders_are_supported: yes 10:50:31 shader_high_ssao_blur compiled: yes 10:50:31 shader_high_ssao compiled: yes 10:50:31 shader_high_ssao_depth_normal compiled: yes 10:50:31 shader_high_light_apply compiled: yes 10:50:31 shader_high_light_night compiled: yes 10:50:31 shader_high_light_point compiled: yes 10:50:31 shader_high_light_spot compiled: yes 10:50:31 shader_high_light_sun compiled: yes 10:50:31 shader_high_fog_apply compiled: yes 10:50:31 shader_high_fog compiled: yes 10:50:31 shader_high_dof compiled: yes 10:50:31 shader_high_aa compiled: yes 10:50:31 shader_replace compiled: yes 10:50:31 shader_draw_texture compiled: yes 10:50:31 shader_depth compiled: yes 10:50:31 shader_color_fog_lights compiled: yes 10:50:31 shader_color_fog compiled: yes 10:50:31 shader_blend_fog compiled: yes 10:50:31 shader_blend compiled: yes 10:50:31 shader_border compiled: yes 10:50:31 Create vertex format 10:50:31 Render init 10:50:31 Ground model init 10:50:31 Character models init 10:50:31 Windows init 10:50:31 Lists init 10:50:31 Load language file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Languages\english.txt 10:50:31 Make transitions 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:31 easeinquart 10:50:31 easeoutquart 10:50:31 easeinoutquart 10:50:31 easeinquint 10:50:31 easeoutquint 10:50:31 easeinoutquint 10:50:31 easeinsine 10:50:31 easeoutsine 10:50:31 easeinoutsine 10:50:31 easeinexpo 10:50:31 easeoutexpo 10:50:31 easeinoutexpo 10:50:31 easeincirc 10:50:31 easeoutcirc 10:50:31 easeinoutcirc 10:50:31 easeinelastic 10:50:31 easeoutelastic 10:50:31 easeinoutelastic 10:50:31 easeinback 10:50:31 easeoutback 10:50:31 easeinoutback 10:50:31 easeinbounce 10:50:31 easeoutbounce 10:50:31 easeinoutbounce 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:32 easeinquart 10:50:32 easeoutquart 10:50:32 easeinoutquart 10:50:32 easeinquint 10:50:32 easeoutquint 10:50:32 easeinoutquint 10:50:32 easeinsine 10:50:32 easeoutsine 10:50:32 easeinoutsine 10:50:32 easeinexpo 10:50:32 easeoutexpo 10:50:32 easeinoutexpo 10:50:32 easeincirc 10:50:32 easeoutcirc 10:50:32 easeinoutcirc 10:50:32 easeinelastic 10:50:32 easeoutelastic 10:50:32 easeinoutelastic 10:50:32 easeinback 10:50:32 easeoutback 10:50:32 easeinoutback 10:50:32 easeinbounce 10:50:32 easeoutbounce 10:50:32 easeinoutbounce 10:50:32 Transitions OK 10:50:32 Globals init 10:50:32 Opening pack from folder: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Textures\ 10:50:32 mob_texture 10:50:32 block_texture 10:50:33 colormap_grass_texture 10:50:33 colormap_foliage_texture 10:50:33 item_texture 10:50:33 particles_texture 10:50:33 block_preview_texture 10:50:33 sun_texture 10:50:33 moonphases_texture 10:50:33 moon_texture 10:50:33 clouds_texture 10:50:33 Pack opened 10:50:33 Found key_file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\key.file 10:50:33 Loading settings: C:\Users\flori\AppData\Roaming\Mine-imator\Other\settings.file 10:50:33 load_format: 3 10:50:33 Loading recent: C:\Users\flori\AppData\Roaming\Mine-imator\Other\recent.file 10:50:33 Loading closed alerts: C:\Users\flori\AppData\Roaming\Mine-imator\Other\alerts.file 10:50:33 Startup OK 10:50:33 Resetting project 10:50:33 Destroying instances 10:50:33 Project resetted 10:50:33 Show popup: startup 10:50:34 Opening project: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special\!00 Abo Special.mproj 10:50:34 load_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_format: 10 10:50:34 Resetting project 10:50:34 Destroying instances 10:50:34 Project resetted 10:50:34 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_iid_offset: 0 10:50:34 Templates: 5 10:50:34 Timelines: 46 10:50:34 Resources: 2 10:50:34 Get template iids 10:50:34 Get particle type iids 10:50:34 Get keyframe iids 10:50:34 Get timeline iids 10:50:34 Update program 10:50:34 Project loaded 10:50:35 Action: action_tl_select 10:50:59 Add resource: pack 10:50:59 filename: PureBDcraft 128x MC18.zip 10:50:59 filename_out: PureBDcraft 128x MC18 10:50:59 load_folder: C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks 10:50:59 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:59 Action Load resource: action_bench_block_tex, C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks\PureBDcraft 128x MC18.zip 10:50:59 Unzipping 10:51:03 Unzipping: C:\Users\flori\AppData\Roaming\Mine_imator\tmp.zip 10:51:08 Load images 10:51:12 Create block sheet 10:51:12 Block size: 128 10:51:16 Create item sheet 10:51:16 Item size: 128 10:51:17 Create mob textures 10:51:17 Size: 512 10:51:31 Pack load OK 10:51:35 Action: action_tl_keyframes_remove 10:51:37 Action: action_tl_remove 10:51:42 Action Load resource: action_bench_char_skin, 10:51:49 Action: action_bench_create 10:51:49 Created: char 10:51:53 Action: action_tl_select 10:51:56 Action: action_tl_extend 10:51:58 Action: action_tl_select 10:51:59 Action: action_tl_extend 10:52:00 Action: action_tl_select
  14. So hello. I need a fence gate rig with openable doors. I tried searching the rigs section, but I couldn't find any.
  15. My brother has attempted to join the Mine-imator Forums, his username is "chems_". He's changed it multiple times to fix this problem, and used multiple emails. One of these names was "( ͡° ͜ʖ ͡°)". We've refreshed Gmail, resent the email, and even tried incognito mode. Someone please help solve this problem! If you're an admin or something PM me and I can give the emails he used and such.
  16. I want to post some pics of my work from mineimator but every time I try to insert other media it says "The page you are trying to access is not available for your account." What does that mean? and how can I fix it so I can get I picture on here
  17. so ye, for some reason every time I make a new project I get a runtime error @David help me. oh and 1.0.4 is the same
  18. Ive been having this problem for a long time now, and its starting to get on my nerves. Heres how things go: First i create the animation. I have no trouble what so ever using Mine-imator on my HP Windows 10 computer. In fact, It runs almost perfectly! Then i export the animation to whatever i think is best. For example, i saved an animation as both 2K and 1080p with 60 frames per second (top). They saved relatively quickly. I open up regular one first, then the 2K. The regular one (bottom) just glitches completely with a green screen sort of thing. the timer at the bottom just says 00.00 by the time its finished. It's supposed to be at least about a full second. the 2K one (middle) just does the exact same thing as the first one, exept you can see it. Throughout both videos, only 3 frames are shown almost as if its lagging. i know its not my computer because everything else plays perfectly, even DVDs! 60fps+ for everything. But this just confuses me...
  19. Hello, I have a quick question which a lot of you can proably answer. But, how do I get keyframes from a .zip folder that I downloaded into mineimator? I can't really explain it well but I hope you know what I mean.
  20. Hello everyone I was wondering if it was possible for someone to make a custom dragon rig for me or teach me how to make a rig here is the dragon: This is the last time I will make this request
  21. I'm looking for someone to share my work load! If you choose to accept you'll be animating certain parts of animation, maybe making a few schematics, skins, rigs, or anything the animation calls for. The reason I'm asking for someone to help me is because while I do have lots of time to animate, I'm always just so intimidated by the things ahead. If I had someone to help me with animations I would probably be more enthusiastic about getting my animations done. I'd give a certain amount of credit to you at the end of the video, then provide a big link to your channel. Or I guess it would come with the benefit of studying my key-frames to see how I animate. Maybe if you wanted I could tutor you a bit. But other then that I'm just looking for someone to help me out. If you'd like to apply please put down the following. Link to your best work: Why you'd like to work with me: Youtube channel: Skype: I unfortunately can't pay you, if that's what you're after. So you'd just be doing this for/to fun/help me out/learn something/practice animation for a future career/no reason in particular. If I accept you, I'll send you a Skype request, and we'll get started on the project I'm "working" on.
  22. 7:01:50 PM gm_version: 1.4.1542 7:01:50 PM build date: 11/19/2015 1:33:35 PM 7:01:50 PM YYC: yes 7:01:50 PM LAA: no 7:01:50 PM OS: Windows_NT 7:01:50 PM USERDOMAIN: GIZMO 7:01:50 PM USERNAME: Tammy 7:01:50 PM USERPROFILE: C:\Users\Tammy 7:01:50 PM APPDATA: C:\Users\Tammy\AppData\Roaming 7:01:50 PM video_adapter_0_name: Intel(R) HD Graphics 7:01:50 PM video_adapter_0_driver_version_high: 655378 7:01:50 PM video_adapter_0_device_name: \\.\DISPLAY1 7:01:50 PM video_adapter_0_driver_version_low: 658768 7:01:50 PM os_version: 393218 7:01:50 PM os_is_network_connected: yes 7:01:50 PM os_get_language: en 7:01:50 PM os_get_region: US 7:01:50 PM working_directory: C:\Users\Tammy\Mine-imator\ 7:01:50 PM file_directory: C:\Users\Tammy\AppData\Roaming\Mine_imator\ 7:01:50 PM Old log found 7:01:50 PM DLL init 7:01:50 PM file.dll 7:01:50 PM gzunzip.dll 7:01:50 PM movie.dll 7:01:50 PM Movie init 7:01:50 PM window.dll 7:01:50 PM texture.dll 7:01:50 PM Texture init 7:01:51 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 7:01:51 PM open_url: C:\Users\Tammy\AppData\Roaming\Mine_imator\log_previous.txt 7:01:52 PM exe_directory: C:\Users\Tammy\Mine-imator\ 7:01:52 PM Trying to save files 7:01:52 PM surface_save OK 7:01:52 PM texture_create OK 7:01:52 PM file_delete_dll OK 7:01:52 PM Shader init 7:01:52 PM shaders_are_supported: yes 7:01:52 PM shader_high_ssao_blur compiled: yes 7:01:52 PM shader_high_ssao compiled: yes 7:01:52 PM shader_high_ssao_depth_normal compiled: yes 7:01:52 PM shader_high_light_apply compiled: yes 7:01:52 PM shader_high_light_night compiled: yes 7:01:52 PM shader_high_light_point compiled: yes 7:01:52 PM shader_high_light_spot compiled: yes 7:01:52 PM shader_high_light_sun compiled: yes 7:01:52 PM shader_high_fog_apply compiled: yes 7:01:52 PM shader_high_fog compiled: yes 7:01:52 PM shader_high_dof compiled: yes 7:01:52 PM shader_high_aa compiled: yes 7:01:52 PM shader_replace compiled: yes 7:01:52 PM shader_draw_texture compiled: yes 7:01:52 PM shader_depth compiled: yes 7:01:52 PM shader_color_fog_lights compiled: yes 7:01:52 PM shader_color_fog compiled: yes 7:01:52 PM shader_blend_fog compiled: yes 7:01:52 PM shader_blend compiled: yes 7:01:52 PM shader_border compiled: yes 7:01:52 PM Create vertex format 7:01:52 PM Render init 7:01:52 PM Ground model init 7:01:52 PM Character models init 7:01:52 PM Windows init 7:01:52 PM Lists init 7:01:52 PM Load language file: C:\Users\Tammy\Mine-imator\Other\Languages\english.txt 7:01:52 PM Make transitions 7:01:52 PM linear 7:01:52 PM instant 7:01:52 PM easeinquad 7:01:52 PM easeoutquad 7:01:52 PM easeinoutquad 7:01:52 PM easeincubic
  23. I need a simple village!! I cant find a good enough seed!! And im makin a villager news animation soo I need a shematic!! Anyway, thanks to whoever can find one and post it
  24. YoutubeSim

    not downloading

    my mine-imator dont downloading if i clicking on that Zip or the another link. if i clicking is it white D: help me plz i want make animation plz.
  25. Crash info Mine-imator log, please paste this into your bug report! 9:26:14 PM version: 1.0.4 (official) 9:26:14 PM gm_version: 1.4.1542 9:26:14 PM build date: 11/20/2015 2:33:35 AM 9:26:14 PM YYC: yes 9:26:14 PM LAA: no 9:26:14 PM OS: Windows_NT 9:26:14 PM USERDOMAIN: ANCHE 9:26:14 PM USERNAME: ANCHE PC 9:26:14 PM USERPROFILE: C:\Users\ANCHE PC 9:26:14 PM APPDATA: C:\Users\ANCHE PC\AppData\Roaming 9:26:14 PM video_adapter_0_name: Intel(R) HD Graphics 4000 9:26:14 PM video_adapter_0_driver_version_high: 655378 9:26:14 PM video_adapter_0_device_name: \\.\DISPLAY1 9:26:14 PM video_adapter_0_driver_version_low: 659421 9:26:14 PM os_version: 393218 9:26:14 PM os_is_network_connected: yes 9:26:14 PM os_get_language: en 9:26:14 PM os_get_region: US 9:26:14 PM working_directory: C:\Users\ANCHE PC\Mine-imator\ 9:26:14 PM file_directory: C:\Users\ANCHE PC\AppData\Roaming\Mine_imator\ 9:26:14 PM DLL init 9:26:14 PM file.dll 9:26:14 PM gzunzip.dll 9:26:14 PM movie.dll 9:26:14 PM Movie init 9:26:14 PM window.dll 9:26:14 PM texture.dll 9:26:14 PM Texture init 9:26:14 PM exe_directory: C:\Users\ANCHE PC\Mine-imator\ 9:26:14 PM Trying to save files 9:26:14 PM surface_save OK 9:26:14 PM texture_create OK 9:26:14 PM file_delete_dll OK 9:26:14 PM Shader init 9:26:14 PM shaders_are_supported: yes 9:26:14 PM shader_high_ssao_blur compiled: yes 9:26:14 PM shader_high_ssao compiled: yes 9:26:14 PM shader_high_ssao_depth_normal compiled: yes 9:26:14 PM shader_high_light_apply compiled: yes 9:26:14 PM shader_high_light_night compiled: yes 9:26:14 PM shader_high_light_point compiled: yes 9:26:14 PM shader_high_light_spot compiled: yes 9:26:14 PM shader_high_light_sun compiled: yes 9:26:14 PM shader_high_fog_apply compiled: yes 9:26:14 PM shader_high_fog compiled: yes 9:26:14 PM shader_high_dof compiled: yes 9:26:14 PM shader_high_aa compiled: yes 9:26:14 PM shader_replace compiled: yes 9:26:14 PM shader_draw_texture compiled: yes 9:26:15 PM shader_depth compiled: yes 9:26:15 PM shader_color_fog_lights compiled: yes 9:26:15 PM shader_color_fog compiled: yes 9:26:15 PM shader_blend_fog compiled: yes
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