Posts posted by ChennyWang0311
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On 5/15/2022 at 7:50 AM, DearFox said:
https://gitee.com/EXanimation/mine-imator-esb is no longer available, I got a 403 error.
Also I downloaded the latest version from here: https://yun.mipx.mineimatorchina.com/s/23FY?path=%2F
But it still doesn't look very reliable: https://www.virustotal.com/gui/file/211aba7e916cccc8fd4ae4e1b4ccd7a2242ba97182271149b726485ea7c0c5a6Due to many reasons, our MIV development might call it an end. But your latest version download link started with "https://yun.mipx" is correct. The link is provided by MICC forum and we are now working on a massive update on the forum, which might be one reason it shows 'haunted-like'.
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On 2/17/2022 at 8:34 AM, KenTracer said:
So....this is just exactly like the original mine imator but with awesome upgrades? Nothing was removed or something like that?
That's right and give it a try. Looking forward to your feedback.
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Here's Chenny, who in charge of the logo design.
If any of you guys wanna have some fun with the logo,
here is the link: MIVLOGO_current_version -
Mineimator developers,
Since Mineimator version 1.2.5, custom skybox/skysphere is able to rotate in the background option. This is very helpful for outdoor shooting of scenes.
Since then, I have had a little bit of immature advice.
If the images of the skybox/skysphere is able to alternate with the frame on timeline, than It will be even more easier for us to shoot multiple scenes in a single project. I think.
Sincerely,
Chenny -
Nimi, the awoken.
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On 8/24/2020 at 12:05 PM, TheXKing360 said:
I don't under stand japanies
but what I under stood there is a chose taps and I should pick
I guess
The subtitles are bilingual and the options are in Chinese. Anyway, you get the point. This is an interactive animation. Don't worry about making a mistake.
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Well...it's more like a Chinese youtube famous for anime culture (like niconico.com) , yes. I redesigned those zombie figures to make them more like draugrs.
On 8/24/2020 at 12:03 PM, TheXKing360 said:is that kinda of japan youtube ?
I liked it btwbut dose the zombies have a weird fingers ?
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15 hours ago, MojangYang said:
This is really good. There are some sliding feet at some points, but overall this is cool
Just try to use Youtube if possible, because some of us have a hard time using chinese video sites
Thank you for your appreciate. I will try to learn the interactive animation mechanism of YOUTUBE.
1 hour ago, DarkDragonPro said:That was good. I thought the use of 45° angle cubes for the heads of the, what I assume to be, bad guys was pretty interesting too. Haven't really seen people do that before
It's a great honor for me to get your high praise. I tried to demonstrate their "sense of disharmony and invasion" in the scene through this model, which is kind of similar with the MC style, but more like a cacophony in a gloomy forest.
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14 hours ago, MojangYang said:
Don't make two topics if they are about the same thing. You can edit topics
Got it. I not so familiar with this forum, and I am saperating it only hoping for demonstrating different videos previews like other forums.
Sorry for affecting your viewing experience, I admit it was my fault. I will combine my similar topics next time.34 minutes ago, DarkDragonPro said:That was very good. I like the "choose your own adventure" format, though it's hard for non-Chinese speakers like myself to understand what the choices are. I like the story though and the character designs are very nice, good job!
Thank you for your appreciate. I have to say I'm sorry about the interaction options. The platform, "Bilibili", on which I uploaded my work has set character limits on the options for interactive animation. In this "premature system", English characters are counted in alphabetical units, only 20 alphabets for each option in far not enough for me to express the ideas......I had no choice but expecting the viewers' translators are able to pick up chinese words from the screen.
BTW, I made a bilingual translation of the entire play for audiences all over the world, just click the "CC" icon and it will be on! -
Season 1 Ants at War-Episode 1 major part[Art of War series]
If you have not seen the opening , please go to BV1T54y1D7HR. That opening contains important plots and world view elements, which are also wonderful!
Staff list:
Chief Director: Chenny Wang;
Script advisor: Kaine Shou.
Production software: Mine_imator 1.2.6, Microsoft Office 365 (provided by Sheridan College), Adobe CC (provided by Sheridan College).
"Ants of War" is the first season of the war art series. And this is the end of first episode of this first season.
The animation will be set in the fictional "Glumy Continent", the plot is set in the a burst of war. Foreign invaders and the guards of P Empire came into a skirmish in the opening part, and the protagonist Chenny's hometown was soon engulfed by the flames of war. Chenny fled the army in order to survive and ended up in an abandoned house far from the front line as a shelter. After that, he met with the other three protagonists.
This independent project is presented in the form of interactive animation, where audiences can make their own choices at key points in certain scenarios and lead the story to different endings.
This time the project lasted a little longer:
In October 2019, I draw up the project "Ants of War";
In November, I started the preparatory work and the research of historical data, and continued to refine the project draft;
In December, I had the honor to contact the scriptwriter, and basically finished the project draft and made small rigs;
Since January this year, I have been building the big schma tiles, re-producing the model and refining the series.And now it's finally done.
All in all, I hope you enjoy the movie and support it. See you next time.- TheXKing360, DarkDragonPro and Anatoli
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Season 1 Ants at War-Episode 1 Opening [Art of War series]
Please move to the major part after viewing this opening.
Staff list:
Chief Director: Chenny Wang;
Script advisor: Kaine Shou.
Production software: Mine_imator, Microsoft Office 365 (provided by Sheridan College), Adobe CC (provided by Sheridan College).
The first season of the war art series, "Ants of War", will be completed soon. This independent project (Episode 1) is scheduled to be done in August this year. -
We are all excited to see that your studio has completed a great work on schedule this year. Here is Chenny, sincerely hoping that your studio will continue to expand the manpower, and your work can get more people's support. Well done, BQ Studio!
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On 2/8/2020 at 3:28 PM, Nimi said:
Hi! I'll look into this for the next update, whether it be 1.2.7 or 1.3.0, depending on compatibility needs with the next Minecraft update. If you really need a fix now as the soonest possible update may not be out for a few months, I'd recommend changing the minimum and maximum bend values in the .mimodel file to really low and high values.
Nimi! Yes!!
Thank you very much for your reply and suggestion. We are all sincerely looking forward to the next update. We are all satisfied with the recent two upgrades, especially MB 1.0.1 greatly increased our modeling efficiency. We will continue to work on projects with enthusiasm to provide you with better feedback.
Sincerely,
Chenny -
1 minute ago, 9redwoods said:
You're right. You actually can't bend limbs over 180 degrees. But my next question would be why this would be useful to you.
Have a look at https://drive.google.com/open?id=17f-pfr8dT9PQb55ZCcsQYLyzUqdWHz5-
You might find out how creative bending used to be. -
2 minutes ago, 9redwoods said:
You click on the number and manually type it in.
And who the frick is Kamen Inu?
I mean, bending over 180 degrees is still considered 180 degrees in 1.2.6. Typing it in or draging the button no longer allow bending part to break the limitation of 180 degree.
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Here is Chenny, translating Kamen Inu’s suggestion about Mine-imator. In the videos, some excellent bending skills are demonstrated with the help of the following setting.
This setting, which is unavailable in the new version, allows us to bend with no limitation and to make creative works.
The new version 1.2.6 no longer works whether the unlimited bending on or off, and bending over 180 degrees is considered 180 degrees. If this setting could be modified, more wonderful works will be created. Thanks for your reading.
@Nimi @Kamen Inu
following link is the pack of videos relatedhttps://drive.google.com/open?id=17f-pfr8dT9PQb55ZCcsQYLyzUqdWHz5-
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4 minutes ago, YourNormalPersonDavi said:
you mean a furry meme? also nice rig, animation and lighting, ive never seen a new chinese mi people make this so good . keep up the godlike work!
It is my pleasure to receive such a high opinionmy Lord. I would set "approaching perfection" as my intrinsic motivation.
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yeah, sounds better! I hope the product would be even better, my Lord.
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29 minutes ago, Frost* said:
Pretty epic lighting as well as character movement, and modeling looked cool too.
Thank you very much for your appreciation of my workmy Lord. I hope there will be more communication in future creation.
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https://www.bilibili.com/video/av54188057
A final project for AE filmmaking course. I am the teaching assistant and project director of the course. It cost us 1 month and 14 manpower to complete this project. A rest, perhaps also a new chapter overture, hope you enjoy this "reality&animation-combined" film
BGM list:Star Wars Theme—John Williams;会話は踊る—MOSAIC.WAV;A Gentleman's Code—Audio Machine;The Affected—Hi-Finesse;ドクハク—maretu;PRIMITIVE POWER—五十嵐歩;牙獣現わる!—裏谷玲央;無慈悲な王—椎名豪;Ending Loop—椎名豪。 -
4 minutes ago, Ghatos said:
It's not a meme (or maybe it's a chinese meme, I dunno)
Anyways, the animation looks good!
It is my honor to receive your appreciation and commentsmy Lord.
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https://www.bilibili.com/video/av74208097
All characters in this animation are my original works. BGM:www.youtube.com/watch?v=xoPJu25ZHxM
I was always wondering if I had misunderstand the defination of meme... Maybe it just vary from field to field? Whatever~_~
My name is Chenny, Chenny Wang, a Chinese animator. This is my channel in bilibili and... Looking forward to your appreciation- Ghatos and YourNormalPersonDavi
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This is April 1st, You can lay down your seriousness
in Random/Test animations
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