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About DoggoBoiz
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Doggo is hangry
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Doggo is hangry
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Male
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I liek Memes
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Some software like Adobe have some sort of feature that allow people to adjust how much of the RAM and memory usage for the software itself. Is it possible for Mine-Imator to have that feature in the future?
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I have couple of rigs on a same project, created from modelbench. The issue is that when the animation is playing, while there're rigs are playing / move at the same time. The FPS drop so hard that 60 FPS, FPS_real 60 - 80 [Animation is not playing] Drop all the way to 15 FPS, FPS_real 12 - 18 [Animation is playing] The problem is, I have a decent PC, and Mine-Imator only use like 14% of my CPU and less than 100MB of my memory, use less than 8% of my GPU. Meanwhile google chrome which sometime lag still use 1,200+ MB of my memory. While the fps of the software is already so low and laggy so how do I actually make the animation properly? Are there any ways to increase the usage of Memory or CPU of the software? Yes, I did unable all the particles effect, lighting and other camera. Before you ask.
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By that means, it could be useful to make some effect to those modelbench rigs or something that is parent to the selected object I have a rig created from modelbench, but I only wanted to make the Head layer invisible, but I still want the hat on top of the head still visible Since they're in a same rig, which means that whenever I try to set the Head layer's alpha to 0%, it also affects the hat as well. Which I don't wanted to. Maybe add an another option under the visible option under the Keyframe tab. Name it something like Visible [Self] Make a option that object can be invisible at any frames but it doesn't affect the layer(object) inside
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Another simple idea that was mentioned on Discord server a long time ago. I bet this would help a lot of Mine-Imator Animation Creators out there who basically relies on keyboard, LIKE A LOT. Just simply add some shortcut keys that can reset the selected object's position, rotation, scale, visible on any one frame which you're on. Here're some example. What if Of course, the shortcut keys can be set to any keys so the animators can know what shortcuts suit them the most. Hope it help. Because I seriously need this feature.
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Cryptic Runner reacted to a post in a topic: Customize the color of layers' keyframe
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Frost reacted to a post in a topic: Customize the color of layers' keyframe
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Instead of changing the interface color only, why not making a feature that you can customize the keyframes' color yourself. My interface is dark theme, which I made it myself. I find dark theme comfortable for my eyes, so I will be able to work for a longer period in just one sit. But since the keyframes' color aren't customize-able, I find it really tough to see darker color keyframes. Instead of adjust the interface myself. Why not making a feature that you could make any layer of keyframes' color customize-able? Btw, a little bit of tint color (which you can customize it yourself which color you want) for the whole layer would be also useful too.
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Yes, it just make it even worse. It really annoys me. ?
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Rollo reacted to a post in a topic: Delay Texture Changed Bug
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If you simply change the texture, while at the exact keyframe, you switch camera, there's a 1 frame delay texture changed bug, it's not suppose to happen. It never happen before. Here is the video link. https://vimeo.com/349007740 Here's the download link of the project file, if you want to check it out yourself. https://host-a.net/f/226020-bugzip Here is a picture.
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