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Found 9 results

  1. A separation of transitions would be very useful. It is often necessary to improvise using parenting to move the character on the vertical axis with one transition while moving with another transition on the horizontal. Having the ability to choose the transition of each movement separately is a feature that would improve the usability of the mine-imator, but not only displacement, but also rotation, scale and color (whatever was not configured would continue with the timeline transition).
  2. Hey Members! I made these themes in mine-imator and decided to make these for the new improved MI with the version 2.0-Pre Release 1+2 and besides these are just concept themes and these were made for fun! just so you know I am not a mine-imator developer! Nimi already has Light Theme ready for Mine-imator 2.0, I'm sorry Pictures: Themes (Discontinued Pictures) Mine-imator Versions Recommended Versions (Mine-imator 1.2.7-1.2.9.2) + (Mine-imator 2.0-Pre Release 4) Compatible Mine-imator Violet Versions: 1.0.0-1.1.0 Compatible Mine-imator Versions: 1.2.0-1.2.9.2 Compatible Mine-imator Beta Version: 2.0.0-Pre Release 1 to 4 Incompatible Mine-imator Versions: 1.0.0-1.1.4 ================== Downloads Latest Version Download 1.1.4 (1.1.4 & Older Themes) Previous Version Download 1.1.3 (1.1.3 & Older Themes) Stable/Popular Version(s) Download 1.1.3 (Stable & Popular) (1.1.3 & Older Themes) (Popular/Stable) Download 1.1.2 (Unstable & Popular) (1.1.2 & Older Themes) (Popular/Stable) Light Theme Only Version Light Theme (Mine-imator 2.0 Default Theme) (1.0.5+1.1.4 Theme) (Stable) ================== 1.1.4 Patch Notes (May 30th 2022) Added Bright Theme (caution: this will burns those eyes) Added Pitch Black Theme (caution: this will burns those eyes too) Sorted Out all of the pictures and themes for an easier and better way to use the themes. ================== Forums Patch Notes (October 29th 2022) -Added Mine-imator 2.0 Pre-Release 4 Support to the releases -Fixed spelling mistakes on all releases to prevent confusion -Updated Tags 🏷 ---------------------------- Forums Patch Notes (May 30th-May31st 2022) -Added Mine-imator 2.0 Pre-Release 1 to the Dev Post -Modified Dev Post with the newest Mine-imator Violet 1.1.0 version -Discontinued The Customization Download Section -Added Starter Pack Themes 1.1.4 after 6 months of inactivity ---------------------------- Releases Unknown ---------------------------- How To Use In order to use these mine-imator themes, you need to extract the folder, once you do go to mine-imator, press mine-imator's settings then hit the interface and when you scroll down, you will see a folder icon that’s next to the save and reset button, once you hit the folder icon go to the extracted folder and choose one of the files that has .micolor Archive Versions Recommended Downloads David - Mine-imator 2.0-Pre Release 4 (Recommended) Nimi - Mine-imator 1.2.9.2 (Not Recommended for old computers due to the lack of performance) Excitablecell - Welcome to Mine-imator Violet (Updated on May 21st 2022) (Recommended for better lighting until pre-release 5 releases)
  3. Hello! ? My suggestion is add the possiblity of change the scale of interface. In computers with 4k resolution, the interface is very small. This option is very important for the whole community can use Mine-imator. Mine-imator 4k resolution:
  4. Hello animators and modelers alike! A couple of days ago, we finally got to launch the first, full release of Modelbench, a program designed to let anyone create custom models to use in their Mine-imator creations. For me personally, this was the opportunity to create a new interface design that, should everything go to plan, will end up making its way into future releases of Mine-imator, as well as the website and forums. While some have praised its look and feel, there are clearly a few issues and oversights regarding user experience in particular. These include... ? The global snapping system turning out to be annoying for some; ?️ Improper communication about some actions being moved into right-click menus; ? Missing actions in said menus, with some only accessible via shortcuts, and others not being present at all. It's clear that the modeling process suffers from those problems, and I apologize for it. But fear not! We heard your concerns, and know that we plan to address them in a later patch to make your modeling experience smoother, as it was intended from the beginning. We're also looking into ways to guide users, old or new, into using the new interface. I'll make sure to keep you updated about all those! In the meantime, please let us know if you have any other issues, or perhaps suggestions regarding user experience, so that we can keep improving the UI. (Please note that any actual bugs should be reported in the "issues and bugs" sub-forum, and not here, thank you!)
  5. How do these buttons work? I made everything they said but they are still grey and when I'm clicking nothing happens... P.S. Don't bother about "underbrows", it's my English
  6. Instead of changing the interface color only, why not making a feature that you can customize the keyframes' color yourself. My interface is dark theme, which I made it myself. I find dark theme comfortable for my eyes, so I will be able to work for a longer period in just one sit. But since the keyframes' color aren't customize-able, I find it really tough to see darker color keyframes. Instead of adjust the interface myself. Why not making a feature that you could make any layer of keyframes' color customize-able? Btw, a little bit of tint color (which you can customize it yourself which color you want) for the whole layer would be also useful too.
  7. The text is was too small I almost have to squint to see what Im reading anyway I can fix or change the text?
  8. Hope you like it....... i had noting to say.
  9. I'm certain that this has been added into 1.0.0 already, but in the unlikely event that it hasn't, here it is. turn It has nothing to do with the animation, just with the interface. In the settings where you can change the color of the interface, if you change it to a dark color, then the text stays dark. Since I'm used to using Flash CC, I'm familiar with the dark interface it has and would prefer that over a light one. I'm sure you're well seasoned with Flash, looking at your YouTube channel. AFAIK, your new color picker already displays the brightness value, so perhaps you could test if the interface color is below ~126 or something and, if so, change the font display to a white alternate.
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