Posts posted by JH Animations
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I've kind of already talked about this.
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To be fair, this guy is getting better with his animation skills. We're slowly seeing more bodily movement and the only complaints I have is to improve the lip sync a little, use some transitions for the body movement and try to watch some lighting tutorials. Overall, you're getting better.
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OK, so you have to give this guy credit. He is improving.
Edit: His rigging skills are also clearly improving.
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2 hours ago, Jake_28 said:
Yes, you can.
1080p and 30 FPS.
your creativity
Oh I was hoping I could do 60FPS.
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2 hours ago, 9redwoods said:
I still don't get what you mean.
Do you mean instead of a head's texture stretching, have more pixels be generated so it doesn't look stretched?
In that case, that's something you can only do in Photoshop. MI can't generate object-aware pixels and make it look good.
Yeah, I guess that's kind of true, but it would still be really cool. It's also possible in Blender and similar programs.
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So, this would be a really cool addition to Mine-imator and would allow for some really cool facial rigging and just rigging in general.
If you don't know what boolean textures are, here's an example from a Blender Minecraft rig:
Although it is not very easy to notice it in this picture, if you look to the bottom left of his face, you can see that the mouth isn't changing or deforming the texture at all. Look closely,
Now, you may say this is already possible with alpha mouths, but it is not the same thing.
I had a cool idea for a rig that currently isn't possible, so this being added as a feature would be cool.
It would work with scaling so if you scale a flat plane with a texture of a part of a face on it, it would scale easily without deforming the texture, which could be so useful for more advanced facial animation.
Also, it isn't just limited to facial rigs, it could be useful for a lot more things.
So, what do you guys think?
Edit: The idea I thought up is technically possible, but not in the way I want it to work.
Edit 2: Come to think of it, this feature would be great for Modelbench too.
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On 8/16/2018 at 9:18 AM, HeYoNia said:
HeYoNia der u go cred me i wanna see it
OK, you will see it. However, it will probably take a while, probably up to 5 months, maybe even more.
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17 hours ago, YoshiHunter said:
My character doesn't look "human" (he is though), but hey I'll give it to ya.
Username is yoshihunter125.
By "human" I mean like they have a face and act like a normal human.
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51 minutes ago, BaconSandwich said:
Okey, my username is Hi_I_Is_Bacon.
Don't mean to be rude, but I kind of need human characters with actual faces. Sorry, I'll try to add you in as an easter egg.
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So, I'm going to start production on a pretty big project (well, for me) and I need to know if anyone is OK with me using their skin. I will be personally rigging the skin for use in the project, so only the skins will be used. Anyone want to let me use their skin?
Edit: You also have to be OK of the possibility that your character may be bleeding.
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4 hours ago, AlfaProductions said:
I have a town schematic @JH Animations
Oh OK, can I have it?
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49 minutes ago, Jake_28 said:
or make a small city and use fog
Yeah, that's a good idea. I'll do that.
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42 minutes ago, Rollo said:
Search up Newisle, Broville, and New Crafton.
I was thinking a lot less modern.
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I need a schematic of a city where all the buildings are decorated on the inside and I need the schematic to be pretty big so no edges can be seen. Anyone got one?
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Looks nice, but I have literally no idea what my character is trying to do.
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1 hour ago, DuallyElemental said:
I know I cant
Same here. I mean, I was so happy when I got a freakin' GT 1030.
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Yeah, sure. My MC name is JDeviloFTW. Also, can I look like I'm really nervous it's gonna bite me?
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You can use my skin, but I highly recommend turning on show backfaces on the hat layer.
Edit: My MC username is JDeviloFTW.
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36 minutes ago, Chirp said:
Get a 1080 Ti Xtreme
I'm pretty sure most normal people will never be able to afford that.
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14 minutes ago, Aidanete said:
Okay, I returned and the program acts as if nothing happened
I sometimes get random errors, and it just takes a reload normally.
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1 hour ago, Aidanete said:
Extra note: I never return to a project that happened that, so I don't know what happens if you reopen it. Mine-Imator 1.1.4
Try doing that.
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Online Mine-imator
in Modding discussion
Posted
Before I saw what this actually means. I thought it meant a version of Mine-imator which works right in your browser. However, more collaboration is a good idea.