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Aidanete

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  1. Upvote
    Aidanete got a reaction from Nugcon in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  2. Upvote
    Aidanete got a reaction from Ludo Silver in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  3. Upvote
    Aidanete got a reaction from KindZax in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  4. Upvote
    Aidanete got a reaction from Mafa Animations in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  5. Upvote
    Aidanete got a reaction from TecnoXhaotic in Witch's House / Casa de la bruja - Minecraft Animation   
    Hi, there! I'm Aidanete or GoldenAge Productions. In any case, I'm going to show my first animation finished. It's really short but can be funny. I have work like a day, so, remember to rate it and comment what you think about animation. I do my best 
    ¡Hola a todos! Soy Aidanete o "GoldenAge Productions". En cualquier caso, voy a enseñar mi primera animación terminada. Es realmente corta pero puede ser graciosa. He trabajado como un día. Así que recuerda valorarlo y comentar que piensas sobre la animación. Lo he hecho lo mejor que he podido. .
     
  6. Upvote
    Aidanete got a reaction from -StickyMations- in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  7. Upvote
    Aidanete got a reaction from Nakoju in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  8. Upvote
    Aidanete got a reaction from crustyjpeg in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  9. Upvote
    Aidanete got a reaction from Bugleberry in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  10. Upvote
    Aidanete got a reaction from Frost in How to make your animation audio sound better   
    1. Making "3D Sounds"
    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

     3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.
    2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.
    2. Good Ambience
    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.
    3. Good Music
    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    /\ - A sad music for a sad moment
    \/ - A tension music for a tension moment

    4. Match the video with the sound.
    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? 

    Not everytime the sound start will be the perfect place. Find the more realistic way. 
    5. More quantity of the same sound sources, also more sounds
    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it .
     
    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.
  11. Upvote
    Aidanete got a reaction from BBruce7815 in Traducción Español / Spanish Translation [1.0.6] v1   
    Yeah! But it's still need to be more polished because some translations are missings, I updated it yesterday with some corrections. I want to put all translations and also the ´ and Ñ. I want to know how to make the last dream in real. 
    ¡Si! Pero todavía necesita un poco más de pulido porque algunas traducciones faltan. Lo actualicé ayer con algunas correcciones. Me gustaría poner todas las traducciones y también los acentos y las Ñ. Me gustaría saber como hacer que mi úiltimo sueño sea real. 
  12. Upvote
    Aidanete reacted to DizzyProductions in Backpack Rig (My first rig)   
    This is my first rig, thanks to @NietyFox for giving me help on how to rig!

     
    Download:
    https://www.mediafire.com/?h4ifrbx21qf4e9q
  13. Upvote
    Aidanete got a reaction from crustyjpeg in Witch's House / Casa de la bruja - Minecraft Animation   
    Hi, there! I'm Aidanete or GoldenAge Productions. In any case, I'm going to show my first animation finished. It's really short but can be funny. I have work like a day, so, remember to rate it and comment what you think about animation. I do my best 
    ¡Hola a todos! Soy Aidanete o "GoldenAge Productions". En cualquier caso, voy a enseñar mi primera animación terminada. Es realmente corta pero puede ser graciosa. He trabajado como un día. Así que recuerda valorarlo y comentar que piensas sobre la animación. Lo he hecho lo mejor que he podido. .
     
  14. Upvote
    Aidanete got a reaction from Bugleberry in Witch's House / Casa de la bruja - Minecraft Animation   
    Hi, there! I'm Aidanete or GoldenAge Productions. In any case, I'm going to show my first animation finished. It's really short but can be funny. I have work like a day, so, remember to rate it and comment what you think about animation. I do my best 
    ¡Hola a todos! Soy Aidanete o "GoldenAge Productions". En cualquier caso, voy a enseñar mi primera animación terminada. Es realmente corta pero puede ser graciosa. He trabajado como un día. Así que recuerda valorarlo y comentar que piensas sobre la animación. Lo he hecho lo mejor que he podido. .
     
  15. Upvote
    Aidanete got a reaction from TecnoXhaotic in Traducción Español / Spanish Translation [1.0.6] v1   
    Yeah! But it's still need to be more polished because some translations are missings, I updated it yesterday with some corrections. I want to put all translations and also the ´ and Ñ. I want to know how to make the last dream in real. 
    ¡Si! Pero todavía necesita un poco más de pulido porque algunas traducciones faltan. Lo actualicé ayer con algunas correcciones. Me gustaría poner todas las traducciones y también los acentos y las Ñ. Me gustaría saber como hacer que mi úiltimo sueño sea real. 
  16. Upvote
    Aidanete got a reaction from BBruce7815 in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  17. Upvote
    Aidanete got a reaction from Bugleberry in [Sneak Peek] Witch's House - Minecraft Animation   
    ENGLISH:
    Hi, there! I want to show you my little animation project. I decide to make a little part of it and show you if you like what you see. So, comment me if you want more of the animation and what do you want for the end.
    SPANISH:
    ¡Hola a todos! Quiero enseñaros a vosotros mi pequeño proyecto de animación. He decidido hacer una pequeña parte de éste y enseñároslo a ver si os gusta lo que veis, entonces, comentarme si queréis más de la animación y que queréis que haga para su fin.
     
     
  18. Upvote
    Aidanete got a reaction from Nakoju in [Sneak Peek] Witch's House - Minecraft Animation   
    ENGLISH:
    Hi, there! I want to show you my little animation project. I decide to make a little part of it and show you if you like what you see. So, comment me if you want more of the animation and what do you want for the end.
    SPANISH:
    ¡Hola a todos! Quiero enseñaros a vosotros mi pequeño proyecto de animación. He decidido hacer una pequeña parte de éste y enseñároslo a ver si os gusta lo que veis, entonces, comentarme si queréis más de la animación y que queréis que haga para su fin.
     
     
  19. Upvote
    Aidanete got a reaction from TecnoXhaotic in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  20. Upvote
    Aidanete got a reaction from -StickyMations- in Traducción Español / Spanish Translation [1.0.6] v1   
    De nada .
    Our welcome .
  21. Upvote
    Aidanete got a reaction from XxEmeraldSquidxX in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  22. Upvote
    Aidanete got a reaction from -StickyMations- in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  23. Upvote
    Aidanete got a reaction from Dannyboi in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  24. Upvote
    Aidanete got a reaction from Blue Chocolatebar in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
  25. Upvote
    Aidanete got a reaction from DizzyProductions in Traducción Español / Spanish Translation [1.0.6] v1   
    SPANISH / ESPAÑOL:
    Hola a todos, comunidad de Mine-Imator, hoy os traigo un proyecto que deje abandonado hace tiempo y que está casi terminado, faltan traducciones pero está lo importante. Es una traducción en Español. No hay ninguna completa o que se pueda descargar y esta creo que es la única. Está en Español Castellano pero puede ser usado en Latinoamérica también:
    Pros:
    Fácil de entender Mayoría de traducciones Se puede descargar ya Contras:
    Algunos errores de traducción hay aún Faltan traducciones Por límites del programa, los acentos y las Ñ no aparecen, así que no hay acentos y las Ñ las he puesto como N, creo que igualmente se entiende . Es una versión 1, Se irá mejorando conforme pase el tiempo:
    ENGLISH / INGLÉS:
    Hello to everyone of the Mine-Imator community, today I will show you a project that I left a time ago and it's almost finished. Some translations are missing but there is the important stuff. Is a Spanish translation. There is no a full one or one that can be downloadable and this is the only one I think. It's in Castillian Spanish but can be used in Latinoamerica also:
    Pros:
    Easy to understand Mostly all translations Can be downloaded now Cons:
    There are some translate errors yet Some translations are missing: By the program limits, the accents and "Ñ" don't appear, so, there are not accents and I changed Ñ to N. But I think that can be understanded . Is Version 1, This will be updated while the time:
    SCREENSHOTS / CAPTURAS DE PANTALLA
    DOWNLOADS / DESCARGAS
    V1.1: Download / Descargar
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