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lou3d

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Posts posted by lou3d

  1. On 2/1/2017 at 7:19 AM, willingsas said:

    Name:

    Age:

    Gender:

    Species:

    Weapons/items:

    Appearance:

    Gillez Rustmase

    (The date when computers were invented.)

    Not really, more like a male with a female attitude.

    A Computer Genetic, consisting of binary codes as the use of language. (And English, ofcourse!)

    Can Hack Devices (Depends On Type), Has A GPS that can detect any nearby electronic. (Such as Computers, Toasters, Microwaves...)

    cdjVOFa.png

     

    A tall man, wearing a black suit with a beard. He wears a blue necktie and wears leather shoes. (... Just look at that picture ...)

     

    34 Years Old, lives at the far east of Africa ( which is colonized at today's years ) and is always geared up for any event. He loves to hack, find ways to encode and gather digital information for his mates. He is friendly, but whenever he is on busy form, he doesn't want to be disturbed. Like other children, he had a family that supported him and guided him through years. But after time passed, he took things by his own way and went on................. (Is it good enough?) @willingsas

  2. On 1/31/2017 at 8:56 PM, fearlessDreamer said:

    eN2Z5fT.png

    Description - Really, REALLY f#$kin fast.

     

    On 1/31/2017 at 8:28 PM, Patrick said:

    ZUNBNY0.png

    Description: A gun specialist, very fast and good with pistols.

     

     

     

    On 1/31/2017 at 7:22 PM, TheLionwarrior said:

    You can use mine :3

    All you need to know is that he is a Link fan / The Legend of zelda fan X

     

    On 1/31/2017 at 8:08 PM, leo6701 said:

    mines in ssignature

     

    On 1/31/2017 at 5:09 PM, ziyadkhalq said:

    Feel free to use mine, it's in the signature (Use the normal one)..

     

    Description : My character is a "Gamer",he is Active, he thinks he is the Best.......

    Thank you everyone! I've started to make the series, and it's going great with your skins! ( I chose some for the 1st series, a few will be seen at the 2nd... So expect your skin to be there!)

  3. *clear throat*

    NO RIGS

     

    I'm looking for skins for my animation Darkness Falls! I will pick randomly to those people who comments there skin below and might get pick!

    There's just some rules...

    • The skin should be slight plain and can be easily edited with Paint.net for expressions.
    • The skin should only have one face... (if you know what i mean)

     

    • Plus, put some sort of description so I could add in the animation! (No OP descriptions, NO POWERS, No unicorns or anything made out of cookies marshmallows and cute. jk. but seriously, NO POWERS)

     

    • Notice, your character might only be shown ONCE , OR TWICE , OR ALWAYS during the series!

     

  4. <<< Mine-imator: 'Community Edition' log >>>
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    8:09:27 PM version: 1.0.6 ( 'Community Build' 1.0.2)
    8:09:27 PM gm_version: 1.4.1749
    8:09:27 PM build date: 11/20/2016 2:26:14 AM
    8:09:27 PM YYC: yes
    8:09:27 PM working_directory: C:\Mine-imator (Community Build)\
    8:09:27 PM file_directory: C:\Users\Lou Laburada\AppData\Roaming\Mine_imator__Community_Build_\
    8:09:27 PM OS: Windows
    8:09:27 PM os_version: 393218
    8:09:27 PM os_is_network_connected: yes
    8:09:27 PM os_get_language: en
    8:09:27 PM os_get_region: US
    8:09:27 PM USERDOMAIN: Lou-Laptop
    8:09:27 PM USERNAME: Lou Laburada
    8:09:27 PM USERPROFILE: C:\Users\Lou Laburada
    8:09:27 PM APPDATA: C:\Users\Lou Laburada\AppData\Roaming
    8:09:27 PM NUMBER_OF_PROCESSORS: 2
    8:09:27 PM PROCESSOR_ARCHITECTURE: x86
    8:09:27 PM PROCESSOR_IDENTFIER:
    8:09:27 PM PROCESSOR_LEVEL: 6
    8:09:27 PM PROCESSOR_REVISION: 2a07
    8:09:27 PM video_adapter_0_name: Intel(R) HD Graphics
    8:09:27 PM video_adapter_0_driver_version_high: 589841
    8:09:27 PM video_adapter_0_device_name: \\.\DISPLAY1
    8:09:27 PM video_adapter_0_driver_version_low: 659589
    8:09:27 PM Old log found
    8:09:27 PM Library init
    8:09:27 PM Data\file.dll
    8:09:27 PM Data\movie.dll
    8:09:27 PM Movie init
    8:09:27 PM Data\window.dll
    8:09:27 PM Data\texture.dll
    8:09:27 PM Texture init
    8:09:38 PM working_directory: C:\Mine-imator (Community Build)\
    8:09:38 PM Trying to save files
    8:09:38 PM surface_save OK
    8:09:38 PM texture_create OK
    8:09:38 PM file_delete_lib OK
    8:09:38 PM Shader init
    8:09:38 PM shaders_are_supported: yes
    8:09:38 PM shader_high_ssao_blur compiled: yes
    8:09:38 PM shader_high_ssao compiled: yes
    8:09:38 PM shader_high_ssao_depth_normal compiled: yes
    8:09:38 PM shader_high_light_apply compiled: yes
    8:09:38 PM shader_high_light_night compiled: yes
    8:09:38 PM shader_high_light_point compiled: yes
    8:09:38 PM shader_high_light_spot compiled: yes
    8:09:38 PM shader_high_light_sun compiled: yes
    8:09:38 PM shader_high_fog_apply compiled: yes
    8:09:38 PM shader_high_fog compiled: yes
    8:09:38 PM shader_high_dof compiled: yes
    8:09:38 PM shader_high_aa compiled: yes
    8:09:38 PM shader_replace compiled: yes
    8:09:38 PM shader_draw_texture compiled: yes
    8:09:38 PM shader_depth compiled: yes
    8:09:38 PM shader_color_fog_lights compiled: yes
    8:09:38 PM shader_color_fog compiled: yes
    8:09:38 PM shader_blend_fog compiled: yes
    8:09:38 PM shader_blend compiled: yes
    8:09:38 PM shader_border compiled: yes
    8:09:38 PM Create vertex format
    8:09:38 PM Render init
    8:09:38 PM Ground model init
    8:09:38 PM Character models init
    8:09:38 PM Windows init
    8:09:38 PM Lists init
    8:09:38 PM Load language file: C:\Mine-imator (Community Build)\Data\Languages\english.txt
    8:09:38 PM Make transitions
    8:09:38 PM Transitions OK
    8:09:38 PM Globals init
    8:09:38 PM Opening pack from folder: C:\Mine-imator (Community Build)\Data\Textures\
    8:09:38 PM mob_texture
    8:09:39 PM block_texture
    8:09:40 PM colormap_grass_texture
    8:09:40 PM colormap_foliage_texture
    8:09:40 PM item_texture
    8:09:40 PM particles_texture
    8:09:40 PM block_preview_texture
    8:09:40 PM sun_texture
    8:09:40 PM moonphases_texture
    8:09:40 PM moon_texture
    8:09:40 PM clouds_texture
    8:09:40 PM Pack opened
    8:09:40 PM Found key_file: C:\Mine-imator (Community Build)\Data\key.file
    8:09:40 PM Loading settings: C:\Mine-imator (Community Build)\Data\settings.file
    8:09:40 PM load_format: 21
    8:09:40 PM Loading recent: C:\Mine-imator (Community Build)\Data\recent.file
    8:09:40 PM Loading closed alerts: C:\Mine-imator (Community Build)\Data\alerts.file
    8:09:41 PM Startup OK
    8:09:41 PM Resetting project
    8:09:41 PM Destroying instances
    8:09:41 PM Project resetted
    8:09:41 PM Show popup: startup
    8:09:41 PM HTTP: [{"id":8,"title":"Quick fix","text":"If the world importer is not working, re-download! ","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/60781-106-mine-imator-community-build\/","newestversion":2,"saveclose":0,}]
    8:09:49 PM Opening project: E:\ \Minecraft Animations\The Janitor Collab\The Janitor copy.mproj
    8:09:49 PM load_folder: E:\ \Minecraft Animations\The Janitor Collab
    8:09:49 PM load_format: 22
    8:09:49 PM Resetting project
    8:09:49 PM Destroying instances
    8:09:49 PM Project resetted
    8:09:49 PM save_folder: E:\ \Minecraft Animations\The Janitor Collab
    8:09:49 PM load_iid_offset: 0
    8:09:49 PM Templates: 9
    8:09:49 PM Timelines: 48
    8:09:49 PM Resources: 4
    8:09:49 PM Get template iids
    8:09:49 PM Get particle type iids
    8:09:49 PM Get keyframe iids
    8:09:49 PM Get timeline iids
    8:09:49 PM Build trees
    8:09:49 PM Reset read positions
    8:09:49 PM Update program
    8:09:50 PM Project loaded
    8:09:51 PM Show popup: exportmovie
    8:10:05 PM Show popup: open
    8:10:23 PM Opening project: C:\Mine-imator (Community Build)\Projects\The Janitor Collab\The Janitor copy.mproj
    8:10:23 PM load_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab
    8:10:23 PM load_format: 22
    8:10:23 PM Resetting project
    8:10:23 PM Destroying instances
    8:10:23 PM Project resetted
    8:10:23 PM save_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab
    8:10:23 PM load_iid_offset: 0
    8:10:23 PM Templates: 9
    8:10:23 PM Timelines: 48
    8:10:23 PM Resources: 4
    8:10:24 PM Get template iids
    8:10:24 PM Get particle type iids
    8:10:24 PM Get keyframe iids
    8:10:24 PM Get timeline iids
    8:10:24 PM Build trees
    8:10:24 PM Reset read positions
    8:10:24 PM Update program
    8:10:24 PM Project loaded
    8:10:26 PM Show popup: exportmovie
    8:10:45 PM Export movie: C:\Users\Lou Laburada\Desktop\LA Files\Youtube Channel\Video\Minecraft Animation\Videos\The Janitor Collab.mp4
    8:10:45 PM Format: mp4
    8:10:45 PM Bitrate: 2500000
    8:10:45 PM Framerate: 30
    8:10:45 PM Audio: yes
    8:10:45 PM High Quality: yes
    8:10:45 PM Size: 4096, 2304
     

    .... Okay ... That's a lot.... o_o


    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:
    Fatal Error: Can not create vertex buffer of size 2448 bytes
    349 vertex buffers allocated with total size of 2480 KB
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_model_done (line 3)
    called from - gml_Script_tl_update_bend (line 214)
    called from - gml_Script_tl_update_matrix (line 153)
    called from - gml_Script_app_update_animate (line 17)
    called from - gml_Script_action_toolbar_exportmovie_update (line 26)
    called from - gml_Script_window_draw_exportmovie (line 7)
    called from - gml_Script_window_draw (line 3)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 2)
     
    k done. I really need some answers before the Janitor Collab ends. @Nimi

     

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