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Brizly

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  1. Downvote
    Brizly reacted to PigmanMovie in My New Rig In Wallpaper Form   
    i gotta say this look ugl...
     
  2. Upvote
    Brizly reacted to BloxTheRigger in Drum Kit Rig!   
    I'll just get right to it:



    Hope you like 
    Please give feedback
     
    Updates (Hopefully):
     
    (Anything else suggested)
     

     
    Thanks for viewing, and as always, more to come! 
     
    -Please give credit in your video, art or description (or whatever else).
     
  3. Upvote
    Brizly got a reaction from Emerald_SWAGGER in The Mine-imator 'Community build'   
    amazing.
  4. Upvote
    Brizly got a reaction from 4ward animations in The Mine-imator 'Community build'   
    amazing.
  5. Upvote
    Brizly got a reaction from kashYT in The Mine-imator 'Community build'   
    amazing.
  6. Upvote
    Brizly reacted to Nimi in The Mine-imator 'Community build'   
    Download 1.0.3
    Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless.
    Special thanks:
    Emunator David Version 1.0.3, 2017.06.15, changes:
    Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits.  Version 1.0.2, 2016.11.19, changes:
    Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes:
    An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6):
    Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  7. Upvote
    Brizly reacted to Frost in The TNT Collab (CLOSED)   
    later today I'm gonna make it
  8. Upvote
    Brizly got a reaction from ZephyrAnimations in Realistic test   
    dat signature doe.
  9. Upvote
    Brizly reacted to SKIBBZ in HD Drawn Skins (:   
    Welp.. HD Drawn skins are awesome! We each drew our own (: 
     

     
    SKIBBZ:

     
    CryoMCGod:

     
    Effusion:

     
    Sirflufferb0t:

     
    TanJames:
    Lol none.
     
  10. Upvote
    Brizly reacted to ThatAnimatedGuy in SAO Asada Shino (Sinon) Skin   
    Technically I think this should go under the Work in progress section, but considering the fact that I'll never get back to this; I posted it here instead. Anyways, here's Asada Shino commonly known as smexy, sniper wielding, Sinon! Based off the animation Sword Art Online Season two Gun Gale Online, The Phantom Bullet....I made this amazing SECONDARY character a minecraft skin, or at least I tried that is. I made the skin so that it works for the future Minecraft skin update, and so that it works in the current Mine-imator. To bad I don't have a "PGM Ultima Ratio Hecate II" (Her Sniper) schematic...


     
     
    Skin~ 
    !! If you want to use skin in minecraft the game, some reversing with the arms maybe even legs are necessary. If you do use the skin, it is best you try it on first in the game, then make changes using an online photo editor like Pixlr to make the skin look correct. !!
  11. Upvote
    Brizly reacted to Winfell in AK47 with Asmo Skin Rig   
    AK47 with Asmo Skin Rig


    Download :
     
     
  12. Upvote
    Brizly reacted to Joshdotmp4 in Non-Minecraft Character Template Rig   
    Hi. So, if you've been checking out what I've done in the last couple days, I made a character rig that has nothing to do with Minecraft. So, I made a blank-slate version for anyone who wants it. Note that this may be a bit difficult to animate with, and to edit what I have put in place will be a little bit finicky. It doesn't come with the face or any changes to the outfit. There is also no hair, so you'll have to make that yourself.

    Things that come from this:
     
    If you're too lazy to look in that spoiler, here's the wallpaper for you anyways:


    Tips for Use:
    Several folders in the rig are locked. Past once you can get to the main animatable parts, the rest is just aesthetic. Don't mess with anything that has a blank name unless it's a folder or you want to customize the rig. The bends in this rig are not actually real, and instead use a second cube to control the bend, parented to the first.


    Tips For Customization: 
    Don't even try with something like a 3D facial rig, even if it uses the alpha glitch method. More squares in the face does NOT look good at all, not unless you stylize the rest of the rig to look a bit more minecrafty. Instead, try using surfaces with custom textures to do it. If my custom textures for the face are requested, then I will follow through by adding them as a download :)
    Nothing else. If you know how to rig, you should be set!
    @NietyFox 
     
    I might add a female version of this soon  

    Download (.object 16kb)

     
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