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Kwazedilla

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  • Posts

    1299
  • Joined

  • Last visited

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    8

Everything posted by Kwazedilla

  1. as you stuff yourselves with thanksgiving turkey, remember to be thankful for all you've been given, and that epstein didn't kill himself

    1. Mercury

      Mercury

      WOAH I LOVE YOUR PROF

  2. indeed, although i think 9redwoods' attempt is better
  3. i'm quite interested to see that people are interested in purchasing these renders. not a bad way to earn money if you want, you could try turn down the blur size in the first render to reduce the amount of blurriness in the image. generally 0.5% is a good number to aim for, but you should always try out what's best for you for your second one, you might want to try to increase the visibility of the cat; it's blending in with the character's hair. although you probably can't fix that too much since you're restricted by what the commissioner wants. maybe have its eyes open slightly so people can instantly tell it's a cat
  4. that was quite similar to my previous system except yours has a more powerful processor. it could be that you just have quite a lot of objects in your project and even your computer can't keep up. if you are making a wallpaper you should only turn on F5 for short periods of time. if you are animating, animate in low quality then do test renders to see if the animation turned out all right
  5. definitely do like the bleed lighting and the posing of your character, the lighting in particular does make the scene more vibrant and reminiscent of a warm sunset (or something) i do think that your scene has a few conflicts of focus, however. the flower on the bottom left is really dark and contrasts with the bright background, drawing the viewer's attention away from the character. additional points of conflict could be the torch (due to its proximity to the sun and their similar appearance,) and the nether portal and possibly the sky (due to their different colors compared to their surroundings.) my 2 cents, as always your worst is my best and i still love your application of light bleed
  6. actually not bad for your first post here. welcome to the forums, enjoy your slow descent into madness
  7. The last head falls to the ground No one is left alive They thought that they could take me down But it's not my time to die
  8. everyone: why is frost stoned/high/possessed/getting pinkeye me: why is the cake brighter than my future
  9. cubic ralsei was making a joke. in your wallpaper, your character, presumably named "Alpha 01 Red Right Hand," doesn't actually have a red hand as ralsei described, whilst you titled the wallpaper with "Red Right Hand" we can all see your picture just fine; it's not meant to be taken seriously or literally also mine-imator 1.2.5 is out and is much better than community build 1.0.3, i suggest you use it
  10. very interesting, why would someone program a bot to specifically do this?
  11. yeah i figured it was too large, but not much i could've done about it since scaling everything up would've meant increasing the sunlight range, which would've destroyed the shadow quality oh my god i just noticed the sideways logs
  12. your images aren't appearing for us. try use an image hosting site like imgur to upload your images. but yes, no one is going to download any rigs unless they can see them
  13. or in my case it would be a combination of both experience and time lol i really need to find something better to do
  14. i wish i could say it's because of my 6+ years of experience, but i think it's actually due me having too much free time...
  15. yo i really like that distortion of the blocks, it gives that subtle underwater look lighting isn't bad vignette should be a darker blue, i'd think? but the effect you create with the light blue vignette is pretty interesting poor posing is forgiven due to your desire for the wallpaper to look like an ingame screenshot
  16. we can't find out how to fix it with only the information you provided. try give us the log_previous.txt file, and tell us what you were doing when Mine-imator crashed
  17. amount of people < technical skill and experience
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