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Showing content with the highest reputation on 04/22/23 in all areas

  1. PhiliP

    Banshee

    Seems I'm simping over my own OC hell nah bruhh ...umm btw is simping over my own OC some kind of narcissism??
    3 points
  2. Yup, its an original pistol of STI TTI Combat Master and TTI Pit Viper. Working Trigger, Slide, Slide Lock and Safety, also Detachable Mag 'I know a guy who knows a guy who shot a guy'(Mediafire)
    2 points
  3. Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;). Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Please note that this mod has not been compiled or tested outside of Windows 64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Older changelogs:
    1 point
  4. The Thompson Submachine Gun was a popular firearm that originated in the United States of America. It was used by civilians, police, and militaries alike since its conception by John T. Thompson before the end of the First World War, being inspired by Germany's MP18. Its most popular variant, the M1928 Thompson, typically featured a massive drum magazine able to hold up to 100 rounds of .45 ACP, and could even fire upwards of 800 rounds per minute. It also featured a vertical foregrip and compensator to handle its recoil. This variant also featured an adjustable rear sight. However, when the Second World War erupted, the United States and Great Britain found that the drum magazine was impractical in warfare. Although Britain would replace it with the Sten Submachine Gun, the US instead began developing a newer variant, being designated as the M1 Thompson halfway through the war. It simplified the original design by removing the compensator, replacing the foregrip with a horizontal handguard, and by lowering the fire rate to around 600 rounds per minute. However, the most significant changes to the M1928 were the repositioning of the bolt handle to the side, a heavily simplified iron sight system, and the complete removal of the ability to use drum magazines, only being fed by 30 and 20 round magazines. All in all, the Thompson was an incredibly successful submachine gun, even seeing lasting use by the US military into later conflicts during the Cold War, despite being officially replaced by the Grease Gun. Click here for download!
    1 point
  5. "i've seen better sides of beef run over by a combine." - Engineer. yes, it's fully animatable, now you should go makin' some bacons with this model. Download: https://www.mediafire.com/file/fli0lzoph74ppy5/Engineer+Grill+toolbox.rar/file [Credit when use.]
    1 point
  6. "Nothing beat the good ol' Tommy gun" - Vinnie Cannoil
    1 point
  7. Darkest Dungeon 2 flagellant In the previous official announcement, flagllant joined the Darkest Dungeon 2 family “Wandering on the brink of death with astonishing willpower, intoxicated in the pain of constant death and decay.” Flagllant is a character that I have been very fond of since my first generation, and now that the second generation has become a zombie and joined, it makes me ecstatic. I have created a model of him, and I also need to create a model of the Death Goddess chasing Flagllant. Afterwards, I will create a short human animation because this update is so exciting for me! Oh, yes, and a pixel art I refer to the official propaganda picture
    1 point
  8. Well, it is time... it's late... time for the kids to go home, but for those that need a bit longer... well they might get into some troubles.. Better leave when they tell you to leave... right? Right? AND RATE FOR GOD DAMN SAKE!!! Damn I love this outro, its mine, I put Trademark on it
    1 point
  9. NemosCoolStuff

    he is finished

    he is finished
    1 point
  10. 1 point
  11. AR34

    The City is Very Foggy

    FJX Imperium by Philip
    1 point
  12. Never thought I'd see the day where I go back here for more than just reliving some memories. But since Imgur is looking to delete all non-account images, looks like I'll find myself busy archiving all of my old content somewhere else, regardless of how old or low-quality they may be nowadays.
    0 points
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