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Showing content with the highest reputation on 09/12/22 in all areas

  1. Here is the tricks Sorry for my bad English Here is the whole pic for keeps
    2 points
  2. Fox Miner

    LacaMenDry's Loss

    Honestly I'm not gonna hide it, I could have done much better, and I will make another one out of respect, but I think this one is just to symbolize the sadness that my friend went through lately... though now he feels better at first glance which is good. Anyways, @LacaMenDRY sadly lost is Laptop which, yes it is a Laptop... but even though it is just a thing, people do tend to grow closer to things that make them happy, that are mostly with them when others are not, and you might not even realize that you actually love that thing... but then when its gone... well its too late... you gonna end up crying and remembering all the good times you had and also the bad times, but yet you wish to have the bad ones instead of no times at all, what I want to say is: RESPECT EVERYTHING, ONE DAY IT WILL COME ALIVE AND TREAT YOU LIKE YOUR TREATED IT!
    2 points
  3. 2 points
  4. Genius, THIS IS GENIUS!!!! Man I respect this very much! this is so smart and I love method 3, the blur on that really gives it the personality to a special style! I love this!
    2 points
  5. Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 4 (2022-07-29), changes: Changes Crushed some bugs Interface scale setting is no longer visible when the only option is 100% to avoid confusion 2.0 Pre-release 3 (2022-07-11), changes: Features Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows 2.0 Pre-release 2 (2022-06-13), changes: Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David
    1 point
  6. Note: @WinnythailandFX PC is broken due to the lightning that hit their house when due to the lightning it damaged his Powersupply until now they still have a storm, As his Friend I will post his work Model Chair here ===================================================================================================================== Hey you! yes you. are you looking this chair for your work like animation or renders that requires this chair for your schene to be fit? well Try Out My FOLDING CHAIR! its Free and STRONG like GOD DAMN BEDROCK and also it look Pretty Amazing As Well. DOWNLOAD NOW! FOR FREE!!! (no pay2win Required) Features! -Can Bend -Changed Color! (By Changing Textures) Chair GIF Winny & Chair Anime Chair Proof
    1 point
  7. First Person Shooter Rig (FPSRP V1) Q. What does this rig pack contain? A. It contains a player model, gun particles and a target. Q. What is special about this rig? A. This rig easily lets you make First Person Shooter + Third Person Shooter Animations. Q. Is the skin changeable? A. Yes, it is. Q. Are credits needed? A. Your wish. But do let me know what you made using this! SHOWCASE: Download Now!
    1 point
  8. I had also have that many times like twice. I know how it feels.
    1 point
  9. CanIIA

    LacaMenDry's Loss

    LacaMendry, I'm so sorry for your loss too.
    1 point
  10. i almost lost mine so i kinda know how he feels
    1 point
  11. Well, I guess it's spoiler time... right? But I don't have to... Why do I need to, why do we all have to exists, all these questions are basically the same. But never mind lets get to the spoilers, UNLESS!!??!?!? JK Here the spoiler: ALL HALE THE ROUND LIPS!!!
    1 point
  12. I know winnythailand from discord and I remember when he said lightning struck and broke his pc, damn I hope he can fix it
    1 point
  13. Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two! If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
    1 point
  14. Oh ok, I will do it. Thanks for the tips Emm..., seem like I need to do some rearrangement, cuz there are gaps between every two pics
    1 point
  15. You need to scale him to 3 or 5 to make lighting cleaner Use spot lights with relatively small radius to create the effect of light fading Finally add some point light and edge light
    1 point
  16. This is the final version of Enchanted Armor Using the same tricks as Keeponchucking's Hypercube Preview Here: Tips: 1. The effect works best on Netherite Armor, worst on Diamond Armor. 2. To,use this Model, first Extract the zip, then import the "Armed Steve", "Enchanted Item" and "Sky of Enchant". Download: https://www.dropbox.com/s/v1or4nf4tcxtugg/Enchanted_Resource.zip?dl=0 credit isn't necessary, but I would appreciate it.
    1 point
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