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Mine-imator 2.0 3D model converter! (mostly)


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Okay This Is Bullshit For Starters, This Isn't Working At All For Myself, See I've Been Making Sure This Whole Thing Works But I'm Currently Stuck On The Windows PowerShell Step And No Matter How Many Times I Do The Same Code To Get It To Work, It Doesn't WorkLtbMJa2.pngjtKIoCr.png

So Something Went Wrong And Now I Need Extreme Help Here, Someone Tell Me What The Hell Happened

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On 6/20/2024 at 4:53 AM, DeadSigma said:

Who can help? Maybe it's possible in version 2.0.0 pre4? Everything seems good, but when the project is refreshing, the meshcache are renewed and the model is removed.

You either didn't delete the schematic file after you replaced the meshcache or you used scenery imported from a world you own.

As I mentioned here:

On 6/1/2024 at 2:39 AM, manicminermemer said:

Firstly, you import an schematic with no moving parts (no doors, no levers, no buttons) and put it into the program, which will cause Mineimator to generate a meshcache from that schematic. Luckily, Mineimator already has a couple of these. To prevent Mineimator from randomly re-importing the original meshcache over the custom meshcache, I suggest using only the terrain pre-packaged with Mineimator, as terrain imported from other worlds will be linked to that world and Mineimator will re-import that meshcache if it detects changes in that world. With Mineimator's default terrain props, there is no world and your meshcaches can remain untampered with. Let's use the lamp post schematic file.

 

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Can someone help me? whenever I try to convert the .ply to a .meshcache it always gives me error reading file, I first thought it was because the model I was using, so I used the same one used in the tutorial and it still gave me that message. Can someone tell me what I'm doing wrong?

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