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I had suggested mocap with the kinect before, but it was turned down. Chances are it's a feature that will never be added.

If you really need mocap, other programs can do it. But it's often frowned upon since it negates the point of animating. And as Mine-imator will end up being a program a lot of beginners will use, having mocap taught early seems like a recipe for disaster.

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You could just parent a camera with a custom rotation point to a character and it will keep that rotation and position.

Well i think its possible

Edited by MobKiller Animations
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