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Mine-imator 1.0.0 DEMO


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yea he takes his time but does a great job and also I think he is REMAKING mine-imator comepletely I would say remastering but he said he was completely making mine-imator or something called dave-imator ... 

Yeah I know. Although we are getting AO so it's all good.

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Please help i keep on getting a error message when i try to open mine-imator

Microsoft Visual C++ Runtime Library

 

Runtime Error!

Program C:\Users\usuario\Videos\Mine-imator 1.0.0 DEMO 5\Mine-imator.exe

This application has requested the runtime to terminate it in an unusual way.

Please contact the application’s support team for more information.

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Please help i keep on getting a error message when i try to open mine-imator

 

Microsoft Visual C++ Runtime Library

 

 

Runtime Error!

 

Program C:\Users\usuario\Videos\Mine-imator 1.0.0 DEMO 5\Mine-imator.exe

 

This application has requested the runtime to terminate it in an unusual way.

 

Please contact the application’s support team for more information.

 

Please help mine-imator doesn't work and it says to contact the application's support team :(

Um, when I try to open Mine-imator 1.0.0, I get a error message reading:

This application has requested the Runtime to terminate it in an unsual way. Please contact the application's support team for more information. Can anyone help me with this please?

When I try to run it, it says this, please help me: Runtime Error!   Program: [Link to the folder]   this app has requested the runtime to terminate it in a unusual way. 

 

 

Go to %appdata% (The same folder where .minecraft is located) and there should be a folder called Mine-Imator. Delete it and try again.

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Hello I'm Fireflame Gaming a.k.a Fireflame Videos and I run a youtube channel and I want to make animations for my channel with this version but every time I launch it this message comes up

Microsoft Visual C++ Runtime Library 

Runtime error!

Program C:\Users\MyRealName\Mine-imator\Mine-imator.exe

This application has requested the Runtime to terminate it in a unuaual way

please contact the applications support team for more information 

 

And I have done everything from start and stopping the application to restarting my computer so what should I do ??????

 

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Hello I'm Fireflame Gaming a.k.a Fireflame Videos and I run a youtube channel and I want to make animations for my channel with this version but every time I launch it this message comes up

Microsoft Visual C++ Runtime Library 

Runtime error!

Program C:\Users\MyRealName\Mine-imator\Mine-imator.exe

This application has requested the Runtime to terminate it in a unuaual way

please contact the applications support team for more information 

 

And I have done everything from start and stopping the application to restarting my computer so what should I do ??????

 

Go to %appdata% (The same folder where .minecraft is located) and there should be a folder called Mine-Imator. Delete it and try again.

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...demo!
 
Download 1.0.0 Demo Update 5: Installer, .zip
You also need this: Click
 
This is currently being worked on, so if you encounter any glitches/error messages, message me with details. I'll try my best find the causes for these issues and fix them.
Use this at your own risk!
 
Like current Mine-imator versions, you will be notified as soon as a new update is ready for download.
 
To add objects, click the workbench in the top-left, then double click the thing to create.
 
Key missing features

  • Undo/Redo
  • User friendliness/documentation

Known issues:

  • Error when removing magma cubes
  • Clouds cause a graphical glitch when viewed from above, especially at night
  • Windows and buttons are black upon startup, to fix, remove the settings.file in the Other folder

Update #1, 2014.05.26:

  • Shadows should now work.

Update #2, 2014.05.29:

  • Saving/Loading 1.0.0 animations
  • Loading skins/textures and schematic issues fixed
  • Tons of other bugfixes
  • Installer
  • Animations are saved in C:\Users\<your name>\Mine-imator\Projects
  • Ender crystal added
  • .avi exporting now shows time in seconds rather than milliseconds

Update #3, 2014.06.08:

  • Schematics should now load ~x3 times faster
  • Startup delay fixed
  • Fixed laggy textboxes
  • Fixed an issue when loading .schematics
  • Deleting objects in the library and timeline
  • Duplicating objects in the library and timeline
  • Exporting any number of objects into .object files
  • Exporting particle creators into .particle files
  • Importing existing .object and .particle files
  • Added a setting in the particle editor for types to ignore spawn region
  • You can now open/save files with special characters
  • Fixed an issue with nether portals
  • Shortcut to workbench in library
  • Optimized point lights and spotlights
  • Tons of schematics included by Frossa

Update #4, 2014.07.30:

  • Copy/Cut/Paste keyframes
  • Zoom in/out on timeline with mouse wheel, when focused
  • "Hide" button back for timeline objects
  • Click at a spot when playing to move the marker there
  • The timeline view can now scroll along with the marker
  • Improved Depth of field effect in cameras (startup error fixed, fixed graphical issues, custom blur size and optimized)
  • Depth of field presets (Foreground/Background)
  • Auto-backups of your projects
  • Setting whether to move opened projects into the /Projects folder
  • Fixed a graphical glitch when bending 1.8 skins
  • Creeper legs can now bend
  • Snowman arms now bend correctly
  • Fixed several issues with texture packs
  • Resource manager for removing/replacing/reloading/exporting images and schematics
  • .avi exporting redone
  • Option to export a sequence of PNG images
  • Custom fonts in texts
  • Sun/Moon texture and Moon phase setting in background
  • Rotate the sky to alter sunlight direction
  • Cloud texture, Z, block size and height settings
  • Increased view/fog distance
  • Working background changer. After creating one, change background settings as normally to modify keyframes
  • Second screen can be controlled with Left/Right mouse click
  • New objects spawn near the work camera
  • New cameras copy the properties of the work camera
  • Cameras can now rotate around a point
  • Cameras in old animations are loaded correctly
  • "Screen ratio" setting in cameras
  • Scale snapping
  • Workbench icons slightly more visible
  • Settings are now saved
  • Interface language setting
  • Interface font setting
  • Save/Load color schemes
  • Customize the keyboard shortcuts for interface and camera
  • Settings for camera speeds
  • Particles can now be body parts
  • Ground Z setting for particles
  • Explosion preset optimized
  • More RAM access added
  • More straightforward descriptions for some attributes in keyframes

Update #5, 2014.08.03:

  • Fixed issues for people with special characters in their usernames
  • Special characters now show correctly inside the program
  • Interface now adapts to variable text lengths
  • French and Serbian translation included
  • Fixed an issue when importing .objects
  • Added a cancel button when rendering
  • Added options for disabling near-camera object spawning
  • Fixed an issue when loading old demo animations

Good!

Edited by Jacobnyan
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It dosent work with windows 10 and it worked fine with windows 8. when i updated it stoped working

It dosent work with windows 10 and it worked fine with windows 8. when i updated it stoped working (boboboboboobobbobbb)

Edited by dane2855
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It dosent work with windows 10 and it worked fine with windows 8. when i updated it stoped working

It dosent work with windows 10 and it worked fine with windows 8. when i updated it stoped working (boboboboboobobbobbb)

It DOES work on Windows 10. Do you get any kind of error?

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um i think i found a bug so here

 


___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: shader_highquality_dof

C:\Users\---Joshua---\Mine-imator\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number

############################################################################################

Edited by CyberneticGldman
um the spelling wasn't right
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um i think i found a bug so here

 


___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: shader_highquality_dof

C:\Users\---Joshua---\Mine-imator\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number

############################################################################################

You need to update your graphic card drivers.

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Hello , i have a problem ,install Mine -imator 1.0.0 update 5 and shortcut ctrl+z (undo) doesn't work .Does anyone knows how to fix it ?

Not implemented yet unfortunately, but it will be soon.

I can't download it because it says that it can't be found! And I need to re-download it because of another glitch that broke the program!

HELP!

What link did you click? The two in the first post should work.

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