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sanjaypop565

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About sanjaypop565

  • Rank
    Fellow Animator
    Newbie

Profile Information

  • Member Title
    Fellow Animator
  • Gender
    Male
  • Location
    Right behind you!
  • Interests
    Animating and video games!
  • Minecraft username
    SanjayGames

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  1. Ok, this is bad, I have no rig, I can't make a rig, I can't edit somebody else's rig, my animating career is cursed.
  2. Mine-imator log, please paste this into your bug report! 3:04:57 PM version: 1.0.2 (official 2) 3:04:57 PM gm_version: 1.4.1514 3:04:57 PM build date: 11/7/2015 1:55:33 PM 3:04:57 PM YYC: yes 3:04:57 PM OS: Windows_NT 3:04:57 PM USERDOMAIN: SANJ-PC 3:04:57 PM USERNAME: SAN J 3:04:57 PM USERPROFILE: C:\Users\SAN J 3:04:57 PM APPDATA: C:\Users\SAN J\AppData\Roaming 3:04:57 PM video_adapter_0_name: AMD Radeon HD 7310 Graphics 3:04:57 PM video_adapter_0_driver_version_high: 524305 3:04:57 PM video_adapter_0_device_name: \\.\DISPLAY1 3:04:57 PM video_adapter_0_driver_version_low: 656474 3:04:57 PM os_version: 393217 3:04:58 PM os_is_network_connected: yes 3:04:58 PM os_get_language: en 3:04:58 PM os_get_region: US 3:04:58 PM working_directory: C:\Users\SAN J\Mine-imator\ 3:04:58 PM file_directory: C:\Users\SAN J\AppData\Roaming\Mine_imator\ 3:04:58 PM Old log found 3:04:58 PM DLL init 3:04:58 PM file.dll 3:04:58 PM gzunzip.dll 3:04:58 PM movie.dll 3:04:58 PM Movie init 3:04:58 PM window.dll 3:04:58 PM texture.dll 3:04:58 PM Texture init 3:05:00 PM exe_directory: C:\Users\SAN J\Mine-imator\ 3:05:00 PM Trying to save files 3:05:00 PM Files saved 3:05:00 PM Shader init 3:05:00 PM shaders_are_supported: yes 3:05:00 PM shader_high_ssao_blur compiled: yes 3:05:00 PM shader_high_ssao compiled: yes 3:05:00 PM shader_high_ssao_depth_normal compiled: yes 3:05:00 PM shader_high_light_apply compiled: yes 3:05:00 PM shader_high_light_night compiled: yes 3:05:00 PM shader_high_light_point compiled: yes 3:05:00 PM shader_high_light_spot compiled: yes 3:05:00 PM shader_high_light_sun compiled: yes 3:05:00 PM shader_high_fog_apply compiled: yes 3:05:00 PM shader_high_fog compiled: yes 3:05:00 PM shader_high_dof compiled: yes 3:05:00 PM shader_high_aa compiled: yes 3:05:00 PM shader_replace compiled: yes 3:05:00 PM shader_draw_texture compiled: yes 3:05:00 PM shader_depth compiled: yes 3:05:00 PM shader_color_fog_lights compiled: yes 3:05:00 PM shader_color_fog compiled: yes 3:05:00 PM shader_blend_fog compiled: yes 3:05:00 PM shader_blend compiled: yes 3:05:00 PM shader_border compiled: yes 3:05:00 PM Create vertex format 3:05:00 PM Render init 3:05:00 PM Ground model init 3:05:00 PM Character models init 3:05:00 PM Windows init 3:05:00 PM Lists init 3:05:00 PM Load language file: C:\Users\SAN J\Mine-imator\Other\Languages\english.txt 3:05:00 PM Make transitions 3:05:01 PM Globals init 3:05:01 PM Opening pack from folder: C:\Users\SAN J\Mine-imator\Other\Textures\ 3:05:04 PM Found key_file: C:\Users\SAN J\Mine-imator\Other\key.file 3:05:04 PM Loading settings: C:\Users\SAN J\Mine-imator\Other\settings.file 3:05:04 PM load_format: 2 3:05:04 PM Loading recent: C:\Users\SAN J\Mine-imator\Other\recent.file 3:05:05 PM Loading closed alerts: C:\Users\SAN J\Mine-imator\Other\alerts.file 3:05:05 PM Startup OK 3:05:05 PM Resetting project 3:05:05 PM Destroying instances 3:05:05 PM Project resetted 3:05:05 PM Show popup: startup 3:05:07 PM Opening project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mproj 3:05:07 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 3:05:07 PM load_format: 10 3:05:07 PM Resetting project 3:05:07 PM Destroying instances 3:05:07 PM Project resetted 3:05:07 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 3:05:07 PM Templates: 21 3:05:07 PM Timelines: 102 3:05:07 PM Resources: 5 3:05:07 PM Get template iids 3:05:07 PM Get particle type iids 3:05:07 PM Get keyframe iids 3:05:07 PM Get timeline iids 3:05:07 PM Update program 3:05:07 PM Project loaded 3:05:07 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forested waterholes.schematic 3:05:09 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forest.schematic 3:05:16 PM Action: action_lib_remove 3:05:18 PM Action: action_lib_remove 3:05:24 PM Action: action_lib_remove 3:05:28 PM Action: action_tl_select 3:05:33 PM Action: action_tl_select_single 3:05:45 PM Action: action_tl_select 3:05:48 PM Action: action_tl_select 3:05:51 PM Action: action_tl_select 3:05:55 PM Action: action_tl_select 3:05:57 PM Action: action_tl_select 3:06:03 PM Action: action_lib_remove 3:06:03 PM Action: action_lib_remove 3:06:03 PM Action: action_lib_remove 3:06:03 PM Action: action_lib_remove 3:06:04 PM Action: action_lib_remove 3:06:04 PM Action: action_lib_remove 3:06:04 PM Action: action_lib_remove 3:06:04 PM Action: action_lib_remove 3:06:04 PM Action: action_lib_remove 3:06:06 PM Action: action_lib_remove 3:06:06 PM Action: action_lib_remove 3:06:06 PM Action: action_lib_remove 3:06:06 PM Action: action_lib_remove 3:06:07 PM Action: action_lib_remove 3:06:07 PM Action: action_lib_remove 3:06:07 PM Action: action_lib_remove 3:06:08 PM Action: action_lib_remove 3:06:08 PM Action: action_lib_remove 3:06:14 PM Action: action_tl_select 3:06:15 PM Action: action_tl_remove 3:06:16 PM Action: action_tl_select 3:06:17 PM Action: action_tl_deselect_all 3:06:18 PM Action: action_tl_keyframes_select_area 3:06:20 PM Action: action_tl_keyframes_move_done 3:06:20 PM Action: action_tl_select 3:06:21 PM Action: action_tl_deselect_all 3:06:23 PM Action: action_tl_keyframes_select_area 3:06:25 PM Action: action_tl_remove 3:06:31 PM Action: asset_open 3:06:31 PM Opening asset: C:\Users\SAN J\Desktop\Mine-imator Extras\Player\Sanjay\Sanjay.object 3:06:31 PM load_folder: C:\Users\SAN J\Desktop\Mine-imator Extras\Player\Sanjay 3:06:31 PM load_format: 10 3:06:31 PM save_folder: 10 3:06:31 PM Opening object 3:06:31 PM Templates: 18 3:06:31 PM Timelines: 99 3:06:31 PM Resources: 2 3:06:31 PM Get template iids 3:06:31 PM Get particle type iids 3:06:31 PM Get keyframe iids 3:06:31 PM Get timeline iids 3:06:31 PM Update program 3:06:31 PM Asset loaded 3:06:33 PM Action: action_tl_select 3:06:34 PM Action: action_tl_select_single 3:06:41 PM Action: action_tl_select 3:06:44 PM Action: action_tl_select_single 3:06:48 PM Action: action_tl_select 3:06:50 PM Action: action_tl_select 3:06:50 PM Action: action_tl_select 3:06:53 PM Action: action_tl_select 3:06:54 PM Action: action_tl_extend 3:06:55 PM Action: action_tl_extend 3:06:56 PM Action: action_tl_select 3:06:59 PM Action: action_tl_select 3:07:01 PM Action: action_tl_select 3:07:01 PM Action: action_tl_extend 3:07:02 PM Action: action_tl_select 3:07:04 PM Action: action_tl_select 3:07:06 PM Action: action_tl_extend 3:07:06 PM Action: action_tl_select 3:07:07 PM Action: action_tl_select 3:07:09 PM Action: action_tl_select 3:07:10 PM Action: action_tl_select 3:07:11 PM Action: action_tl_select_single 3:07:14 PM Action: action_tl_select 3:07:25 PM Undo: tl_value_set 3:07:32 PM Action: action_tl_select 3:07:35 PM Action: action_tl_select 3:07:36 PM Action: action_tl_select 3:07:37 PM Action: action_tl_select 3:07:42 PM Action: action_tl_select_single 3:07:49 PM Action: action_tl_deselect_all 3:07:53 PM Action: action_tl_select 3:07:55 PM Action: action_tl_extend 3:07:56 PM Action: action_tl_extend 3:07:57 PM Action: action_tl_extend 3:07:58 PM Action: action_tl_extend 3:07:59 PM Action: action_tl_select 3:08:00 PM Action: action_tl_extend 3:08:01 PM Action: action_tl_extend 3:08:02 PM Action: action_tl_select 3:08:04 PM Action: action_tl_select 3:08:07 PM Action: action_tl_select 3:08:09 PM Action: action_tl_select 3:08:09 PM Action: action_tl_select 3:08:13 PM Action: action_tl_select 3:08:15 PM Action: action_tl_select 3:08:20 PM Action: action_tl_deselect_all 3:08:21 PM Action: action_tl_extend 3:08:22 PM Action: action_tl_extend 3:08:22 PM Action: action_tl_select 3:08:24 PM Action: action_tl_deselect_all 3:08:30 PM Action: action_tl_select 3:08:35 PM Action: action_tl_deselect_all 3:08:36 PM Action: action_tl_select 3:08:48 PM Action: action_tl_select 3:09:02 PM Action: action_bench_create 3:09:02 PM Created: item 3:09:07 PM Action: action_tl_select 3:09:09 PM Action: action_tl_keyframe_create 3:09:15 PM Action: action_tl_parent 3:09:32 PM Action: action_tl_select 3:09:38 PM Action: action_tl_select 3:09:40 PM Action: action_tl_remove 3:09:56 PM Action: action_tl_select 3:09:57 PM Action: action_tl_select 3:09:59 PM Action: action_tl_deselect_all 3:10:00 PM Action: action_tl_select_single 3:10:39 PM Action: action_bench_create 3:10:39 PM Created: block 3:10:42 PM Action: action_tl_select 3:10:48 PM Action: action_tl_select 3:10:49 PM Action: action_tl_select 3:10:55 PM Action: action_tl_select_single 3:10:57 PM Action: action_tl_select 3:11:04 PM Action: action_tl_select 3:11:06 PM Action: action_tl_select 3:11:06 PM Action: action_tl_keyframe_create 3:11:06 PM Action: action_tl_keyframe_select 3:11:07 PM Action: action_tl_keyframes_move_done 3:11:08 PM Action: action_tl_keyframes_move_done 3:11:09 PM Action: action_tl_keyframes_remove 3:11:11 PM Action: action_tl_select 3:11:11 PM Action: action_tl_keyframe_select 3:11:11 PM Action: action_tl_keyframes_move_done 3:11:13 PM Action: action_tl_select 3:11:24 PM Action: action_tl_select 3:11:25 PM Action: action_tl_select 3:11:26 PM Action: action_tl_keyframe_select 3:11:26 PM Action: action_tl_keyframes_move_done 3:11:28 PM Action: action_tl_select 3:11:29 PM Action: action_tl_select 3:11:31 PM Action: action_tl_select 3:11:31 PM Action: action_tl_keyframe_create 3:11:38 PM Action: action_tl_select_single 3:11:45 PM Action: action_tl_select 3:11:46 PM Action: action_tl_select 3:11:46 PM Action: action_tl_select 3:11:46 PM Action: action_tl_keyframe_create 3:11:52 PM Action: action_tl_select 3:11:52 PM Action: action_tl_keyframe_create 3:11:57 PM Action: action_tl_select 3:11:57 PM Action: action_tl_keyframe_create 3:12:01 PM Action: action_tl_select 3:12:01 PM Action: action_tl_keyframe_create 3:12:01 PM Action: action_tl_keyframe_select 3:12:01 PM Action: action_tl_keyframes_move_done 3:12:03 PM Action: action_tl_keyframes_move_done 3:12:07 PM Action: action_tl_select 3:12:08 PM Action: action_tl_keyframe_create 3:12:08 PM Action: action_tl_keyframe_select 3:12:08 PM Action: action_tl_keyframes_move_done 3:12:09 PM Action: action_tl_keyframes_move_done 3:12:12 PM Action: action_tl_select 3:12:12 PM Action: action_tl_keyframe_create 3:12:16 PM Action: action_tl_select 3:12:16 PM Action: action_tl_keyframe_create 3:12:17 PM Action: action_tl_keyframe_select 3:12:17 PM Action: action_tl_keyframes_move_done 3:12:17 PM Action: action_tl_keyframes_remove 3:12:18 PM Action: action_tl_deselect_all 3:12:19 PM Action: action_tl_keyframes_select_area 3:12:20 PM Action: action_tl_keyframes_paste 3:12:21 PM Action: action_tl_keyframes_move_done 3:12:24 PM Action: action_tl_select 3:12:24 PM Action: action_tl_keyframe_create 3:12:24 PM Action: action_tl_keyframe_select 3:12:25 PM Action: action_tl_keyframes_move_done 3:12:27 PM Action: action_tl_select 3:12:28 PM Action: action_tl_keyframe_create 3:12:30 PM Action: action_tl_select 3:12:30 PM Action: action_tl_keyframe_create 3:12:31 PM Action: action_tl_keyframe_select 3:12:31 PM Action: action_tl_keyframes_move_done 3:12:33 PM Action: action_tl_keyframes_remove 3:12:34 PM Action: action_tl_select 3:12:35 PM Action: action_tl_deselect_all 3:12:35 PM Action: action_tl_keyframes_select_area 3:12:36 PM Action: action_tl_keyframes_move_done 3:12:46 PM Action: action_tl_select 3:12:46 PM Action: action_tl_select 3:12:47 PM Action: action_tl_keyframe_create 3:12:54 PM Action: action_tl_select 3:12:54 PM Action: action_tl_keyframe_create 3:12:55 PM Action: action_tl_keyframe_select 3:12:55 PM Action: action_tl_keyframes_move_done 3:12:56 PM Action: action_tl_keyframes_move_done 3:13:00 PM Action: action_tl_select 3:13:00 PM Action: action_tl_keyframe_create
  3. Idk why it says it, but it's just a minor glitch i found and I'm posting it for people who encounter this glitch.
  4. When I tried to make an object and replace it with an existing object... Mine-imator log, please paste this into your bug report! 2:42:43 PM version: 1.0.2 (official 2) 2:42:43 PM gm_version: 1.4.1514 2:42:43 PM build date: 11/7/2015 1:55:33 PM 2:42:43 PM YYC: yes 2:42:43 PM OS: Windows_NT 2:42:43 PM USERDOMAIN: SANJ-PC 2:42:43 PM USERNAME: SAN J 2:42:43 PM USERPROFILE: C:\Users\SAN J 2:42:43 PM APPDATA: C:\Users\SAN J\AppData\Roaming 2:42:43 PM video_adapter_0_name: AMD Radeon HD 7310 Graphics 2:42:43 PM video_adapter_0_driver_version_high: 524305 2:42:43 PM video_adapter_0_device_name: \\.\DISPLAY1 2:42:43 PM video_adapter_0_driver_version_low: 656474 2:42:43 PM os_version: 393217 2:42:43 PM os_is_network_connected: yes 2:42:43 PM os_get_language: en 2:42:43 PM os_get_region: US 2:42:43 PM working_directory: C:\Users\SAN J\Mine-imator\ 2:42:43 PM file_directory: C:\Users\SAN J\AppData\Roaming\Mine_imator\ 2:42:43 PM DLL init 2:42:43 PM file.dll 2:42:43 PM gzunzip.dll 2:42:44 PM movie.dll 2:42:44 PM Movie init 2:42:44 PM window.dll 2:42:44 PM texture.dll 2:42:44 PM Texture init 2:42:44 PM exe_directory: C:\Users\SAN J\Mine-imator\ 2:42:44 PM Trying to save files 2:42:44 PM Files saved 2:42:44 PM Shader init 2:42:44 PM shaders_are_supported: yes 2:42:44 PM shader_high_ssao_blur compiled: yes 2:42:44 PM shader_high_ssao compiled: yes 2:42:44 PM shader_high_ssao_depth_normal compiled: yes 2:42:44 PM shader_high_light_apply compiled: yes 2:42:44 PM shader_high_light_night compiled: yes 2:42:44 PM shader_high_light_point compiled: yes 2:42:44 PM shader_high_light_spot compiled: yes 2:42:44 PM shader_high_light_sun compiled: yes 2:42:44 PM shader_high_fog_apply compiled: yes 2:42:44 PM shader_high_fog compiled: yes 2:42:44 PM shader_high_dof compiled: yes 2:42:44 PM shader_high_aa compiled: yes 2:42:44 PM shader_replace compiled: yes 2:42:44 PM shader_draw_texture compiled: yes 2:42:44 PM shader_depth compiled: yes 2:42:44 PM shader_color_fog_lights compiled: yes 2:42:44 PM shader_color_fog compiled: yes 2:42:44 PM shader_blend_fog compiled: yes 2:42:44 PM shader_blend compiled: yes 2:42:44 PM shader_border compiled: yes 2:42:44 PM Create vertex format 2:42:44 PM Render init 2:42:44 PM Ground model init 2:42:44 PM Character models init 2:42:44 PM Windows init 2:42:45 PM Lists init 2:42:45 PM Load language file: C:\Users\SAN J\Mine-imator\Other\Languages\english.txt 2:42:45 PM Make transitions 2:42:45 PM Globals init 2:42:45 PM Opening pack from folder: C:\Users\SAN J\Mine-imator\Other\Textures\ 2:42:49 PM Found key_file: C:\Users\SAN J\Mine-imator\Other\key.file 2:42:50 PM Loading settings: C:\Users\SAN J\Mine-imator\Other\settings.file 2:42:50 PM load_format: 2 2:42:50 PM Loading recent: C:\Users\SAN J\Mine-imator\Other\recent.file 2:42:50 PM Loading closed alerts: C:\Users\SAN J\Mine-imator\Other\alerts.file 2:42:50 PM Startup OK 2:42:50 PM Resetting project 2:42:50 PM Destroying instances 2:42:50 PM Project resetted 2:42:50 PM Show popup: startup 2:42:53 PM Opening project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mproj 2:42:53 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:42:53 PM load_format: 10 2:42:53 PM Resetting project 2:42:53 PM Destroying instances 2:42:53 PM Project resetted 2:42:53 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:42:53 PM Templates: 0 2:42:53 PM Timelines: 0 2:42:53 PM Resources: 0 2:42:53 PM Get template iids 2:42:53 PM Get particle type iids 2:42:53 PM Get keyframe iids 2:42:53 PM Get timeline iids 2:42:53 PM Update program 2:42:53 PM Project loaded 2:42:56 PM Show popup: open 2:43:00 PM Show popup: open 2:43:10 PM Opening project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mbackup1 2:43:10 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:43:10 PM load_format: 10 2:43:10 PM Resetting project 2:43:10 PM Destroying instances 2:43:10 PM Project resetted 2:43:10 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:43:10 PM Templates: 21 2:43:10 PM Timelines: 102 2:43:10 PM Resources: 5 2:43:10 PM Get template iids 2:43:10 PM Get particle type iids 2:43:10 PM Get keyframe iids 2:43:10 PM Get timeline iids 2:43:10 PM Update program 2:43:10 PM Project loaded 2:43:10 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forested waterholes.schematic 2:43:12 PM Loading schematic: C:\Users\SAN J\Mine-imator\Projects\Zombies\Forest.schematic 2:43:18 PM Action: action_tl_select 2:43:21 PM Saving project: C:\Users\SAN J\Mine-imator\Projects\Zombies\Zombies.mproj 2:43:21 PM load_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:43:21 PM save_folder: C:\Users\SAN J\Mine-imator\Projects\Zombies 2:43:21 PM Project saved 2:43:21 PM Show alert: Project saved!, , 78 2:43:38 PM Saving object: C:\Users\SAN J\Desktop\Mine-imator Extras\Player\Sanjay\CENSORED.object It's is a minor glitch, but it causes crashes, and that can corrupt projects. Lucky it didn't corrupt my projects!
  5. I was an animator like you, then my rig took a crash to the knee.
  6. I am requesting a rig of myself with the following features: Mouth capable of lip-sync Movable eyes, eyelashes, eyelids, along with changeable eye color. Nose But not including: Fingers Tongue It also needs to be able to suit any player if I change the skin. I can't make it myself for these reasons: Mine-imator glitches out when I try I am not an expert at rigging Thank you.
  7. OK, I tried replacing it with a new rig. It looked kinda the same, and had the same features, then it crashed and the project got corrupt. It's like I'm forced to have somebody else rig myself for me, like a curse. That couldn't be the case! Forever without a rig.
  8. The manual update system ruined my rig! I can't load it, or make a replacement.
  9. Welp, I guess this project is broken, because the new update ruined the rig. See my automatic update suggestion for more details.
  10. When I tried to change versions from 1.0.1 to 1.0.2, my computer got corrupted by my old projects and I needed to wait hours before I could use my computer again. To prevent this from happening, I suggest automatic updates. I won't have to download any new files and get corrupt files instead, and I can keep my projects! This feature will have other good uses. I have to keep putting in a new upgrade key every time I reinstall or update, and much more.
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