Hesmiyu 491 Posted June 9, 2014 Report Share Posted June 9, 2014 Would be helpful if you could delete keyframes Also when you're typing the "home" and "end" keys don't work Link to post Share on other sites More sharing options...
PeopleSee 22 Posted June 9, 2014 Report Share Posted June 9, 2014 (edited) When I load place from the world I see that Edited June 9, 2014 by PeopleSee Link to post Share on other sites More sharing options...
adrianmejia 0 Posted June 10, 2014 Report Share Posted June 10, 2014 I'v Have some problems:( Link to post Share on other sites More sharing options...
Flamerate1 4 Posted June 10, 2014 Report Share Posted June 10, 2014 What did you have in mind? Like the .json file's that changes the block models in minecraft. Except in mine-imator. I could also just convert the models from my .json files to work in mine-imator. I have a tall grass model that looks cool and it's hard to just make a rig of it. Link to post Share on other sites More sharing options...
NotSoProish 299 Posted June 10, 2014 Report Share Posted June 10, 2014 Demo 3 Is better than 2 , but the large schematic import Test, IT LAGS OUT, but I dont care :/ Link to post Share on other sites More sharing options...
MineTube2014 1 Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) Thanks for that program dude I can now create the amazing animation. Edited June 10, 2014 by MineTube2014 Link to post Share on other sites More sharing options...
ermakover 1 Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) I can't open Mine-Imator The log is.. ############################################################################################ ERROR in action number 1 of Create Event for object app: File is not opened for reading. ############################################################################################ I have the same error Win7 & WinVista P. S. I found in what an error. Immediately after installation you can not run Mine-imator. Need to complete the installation and then run the program. And then the program will work. Sorry for my english. Edited June 11, 2014 by ermakover Link to post Share on other sites More sharing options...
NotSoProish 299 Posted June 10, 2014 Report Share Posted June 10, 2014 Its not too Buggy nor Error in my time using it Link to post Share on other sites More sharing options...
theartemys100 4 Posted June 10, 2014 Report Share Posted June 10, 2014 I can not save the project (demo update 3) Project folder is empty My path to Mine imator: K:/Mine-Imator ermakover 1 Link to post Share on other sites More sharing options...
Akmal Zonia 2k Posted June 10, 2014 Report Share Posted June 10, 2014 Lies... It IS fixed, just not visible. After double clicking MI, wait a few seconds, then do alt+tab. And there you have it. MI hidden among the running programs. Or you could just minimize everything. Link to post Share on other sites More sharing options...
t0rguts 1 Posted June 10, 2014 Report Share Posted June 10, 2014 1.0.0 is really cool, but there are some disadvantages: each body part now have it's own place in timeline (it is really uncomfortably) and there is no more Instances. So, David, thank you for new version, but please fix this two discomforts. ermakover 1 Link to post Share on other sites More sharing options...
david 8.4k Posted June 10, 2014 Author Report Share Posted June 10, 2014 each body part now have it's own place in timeline (it is really uncomfortably) It might take some time getting used to, but it makes smooth movements way easier to create. It requires more keyframes, but the final 1.0.0 will have more timeline options, such as copy/paste/repeat and importing/exporting keyframes. and there is no more Instances. The instance area was horrible and have been combined with the timeline. You can still do everything you could do in 0.6.2, simply select your object and change the properties. Link to post Share on other sites More sharing options...
Garnet638 785 Posted June 10, 2014 Report Share Posted June 10, 2014 David, can you allow users to make their own keyframe templates, so they could have ones other than "Create Walking Animation to Next Keyframe". It would be useful for a lot of people, especially ones (like me) who want to use their own custom "Create Walking Animation to Next Keyframe", so that the job can be done quick and easy Link to post Share on other sites More sharing options...
GreenEnder 0 Posted June 10, 2014 Report Share Posted June 10, 2014 It IS fixed, just not visible. After double clicking MI, wait a few seconds, then do alt+tab. And there you have it. MI hidden among the running programs. Or you could just minimize everything. It didn't work. Link to post Share on other sites More sharing options...
lebuildman 79 Posted June 10, 2014 Report Share Posted June 10, 2014 I want in 1.0.0 the Ability to Hide somethings (example: I want to Hide some Bends of my Newest OmniWrench Rig but I need like the Hide Button in the Old Instances Folder) Link to post Share on other sites More sharing options...
RoyalChimp 52 Posted June 10, 2014 Report Share Posted June 10, 2014 i have a suggestion... didn't see it fit for a whole topic tho so... here? transparent backgrounds? We need this! @David Link to post Share on other sites More sharing options...
Spartan14087 19 Posted June 11, 2014 Report Share Posted June 11, 2014 (edited) Is this a thread for suggestions? If not you can redirect me to the board where it should be. My suggestion is, The Glorious David, can you make the sun's light go in different directions? As of now it is parallel to the west-east axis, and it should logically be that way. The reason why I ask this is because, in cinematics, lighting is usually harnessed to convey a certain direction of action. If you have shadows pointing left-back, then you can declare the action of the scene in the right-front. This is not possible in Mine-imator without rotating the whole schematic and the objects by 45 degrees. This makes animation a hassle (you have to move 2 axes every time) just to have more cinematic shadows that don't just go in one direction. A possible solution would be to make a huge spot light that shines in the direction you want, but that usually results in some warped shadows (not normal sun behaviour.) Edited June 11, 2014 by Spartan14087 ZZZZane, ermakover and david 3 Link to post Share on other sites More sharing options...
ZZZZane 2.2k Posted June 11, 2014 Report Share Posted June 11, 2014 Is this a thread for suggestions? If not you can redirect me to the board where it should be. My suggestion is, The Glorious David, can you make the sun's light go in different directions? As of now it is parallel to the west-east axis, and it should logically be that way. The reason why I ask this is because, in cinematics, lighting is usually harnessed to convey a certain direction of action. If you have shadows pointing left-back, then you can declare the action of the scene in the right-front. This is not possible in Mine-imator without rotating the whole schematic and the objects by 45 degrees. This makes animation a hassle (you have to move 2 axes every time) just to have more cinematic shadows that don't just go in one direction. A possible solution would be to make a huge spot light that shines in the direction you want, but that usually results in some warped shadows (not normal sun behaviour.) I lik this idea Link to post Share on other sites More sharing options...
Sandbox 168 Posted June 11, 2014 Report Share Posted June 11, 2014 Startup delay was fixed, but u need to wait it 3-10 secs then it appear Link to post Share on other sites More sharing options...
GTvsForza 33 Posted June 11, 2014 Report Share Posted June 11, 2014 David, how do I import skins to the 1.0.0 Demo 3? Link to post Share on other sites More sharing options...
Follder22 0 Posted June 11, 2014 Report Share Posted June 11, 2014 ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: File is not opened for reading. ############################################################################################ Link to post Share on other sites More sharing options...
crustyjpeg 2.7k Posted June 11, 2014 Report Share Posted June 11, 2014 The Glorious David, how do I import skins to the 1.0.0 Demo 3? same as demo 1 and 2 Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 11, 2014 Report Share Posted June 11, 2014 Startup delay was fixed, but u need to wait it 3-10 secs then it appear What is the problem to wait 3 to 10 seconds? Link to post Share on other sites More sharing options...
Correen 122 Posted June 12, 2014 Report Share Posted June 12, 2014 David I have an issue that I'm not sure has been addressed yet. Now that Mine-Imator makes use of the new skinning system of Minecraft, I've decided to add a jacket to one of my characters. I made the arm bend, and it bent perfectly fine, except the jacket sleeve connected to the arm seemed to detach itself from the rest of the jacket. If you could fix this (along with the items not showing properly in 3D) in the next update, that would be wonderful. Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 13, 2014 Report Share Posted June 13, 2014 It seems everyone has a different problem from one another, I think the problem is on the computers because so far I had no problem (except the lag I suffer when shadows are enabled) and everyone is having. And sorry my HORRIBLE english, i use Google Translator. Link to post Share on other sites More sharing options...
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