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  1. The Riot Shield is a primary weapon available in Call of Duty: Modern Warfare 2, Find Makarov, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Ghosts, Call of Duty: Heroes, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 2 Campaign Remastered, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III'. It also appears as a buildable in the Zombies mode of Call of Duty: Black Ops 4, and was cut from Call of Duty: Infinite Warfare. Made in : Blockbench Like pls Download ↓
  2. A ballistic shield, also called a tactical shield or bulletproof shield, is a protection device deployed by police, paramilitaries, and armed forces that are designed to stop or deflect bullets and other projectiles fired at their carrier. Ballistic shields also protect from less serious threats such as thrown items. Ballistic shields are similar to riot shields, but offer greater protection and are typically used by special units or in situations where riot shields would not offer adequate protection.[1] Made in : Blockbench Like pls Download ↓
  3. A ballistic shield, also called a tactical shield or bulletproof shield, is a protection device deployed by police, paramilitaries, and armed forces that are designed to stop or deflect bullets and other projectiles fired at their carrier. Ballistic shields also protect from less serious threats such as thrown items. Ballistic shields are similar to riot shields, but offer greater protection and are typically used by special units or in situations where riot shields would not offer adequate protection.[1] Made in : Blockbench Like pls
  4. Hi, it's me Em Z! This isn't mine these are models from the from the famous cit texture pack called Mizuno's 16 Craft (Most of these are json files that I manually imported into Mine-Imator most of the models worked and loaded in while some didn't) There is a reason why some the models won't get imported due to the model not being a Box UV. The textures not being in that arrangement of UV since Mine-Imator only supports one UV format, and these models were made in Blockbench and there are two types of UV Faces, one being the Box UV and the other one being the Per-face UV meaning the textures are facing different directions north, south, west, east, up, and bottom of the model UV. (I did thought of that you could just put the models (the .json files) and the textures in one folder and the models would load as it is but when you try opening those models in Blockbench, models won't load because the textures aren't in the same file path directory as it was where it used to be.) DISCLAIMER: Everything that I said might probably not be true cause I don't really know how it works, i'm just explaining it to how I see it. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- So how to import the models?: I already did the manual labor so you just have to find the Mizuno CIT Pack (Import Ready).miobject or you can also open the [Mizuno CIT THE BEST WOOHOO] (you better unzip it first lol) ---------------------------------------------------------------------------- These Models were made by: Mizuno Links to the Creator of this pack: - Official Website https://mizunomcmemo.blogspot.com/p/resourcepack.html - Download Page of the Pack https://mizunomcmemo.blogspot.com/p/mizunos-16-craft-cit.html - Twitter / X Account https://twitter.com/m_sebascha ---------------------------------------------------------------------------- Download Here and Read the Instructions
  5. Ballistic assault shield VELMET Ballistic shield 6/K is a high-tech weapon designed to protect against other ballistic threats. The shield is made from special materials to ensure a high level of protection against various types of fires and hazards. The shield has a practical design, hand handles and straps for carrying, as well as an armored display panel for improved visibility. VELMET Ballistic shield can be used by police, special forces, military personnel and in any situations where reliable protection against ballistic threats is necessary. This assault shield provides the highest level of strength and security, which can be used in any mind and in any weather. Download : https://www.dropbox.com/scl/fo/wzbj9c8fhbbcf2dgudq2r/h?rlkey=olgy3ofkxjjefrp8mvwufgmro&dl=0
  6. The shield is bulletproof (bulletproof) class 4 bullet resistance and higher. Download :https://www.dropbox.com/scl/fo/lz1xkhcz5js2y2cg355wf/h?rlkey=x5pc8m52zj74ujo417z739sy3&dl=0
  7. This is for Mine-imator 2.0 Here's a pack of my custom modeled items that use the default the MC texture but 3D-ified! (Credit to ChicknTurtle on CurseForge, as I took their Totem model, and ported it over to MI Download here!) Below is a render I made using all the tools affected! (Those being a Sword, Pickaxe, Axe, Shovel, Hoe, Bow, Torch, Shield, Trident, Bucket, Totem of Undying, and a Crossbow) Below is a gif of each tool, in every material! (textures are provided in the pack) Below this, is every other tool in this pack! (BTW, The Torch's particles are set for scale 1 you'll have to edit that it if you want the particles to appear properly on higher scales/larger models) DOWNLOAD HERE!
  8. FN SCAR-L by @crustyjpeg this animation was supposed to be done years ago, but i'm being lazy like hell, so it got deplay until today, so now, here we are The FN Scar-L animation.
  9. i made this M4 model 3 years ago, well... im not actually the one made it, i just simply use crustyjpeg newest M16A4 model, and with Hk416 stock, replaced the handguard then the result, i got the M16 model with M4a1 look, and that was 3 years ago, so now i decided to remodel it entirely with my new skills on Model bench, so here, an updated M4A1-S with detailed version. in case if you can't spots the difference, here's a list of changes in this M4 model - Buttstock got new look - Charging Handle is now bigger a little bit - Thinner Grip n' Reciver - Completely Rework handguard - added Fire selector - Rear sight got a bit Rework and Thinner like the Reciver - a bit Detail to the Magizine - Completely Rework Suppressor - The barrel Download: https://www.mediafire.com/file/4usjvi6sohkkauj/M4A1-S.rar/file (credit if use, also credit to @crustyjpeg.)
  10. yes, is it Tactical Usp original by Crustyjpeg, and i ask him to give me a permission to let me Remodel it more detailed, The Model Bench Amory weapon style is blocky like minecraft, and it separete my detailed version, so he said i can public these more detail model outside of the amory. Download:https://www.mediafire.com/file/apeqzxjbkjbrbi4/USP-S+Tactical.rar/file (Remember to credit when use.)
  11. Duychung

    Dragunov SVD

    credit to @crustyjpeg for the AKM model and the scope + texture Remeber to give a credit if use. Download:https://www.mediafire.com/file/uyr30txhlkolzj6/Dragunov.rar/file
  12. Despite being slain in battle, the weapons of two friends remain side by side. V1: V2: V3: Which version do you like most? I couldn't decide and ended up just posting all three lol
  13. Duychung

    IMI Galil

    "are tired of not having enough money when the rest of your team does?, do you hate having use pistols?, then fear not, the ak47 made in china is for you, Aka Galil" Download:https://www.mediafire.com/file/ei8hkggfz3uit2d/IMI+Galil.rar/file
  14. Pheolix Battle Vehicle (Phoenix) Left Arm |first time posting here|
  15. negrus

    burst gun

    This is my first time designing the weapon Maybe have design mistake download <-----Download
  16. an Outdated G36 rig firing animation from The Voxelated Armory. This animation feel like nostalgic old animation video.
  17. My old rig yeah ITS just some Axe from hypixel warlord minigames (Restore, well i already post this previously) Download here
  18. an Upcoming redesigned H&K G3 Battle Rifle test animation from The Voxelated Armory. Sounds by Infinity Ward and Sledgehammer Games, But those sounds are recorded and edited with audacity. For more information, go to youtube.
  19. This rig is not released yet but it will be released when i am done on my project so this Chainsaw is just the same model of my chainsaw rig but this one is improved and it has a faster Chain Links keyframe and having some designs and recolored this chainsaw is good for zombie apocalypse animation the rig is not too laggy but its still good for animations
  20. Whenever I try to open my project it shows an error. Here is the log.txt file - (Show spoiler) Here is the link of all errors I found - https://ibb.co/SQvQKfP https://ibb.co/NKvwyhH https://ibb.co/1M1z0Tv https://ibb.co/CM6dd0R It is a resource pack problem. Whenever I try to load a resource pack, it gives me the error. This is how to recreate the bug - Install this resource pack (link below) , load it in Mine-imator. Resource pack link - https://www.mediafire.com/file/u63owvaspm3yuf0/§PVP+or+Bedwars+Texture+Pack§.zip/file Please send a reply if you found a solution to this problem so that I can continue working on my animation...
  21. Flamethrower rig with 2 varients Manual and Particle download link :https://www.mediafire.com/file/rjam99rrnhuz8fl/flamethrower+rig.zip/file
  22. FAMAS F1, the Bugle, le Clairon, Clarion 5.56 default dark bolt mechanism: customization: still WIP magazine and FAMAS G2 version
  23. So, I went onto Modelbench to modify one of my models, and for some reason, the texture I had set for it was white, and listed as being "-1x-1 pixels". I tried replacing it, but it just stays like that, and all textures imported, both before and after this started happening, show up the same way as well. When I click on "Save UV Map" on any of them, it brings up a series of errors. [ERROR 1] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateTexture2D at line 611 in file \TexturesM.cpp [ERROR 2] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateShaderResourceView at line 651 in file \TexturesM.cpp [ERROR 3] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateRenderTargetView at line 682 in file \TexturesM.cpp [ERROR 4] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateTexture2D at line 710 in file \TexturesM.cpp [ERROR 5] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateDepthStencilView at line 732 in file \TexturesM.cpp After these errors are dismissed, the program says that the image was saved, but it never appears. I already checked if it was my textures, but it's not. They're all set as PNGs, and this happens for every single PNG image I try. What is happening here?! Please help!! EDIT: I found out that it only happens with PNGs that I create. The ones I download or are premade work perfectly fine.
  24. this model was only made in 2 days no need to give credit, but if you do, i really appreciate that picture: note: the arrow is present for the function ye, i know this gun doesn't reload ingame, but still want it to be realistic a bit Download: https://www.mediafire.com/file/7wzok3el54vtnuv/windowmaker.rar/file
  25. hey this is my first rig. for some reason i cant add the pic to the post so https://imgur.com/a/1JBBKSl here's the download linkhttps://www.mediafire.com/folder/j381gzxm85hs8/Police_shield if you liked it pls comment and like the post If you use it pls give me credit
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