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Found 88 results

  1. Error loading a model Hi. The problem I have is that when I downloaded the program and opened it, it started correctly, but, the models of the characters do not load but you can see the textures and edit them, as well as move and modify the model, however, manage to see. I do not know if the problem is the program or my computer. If someone can tell me how to fix it I would appreciate it.
  2. When I import a modelbench model, nothing bad happens, but when I open a project where the model is, the program crashes. (the translation may not be accurate)
  3. Naufalafif2015

    Crash When Open Project

    Hellow, I want to let you know that, when I open the file from the model bench it is broken and there is writing like this: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_load (line 47) called from - gml_Script_model_load_prepare (line 15) called from - gml_Script_model_load_reset (line 55) called from - gml_Script_draw_recent (line 114) called from - gml_Script_startup_recent (line 18) called from - gml_Script_popup_startup_draw (line 22) called from - gml_Script_draw_popup (line 125) called from - gml_Script_draw_window (line 132) called from - gml_Object_app_Draw_64 (line 28) And btw... that my best project... so... yeah... x'd
  4. Beulki

    object error

    Hello, I recently created a league. And when I got the grogue and I got it from another map, it got a different look, and I went right into the map that I had saved. When you bring in the league from there, it rises normally. Please help me.
  5. For certain rigs, opening them causes me to get these error messages. I got a new PC recently and i am hoping that the computer is not the issue. Edit: I think i may have partially found the issue when opening pngs in MI they turn completely white...
  6. When i install mineimator 1.1.4 and begin to start it and then the text shows up and it said's some shades failed to compile Check that your graphic drivers are up-to-date and restart mine-imator open suport article about updating graphics drivers? And when i update my drivers it is already up to date
  7. MasterArcher12

    Skin Download

    Whenever I try to download a skin using Mine-imator, it keeps saying "Could not download skin, check your internet connection", and on some occasions, it crashes, but my Internet connection is fine (I just used the download skin feature, while writing this topic), and I always have to use an external skin stealer website.
  8. ShinyGHASTTear

    Import Texture Error

    I wanted to make some rig, but when I was importing my skin texture, it was broken... please tell me how to fix it, Thx...
  9. So when i try to download a skin it says cant download skin check your internet connection im even running and good internet yet its not downloading skins i go to mcnamecheck website and when i search up a user Boom it comes up even im having this glitch on novaskin when i try to put a skin on a person it says cannot find skin please retry and i dont know whats going on https://ibb.co/gLPXdH
  10. PowerMCking

    Found Error on Structures

    So yeah, I was making some changes with the doors that the "new" structure sistem dat gives u control over the mobile parts and then save it, but now im on the same project and there is this "PNG" of the door where the actual door was and not short after realized it was merge with the texture, can't get rid of dat. Can someone inform the developers about it? Evidence:
  11. I have no idea on how to open this software. I did a fresh install, tried to open by administrator rights, put the installation to various folders, still not working. The software simply does not work! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 17:31:37 mineimator_version: 1.1.2 17:31:37 gm_runtime: 2.1.2.172 17:31:37 YYC: yes 17:31:37 working_directory: D:\Mine-imator\ 17:31:37 file_directory: C:\Users\Ken\AppData\Roaming\Mine_imator\ 17:31:37 OS: Windows 17:31:37 os_version: 655360 17:31:37 os_is_network_connected: yes 17:31:37 os_get_language: zh 17:31:37 os_get_region: HK 17:31:37 USERDOMAIN: KEN-PC 17:31:37 USERNAME: Ken 17:31:37 USERPROFILE: C:\Users\Ken 17:31:37 APPDATA: C:\Users\Ken\AppData\Roaming 17:31:37 NUMBER_OF_PROCESSORS: 4 17:31:37 PROCESSOR_ARCHITECTURE: x86 17:31:37 PROCESSOR_IDENTFIER: 17:31:37 PROCESSOR_LEVEL: 6 17:31:37 PROCESSOR_REVISION: 9e09 17:31:37 video_adapter_subsysid: 127406120 17:31:37 udid: f4083335-9278-46f3-87f5-e4d6cfcc20c3 17:31:37 video_adapter_vendorid: 4318 17:31:37 video_d3d11_context: 063ED694 17:31:37 video_d3d11_device: 063EB85C 17:31:37 video_adapter_deviceid: 7309 17:31:37 video_adapter_sharedsystemmemory: 1073676288 17:31:37 video_adapter_revision: 161 17:31:37 video_adapter_description: NVIDIA GeForce GTX 1050 17:31:37 video_adapter_dedicatedsystemmemory: 0 17:31:37 video_adapter_dedicatedvideomemory: 3221225472 17:31:37 Old log found 17:31:37 External library init 17:31:37 External library: Data\file.dll 17:31:37 External library: Data\movie.dll 17:31:37 External library: movie init 17:31:37 No texture library found, using sprite textures 17:31:37 External library: Data\window.dll 17:31:38 working_directory: D:\Mine-imator\ 17:31:38 Trying to save files 17:31:38 surface_save OK 17:31:39 Couldn't load texture from file_directory, switching to sprites 17:31:39 Couldn't load texture from file_directory
  12. Soo..... recently, when i went to make a new animation and opened up my Mine-Imator, it says it crashed. But i'm also not to sure if this is an error, a bug, or anything. I try to restart Mine-imator and when i opened up Mine-Imator again, it still says it crashes. This is a very weir error/bug/glitch
  13. ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Cannot load buffer file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 83) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 30) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  14. INFERNICE Animations

    A FATAL ERROR??? WHY?

    THIS IS ONE FATAL ERROR USUALLY POPS UP ON MY SCREEN DURING ANIMATING PLS FIX ON THE NEXT VERSION...IT KEEPS DESTROYING MY PROJECT AND DISTURBS ME AT THE SAME TIME. THIS IS THE CODE: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: I32 argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tl_update_type_name (line 17) called from - gml_Script_tl_update (line 4) called from - gml_Script_tl_duplicate (line 49) called from - gml_Script_tl_duplicate (line 33) called from - gml_Script_action_tl_duplicate (line 31) called from - gml_Script_tab_timeline (line 577) called from - gml_Script_panel_draw_content (line 87) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 56) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  15. Hi everyone! Just need help with mine-imator. When I import a rig in mine-imator it crashes. It comes up with a box telling me what when wrong (I think) and I have no other choice but to close mine-imator. Here are the logs. I'm also running the latest mine-imator. THIS IS THE LOG!!! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:00:51 PM mineimator_version: 1.1.0 PRE-RELEASE 2 6:00:51 PM gm_runtime: 2.1.0.144 6:00:51 PM YYC: yes 6:00:51 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:51 PM file_directory: C:\Users\Windows\AppData\Roaming\Mine_imator\ 6:00:51 PM OS: Windows 6:00:51 PM os_version: 393217 6:00:51 PM os_is_network_connected: yes 6:00:51 PM os_get_language: en 6:00:51 PM os_get_region: US 6:00:51 PM USERDOMAIN: Windows-PC 6:00:51 PM USERNAME: Windows 6:00:51 PM USERPROFILE: C:\Users\Windows 6:00:51 PM APPDATA: C:\Users\Windows\AppData\Roaming 6:00:51 PM NUMBER_OF_PROCESSORS: 2 6:00:51 PM PROCESSOR_ARCHITECTURE: x86 6:00:51 PM PROCESSOR_IDENTFIER: 6:00:51 PM PROCESSOR_LEVEL: 16 6:00:51 PM PROCESSOR_REVISION: 0602 6:00:51 PM video_adapter_subsysid: 714543164 6:00:51 PM video_adapter_vendorid: 4098 6:00:51 PM video_d3d11_context: 0393AA3C 6:00:51 PM video_d3d11_device: 015C4BEC 6:00:51 PM video_adapter_deviceid: 38418 6:00:51 PM video_adapter_sharedsystemmemory: 1744007168 6:00:51 PM video_adapter_revision: 0 6:00:51 PM video_adapter_description: ATI Radeon HD 3200 Graphics 6:00:51 PM video_adapter_dedicatedsystemmemory: 0 6:00:51 PM video_adapter_dedicatedvideomemory: 264798208 6:00:51 PM Old log found 6:00:51 PM Library startup 6:00:51 PM Data\file.dll 6:00:52 PM Data\movie.dll 6:00:52 PM Movie init 6:00:52 PM Data\window.dll 6:00:53 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:53 PM Trying to save files 6:00:53 PM surface_save OK 6:00:53 PM texture_create OK 6:00:53 PM file_delete_lib OK 6:00:53 PM Create vertex format 6:00:53 PM Shader init 6:00:53 PM shaders_are_supported: yes 6:00:53 PM shader_high_ssao_depth_normal compiled: yes 6:00:53 PM shader_high_ssao_blur compiled: yes 6:00:53 PM shader_high_ssao compiled: yes 6:00:53 PM shader_high_light_sun compiled: yes 6:00:53 PM shader_high_light_spot compiled: yes 6:00:53 PM shader_high_light_point compiled: yes 6:00:53 PM shader_high_light_night compiled: yes 6:00:54 PM shader_high_light_apply compiled: yes 6:00:54 PM shader_high_fog_apply compiled: yes 6:00:54 PM shader_high_fog compiled: yes 6:00:54 PM shader_high_dof compiled: yes 6:00:54 PM shader_high_aa compiled: yes 6:00:54 PM shader_replace compiled: yes 6:00:54 PM shader_draw_texture compiled: yes 6:00:54 PM shader_depth_point compiled: yes 6:00:54 PM shader_depth compiled: yes 6:00:54 PM shader_color_fog_lights compiled: yes 6:00:54 PM shader_color_fog compiled: yes 6:00:54 PM shader_color_camera compiled: yes 6:00:54 PM shader_border compiled: yes 6:00:54 PM shader_blend compiled: yes 6:00:54 PM shader_alpha_test compiled: yes 6:00:54 PM shader_alpha_fix compiled: yes 6:00:54 PM Make transitions 6:00:54 PM Transitions OK 6:00:54 PM Loading language file: C:\Users\Windows\Mine-imator\Data\Languages\english.milanguage 6:00:55 PM Windows startup 6:00:55 PM Found key_file: C:\Users\Windows\Mine-imator\Data\key.midata 6:00:55 PM Loading settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:00:55 PM load_format: 24 6:00:58 PM Render init 6:00:58 PM Loading Minecraft assets version: 1.12 6:01:35 PM Loaded assets successfully 6:01:36 PM Ground vbuffer init 6:01:36 PM Resetting project 6:01:36 PM Destroying instances 6:01:36 PM Project resetted 6:01:36 PM Show popup: startup 6:08:30 PM Opening project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:08:30 PM load_format: 24 6:08:30 PM Resetting project 6:08:30 PM Destroying instances 6:08:30 PM Project resetted 6:08:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM Project loaded 6:08:31 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 6.blocks 6:08:31 PM Size: { { 8,8,6 }, } 6:08:32 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1.blocks 6:08:33 PM Size: { { 86,219,94 }, } 6:08:58 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1 2.blocks 6:09:01 PM Size: { { 110,251,128 }, } 6:10:01 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff.blocks 6:10:01 PM Size: { { 19,19,34 }, } 6:10:07 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 2.blocks 6:10:07 PM Size: { { 10,6,10 }, } 6:10:09 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 3.blocks 6:10:09 PM Size: { { 10,6,13 }, } 6:10:11 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 4.blocks 6:10:11 PM Size: { { 5,5,5 }, } 6:10:12 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 5.blocks 6:10:12 PM Size: { { 5,5,5 }, } 6:10:13 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:10:43 PM Action: action_tl_select 6:11:02 PM Action: action_tl_deselect_all 6:11:06 PM Action: action_tl_select 6:11:18 PM Action: action_tl_frame_pos 6:11:21 PM Action: action_tl_frame_pos 6:11:25 PM Action: action_tl_frame_rot 6:11:28 PM Undo: tl_value_set 6:11:36 PM Action: action_tl_frame_rot 6:11:42 PM Action: action_tl_frame_rot 6:11:48 PM Action: action_tl_select 6:11:50 PM Action: action_tl_frame_rot 6:11:55 PM Action: action_tl_frame_pos 6:11:58 PM Action: action_tl_frame_pos 6:12:09 PM Action: action_tl_frame_rot 6:12:14 PM Action: action_tl_frame_pos 6:12:18 PM Action: action_tl_frame_pos 6:12:23 PM Action: action_tl_frame_pos 6:12:33 PM Action: action_tl_frame_rot 6:12:40 PM Action: action_tl_frame_rot 6:12:43 PM Action: action_tl_frame_pos 6:12:46 PM Action: action_tl_frame_pos 6:12:50 PM Action: action_tl_frame_pos 6:12:54 PM Action: action_tl_frame_pos 6:13:02 PM Action: action_tl_select 6:13:04 PM Action: action_tl_frame_pos 6:13:11 PM Action: action_tl_frame_pos 6:13:17 PM Action: action_tl_frame_rot 6:13:26 PM Action: action_tl_frame_pos 6:13:30 PM Action: action_tl_frame_pos 6:13:34 PM Action: action_tl_frame_pos 6:13:40 PM Action: action_tl_frame_pos 6:13:46 PM Action: action_tl_frame_pos 6:13:49 PM Action: action_tl_frame_rot 6:13:51 PM Undo: tl_value_set 6:13:52 PM Undo: tl_value_set 6:13:56 PM Redo: tl_value_set 6:14:00 PM Action: action_tl_frame_pos 6:14:02 PM Action: action_tl_frame_pos 6:14:06 PM Action: action_tl_frame_rot 6:14:13 PM Action: action_tl_frame_rot 6:14:16 PM Action: action_tl_frame_rot 6:14:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM Project saved 6:14:31 PM Show alert: Project saved!, , 78 6:14:32 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:36 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:39 PM Action: action_tl_select 6:14:40 PM Action: action_tl_deselect_all 6:14:41 PM Action: action_tl_select 6:14:42 PM Action: action_tl_frame_pos 6:14:45 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:45 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM Project saved 6:14:45 PM Show alert: Project saved!, , 78 6:14:45 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:49 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:18:30 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:18:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:18:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM Project saved 6:18:31 PM Backup saved 6:18:31 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:27:56 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:27:56 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM Project saved 6:27:56 PM Show alert: Project saved!, , 78 6:27:56 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:16 PM Action: asset_load 6:28:16 PM Opening legacy asset: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie\MZ.mani 6:28:16 PM load_format: 4 6:28:16 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:16 PM load_folder: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie 6:28:16 PM Asset loaded 6:28:17 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:31 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:28:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:28:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether (P.S, as you can probably Tell that is, was the rig "Mutant-Zombie this sometimes also happened on other rigs as well...) THIS IS THE POP-UP INFO (IN MINE_IMATOR) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: REAL argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_get_model_texture (line 6) called from - gml_Script_tab_properties_library (line 78) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  16. MasterArcher12

    Save Bug

    Okay, so after making a whole bunch of lightsabers, i closed it and it didn't show me the save option, instead it just closed and it saved nothing except for the ground and the time. Give me my project back
  17. SuperSpaceMan230

    sound importing glitch

    ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:30:26 PM mineimator_version: 1.1.0 PRE-RELEASE 7:30:26 PM gm_runtime: 2.1.0.144 7:30:26 PM YYC: yes 7:30:26 PM texture_lib: 1 7:30:26 PM working_directory: C:\Users\-Pc-\Mine-imator\ 7:30:26 PM file_directory: C:\Users\-Pc-\AppData\Roaming\Mine_imator\ 7:30:26 PM OS: Windows 7:30:26 PM os_version: 393217 7:30:26 PM os_is_network_connected: yes 7:30:26 PM os_get_language: es 7:30:26 PM os_get_region: US 7:30:26 PM USERDOMAIN: -Pc--PC 7:30:26 PM USERNAME: -Pc- 7:30:26 PM USERPROFILE: C:\Users\-Pc- 7:30:26 PM APPDATA: C:\Users\-Pc-\AppData\Roaming 7:30:26 PM NUMBER_OF_PROCESSORS: 1 7:30:26 PM PROCESSOR_ARCHITECTURE: x86 7:30:26 PM PROCESSOR_IDENTFIER: 7:30:26 PM PROCESSOR_LEVEL: 15 7:30:26 PM PROCESSOR_REVISION: 0401 7:30:26 PM video_adapter_subsysid: 812652162 7:30:26 PM video_adapter_vendorid: 4098 7:30:26 PM video_d3d11_context: 03585694 7:30:26 PM video_d3d11_device: 014E7454 7:30:26 PM video_adapter_deviceid: 26782 7:30:26 PM video_adapter_sharedsystemmemory: 805072896 7:30:26 PM video_adapter_revision: 0 7:30:26 PM video_adapter_description: AMD Radeon HD 5800 Series 7:30:26 PM video_adapter_dedicatedsystemmemory: 0 7:30:26 PM video_adapter_dedicatedvideomemory: 1066221568 7:30:26 PM Old log found 7:30:26 PM Library startup 7:30:26 PM Data\file.dll 7:30:26 PM Data\movie.dll 7:30:26 PM Movie init 7:30:26 PM Data\window.dll 7:30:26 PM Data\texture.dll 7:30:26 PM Texture init 7:30:33 PM working_directory: C:\Users\-Pc-\Mine-imator\ 7:30:33 PM Trying to save files 7:30:33 PM surface_save OK 7:30:33 PM texture_create OK 7:30:33 PM file_delete_lib OK 7:30:33 PM Create vertex format 7:30:33 PM Shader init 7:30:33 PM shaders_are_supported: yes 7:30:33 PM shader_high_ssao_blur compiled: yes 7:30:33 PM shader_high_ssao compiled: yes 7:30:33 PM shader_high_ssao_depth_normal compiled: yes 7:30:33 PM shader_high_light_apply compiled: yes 7:30:33 PM shader_high_light_night compiled: yes 7:30:33 PM shader_high_light_point compiled: yes 7:30:33 PM shader_high_light_spot compiled: yes 7:30:33 PM shader_high_light_sun compiled: yes 7:30:33 PM shader_high_fog_apply compiled: yes 7:30:33 PM shader_high_fog compiled: yes 7:30:33 PM shader_high_dof compiled: yes 7:30:33 PM shader_high_aa compiled: yes 7:30:33 PM shader_replace compiled: yes 7:30:33 PM shader_draw_texture compiled: yes 7:30:33 PM shader_depth compiled: yes 7:30:33 PM shader_color_fog_lights compiled: yes 7:30:33 PM shader_color_fog compiled: yes 7:30:33 PM shader_blend_fog compiled: yes 7:30:33 PM shader_blend compiled: yes 7:30:33 PM shader_border compiled: yes 7:30:34 PM Globals startup 7:30:34 PM Make transitions 7:30:43 PM Transitions OK 7:30:43 PM Load language file: C:\Users\-Pc-\Mine-imator\Data\Languages\english.milanguage 7:30:43 PM Windows startup 7:30:43 PM Found key_file: C:\Users\-Pc-\Mine-imator\Data\key.midata 7:30:44 PM Loading settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:30:44 PM load_format: 24 7:30:45 PM Render init 7:30:45 PM Loading Minecraft assets version: 1.12 7:31:15 PM Loaded assets successfully 7:31:15 PM Ground vbuffer init 7:31:15 PM Resetting project 7:31:15 PM Destroying instances 7:31:15 PM Project resetted 7:31:15 PM Show popup: startup 7:31:16 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 7:31:32 PM Opening legacy project: C:\Users\-Pc-\Mine-imator\Projects\988\988.mproj 7:31:32 PM load_format: 13 7:31:32 PM Resetting project 7:31:32 PM Destroying instances 7:31:32 PM Project resetted 7:31:32 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:32 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM Project loaded 7:31:33 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\988\988.miproject 7:31:33 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988 7:31:33 PM Project saved 7:31:33 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:39 PM Show popup: newproject 7:31:44 PM Creating project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM Resetting project 7:31:44 PM Destroying instances 7:31:44 PM Project resetted 7:31:44 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3\New Projectee3.miproject 7:31:44 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3 7:31:44 PM Project saved 7:31:44 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 7:31:44 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:48 PM Action: action_bench_create 7:31:49 PM Created: char 7:31:52 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata 7:31:58 PM Action: action_tl_select 7:31:58 PM Action: action_tl_select 7:32:00 PM Action: action_tl_frame_rot 7:32:06 PM Action: action_tl_deselect_all 7:32:10 PM Action: action_tl_select 7:32:11 PM Action: action_tl_select 7:32:13 PM Action: action_tl_frame_rot 7:32:16 PM Action: action_tl_select 7:32:16 PM Action: action_tl_keyframe_create 7:32:16 PM Action: action_tl_keyframe_select 7:32:16 PM Action: action_tl_keyframes_move_done 7:32:17 PM Action: action_tl_keyframes_move_done 7:32:17 PM Action: action_tl_select 7:32:17 PM Action: action_tl_keyframe_create 7:32:18 PM Action: action_tl_keyframe_select 7:32:18 PM Action: action_tl_keyframes_move_done 7:32:19 PM Action: action_tl_frame_rot 7:32:22 PM Action: action_tl_frame_rot 7:32:26 PM Action: action_tl_keyframe_select 7:32:26 PM Action: action_tl_keyframes_move_done 7:32:27 PM Action: action_tl_deselect_all 7:32:28 PM Action: action_tl_select 7:32:28 PM Action: action_tl_select 7:32:30 PM Action: action_tl_frame_rot 7:32:31 PM Action: action_tl_select 7:32:32 PM Action: action_tl_keyframe_create 7:32:32 PM Action: action_tl_keyframe_select 7:32:32 PM Action: action_tl_keyframes_move_done 7:32:32 PM Action: action_tl_keyframes_move_done 7:32:33 PM Action: action_tl_select 7:32:33 PM Action: action_tl_keyframe_create 7:32:33 PM Action: action_tl_keyframe_select 7:32:33 PM Action: action_tl_keyframes_move_done 7:32:34 PM Action: action_tl_keyframes_move_done 7:32:36 PM Action: action_tl_frame_rot 7:32:41 PM Action: action_tl_select 7:32:43 PM Action: action_tl_frame_rot 7:32:44 PM Action: action_tl_deselect_all 7:32:48 PM Action: action_tl_select 7:32:48 PM Action: action_tl_keyframe_create 7:32:48 PM Action: action_tl_keyframe_select 7:32:48 PM Action: action_tl_keyframes_move_done 7:32:50 PM Action: action_tl_deselect_all 7:32:52 PM Action: action_tl_deselect_all 7:32:53 PM Action: action_tl_keyframes_select_area 7:33:01 PM Action: action_tl_frame_transition 7:33:04 PM Action: action_tl_deselect_all 7:33:10 PM Action: action_bench_create 7:33:10 PM Created: char 7:33:11 PM Action: action_tl_select 7:33:13 PM Action: action_tl_frame_pos 7:33:16 PM Action: action_tl_frame_pos 7:33:17 PM Action: action_tl_frame_rot 7:33:19 PM Action: action_tl_frame_pos 7:33:23 PM Action: action_tl_frame_pos 7:33:25 PM Action: action_tl_frame_pos 7:33:27 PM Action: action_tl_select 7:33:27 PM Action: action_tl_keyframe_create 7:33:28 PM Action: action_tl_keyframe_select 7:33:28 PM Action: action_tl_keyframes_move_done 7:33:31 PM Action: action_tl_select 7:33:32 PM Action: action_tl_frame_rot 7:33:34 PM Action: action_tl_select 7:33:34 PM Action: action_tl_keyframe_create 7:33:35 PM Action: action_tl_keyframe_select 7:33:35 PM Action: action_tl_keyframes_move_done 7:33:35 PM Action: action_tl_keyframes_move_done 7:33:36 PM Action: action_tl_frame_rot 7:33:37 PM Action: action_tl_deselect_all 7:33:39 PM Action: action_tl_select 7:33:39 PM Action: action_tl_keyframe_select 7:33:39 PM Action: action_tl_keyframes_move_done 7:33:41 PM Action: action_tl_frame_rot 7:33:48 PM Action: action_tl_deselect_all 7:33:56 PM Action: action_tl_select 7:33:56 PM Action: action_tl_keyframe_create 7:33:56 PM Action: action_tl_keyframe_select 7:33:56 PM Action: action_tl_keyframes_move_done 7:33:56 PM Action: action_tl_keyframes_move_done 7:34:00 PM Action: action_tl_select 7:34:02 PM Action: action_tl_frame_rot 7:34:06 PM Action: action_tl_select 7:34:06 PM Action: action_tl_keyframe_create 7:34:06 PM Action: action_tl_keyframe_select 7:34:06 PM Action: action_tl_keyframes_move_done 7:34:07 PM Action: action_tl_select 7:34:07 PM Action: action_tl_keyframe_create 7:34:07 PM Action: action_tl_keyframe_select 7:34:07 PM Action: action_tl_keyframes_move_done 7:34:07 PM Action: action_tl_keyframes_move_done 7:34:09 PM Action: action_tl_frame_rot 7:34:15 PM Action: action_tl_extend 7:34:18 PM Action: action_tl_select 7:34:18 PM Action: action_tl_keyframe_create 7:34:18 PM Action: action_tl_keyframe_select 7:34:18 PM Action: action_tl_keyframes_move_done 7:34:19 PM Action: action_tl_select 7:34:19 PM Action: action_tl_keyframe_create 7:34:19 PM Action: action_tl_keyframe_select 7:34:19 PM Action: action_tl_keyframes_move_done 7:34:19 PM Action: action_tl_keyframes_move_done 7:34:24 PM Action: action_tl_frame_rot 7:34:30 PM Action: action_tl_select 7:34:30 PM Action: action_tl_keyframe_create 7:34:30 PM Action: action_tl_keyframe_select 7:34:30 PM Action: action_tl_keyframes_move_done 7:34:30 PM Action: action_tl_keyframes_move_done 7:34:31 PM Action: action_tl_select 7:34:31 PM Action: action_tl_keyframe_create 7:34:31 PM Action: action_tl_keyframe_select 7:34:31 PM Action: action_tl_keyframes_move_done 7:34:31 PM Action: action_tl_keyframes_move_done 7:34:33 PM Action: action_tl_frame_rot_xyz 7:34:36 PM Action: action_tl_select 7:34:36 PM Action: action_tl_keyframe_select 7:34:36 PM Action: action_tl_keyframes_move_done 7:34:40 PM Action: action_tl_frame_rot 7:34:41 PM Action: action_tl_frame_pos 7:34:44 PM Action: action_tl_select 7:34:46 PM Action: action_tl_select 7:34:46 PM Action: action_tl_keyframe_create 7:34:46 PM Action: action_tl_keyframe_select 7:34:46 PM Action: action_tl_keyframes_move_done 7:34:47 PM Action: action_tl_select 7:34:47 PM Action: action_tl_keyframe_create 7:34:47 PM Action: action_tl_keyframe_select 7:34:47 PM Action: action_tl_keyframes_move_done 7:34:48 PM Action: action_tl_frame_rot 7:34:52 PM Action: action_tl_deselect_all 7:34:58 PM Action: action_tl_select 7:35:00 PM Action: action_tl_deselect_all 7:35:01 PM Action: action_tl_keyframes_select_area 7:35:03 PM Action: action_tl_frame_pos 7:35:05 PM Action: action_tl_deselect_all 7:35:10 PM Action: action_tl_select 7:35:10 PM Action: action_tl_keyframe_create 7:35:10 PM Action: action_tl_keyframe_select 7:35:10 PM Action: action_tl_keyframes_move_done 7:35:10 PM Action: action_tl_keyframes_move_done 7:35:12 PM Action: action_tl_frame_rot 7:35:16 PM Action: action_tl_select 7:35:17 PM Action: action_tl_frame_rot 7:35:19 PM Action: action_tl_select 7:35:20 PM Action: action_tl_frame_rot 7:35:24 PM Action: action_tl_deselect_all 7:35:27 PM Action: action_tl_select 7:35:28 PM Action: action_tl_keyframe_create 7:35:28 PM Action: action_tl_keyframe_select 7:35:28 PM Action: action_tl_keyframes_move_done 7:35:33 PM Action: action_tl_deselect_all 7:35:35 PM Action: action_bench_create 7:35:36 PM Created: audio 7:35:37 PM Action: action_tl_extend 7:35:38 PM Action: action_tl_select 7:35:39 PM Action: action_tl_select 7:35:43 PM Action: action_tl_select 7:35:43 PM Action: action_tl_keyframe_create 7:35:43 PM Action: action_tl_keyframe_select 7:35:44 PM Action: action_tl_keyframes_move_done 7:35:45 PM Action: action_tl_extend 7:35:47 PM Action: action_tl_select 7:35:47 PM Action: action_tl_keyframe_select 7:35:47 PM Action: action_tl_keyframes_move_done 7:35:52 PM Action: action_tl_deselect_all 7:35:52 PM Action: action_tl_keyframes_select_area 7:35:54 PM Action: action_tl_keyframes_move_done 7:35:54 PM Action: action_tl_select 7:35:54 PM Action: action_tl_keyframe_create 7:35:54 PM Action: action_tl_keyframe_select 7:35:54 PM Action: action_tl_keyframes_move_done 7:35:56 PM Action: action_tl_select 7:35:58 PM Action: action_tl_frame_rot 7:36:02 PM Action: action_tl_deselect_all 7:36:07 PM Action: action_tl_extend 7:36:09 PM Action: action_tl_select 7:36:11 PM Action: action_tl_select 7:36:12 PM Action: action_tl_select 7:36:13 PM Action: action_tl_keyframe_create 7:36:14 PM Action: action_tl_keyframe_select 7:36:14 PM Action: action_tl_keyframes_move_done 7:36:15 PM Action: action_tl_keyframes_remove 7:36:18 PM Action: action_tl_select 7:36:51 PM Action: action_tl_add_sound 7:36:51 PM Add resource: sound 7:36:51 PM filename: GDYN_Punching_Perc_RAW_SG - 5.wav 7:36:52 PM Loading audio: C:\Users\-Pc-\Music\sounds\[99Sounds] Punching Percussion\Straight Glove\RAW\GDYN_Punching_Perc_RAW_SG - 5.wav 7:36:54 PM Action: action_bench_create 7:36:55 PM Created: audio 7:36:56 PM Action: action_tl_select 7:37:11 PM Action: action_tl_add_sound 7:37:11 PM Add resource: sound 7:37:11 PM filename: Isaac_Hurt_Grunt1.mp3 7:37:11 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt1.mp3 7:37:16 PM Action: action_tl_select 7:37:17 PM Action: action_tl_select 7:37:17 PM Action: action_tl_keyframe_select 7:37:17 PM Action: action_tl_keyframes_move_done 7:37:18 PM Action: action_tl_keyframes_remove 7:37:18 PM Action: action_tl_select 7:37:27 PM Action: action_tl_add_sound 7:37:27 PM Add resource: sound 7:37:27 PM filename: Isaac_Hurt_Grunt2.mp3 7:37:27 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt2.mp3 7:37:29 PM Action: action_tl_keyframe_select 7:37:30 PM Action: action_tl_keyframes_move_done 7:37:30 PM Action: action_tl_keyframes_remove 7:37:31 PM Action: action_tl_select 7:37:44 PM Action: action_tl_add_sound 7:37:47 PM Add resource: sound 7:37:47 PM filename: Isaac_Hurt_Grunt1 2.mp3 i importted an sound two times,then,when it asked me to import it again,i pressed no,and,it just froze,i had to force close the program with task manager,werid
  18. Malaki_Animations

    Bugging Out

    This is what happens when ever I open mine imator
  19. I wanted to import a good chunk of a city map but when I do it crashes.
  20. Hi! Help me please. When i loaded the Portal Turret rig, my project said: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: vertex_submit: Illegal vertex buffer specified. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_draw (line 10) called from - gml_Script_render_world_shape (line 23) called from - gml_Script_particle_draw (line 110) called from - gml_Script_tl_draw (line 129) called from - gml_Script_render_world (line 29) called from - gml_Script_render_low (line 23) called from - gml_Script_view_update_surface (line 21) called from - gml_Script_view_update (line 7) called from - gml_Script_view_draw (line 253) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 49) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) . At first i thought that i just need to reload, but when i loaded project, every text was like this sssssssssssssssssssssssssssshjhhhhhhhhhhhhhhhhhhhhSampleggggTextgggggg or something HELP ME! well, i have backups, just tell me wat's wrong
  21. Hey guys! So, can anyone help me with this?? I am recieving this error when I try to import a .object file that I exported from another project: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) And here is the log: 15:20:42 Action: asset_open 15:20:42 Opening asset: E:\Doctor Who Em Blocos\Monologo Listen\ULTIMA TENTATIVA.object 15:20:42 load_folder: E:\Doctor Who Em Blocos\Monologo Listen 15:20:42 load_format: 13 15:20:42 save_folder: 13 15:20:42 Opening object 15:20:42 load_iid_offset: 11350879 15:20:42 Templates: 11 15:20:42 Timelines: 72 15:20:42 Resources: 0 15:20:42 Get template iids 15:20:42 Get particle type iids 15:20:42 Get keyframe iids 15:20:42 Get timeline iids 15:20:42 Build trees I have no idea what that things up ahead means :/, I really need to import this .object because it's a animation that took several hours to end, and now I want to use this same animation in another project. I tried everything, export again, change the character textures to the original stevie, but no success. Can anyone help me pls??
  22. BrightWaterStudios

    Minecraft Short Animation #2: Error

    Hello everybody! After an idle time I've been working on a very short animation for my "Minecraft Short Animation" series in my youtube channel. I am open to all kinds of opinions. I'm looking for reviews to improve! Because I still consider myself a rookie in mine-imator Thanks and watch my another animation (#1): http://www.mineimatorforums.com/index.php?/topic/63728-my-first-animation-old-man/#comment-689979 Minecraft Short Animation #2 Error: Rigs used in animation: http://www.mineimatorforums.com/index.php?/topic/36816-arcade-machine-rig/#comment-448767
  23. LegendMC

    Samurai Head Glitch

    This is my first Animation ever created. Yea I know, nothing too much, I'm more like an animated paper guy than the animator. Feedback is appreciated! Good day!
  24. DumPlayz

    Error Help!!!

    Plz Help With This Error, Every Time I Try To Import A Rig it Shows This, PLZ HELP!!!!!!!! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_ptype_update_sprite_models (line 8) called from - gml_Script_project_read_get_iids (line 41) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) thanks in advance!
  25. lisekmiki

    start error

    pls help when i want to start mine-imator i got this error code: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2)