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Found 105 results

  1. So I made a Model + My Facial Rig in Modelbench Than I uploaded it on Mine-Imator and Rendered it and this **** happaned And to be UnFair the UV Plays Crazy in unrendered mode It happanes All the time But there are times when it workes and times when it aint working, here a pic when it worked Pls Someone tell me what is hapaning None English I forgot the Log here it is. It saved the image but it was a empty image ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 06:03:13 PM mineimator_version: 1.2.7 06:03:13 PM gm_runtime: 2.1.5.246 06:03:13 PM YYC: yes 06:03:13 PM working_directory: C:\Users\W10\Mine-imator\ 06:03:13 PM file_directory: C:\Users\W10\AppData\Roaming\Mine_imator\ 06:03:13 PM OS: Windows 06:03:13 PM os_version: 655360 06:03:13 PM os_is_network_connected: yes 06:03:13 PM os_get_language: en 06:03:13 PM os_get_region: US 06:03:13 PM USERDOMAIN: FOX_MINERS_DESK 06:03:14 PM USERNAME: W10 06:03:14 PM USERPROFILE: C:\Users\W10 06:03:14 PM APPDATA: C:\Users\W10\AppData\Roaming 06:03:14 PM NUMBER_OF_PROCESSORS: 4 06:03:14 PM PROCESSOR_ARCHITECTURE: x86 06:03:14 PM PROCESSOR_IDENTFIER: 06:03:14 PM PROCESSOR_LEVEL: 6 06:03:14 PM PROCESSOR_REVISION: 3a09 06:03:14 PM video_adapter_subsysid: 70009 06:03:14 PM udid: 8441e508-8ac4-40fd-9b75-71dc7341f1a3 06:03:14 PM video_adapter_vendorid: 32902 06:03:14 PM video_d3d11_context: 0406D820 06:03:14 PM video_d3d11_device: 04036BEC 06:03:14 PM video_adapter_deviceid: 358 06:03:14 PM video_adapter_sharedsystemmemory: 1845493760 06:03:14 PM video_adapter_revision: 9 06:03:14 PM video_adapter_description: Intel(R) HD Graphics 4000 06:03:14 PM video_adapter_dedicatedsystemmemory: 0 06:03:14 PM video_adapter_dedicatedvideomemory: 33554432 06:03:14 PM Old log found 06:03:14 PM External library init 06:03:14 PM External library: Data\file.dll 06:03:14 PM External library: Data\movie.dll 06:03:14 PM External library: movie init 06:03:15 PM External library: Data\window.dll 06:03:15 PM External library: Data\math.dll 06:03:16 PM working_directory: C:\Users\W10\Mine-imator\ 06:03:16 PM Trying to save files 06:03:16 PM surface_save OK 06:03:16 PM texture_create OK 06:03:16 PM file_delete_lib OK 06:03:16 PM Create vertex format 06:03:16 PM Shader init 06:03:16 PM shaders_are_supported: yes 06:03:16 PM shader_distort compiled: yes 06:03:16 PM shader_ca compiled: yes 06:03:16 PM shader_high_light_desaturate compiled: yes 06:03:16 PM shader_noise compiled: yes 06:03:16 PM shader_vignette compiled: yes 06:03:16 PM shader_color_correction compiled: yes 06:03:17 PM shader_blur compiled: yes 06:03:17 PM shader_add compiled: yes 06:03:17 PM shader_high_bloom_threshold compiled: yes 06:03:17 PM shader_color_glow compiled: yes 06:03:17 PM shader_high_ssao_depth_normal compiled: yes 06:03:17 PM shader_high_ssao_blur compiled: yes 06:03:17 PM shader_high_ssao compiled: yes 06:03:17 PM shader_high_light_sun compiled: yes 06:03:17 PM shader_high_light_spot compiled: yes 06:03:17 PM shader_high_light_point_shadowless compiled: yes 06:03:17 PM shader_high_light_point compiled: yes 06:03:17 PM shader_high_light_night compiled: yes 06:03:17 PM shader_high_light_apply compiled: yes 06:03:17 PM shader_high_fog_apply compiled: yes 06:03:17 PM shader_high_fog compiled: yes 06:03:17 PM shader_high_dof_coc_blur compiled: yes 06:03:17 PM shader_high_dof_coc compiled: yes 06:03:17 PM shader_high_dof compiled: yes 06:03:17 PM shader_high_aa compiled: yes 06:03:17 PM shader_replace compiled: yes 06:03:17 PM shader_draw_texture compiled: yes 06:03:17 PM shader_depth_point compiled: yes 06:03:17 PM shader_depth compiled: yes 06:03:17 PM shader_color_fog_lights compiled: yes 06:03:17 PM shader_color_fog compiled: yes 06:03:17 PM shader_color_camera compiled: yes 06:03:17 PM shader_border compiled: yes 06:03:17 PM shader_blend compiled: yes 06:03:17 PM shader_alpha_test compiled: yes 06:03:17 PM shader_alpha_fix compiled: yes 06:03:17 PM Loading legacy file 06:03:17 PM Make transitions 06:03:17 PM Transitions OK 06:03:17 PM Loading language file: C:\Users\W10\Mine-imator\Data\Languages\english.milanguage 06:03:17 PM Windows startup 06:03:17 PM Found key_file: C:\Users\W10\Mine-imator\Data\key.midata 06:03:18 PM Loading settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:03:18 PM load_format: 28 06:03:18 PM Render init 06:03:18 PM Loading Minecraft assets version: 1.16.2 06:03:18 PM Archive already unzipped, re-using: C:\Users\W10\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 06:03:18 PM Model textures: load 06:03:19 PM Model textures: done 06:03:19 PM Block textures: load static 06:03:20 PM Block textures: load animated 06:03:20 PM Block textures, blocksize: 16 06:03:20 PM Block textures: static block surface 06:03:20 PM Block textures: static block preview 06:03:20 PM Block textures: animated block surfaces 06:03:20 PM Block textures: animated frames 06:03:20 PM Block textures: animated block preview 06:03:20 PM Block textures: find static block depths 06:03:20 PM Block textures: find animated block depths 06:03:20 PM Block textures: done 06:03:20 PM Item textures: load 06:03:20 PM Item textures: surface 06:03:20 PM Item textures: done 06:03:20 PM Particle textures: load 06:03:21 PM Particle textures: legacy sheets 06:03:21 PM Particle textures: done 06:04:55 PM Saving block previews: C:\Users\W10\Mine-imator\Data\blockpreview.midata 06:04:55 PM Loaded assets successfully 06:04:57 PM Ground vbuffer init 06:04:57 PM Resetting project 06:04:57 PM Destroying instances 06:04:57 PM Project resetted 06:04:57 PM Show popup: startup 06:06:11 PM Opening project: C:\Users\W10\Mine-imator\Projects\Riging\Riging.miproject 06:06:11 PM load_format: 32 06:06:11 PM Resetting project 06:06:11 PM Destroying instances 06:06:11 PM Project resetted 06:06:11 PM save_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:06:11 PM load_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:06:37 PM Project loaded 06:06:57 PM Saving settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:08:58 PM Action: action_tl_select 06:09:00 PM Action: action_tl_select 06:09:01 PM Action: action_tl_select 06:09:04 PM Action: action_tl_frame_scale 06:09:06 PM Action: action_tl_frame_scale 06:09:13 PM Action: action_tl_extend 06:09:14 PM Action: action_tl_extend 06:09:16 PM Action: action_tl_select 06:09:19 PM Action: action_tl_frame_pos 06:09:25 PM Action: action_tl_extend 06:09:26 PM Action: action_tl_extend 06:09:27 PM Action: action_tl_extend 06:09:28 PM Action: action_tl_extend 06:09:29 PM Action: action_tl_extend 06:09:30 PM Action: action_tl_extend 06:09:30 PM Action: action_tl_extend 06:09:31 PM Action: action_tl_extend 06:09:32 PM Action: action_tl_extend 06:09:33 PM Action: action_tl_extend 06:09:34 PM Action: action_tl_extend 06:09:35 PM Action: action_tl_extend 06:09:35 PM Action: action_tl_extend 06:09:37 PM Action: action_tl_select 06:09:38 PM Action: action_tl_select 06:09:39 PM Action: action_tl_select 06:09:40 PM Action: action_tl_select 06:09:43 PM Action: action_tl_frame_scale 06:09:48 PM Action: action_tl_frame_scale 06:10:53 PM Action: action_tl_extend 06:10:54 PM Action: action_tl_extend 06:10:55 PM Action: action_tl_extend 06:10:57 PM Action: action_tl_extend 06:11:00 PM Action: action_tl_select 06:11:01 PM Action: action_tl_frame_rot 06:11:04 PM Action: action_tl_extend 06:11:05 PM Action: action_tl_select 06:11:06 PM Action: action_tl_frame_pos 06:11:10 PM Saving project: C:\Users\W10\Mine-imator\Projects\Riging\Riging.miproject 06:11:10 PM save_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:11:10 PM load_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:11:10 PM Project saved 06:11:10 PM Show alert: Project saved!, , 84 06:11:10 PM Saving settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:11:11 PM Show popup: exportimage 06:11:16 PM Export image: C:\Users\W10\Mine-imator\Daily backgrounds\11\Remake_of_Baby_and_Spring_trap_again.png 06:11:16 PM Hidden: no 06:11:16 PM Render background: yes 06:11:16 PM Watermark: no 06:11:16 PM High Quality: yes 06:11:16 PM Size: 3840, 2160 06:11:21 PM Show alert: Image saved!, , 84
  2. Bothering Is the Same Problem but without the Render Fail just that the UV goes Brrrrrrrrrrrrrrrr there was no crash or something but this keeps Bothering me. !!HELP!! is there any way to fix this?
  3. Error Message Could not write to file. Check that it's not used by another process. Information Orginal Word | Minecraft 1.16.4 World Made In Forge with two mods Optifine and WorldEdit. Tried Solutions 1. Restarting PC 2. Reinstalling 3. Loading Schematic from Mineways 4. Changing World Minecraft Version to 1.16
  4. I will making a series that recycles some funny errors through animating of unfinished projects
  5. So, I went onto Modelbench to modify one of my models, and for some reason, the texture I had set for it was white, and listed as being "-1x-1 pixels". I tried replacing it, but it just stays like that, and all textures imported, both before and after this started happening, show up the same way as well. When I click on "Save UV Map" on any of them, it brings up a series of errors. [ERROR 1] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateTexture2D at line 611 in file \TexturesM.cpp [ERROR 2] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateShaderResourceView at line 651 in file \TexturesM.cpp [ERROR 3] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateRenderTargetView at line 682 in file \TexturesM.cpp [ERROR 4] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateTexture2D at line 710 in file \TexturesM.cpp [ERROR 5] Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_Device->CreateDepthStencilView at line 732 in file \TexturesM.cpp After these errors are dismissed, the program says that the image was saved, but it never appears. I already checked if it was my textures, but it's not. They're all set as PNGs, and this happens for every single PNG image I try. What is happening here?! Please help!! EDIT: I found out that it only happens with PNGs that I create. The ones I download or are premade work perfectly fine.
  6. I took a screenshot but it is now corrupted. Help! It said something about sys32 though.
  7. So, I made a world in Minecraft on version 1.16.1 and built a set to use for an animation. I made the whole thing, opened the importer, and selected my world. Not even two seconds after selecting the world my set was in, this error popped up: ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat) at import.Chunk.Load() at import.Region.Load() at import.World.GetRegion(Int32 x, Int32 y) at import.World.GetChunk(Int32 x, Int32 y) at import.frmImport.UpdateXYMap(Int32 x, Int32 y) at import.frmImport.LoadWorld(String filename) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- import Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Andrew/Desktop/Cole/Games%20%26%20Programs/Mine-imator%201.2.7/Data/import.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Web.Extensions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4075.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll ---------------------------------------- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.8.4075.0 built by: NET48REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I have no frickin' clue what any of this means, but when I hit continue, it would start working kinda normally. I say kinda because the world wouldn't even show up. It would act like I still selected it, but it was empty space. No blocks, no structures, nothing. It would repeat the above message every time I switched dimensions as well. Now, I thought it was just that world. I figured that me using WorldEdit somehow crapped something up. But when I tried it with just OptiFine, and even unmodded, it would still happen, and will EVERY world created in 1.16.1. I tried a world that I made in 1.15.1, and that worked fine. No error or anything. I tried a world in Snapshot 20w12a (one of the 1.16 snapshots) and that worked, too! I tried it in 1.16, and then that failed, giving me the error once again. I'm now confident that the issue is with the importer rather than the worlds themselves. Does anyone have a fix for this, and if not, can anyone tell me what the error means so I at least know what's going wrong? I'd very much appreciate it (and I apologize for the long read)!
  8. (I think I posted this earlier, but for whatever reason it was gone :p) https://imgur.com/a/VHnh0vM (<-images showing the problem) https://www.mediafire.com/file/vyqhj4az4q3vws3/Fly+Away+MV+-+복사본.zip/file (<-The compressed Mine Imator file) So I was making a little animation, after making some keyframes on characters I was working on some backround structures. And when I turned to the characters(one human, one ender dragon), they didn't show on the screen!! Like, you know how the entities' limbs are fixed to the entity itself as the parent? Well the characters named 'Cymmo'(Human) and 'Ender Dragon' was there, as you can see in the link, but it didn't have any limbs under it like it was supposed to. So nothing showed up on the screen except those red/blue/yellow axis and circle thingies. I'm sure I didn't accidentlyerase them with other things, because I don't know how to. It was just gone! Is there any way to restore the keyframes I made on the limbs? Maybe there's a automatic backup file or something?
  9. Anti-virus Kaspersky deleted Mine-imator. It found a virus into programm. What I must to do?
  10. I went to open my project and I received this error here: https://imgur.com/a/BS5I5vi The file has been corrupted or was created in a deprecated version of Mine-imator. Does anyone know how to fix this or what this means? Thanks!
  11. [/IMG]https://imgur.com/a/ZG1BN1h.png[/IMG] help
  12. https://streamable.com/tgck1 like that video, I open the select and save, then create another project, when I came back, the select option it's disable
  13. Hello Guys, I'm new here sorry if i post this on wrong section. This is the one and only solution for a while. (Maybe) I'm going to show you how to fix this problem. Anyways lets start : 1. Download SwiftShader 3.0. 2. Open It. 3. Extract d3d9.dll to where you installed the Mine-Imator Directory. 4. Launch & Done! Known Bugs : Low FPS & It can make your computer laggy. If i did something wrong, I'm very sorry. Thanks
  14. Whenever I try to import a resource pack into mineimator via the "Resources" tab, it comes up with the error "the archive could not be loaded because it didn't contain any valid files". If I try to import it straight onto the schematic, it doesn't come up with the error, but the resource pack isn't applied. Either way I import it, it shows up in the "Library" tab, but if I apply it to a schematic, it doesn't do anything. It isn't the texture pack I'm using either, I've tried a few different ones, all of which were .zip files. Can anyone help me with this? I really need to get this working so I can complete the animation I'm working on.
  15. Im Using the newest version of Mineimator This 2018, when I tried to import a sound in Mine imator and it did work, however I cant even heard it. I double check my Speakers they all work also my Music Player in PC also work. I Restart my Computer. The mine imator still hasnt sounds to heard..........PLEASE I BEG YOU TO FIX TI!
  16. Code error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object app: Cannot load buffer file C:\Users\MIKAILA MAULATINA\AppData\Roaming\Mine_imator\tmp.file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_load_lib (line 7) called from - gml_Script_json_load (line 7) called from - gml_Script_legacy_startup (line 12) called from - gml_Script_app_startup (line 27) called from - gml_Script_app_event_create (line 11) called from - gml_Object_app_Create_0 (line 0) and log_previous:15:20:24 shader_color_camera compiled: yes 15:20:24 shader_border compiled: yes 15:20:24 shader_blend compiled: yes 15:20:24 shader_alpha_test compiled: yes 15:20:24 shader_alpha_fix compiled: yes 15:20:24 Loading legacy file
  17. Error loading a model Hi. The problem I have is that when I downloaded the program and opened it, it started correctly, but, the models of the characters do not load but you can see the textures and edit them, as well as move and modify the model, however, manage to see. I do not know if the problem is the program or my computer. If someone can tell me how to fix it I would appreciate it.
  18. When I import a modelbench model, nothing bad happens, but when I open a project where the model is, the program crashes. (the translation may not be accurate)
  19. Hellow, I want to let you know that, when I open the file from the model bench it is broken and there is writing like this: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_load (line 47) called from - gml_Script_model_load_prepare (line 15) called from - gml_Script_model_load_reset (line 55) called from - gml_Script_draw_recent (line 114) called from - gml_Script_startup_recent (line 18) called from - gml_Script_popup_startup_draw (line 22) called from - gml_Script_draw_popup (line 125) called from - gml_Script_draw_window (line 132) called from - gml_Object_app_Draw_64 (line 28) And btw... that my best project... so... yeah... x'd
  20. Hello, I recently created a league. And when I got the grogue and I got it from another map, it got a different look, and I went right into the map that I had saved. When you bring in the league from there, it rises normally. Please help me.
  21. For certain rigs, opening them causes me to get these error messages. I got a new PC recently and i am hoping that the computer is not the issue. Edit: I think i may have partially found the issue when opening pngs in MI they turn completely white...
  22. When i install mineimator 1.1.4 and begin to start it and then the text shows up and it said's some shades failed to compile Check that your graphic drivers are up-to-date and restart mine-imator open suport article about updating graphics drivers? And when i update my drivers it is already up to date
  23. Whenever I try to download a skin using Mine-imator, it keeps saying "Could not download skin, check your internet connection", and on some occasions, it crashes, but my Internet connection is fine (I just used the download skin feature, while writing this topic), and I always have to use an external skin stealer website.
  24. I wanted to make some rig, but when I was importing my skin texture, it was broken... please tell me how to fix it, Thx...
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