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Rummy

Philosopher
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  1. Upvote
    Rummy got a reaction from FredMCGamer in Introduce yourself!   
    Hello.
     
    Names Rummy.
     
    I make Animations, Let's plays, And Im a sucky DJ (But i do make remixes)
     
    I have been playing Video games since i was 1 (DKC was my 1st game)
     
    I play TF2, Minecraft, and all types of games.
     
    Im a mine-imation "Vet"
     
    I been using Mine-Imation for my animation (I made a crappy Animation a few months ago on it. After that *Animation* i made.
    i then then i started work on my most biggest project in my life!
    )  
    On the project. I am working on the VGM remixing (some of them are not made by me) , Leading animator, and writer of the series. (Basically the creator of the series.) 
     
    I live in canada.
     
    Im very friendly.
     
    Well... Im done here. If you want to add me on skype and ETC il give it you here.
     
    Steam: Force-A-Rummy
     
    Skype username: dudesonicall155
     
    Youtube (Click here on the Youtube to get there)
     
    Good day!~
  2. Upvote
    Rummy got a reaction from Extro in IMPORTANT: Multiple accounts   
    T-Thanks David.
  3. Funny
    Rummy reacted to ÜberKiller in Mine-imator 1.1.0 (pre-release)   
    This build looks and feels much more polished than the last one. A thing I noticed was that the timeline has a striped pattern as things get added in to tell where things are while working which is a nice little touch.

    Though one thing that wasn't documented was how the performance tanked compared to the last official build. For comparison, I loaded this schematic and here's how they faired on the default settings:
    1.0.6

    1.10 prerelease

    This one frame drop is clearly unacceptable and I hope you guys change this before the final release. It would be a shame to see the hard work going into this for the performance impact this has to become a major source of friction for the community.
    Thank you guys for your hard work and dedication to the program, even after 4 years of this community's growth.
  4. Upvote
    Rummy reacted to ÜberKiller in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    I smell a rig creation tool soon.
    I mean, what other feature could be more requested?
    dont you dare say mocap ya lazy bums
  5. Upvote
    Rummy reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
  6. Upvote
    Rummy reacted to ÜberKiller in Mine-Imator Signature Art   
    Most of us are closet members tyvm
  7. Upvote
    Rummy got a reaction from Frost in Introduce yourself!   
    Hello.
     
    Names Rummy.
     
    I make Animations, Let's plays, And Im a sucky DJ (But i do make remixes)
     
    I have been playing Video games since i was 1 (DKC was my 1st game)
     
    I play TF2, Minecraft, and all types of games.
     
    Im a mine-imation "Vet"
     
    I been using Mine-Imation for my animation (I made a crappy Animation a few months ago on it. After that *Animation* i made.
    i then then i started work on my most biggest project in my life!
    )  
    On the project. I am working on the VGM remixing (some of them are not made by me) , Leading animator, and writer of the series. (Basically the creator of the series.) 
     
    I live in canada.
     
    Im very friendly.
     
    Well... Im done here. If you want to add me on skype and ETC il give it you here.
     
    Steam: Force-A-Rummy
     
    Skype username: dudesonicall155
     
    Youtube (Click here on the Youtube to get there)
     
    Good day!~
  8. Upvote
    Rummy got a reaction from Frost in A Minecraft Animation - Christmas Day Opening Presents   
    nice.
  9. Upvote
    Rummy got a reaction from Allemn in Yo.   
    Miss me?
     
  10. Upvote
    Rummy got a reaction from NoHayTroblemo in Yo.   
    Miss me?
     
  11. Upvote
    Rummy reacted to david in As an animator, how frustrating is it to see 0edit content getting millions of views?   
    Life isn't about making money (or YouTube views), it's about doing what you enjoy and inspiring others to do the same. If you enjoy animating you can do it without any prize in front of you. Obviously it helps to have a budget and free time, since it allows you to do bigger and greater things, but it's certainly possible to create high quality animations at a low cost and relatively quickly (depending on how much of a perfectionist you are) in this modern digital era.
  12. Upvote
    Rummy reacted to Artleck in Sending Über off To Job Corps.   
    Just a KEK idea from me.
     
     
  13. Upvote
    Rummy got a reaction from Japnoo in Dev update #8: The end?   
    The forums, mine-imator as a software. will never die quiet.. I know people never really look at me for much anymore. but i feel like i should tell a little story. I started using mine-imator at a time when i was about to give up animation in general. my frustration to get started on it made me really mad and maya/c4d didn't help. At the same day my then later close friend frossa made meet the pyro in mine-imator. i instantly grabbed mine-imator and started playing around. at the time we didn't have any X/Y/Z coordinates on screen. only on settings. it was very friendly and unfriendly at the same time. it was simple and it worked. i made my first animation i put on youtube in mine-imator and when the forums opened. i joined in imminently. I grew with the community. making my then retired pilot animation for a series that fell flat on its face. I meet new friends that i would still talk to this day, i even had a chance to be a chat mod. (Although i didn't do much) All in 3 years. While i have moved on to my previously really hard programs like maya (not C4D.) i still appropriate mine-imator. thank you for the program david and thanks for all the fun i have had in here. and onto the next year.
  14. Upvote
    Rummy got a reaction from ÜberKiller in Dev update #8: The end?   
    The forums, mine-imator as a software. will never die quiet.. I know people never really look at me for much anymore. but i feel like i should tell a little story. I started using mine-imator at a time when i was about to give up animation in general. my frustration to get started on it made me really mad and maya/c4d didn't help. At the same day my then later close friend frossa made meet the pyro in mine-imator. i instantly grabbed mine-imator and started playing around. at the time we didn't have any X/Y/Z coordinates on screen. only on settings. it was very friendly and unfriendly at the same time. it was simple and it worked. i made my first animation i put on youtube in mine-imator and when the forums opened. i joined in imminently. I grew with the community. making my then retired pilot animation for a series that fell flat on its face. I meet new friends that i would still talk to this day, i even had a chance to be a chat mod. (Although i didn't do much) All in 3 years. While i have moved on to my previously really hard programs like maya (not C4D.) i still appropriate mine-imator. thank you for the program david and thanks for all the fun i have had in here. and onto the next year.
  15. Upvote
    Rummy reacted to david in Dev update #8: The end?   
    Hi folks.

    In these final hours of 2015, I'd like to start off this topic with a personal and sincere THANK YOU to everyone who has given generous donations the last couple of months via the upgrade page. The amount of support you guys have shown is unbelievable, and will definitely keep the site and forums alive and well for a long time to come!
    This project, from its beginnings in 2012 up to today has been a total roller coaster. I'd like to give another THANK YOU to everyone who has been patient with me all these years, testing out the program, reporting bugs and above all, making awesome content. I've seen some crazy stuff that often greatly exceeded my expectations of what was possible with this (seemingly simple) tool.
    This community has seen multiple buggy demos, exciting teasers of new features and several silent hiatuses, but you have always been supportive and encouraging, which I believe is the key reason behind where the program is today. You have given me an unique opportunity to sharpen my programming skills and be able to finally release a semi-professional product, all by myself. Without your feedback, I wouldn't have the motivation to push my limits, and we'd all be stuck with version 0.1.
    With that being said, I can currently say that I'm satisfied where Mine-imator is today, feature-wise. Most of the stuff I set out to add into the program has been done, and adding even more would (at least in my opinion) be overkill for a novice-friendly animation studio based on a game made entirely out of cubes.

    "But what's with the title?", you ask? "The end? Does this mean no more Mine-imator? What about my epic animation plans? " 
     
    Dry up those tears, reader! Mine-imator won't be going anywhere anytime soon! As long as I have a way of hosting a download link and nobody from Microsoft threatening to sue me for creating this, anyone can download Mine-imator freely and create awesome stuff. What I mean is that it is time for me to move on to other things. Developing a 3D animation studio in GameMaker has become a pain, and I feel that I've already accomplished what I set out to do with this particular project.
    What will I be making after this? I'm not entirely sure myself. I have a couple of bizarre video ideas that I'm tinkering with (nothing Minecraft related), but it will be a while until I have something worth showing. Regardless of what I decide to create, whether it be animations, games or more helpful tools like Mine-imator, you will be able to find it on Stuff by David and via my YouTube channel.
     
    That is all for now. Let's hope for an awesome 2016, and keep on Mine-imating!
  16. Upvote
    Rummy reacted to ÜberKiller in Dev update #8: The end?   
    I've been with you from the start David and I've supported you all the way from the beginning to the end, and I have to say, this program has come a long way from the original short animation program I once saw it as where bending wasn't even a thing and only one grass color was allowed. Now we have shaders, particles, audio, SSAO and all these new features. It's come so far in the past two years to a point I never saw coming. (Okay maybe I guessed the shaders but that was a lucky shot. )
    You have supported me and I've supported you, even before my days as a mod, and after the days as a big user here. You chatted with me a great deal and we've become good friends, something I thought that was only a mystery as your ambiguity here made things a bit tricky, but alas it happened anyways. The forums have grown a lot since their early days of Rummy, Skiedude, and Zeuxs being prodigies for an early kickstart to the forums. When the forums only had so few people here. Many newcomers here simply don't understand the feeling of seeing this place grow from "just an idea" to "The Minecraft Animation program" and there's something heartwarming about seeing that happen.
    Your dream for this program has come true. You've worked your ass off to make it happen, and it's making animation easier to understand overall. And a lot of newcomers can just jump in and make something, because it's so simple just to work on things. Animation should never be hard to do, and this program reminds us of that. Because the real skill comes from diligence and patience.
    I hear people saying "the forums are dying" or "These forums are as good as dead" but this is actually the best time we've had in years. The forums just serve as a medium for this animation program. And as long as there are people who use Mine-imator, there will always be a forums. Never forget what the purpose of these forums are and you'll come to realize it's not dead.
    Anyway, I don't know what the future holds for me, or you David. But i'll be sure to give you a hand if you ever want to give a go at animation sometime.
  17. Upvote
    Rummy reacted to ÜberKiller in SKIBBZ vs. ÜberKiller   
    It's cliché I know but I thought I'd do it first at least before I lost the chance to make it.
    https://www.youtube.com/watch?v=SiIHbRnieRA
    So yeah, that's about it. Credits in the description of the video. Feedback is welcome but this might be my last animation for a while but I can't say for certainty.
  18. Upvote
    Rummy reacted to ÜberKiller in when you forget about making a halloween animation   
    pretend this is spooky or halloween themed
  19. Upvote
    Rummy reacted to Artleck in [1.0.0] Mine-imator's New Era!   
    IT HAS COME! The new era! of Mine-imator!. AO, New things and very Glorious Wallpapers.

     
  20. Upvote
    Rummy reacted to Artleck in [1.0.0] Über's Dad Joins the Battle   
    Just some messing around. Sorry Über, But it truely looks like Mine and you dad's Hunkyness Turned against Humanity.

  21. Upvote
    Rummy reacted to Artleck in [Mine-imator Doesn't Suck Anymore] My Entry   
    This took my Quiet awhile to get it just right. I hope my hard work was worth it
  22. Upvote
    Rummy reacted to Sonor in Devils we shall make...   
    Halloween is at our doorstep......

  23. Upvote
    Rummy reacted to ÜberKiller in Training Day   
    I'm shaking more rust off. I'm getting closer to not being skrub level anymore.
    inb4 why the amination squad intro 
  24. Upvote
    Rummy reacted to SKIBBZ in Rummy [ Wallpaper ]   
    Here's a little wallpaper for a cool guy that I know known as Rummy! That's all... now let me get back to doing my American History. 

    Not doing requests, sorry.
  25. Upvote
    Rummy reacted to Artleck in [1080p] Preparing.   
    Preparing for what yet to come. After the wallpaper Success that got people interested i though to myself after skibbz replied "I'd love to see this animated" So I'll like to take my time with this animation. it'll be awhile before it'll be released But here is of the frames rendered. 

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