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PerplexedAnimation

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  1. Sad
    PerplexedAnimation got a reaction from mytrius in mods in mine-imator   
    It's not possible to add mods to mine-imator. You'll have to model the blocks in yourself using modelbench most likely.
  2. Upvote
    PerplexedAnimation got a reaction from Parciwal in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked.

    They've also removed a lot of the features I used ALL THE TIME and I don't like that too much.
  3. Upvote
    PerplexedAnimation got a reaction from Wallace in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked.

    They've also removed a lot of the features I used ALL THE TIME and I don't like that too much.
  4. Upvote
    PerplexedAnimation got a reaction from Firelord6089 in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    Update removed way too many features that we needed. I think I'll stick to Pre-Release 4, because for right now it's just way too confusing and hard to use. Hopefully these things get re-added so I can use the new features. I will say though it's not all bad, I do like some parts of the new UI, I just think it could be better.
  5. Upvote
    PerplexedAnimation got a reaction from cuteskyler in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    Update removed way too many features that we needed. I think I'll stick to Pre-Release 4, because for right now it's just way too confusing and hard to use. Hopefully these things get re-added so I can use the new features. I will say though it's not all bad, I do like some parts of the new UI, I just think it could be better.
  6. Upvote
    PerplexedAnimation got a reaction from LucasKukkuk in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    Update removed way too many features that we needed. I think I'll stick to Pre-Release 4, because for right now it's just way too confusing and hard to use. Hopefully these things get re-added so I can use the new features. I will say though it's not all bad, I do like some parts of the new UI, I just think it could be better.
  7. Upvote
    PerplexedAnimation got a reaction from Jeo_Swift in TotalPVP Wallpaper   
    I made a wallpaper for my server named TotalPVP on minefort. I'm open to any feedback you may have


  8. Upvote
    PerplexedAnimation reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  9. Upvote
    PerplexedAnimation got a reaction from justin_ in My friend's birthday   
    For my friend's birthday I made him a minecraft render. His birthday was quite a while ago so I'm going to upload it now.

    Here it is:

  10. Love
    PerplexedAnimation got a reaction from JaystepherMLG in My friend's birthday   
    For my friend's birthday I made him a minecraft render. His birthday was quite a while ago so I'm going to upload it now.

    Here it is:

  11. Upvote
    PerplexedAnimation reacted to Oh_Sans in so I thinking about multi monitor (or just other camera view window)   
    well then
    it will look like this one...
    I hope that it will be release
  12. Upvote
    PerplexedAnimation reacted to Stonecraft_Gaming in Gaming Chair   
    Download

  13. Upvote
    PerplexedAnimation got a reaction from Its_me_Tony in "Frosty Adventures"   
    I love how the lighting looks.
  14. Upvote
    PerplexedAnimation got a reaction from Robert Assassinations in [Open] Voice actors needed   
    I'm looking for some people to voice act in my up-coming animation.

    What do you intend to do?
    Make a fighting animation.
    Is the work volunteer or paid?
    Volunteer cuz i got no moneyz
    You will get your name in the credits and your Youtube channel link in the description (But I'm not putting any swear words or anything like that in the credits.)
    What do the common people get to know about the project?
    It's about fighting,  it's about herobrine raiding a server and people trying to defend the server.
    Is there any work done currently?
    Yes, the script is finished, most of the rigs are finished, the maps are finished, and I've already done some of the animation.
    What is the minimum/maximum amount of every job you need filled?
    I need 3 voice actors. I don't really need animators but if someone wants to help, it would be greatly appreciated.
    The open voice acting roles are
    Herobrine (Taken)
    Unnamed Grandpa (2 lines)
    Unnamed Grandson (Legit 1 line)

    How long is it expected to take?
    Dunno if I understand the questions right... The project or the voice acting? I'm not sure when I'll be finished with it, it's just me working on it.
    How long are you shooting for in terms of animation length?
    Like I said, it's just me working on it, I'm not sure.
    What are the minimum requirements for said job?
    You need a mic.
    Must have discord.
    Must be over 13.

    I'll be posting the progress here:

    You can watch the trailer here:

    Thanks for reading

    Heres my discord server if you want to contact me via discord.
    https://discord.gg/tmcWj5V
  15. Upvote
    PerplexedAnimation got a reaction from FredMCGamer in [Open] Voice actors needed   
    It's just the trailer, didn't get to work on any of the lighting, you can check out the progress here:
     
  16. Upvote
    PerplexedAnimation got a reaction from FredMCGamer in Text box won't show japanese text   
    No, I'd most likely take a screenshot of it. My handwriting stinks.

    But that's not the issue, the issue is that Mine-Imator isn't allowing me to use japanese text, so I can't just put `"はい" into the textbox and it shows up on the sign.

    So... basically, it won't let me type japanese text into the text editor, or even import japanese text.
  17. Upvote
    PerplexedAnimation reacted to FredMCGamer in [Open] Voice actors needed   
    Not bad, could improve tho!
    keep up the good work!
    I might sign up for the v.a!
  18. Upvote
    PerplexedAnimation got a reaction from FredMCGamer in Text box won't show japanese text   
    I was just using mine-imator when I imported a world.
    The signs went from this:


    To this:




    It isn't very hard to recreate, just open a world, paste some japanese text onto a sign, import the world into mine-imator, and all the text gets messed up.
    I am using Mine-Imator v1.2.8 I've also experienced the bug on lower versions, please fix this.

    I cannot even fix the signs cause it won't let me paste japanese text into the textbox. I'm going to have to create an image of the sign and just use that.

    Thank you
  19. Upvote
    PerplexedAnimation got a reaction from FredMCGamer in [Open] Voice actors needed   
    I'm looking for some people to voice act in my up-coming animation.

    What do you intend to do?
    Make a fighting animation.
    Is the work volunteer or paid?
    Volunteer cuz i got no moneyz
    You will get your name in the credits and your Youtube channel link in the description (But I'm not putting any swear words or anything like that in the credits.)
    What do the common people get to know about the project?
    It's about fighting,  it's about herobrine raiding a server and people trying to defend the server.
    Is there any work done currently?
    Yes, the script is finished, most of the rigs are finished, the maps are finished, and I've already done some of the animation.
    What is the minimum/maximum amount of every job you need filled?
    I need 3 voice actors. I don't really need animators but if someone wants to help, it would be greatly appreciated.
    The open voice acting roles are
    Herobrine (Taken)
    Unnamed Grandpa (2 lines)
    Unnamed Grandson (Legit 1 line)

    How long is it expected to take?
    Dunno if I understand the questions right... The project or the voice acting? I'm not sure when I'll be finished with it, it's just me working on it.
    How long are you shooting for in terms of animation length?
    Like I said, it's just me working on it, I'm not sure.
    What are the minimum requirements for said job?
    You need a mic.
    Must have discord.
    Must be over 13.

    I'll be posting the progress here:

    You can watch the trailer here:

    Thanks for reading

    Heres my discord server if you want to contact me via discord.
    https://discord.gg/tmcWj5V
  20. Upvote
    PerplexedAnimation reacted to Mafa Animations in How to post pictures on posts   
    Or you can just press copy image and paste it on the text 
     
  21. Upvote
    PerplexedAnimation reacted to Its_me_Tony in "Frosty Adventures"   
    Decided to post this work as my first post .w.

  22. Upvote
    PerplexedAnimation reacted to LLotzz in Enchantment [4K]   
  23. Love
    PerplexedAnimation reacted to Fachrymation in Bedwars (bored render)   
    fanart for: Hex & Dapa
     

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