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tutibrave

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  • Posts

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Everything posted by tutibrave

  1. This dimension is actually a mix between the Nether and the Overworld.
  2. Ok. Edit: Also can it be automatically enabled even without having to use the grid size feature in Mine-imator?
  3. Ok. Also, why do you use Firefox? I use Google.
  4. When I started importing images from PostImage, the image becomes so small.
  5. the title says it all Crash report: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:54:37 AM mineimator_version: 1.2.6 12:54:37 AM gm_runtime: 2.1.5.246 12:54:37 AM YYC: yes 12:54:37 AM working_directory: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\ 12:54:37 AM file_directory: C:\Users\Hansel\AppData\Roaming\Mine_imator\ 12:54:37 AM OS: Windows 12:54:37 AM os_version: 655360 12:54:37 AM os_is_network_connected: yes 12:54:37 AM os_get_language: en 12:54:37 AM os_get_region: US 12:54:37 AM USERDOMAIN: Gateway-PC 12:54:37 AM USERNAME: Hansel 12:54:37 AM USERPROFILE: C:\Users\Hansel 12:54:37 AM APPDATA: C:\Users\Hansel\AppData\Roaming 12:54:37 AM NUMBER_OF_PROCESSORS: 4 12:54:37 AM PROCESSOR_ARCHITECTURE: x86 12:54:37 AM PROCESSOR_IDENTFIER: 12:54:37 AM PROCESSOR_LEVEL: 6 12:54:37 AM PROCESSOR_REVISION: 2502 12:54:37 AM video_adapter_subsysid: 71766053 12:54:37 AM udid: 34f4d4f4-dab3-4d55-931b-07a3df57970c 12:54:37 AM video_adapter_vendorid: 32902 12:54:37 AM video_d3d11_context: 03C9EA68 12:54:37 AM video_d3d11_device: 03C9C444 12:54:37 AM video_adapter_deviceid: 66 12:54:37 AM video_adapter_sharedsystemmemory: 1711276032 12:54:37 AM video_adapter_revision: 18 12:54:37 AM video_adapter_description: Intel(R) HD Graphics 12:54:37 AM video_adapter_dedicatedsystemmemory: 0 12:54:37 AM video_adapter_dedicatedvideomemory: 67108864 12:54:37 AM External library init 12:54:37 AM External library: Data\file.dll 12:54:37 AM External library: Data\movie.dll 12:54:37 AM External library: movie init 12:54:37 AM External library: Data\window.dll 12:54:37 AM External library: Data\math.dll 12:54:37 AM working_directory: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\ 12:54:37 AM Trying to save files 12:54:38 AM surface_save OK 12:54:38 AM texture_create OK 12:54:38 AM file_delete_lib OK 12:54:38 AM Create vertex format 12:54:38 AM Shader init 12:54:38 AM shaders_are_supported: yes 12:54:38 AM shader_distort compiled: yes 12:54:38 AM shader_ca compiled: yes 12:54:38 AM shader_high_light_desaturate compiled: yes 12:54:38 AM shader_noise compiled: yes 12:54:38 AM shader_vignette compiled: yes 12:54:38 AM shader_color_correction compiled: yes 12:54:38 AM shader_blur compiled: yes 12:54:38 AM shader_add compiled: yes 12:54:38 AM shader_high_bloom_threshold compiled: yes 12:54:38 AM shader_color_glow compiled: yes 12:54:38 AM shader_high_ssao_depth_normal compiled: yes 12:54:38 AM shader_high_ssao_blur compiled: yes 12:54:38 AM shader_high_ssao compiled: yes 12:54:38 AM shader_high_light_sun compiled: yes 12:54:38 AM shader_high_light_spot compiled: yes 12:54:38 AM shader_high_light_point_shadowless compiled: yes 12:54:38 AM shader_high_light_point compiled: yes 12:54:38 AM shader_high_light_night compiled: yes 12:54:38 AM shader_high_light_apply compiled: yes 12:54:38 AM shader_high_fog_apply compiled: yes 12:54:38 AM shader_high_fog compiled: yes 12:54:38 AM shader_high_dof_coc_blur compiled: yes 12:54:38 AM shader_high_dof_coc compiled: yes 12:54:38 AM shader_high_dof compiled: yes 12:54:38 AM shader_high_aa compiled: yes 12:54:38 AM shader_replace compiled: yes 12:54:38 AM shader_draw_texture compiled: yes 12:54:38 AM shader_depth_point compiled: yes 12:54:38 AM shader_depth compiled: yes 12:54:38 AM shader_color_fog_lights compiled: yes 12:54:38 AM shader_color_fog compiled: yes 12:54:38 AM shader_color_camera compiled: yes 12:54:38 AM shader_border compiled: yes 12:54:38 AM shader_blend compiled: yes 12:54:38 AM shader_alpha_test compiled: yes 12:54:38 AM shader_alpha_fix compiled: yes 12:54:38 AM Loading legacy file 12:54:38 AM Make transitions 12:54:38 AM Transitions OK 12:54:38 AM Loading language file: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Data\Languages\english.milanguage 12:54:39 AM Windows startup 12:54:39 AM Found key_file: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Data\key.midata 12:54:39 AM Loading settings: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Data\settings.midata 12:54:39 AM load_format: 28 12:54:39 AM Render init 12:54:40 AM Loading Minecraft assets version: 1.15.1 12:54:41 AM Archive already unzipped, re-using: C:\Users\Hansel\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\ 12:54:41 AM Model textures: load 12:54:41 AM Model textures: done 12:54:41 AM Block textures: load static 12:54:42 AM Block textures: load animated 12:54:42 AM Block textures, blocksize: 16 12:54:42 AM Block textures: static block surface 12:54:42 AM Block textures: static block preview 12:54:42 AM Block textures: animated block surfaces 12:54:42 AM Block textures: animated frames 12:54:42 AM Block textures: animated block preview 12:54:42 AM Block textures: find static block depths 12:54:42 AM Block textures: find animated block depths 12:54:42 AM Block textures: done 12:54:42 AM Item textures: load 12:54:43 AM Item textures: surface 12:54:43 AM Item textures: done 12:54:43 AM Particle textures: load 12:54:43 AM Particle textures: legacy sheets 12:54:43 AM Particle textures: done 12:55:33 AM Saving block previews: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Data\blockpreview.midata 12:55:33 AM Loaded assets successfully 12:55:35 AM Ground vbuffer init 12:55:35 AM Resetting project 12:55:35 AM Destroying instances 12:55:35 AM Project resetted 12:55:35 AM Show popup: startup 12:55:37 AM Show alert: Minecraft 1.16.2 assets, New assets are available! Restart Mine-imator to download them., 96 12:55:37 AM New assets found: 1.16.2 12:55:39 AM Opening project: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Projects\New Project\New Project.miproject 12:55:40 AM load_format: 32 12:55:40 AM Resetting project 12:55:40 AM Destroying instances 12:55:40 AM Project resetted 12:55:40 AM save_folder: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Projects\New Project 12:55:40 AM load_folder: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Projects\New Project 12:59:20 AM Project loaded 12:59:20 AM Saving settings: C:\Users\Hansel\Desktop\Mine-imator 1.2.6\Mine-imator 1.2.6\Data\settings.midata 12:59:20 AM Closing...
  6. Because a lot of base rigs are private. Also your human base doesn't have any hips!
  7. Behold, The Bon Bon Shooter! Credit: springtrap999 [Funtime Freddy rig] Download:https://www.mediafire.com/file/ookx4y2kq2vg2xx/The_Bon_Bon_Shooter.rar/file
  8. Hi guys! I remade a Blender rig in Modelbench! Features: 2 player models: Steve and Alex! Facial expressions! No bends! Skin can be easily changed! Download:https://www.mediafire.com/file/nvje1bilsb7t29p/TheEnderRig_Remake.rar/file Also here's a video of the actual Minecraft Blender rig.
  9. 1. Erase 3 pixels or more on the bottom of the arm. 2. Add a body of Steve or Alex and parent it to the arm. Also make sure it matches the arm's size. 3. Now match the arm's color by using mix color. Make sure the mix percent is at 100%. Now you made wrists!
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