Reputation Activity
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Tom reacted to JohnTRM14_Productions in Ultimate Custom Night Map Office
The
ULTIMATE CUSTOM NIGHT MAP
Is Here!
Picture From Supah.exe
And a Video From Me ?
Here The RIG
"DOWNLOAD"
I Hope u Like It
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Tom reacted to Dave's Animations in Epic SFX For FIGHT Animations
Hey guys.
I just found these epic sound effects. This sound effects are good for sword/fist fight animations. TRY THEM!
Pack 1: http://www.mediafire.com/download/zfg8k768js2oev0/Pepper+Sound+Pack+-+Random+SFX+%28part+1%29.zip
Pack 2: http://www.mediafire.com/download/4jmyyrnj2bvlmld/s1.zip
Pack 3: http://www.mediafire.com/download/9ga37965gkd298u/Pepper+Sound+Pack+-+Random+SFX+%28part+2%29.zip
Rest in peace, Pepper. With this you'll never be forgotten.
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Tom reacted to Dragon in Animated Enderman Particles!
Animated Enderman Particles!
---Now you don't need any green screen--
The Particles is parented to the Enderman.. so anywhere you put Enderman.. particles will follow )
Shots!
First:
Second:
Third One (Supposed to be the thumbnail but i'm too lazy.)
Video!:
https://www.youtube.com/watch?v=wOXxkcz4OAs
DOWNLOAD LINK!
CLICK ME!
Subscribe me on Youtube!
www.youtube.com/user/JkDragonDude
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Tom reacted to Zantrius in [ZAP] Zantrius Armor Pack V1
Hello everyone!
I am proud to present to you my armor pack.
Thank you for the positive feedback on my previous 2 showcase wallpapers!
Why V1? Well I plan to release more armor packs centered around different themes or designs.
That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
This pack includes:
- full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
- compatible for steve and alex models
- includes a "gold-trim" version
4-pixel arms
4-pixel arms gold-trim
3-pixel arms
3-pixel arms gold-trim
To add the model, import the .miobject labeled with [IMPORT].
You can also add armor pieces individually by importing their respective .mimodel.
If there are any issues with the rig, just let me know.
Please be sure to credit me if you use this in your projects
*Totally not inspired by Hozq*
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Tom reacted to Nicolasev in Nicolasev's foodpack
Hello everyone, lately I've been modelling 13 food-themed models for Mine-Imator, I've done fast-food, drinks and more "traditional" food, I'll let the pictures speak for themselves though.
upcoming models in the next update: soda cup from fast foods, salad, long-style sandwich, icecream cone (maybe)
I hope you liked my models and that you'll use it in your future projects, but don't forget to credit me though
credits:
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Tom reacted to crustyjpeg in Enchantedmob Funtime Freddys Rig Beta
no thanks i never should have clicked on this post
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Tom reacted to Crimellium in Room post-apocalyptics [Wallpaper 4K]
without image editing:
Credit: Conquest-reforged, Post+Greyxed, The end is extremely dark, Last day
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Tom reacted to Cymmo in Combat Animation -The Spectre-
My virtually first animation ever, would be happy if you take a look. The map is from Hypixel's bedwars, and the music is Alan Walker's Spectre.
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Tom reacted to Nimi in Modelbench 1.1.5
Download 1.1.5
Version 1.1.5, 2023.02.28, changes:
This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers.
Full patch notes available below:
Version 1.1.4, 2021.02.12, changes:
This patch focuses on bugfixes.
Full patch notes available below:
Version 1.1.3, 2021.01.16, changes:
This patch focuses on bugfixes and file dropping support.
Full patch notes available below:
Version 1.1.2, 2020.09.02, changes:
This patch focuses on stability and fixes bugs related to controls.
Full patch notes available below:
Version 1.1.1, 2020.08.28, changes:
This release focuses on further improving the program's user interface and controls, based on user feedback.
Notable changes include:
?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts.
↔️ The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport.
?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available.
? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar.
? Various improvements to the user interface and experience.
Full patch notes available below:
Version 1.1.0, 2020.08.16, changes:
Controls
Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface
Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models
Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes
Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values.
Version 1.0.x:
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Tom reacted to BaconSandwich in BaconSandwich Rig V1!
I've been developing a rig to use for my character, and I just this morning finished the most important element of the rig so I decided to make it public and see what people think!
The rig features:
3D Shoes:
3D Tie:
3D Sleeve Cuffs:
And a fully separated head model:
Download here.
Enjoy!
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Tom reacted to The Evil Commander in Al-Qura'an (Muslim religious book)
Nice Rigs
Im also muslim Too
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