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ItzMichaelPhillips

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Posts posted by ItzMichaelPhillips

  1. I use textures to animate parts of faces on my models. When a keyframe has a different texture from the last one, it takes a few milliseconds for the texture to change. In one old version I used to use primarily (1.1.4), the change would be instantaneous.

    This delay isn't a big deal when working on the scene, but when exporting at 24fps, the texture doesn't change for an entire frame. It becomes more obvious when position and rotation change, too.

    Here's an example render. Pay attention to the lightning bolt character's eyes and eyebrows, and notice how the textures change one frame after they move (and ignore the unfinished run cycles on the other characters).

    AAWUweU5_AUUFCq7dd54-C5aHWJnoFnbKXKnpMZR
    https://drive.google.com/file/d/1ou-XxB7gtoA3wvg1nDILiM1p5eqTVO_c/view?usp=sharing

    If it helps, the texture type is Skin. That's the only one Modelbench would allow me to use.

    EDIT: Totally forgot to say what version I'm on. Sorry about that. I'm using 2.0 Pre-release 2.
    EDIT 2: Just upgraded to Pre-release 3, and the bug is still present.

  2. 22 minutes ago, Davi12345 said:

    Wait you use McCrayFish? cool, also the json file contain a 2 texture/photo file, so if the json have the 2 photo file in it, it will doesnt loaded, i think

    2 photo files? You mean these?

    "wool_colored_white": "blocks/wool_colored_white",
    "lapis_block": "blocks/lapis_block"

     

  3. Can anyone help me? Whenever I try to import my JSON models in the newest version they don't show up (they're invisible, even if the Visible checkbox is checked). They worked just fine in older versions. I think it might have something to do with textures.

    Did the way mine-imator reads texture names in json files change or something? Here's the model if anyone wants to take a look. https://pastebin.com/Gxbxg6Yc

    Thanks!

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