Everything posted by ItzMichaelPhillips
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Thank you for the dedication you have had for this project for an entire decade, and for helping so many people start their creative journeys. I wish you good luck with whatever you do next.
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Dev update #23: 10th year anniversary and... IK?!
ItzMichaelPhillips replied to Nimi's topic in Downloads and news
Source, if anyone's wondering: -
I upgraded to Pre-release 4, and this bug is still there. Here's more of the animation to further demonstrate my problem. Notice how at 0:21, right as the shot changes, the leftmost character's face has a different expression for one frame. I'm willing to privately share the project with a developer if they ask for it.
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I use textures to animate parts of faces on my models. When a keyframe has a different texture from the last one, it takes a few milliseconds for the texture to change. In one old version I used to use primarily (1.1.4), the change would be instantaneous. This delay isn't a big deal when working on the scene, but when exporting at 24fps, the texture doesn't change for an entire frame. It becomes more obvious when position and rotation change, too. Here's an example render. Pay attention to the lightning bolt character's eyes and eyebrows, and notice how the textures change one frame after they move (and ignore the unfinished run cycles on the other characters). https://drive.google.com/file/d/1ou-XxB7gtoA3wvg1nDILiM1p5eqTVO_c/view?usp=sharing If it helps, the texture type is Skin. That's the only one Modelbench would allow me to use. EDIT: Totally forgot to say what version I'm on. Sorry about that. I'm using 2.0 Pre-release 2. EDIT 2: Just upgraded to Pre-release 3, and the bug is still present.
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feature suggestion Mine-Imator Feature Recommendations
ItzMichaelPhillips replied to DreamWDB's topic in Suggestions
I second this -
I can't stress enough how thankful I am for fixing compatibility with .json models! Now I can finally use the latest versions! THANK YOU!
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Thank you so much!
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https://pastebin.com/Gxbxg6Yc
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Are you guys also gonna fix the compatibility issues with .JSON models? For some reason my .JSON models work in Mine-imator 1.1.4, but they refuse to work in newer versions.
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I've also been having this problem. I don't know why no-one will answer this question whenever someone asks it.
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Are my JSON models incompatible with the new version?
ItzMichaelPhillips replied to ItzMichaelPhillips's question in Help
But I can't delete those. They're the lines of code that tell the program which Minecraft textures to use. -
Are my JSON models incompatible with the new version?
ItzMichaelPhillips replied to ItzMichaelPhillips's question in Help
2 photo files? You mean these? "wool_colored_white": "blocks/wool_colored_white", "lapis_block": "blocks/lapis_block" -
Can anyone help me? Whenever I try to import my JSON models in the newest version they don't show up (they're invisible, even if the Visible checkbox is checked). They worked just fine in older versions. I think it might have something to do with textures. Did the way mine-imator reads texture names in json files change or something? Here's the model if anyone wants to take a look. https://pastebin.com/Gxbxg6Yc Thanks!
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