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r3nacraft

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  1. Upvote
    r3nacraft got a reaction from Duychung in microphone rig   
    low the rig here !! :https://www.mediafire.com/file/3dl2i6emjsdoy87/RIG MINE-IMATOR.rar
  2. Downvote
    r3nacraft got a reaction from Me for some reasons in microphone rig   
    yes you can not click the rig, but you can click on the name and sing as much as you like
     
  3. Upvote
    r3nacraft got a reaction from Rollo in microphone rig   
    low the rig here !! :https://www.mediafire.com/file/3dl2i6emjsdoy87/RIG MINE-IMATOR.rar
  4. Downvote
    r3nacraft reacted to CosmicHannah in Purple Guy Rig   
    F.N.A.F World Inspired
    http://www.mediafire.com/file/dpe4i3z369lb886/Purple Guy.rar

     
  5. Angry
    r3nacraft reacted to mbanders in Customizable Steve Rig   
    Here's a Steve who's clothes you can recolor to whatever you want at any time.
    Images:
    Download: http://www.mediafire.com/file/h0s7y4cnu0z3hx5/Customizable+Steve+Rig.zip
    Includes features like:
    Colorable shirt. Colorable pants. Colorable shoes. Compatible with Mine-imator 1.1.2 and over. (Wow, my first rig that isn't compatible with 1.0.6)
    You don't have to give credit, but it would be appreciated.
     
  6. Wow
    r3nacraft reacted to The Tan James in R E A L I T Y - Concept 6 Poster   
    As you know, I have began production on the final (independent) Reality episode.
    After this, the rest of the story is to be revealed with remastered concepts and a continued story of 7 8 9. Considering that with what is going on in this 6th episode, I cannot tease or show off basically anything in the whole thing.
    I can however, make a wallpaper like this which was totally not inspired by Star Wars: The Last Jedi posters.
    Warning 5K image


  7. Wow
    r3nacraft reacted to SKIBBZ in Outdoor Assets Pack   
    I thought I'd try something a little different than usual and make something that might be more useful to the Mine-Imator community.
    This pack comes with x35 specific models to use for your scenery, wallpapers or animations!
    It may not look like much, but if done right, you can make your scenes pop.
     
    This kit's primary intention is to add more detail to your scenery and shots.
    I'll probably make a showcase within a video when I get around to it so my subscribers can see the pack as well.  -Done

    -------------------------------------------------------------------------------------------------------------------
    Comes with:
    - x3 Set presets
    - x1 Wooden barrel
    - x11 (primarily items) in the plant category 
    - x4 Tree bark models
    -x7 Rocks
    - x5 Treetop pieces
    - x5 Wooden plank pieces w/ wooden log
    - x2 Grass extrusions (Hard to see in screenshots)
    -------------------------------------------------------------------------------------------------------------------
     
    This pack is relatively simple, but it's something I've needed for a while when making wallpapers.

     
    I made these two renders real quick just to get a sense of how these props could be added to your scene.


     
    That's pretty much it. If you think this would be helpful for your projects, let me know!
    Post some renders you've made using this pack! I'd love to see what you can make with it.
     
    > Download Here [ 37.24 KB ] <
    No need to credit if used
  8. Wow
    r3nacraft reacted to Nimi in Dev update #12 part 2: A bright future and Modelbench news   
    Hello fellow creators! 
    As many of you may know by now, I'm now a Mine-imator developer. Now to kick things off, I've been planning a big update since I discontinued the Community Build mod. And now since I stopped a (rather popular) mod of Mine-imator, I didn't want to leave its features hanging and to never be seen by the world again, so I've decided to put them aside for the next major update.
    Now that's not all I have planned, due to a ton of requests for better graphics in Mine-imator, I've decided to make the next update themed(at face value) around just that. Some things to expect in the next major update:
    Bloom effect for the camera.(Remade completely, look at image above by @Voxy.) Glow effect option for various objects. And other various unnamed post processing effects coming to the camera.  There are some other things I have planned, but that should be enough to reveal about the next major update for now. There is currently no ETA for the next major update as it has not entered development yet. The next major update will begin development once David is finished with 1.1.5 and Modelbench has been released to the public.
    Now about Modelbench, it will not be released this month. It'll be released sometime after 1.1.3 so it will contain the new bending mechanics as David revealed in part 1 of this dev update.
    So in a nutshell, an update with Community Build features and new graphics is planned and Modelbench will be released sometime after Mine-imator 1.1.3. This update will take awhile due to having to wait till it can be started, and how long it'll take to make so until then, happy animating and happy holidays!
     
    < Part 1
  9. Wow
    r3nacraft reacted to Nimi in Coming soon...   
  10. Funny
    r3nacraft reacted to HMAN The Animator in [{FACIAL RIG}]   
    :FACIAL RIG:
    by:Hman Animator[Me]



















     
    No need to credit
    Update:14/12/2017
    Download
  11. Wow
    r3nacraft reacted to RomkaBad in 44 models for an apartment   
    Hello people, I want to give you my pack of items for an apartment, namely: for a bathroom, kitchen, bathroom
    in this pack about 40-44 models
    that would not strongly slow the project, I turned off the visibility of objects called "Mirror" and "MiniMirror", which are at the very bottom of the timeline, just go to the tab "keyframe" and tick off at the point of the visible
    For convenience I divided into two archives
    in one archive with the name "models separately", where there are separate models in different folders
    in another archive called "All Project andems of the apartment" there is a project with all models at once (as in the screenshot below)

    (I do not recommend to touch the folder with the name "." and the lock icon)

    hell, I almost forgot the link 
    models separately
    https://vk.com/doc182866464_451320201

    All Project andems of the apartment
    https://vk.com/doc182866464_451320195

    Mediafire -
    All project
    http://www.mediafire.com/file/zjgefopdfepl65r/All_project_items_of_apartment.zip

    Models separately
    http://www.mediafire.com/file/7m3oz9dgmo1fdqc/models_separately.zip

    if the links do not work, please tell me



  12. Upvote
    r3nacraft got a reaction from UnmutEMC in Mine-imator 1.1.0 (pre-release)   
    I've already downloaded it now, so I hope you do not have that bug.
  13. Upvote
    r3nacraft got a reaction from Frost in Mine-imator 1.1.0 (pre-release)   
    I've already downloaded it now, so I hope you do not have that bug.
  14. Wow
    r3nacraft reacted to david in Dev update #11: Animated feature gallery   
    All of us at the Mine-imator team (Nimi, Voxy and I) are currently working round the clock to bring you all a better animating experience, and I'd now like to announce that next weekend, you will be able to test the pre-release containing most of the features of the upcoming Mine-imator version.
    They say that a picture says more than a thousand words, but that it simply not enough for an update this exciting! Therefore, here are a few GIFs that show off some of the new things you can use in your upcoming animations or that will help you create awesome stuff more efficiently:
     
    Improved Workbench settings for Characters and blocks
     
     
    Animated blocks in schematics (Doors, chests, levers...)



    Bright blocks in schematics (Lava, fire, torches...)




    Custom rotation point for characters




    Improved item sheet importer




    Pretty self-explanatory...


     
    And finally...


     
    Among other things, the update will also contain all the current Minecraft mobs and blocks at your disposal, and the program will be well prepared for anything new Mojang has planned for their game.
    Now excuse me while I dive back into the code...Ciao!
     
    P.S.
     
  15. Wow
    r3nacraft reacted to CX_0063 in F.N.A.F map of sister location   
    I spent some time on this map, digging the scoop may not be very accurate, forgive me.
    The map is hidden in addition to the building all the hidden, you can all open. (Because when I use fps too low)
    Thanks to Mr.Dark's model. 
      Rig download: Download here
    Minecraft map download: Download here
    Precautions:
    The proportion of the building and the characters may not be right. Inside the character's head and character model can be replaced for their own skin. Inside the safe channel is my own to add, it is connected to all the corridors and auditorium, just to not let the security of people to drill duct, of course, you can put this channel to seal up. Inside the button can be pressed, and did not lock up. In the  Funtime auditorium I added a Funtime to F-r-e-d-d-y's stage, but I did not know if there was a stage in the original. Control module inside the mask is actually there, but that time did not do it. There will be a lot of places I did not restore to. I will send the map of Minecraft, you can re-select the map (the new map I have changed).
  16. Wow
    r3nacraft reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
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