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MasterArcher12

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Posts posted by MasterArcher12

  1. I suggest you make the scene more readable. I'm pretty sure this scene is supposed to represent Steve running up to mine quartz, then a drowned throws a trident at steve but hits the quartz ore instead and steve kills the drowned. However, it just looks like Steve at a quartz block that generates a trident, and Steve just kills a random drowned with a pickaxe. Also, try to work on the transitions, instead of just using linear transitions for the character. The camera movement is also pretty weird, especially when it zooms up on the quartz block. You could also add some scenery as well

  2. Just now, MojangYang said:

    So... The world isn’t round, nor is it flat and generates as we explore?

    mind blown

    i never knew thats literally how minecraft worlds generate rlly thx i have been elightened

  3. On 8/29/2019 at 1:24 AM, Shadow said:

    The nether is not a fun place to be.

    I disagree

     

    And the posing for the running is weird.

    Normally, an arm and the leg on the same side faces opposite directions

  4. Spoiler

    P28c3VY.png

    A blue-haired entity trying to destroy a world, with the inhabitants defending their world with everything they have.

    Making a new animations series which is just like normal survival, but with "villains", and as shown above, the villain is me the illager group.

    So, I'm trying to get some skins i can use, so the battles are a bit more fair, unlike the above picture.

    I promise the critical particles won't look like that.

    I also have no plans on animating with DOF, i just added it to test it out.

    Please leave your not-so-actual email and password in the comments k thx bye

    (Still open)

  5. I don't know about disabing all the particle creators at once, but to disable one at a time, you could just

    uncheck "Spawn Particles" in the options of the particle after

    selecting all at once using the "select all keyframes" thing?

    It's with the "Hide/Mute" and "Lock/Unlock" buttons, next to the particle creator's name to the left of the timeline itself.

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