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Sonic'sMCAnimator

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  1. Upvote
    Sonic'sMCAnimator reacted to Nimi in Dev update #18: 1.3.0 - Lighting   
    Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
    However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
     
    Lighting improvements
    The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
     
    Changes to shadows
    Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
    An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
     
    Volumetric rays
    This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
     
    As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
  2. Upvote
    Sonic'sMCAnimator reacted to Jnick in Blender like face rig   
    Ok so me and @Frost have made a face rig fully in mb  that possible to pose multi ways.Its heavily based off blender/maya user mouth rigs.We also did not use alpha glitch for this as doing lighting breaks alpha face rigs or at least the ones we use(hozq's face rig). Pls don't ask for it this is for only my team and personal use only
  3. Upvote
    Sonic'sMCAnimator reacted to Hozq in Hozq's Hand models V.3 MI 1.2.6 + ONLY   
    Everything has been fixed up to work with MI 1.2.6.
    it should still work to 100% I haven't bug tested it so if you find any bugs, be sure to comment down below. Thanks.
     




    Please be sure to credit me if you use it as i spent a long time making this. Thanks.

    DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
  4. Upvote
    Sonic'sMCAnimator reacted to Hozq in H.S.P.M V.2 [REDONE] MI 1.2.6 + ONLY   
    It's here!
    With improved bends and 3D second layers.
    All bugs have been fixed.

    This rig only works for MI 1.2.6 and above because of the new bending system.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If you find any bugs, be sure to tell me about it in the comments below.

    Please be sure to credit me if you use it as it took a very long time to make, thanks.



    DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
  5. Upvote
    Sonic'sMCAnimator reacted to Hozq in Hozq's Face Rig [HFR] V.1   
    This is my actual face rig that i will actually be actually using in my actual animations and you can also actually use my face rig in your animations actually.
    Just be sure to credit me.

    DO NOT REDISTRIBUTE WITHOUT PROPER PERMISSION FROM ME.
  6. Upvote
    Sonic'sMCAnimator reacted to PixelAllu in PiXels Laptop Rig   
    An undenieable sequel to the Computer Rig!
    LAPTOP(SLIMEBOOK) RIG


    Nice Blocky Design 3-item-part keyboard Mousepad Shut Down button Slimebook logo (It makes it worth alot like Apples macbooks ) PICTURES>
     
     

     
    IM BACK IN THE GAME BABY >3
  7. Upvote
    Sonic'sMCAnimator reacted to Ghatos in Low detail vehicle pack   
    Dear mine-imator users,
    I've finally finished the low detail vehicle pack!
    here's the vehicles:
    Also, you can change the color:
    And here's the best: you don't need to credit me! ;D (but still, I would appreciate it c:)
    Download it by clicking on
    that smile over here:
    c:
  8. Upvote
    Sonic'sMCAnimator reacted to Frost in Campfire Rig   
    So I finally tried rigging again...and I made this. I hope you like it.
    - Campfire Rig -
    Not Lit:

    Lit:

    Features:
    - Full 3D extrusions
    - 3D Animated Fire
    - Compact
    - Easy "Not Lit" to "Lit" switching

    Please tell me what you think!

    DOWNLOAD HERE
     
  9. Upvote
    Sonic'sMCAnimator reacted to CorruptedHero in Springtrap Download [Read Desc]   
    [IMPORTANT] When you install this rig make sure you EXTRACT the folder first, then when importing it into a session click the "myspringtrapv3.miobject" Then wait a while for the objects to load in.
    Download: https://sta.sh/0srzp9ghgwq
  10. Upvote
    Sonic'sMCAnimator reacted to david in Dev update #14: Moving on   
    Hello animators!
    This will be my final dev update topic, as the previous main developer of Mine-imator, to give you all an idea of what I’m currently up to and give a well-deserved shout-out to the efforts of the current Mine-imator team:
    @Nimi, the new lead coder, has proven himself beyond capable of thinking up and implementing some very impressive and long-awaited features (like glow, bloom and various camera effects found in 1.2.0, not to mention a fully functional model creator), so Mine-imator is definitely in good hands! @Voxy, for designing a deliciously handsome interface for Modelbench and who also have some plans for the future look of the site and forums Also a shout-out to @AnxiousCynic for his excellent tutorial video series for beginners (now reachable with a button in the program) and our beta testers! Great job guys! 
    Since we're looking for new coders, don’t hesitate to reach out and drop me a PM/email if you are interested in joining the development team, given that you have a passion for programming and a desire to make Mine-imator better! In this case, please also send your portfolio and/or examples of previous programming/scripting you've done.
    As for me, I will still be available for server administration tasks, i.e. keeping the Mine-imator site and forums alive and keeping an eye on the moderators, as well as helping out with some of the more technical back-end aspects of new releases. This means that site/forum related inquiries should still be sent to me, but not Mine-imator suggestions, since I’m no longer developing new features. If someone is misbehaving, you should still contact a moderator, since I will not be checking the content on the forums/Discord server as often.
    Now, keep an eye out for future non-Minecraft projects from me! For instance, I’m currently working on two wacky hand-drawn music videos, largely taking place in the sky. You can see some WIP material below. More teasers coming... eventually. 
    I’m also exploring some concepts for a sequel to Mine-imator (with a more generic environment rather than limited to Minecraft), an idea which has floated around for a few years.
    You will find my stuff on my Twitter, Youtube channel and of course my website (which has an overdue update coming as well…).
    Keep on animating and making awesome stuff!
    / David
     
  11. Upvote
    Sonic'sMCAnimator reacted to Slime in Glasses Rig V.1   
    Hello everyone!
    I'm back with a simple, small rig that I figured I could share with you guys.
    Its nothing much, but enjoy!
    v Image v
    And here is the download:
    http://www.mediafire.com/file/c9nlnojp5b622dq/Glasses.miobject/file
  12. Upvote
    Sonic'sMCAnimator reacted to JohnTRM14_Productions in Ultimate Custom Night Map Office   
    The
    ULTIMATE CUSTOM NIGHT MAP
    Is Here!

    Picture From Supah.exe



    And a Video From Me ?
    Here The RIG
    "DOWNLOAD"
    I Hope u Like It  
  13. Upvote
    Sonic'sMCAnimator got a reaction from XPAdventureYT in Dev update #13: 1.2 feature gallery   
    oof lookin noice
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