Everything posted by 9redwoods
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Idk. Look at the topic.
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You're missing
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Ok, here's some criticism... It was kind of fast overall and it didn't give you enough time to fully understand what was going on in the scene. The movement of the character was very unnatural. Make slower transitions and more exaggerated believable movements. That's really all I have to say. Good job for a first animation, though!
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When I try to import scenery from a specific world, it crashes. Only that world too. Heres the crash thing or whatever. The world was run on 1.12.2
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You don't capitalize every letter in a sentence.
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I don't have a problem with it, but it makes you look kinda unofficial and makes it seem like you don't know English.
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@MikTRF get over here, you're missing.
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You don't capitalize every letter in a sentence.
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Pretty good. Maybe you could have made it look like EnchantedMob's a little more though, by making the arms and legs a little flatter and without "cuts." This is really where ModelBench comes into play.
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There are too many of these...
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That's what I meant by "ambient night lighting." I agree with that.
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Hahaha, this is incredible! You're awesome, thanks so much!
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AMAZING WORK! Except for the walk and run cycles, you nailed that animation and scenery! The only problem I have with this is that I really had no clue what was going on the entire animation. The scenery and animation make up for it, though. Maybe you should add a backstory or something?
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About the wallpaper itself, I have a few problems. Don't take this as hate please, I'm just trying to help. I think there should be more ambient night lighting. It would make it so you can see what's going on, and it wouldn't ruin the dark feel. The posing could be a bit better. You can give it a little more life. I say this to everyone, but I think the camera angle should almost always be near or on the ground looking up. It really does make the wallpaper more cinematic. Why did you brighten the steve? I think it was because it was too dark to see him otherwise, and all I have to say for that is add night lighting. That's really all I have to say about this wallpaper. Great job overall, though.
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It's ok. I mean, it's a bit plain and boring to look at. The camera angle could be a bit better. I always have my cameras close to the ground to make it more cinematic. You could have added in snow in the editing stage instead of using particles. It's much easier that way. I do it that way too. That's really all I have to say! NIce work, though.
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Some thing that looks like ThatRobloxGamer's Rig
9redwoods replied to Jay_'s topic in Work in progress
how dare you Jk, I really don't care. -
Some thing that looks like ThatRobloxGamer's Rig
9redwoods replied to Jay_'s topic in Work in progress
You can see the eyelids. I used to make this mistake, putting the eyelids on the outside of the face, but I ended up pushing them into the head, lowering the render depth so I can see them in the eye. -
I'm like going into deep thought on why MI still doesn't have reflections.
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Can you please hide the first topic you made on this rig? On topic: It's good. I mean, it's an ant... so... nothing really to say.
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@WAZZL3 I found your cousin! In all seriousness, I have some criticism about this wallpaper. Here we go... The "glow" effect makes things harder to see and makes it blurry. It lowers the quality of the wallpaper and doesn't look good. The wallpaper would be much better without it. The character on the right has some bad posing. Experiment with different types of posing and develop an understanding of what looks good and what doesn't. There are way too many leaves in the background. I'm seeing two different texture packs here in this wallpaper. The block they're sitting on doesn't fit the rest of the scene. You should edit the texture to give it a bit more gradient and make it look more like the normal Minecraft stone. The lighting could be improved greatly in this scene. Instead of using the normal sun, add a spotlight in the sky and set it to a large range and size. Mess around with the light color a bit, and you have more dynamic lighting. The "outline" effect that you did doesn't really fit the scene. Using multiple effects at once kind of makes it look sloppy. It would be nicer if the skateboard had a custom texture. Maybe the wheels could be bigger, too. That's really all I have to say about this wallpaper. Keep trying and practicing and as long as you follow criticism and see how others make their wallpapers, you'll be awesome at making wallpapers before you know it!
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I think the lighting could be a bit more dynamic and the image size a little bigger, but that's really all I have to say. Great job!
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