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Bread

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  1. Upvote
    Bread reacted to Nimi in Mine-imator 2.0.2   
    Windows Installer   Windows (.zip)
    Windows Installer 32-bit   Windows 32-bit (.zip)
    Ubuntu/Debian   Linux (.tar)  
           Mac OS
    Notes:
    Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.  
     
    This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
    Donate to Mine-imator developers
    ($5+ one-time or recurring)
     
     
    Version 2.0.2 (Nov 12th, 2023):
    Changes
    Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
    Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.)  Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.  
    Version 2.0.1 (Oct 28th, 2023):
     
    Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
     
  2. Upvote
    Bread reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  3. Love
    Bread reacted to TheCollieStalks in 175+ MODEL PACK   
    https://drive.google.com/file/d/12-8Ukq4OWh2w9n4Ym2myOQVd4jDfZDIS/view?usp=sharing - google drive download
     
  4. Upvote
    Bread reacted to BloxTheRigger in Diamond Armor Rig!   
    Mooshim wanted diamond armor an upcoming parody, so I thought I might just upload it:



     
    Hope you like 
    Please give feedback
     
    Updates (Hopefully):
    Stop Textures Overlapping
    Correct Scale
    More Armor
    (Anything else suggested)
     

     
    Thanks for viewing, and as always, more to come! 
     
    -Please give credit in your video, art or description (or whatever else).
     
  5. Upvote
    Bread reacted to Dawid24M in My made ring cars   
    Here are my car models.
    Does anyone need a car model for their animation?
    I will make almost every car model.
  6. Upvote
    Bread reacted to ItsZaaki in X2000 Passing By   
  7. Upvote
    Bread reacted to tditdatdwt in Appeals & Name Changes   
    With Emunator's departure, I'll be taking over warning point appeals and name changes.
    Regarding appeals:
    If you'd like to appeal a warning point you have, go ahead and send me a PM with the subject "Appeal" and use the form below:
    Date: <The date you received the warning> Reason: <What you were warned for> Points: <How many points you received from said warning> Moderator: <Name of the moderator who warned you> Comment: <Explain and convince me WHY you think the warning should be removed, your answer may or may not affect the appeal> This form is also flexible, if you feel the need to add additional information, please do not hesitate to do so. (evidence, previous appeals, etc.)
    Things that may affect your chances are not limited to but include:
    The time that's passed since your warning. Your comment explaining why it should be removed. Severity of your warning. Recent warnings (if any). Previous appeals you've made. If accepted:
    The points for said warning will be removed, although the warning will remain for logging purposes.
    You will then receive an appeal notice on your profile (in the form of a 0 point warning), once again just to keep logs.
    Thank you, and good luck!
    Regarding name changes:
    If you'd like to change your display name on the forums, send me a PM with the subject "Name change" and tell me which name you'd like to have.
    Your name may be rejected if it's offensive, used to impersonate another member or if you've changed your name too recently. So please be careful with what you choose.
     
  8. Upvote
    Bread got a reaction from Ghatos in Road pack v2   
    I was searching this for so long. I finally found it. thank you.
  9. Wow
    Bread reacted to Nimi in Super Compatible Mouth Rig   
    Hi! I made a mouth rig that is compatible with anything you put it on, a mouth rig that fulfills it's purpose in any situation. For something you'd think that would require extruding, it doesn't thanks to the Render Depth slider. With the Render Depth slider and alpha glitch, we can "cut" textures, and have control of what's rendered after the cut. Okay, so enough explaining, here are some screenshots!
    Features:
    -Easy controls (X scale = Width, Z scale = Height) (Z scale for teeth rows)
    -Easy installation
    -Works on any skin, or really anything for that matter actually.
    -I can't believe it's not one skin tone!
    -No textures
    How to install:
    1.) Import mouth rig .object
    2.) Parent to character's head (Or object, whatever you're using it for.)
    3.) ???
    4.) Profit
    Usage Policy:
    You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's mouth rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit. Download
    If you could comment your skin/ rig testing the mouth rig that would be awesome. 
     
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