Posts posted by Kyle Freeze
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I forgot to share this here
Total time taken : 5 months
- Pickyduck14, rofrrrrrrrrrrrrr, Jeo_Swift and 7 others
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Looking great!
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Bless
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I should've post here early
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I already posted this on last Dec, and this collab have recognised by some animators with total of 22 entries
Anyway, the Collab is about showing your character beat up a dummy in an amazing move
Take a note that your animation skill and quality will decide either you will able to join the collab or no
Deadline : 20th June 2021 and probably not gonna get extends since unexpectedly the total of entries made it into 5 minutes after got combined, it's my first collab so I pretty proud of it with all of entries are high quality, yes I didn't accept some under-leveled animators (not to be rude but idk what word should i use)
Discord server : https://discord.gg/v5hsw2yzjY
This is my own entry as an example to hype y'all
and this is @DarkDragonPro's entry since he finished first and i talked a lot with him lmao
and this is the trailer I made and probably got ignored lol
kbye hopefully i can see you guys in the server
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POGGER
This is amazing! I Love to see you back with another animation.
now this is comedy
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On 3/9/2021 at 2:02 AM, TheFishMC said:
The Edgy Comedian vs Happy Man Who Doesn't Bleed
Fighting over the "Bounty person"
t h e w o t
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i got too stressed with stuff and this happened
help
QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat, StorageFormat storageFormat)
at import.Chunk.Load()
at import.Region.Load()
at import.World.GetRegion(Int32 x, Int32 y)
at import.World.GetChunk(Int32 x, Int32 y)
at import.frmImport.UpdateXYMap(Int32 x, Int32 y)
at import.frmImport.LoadWorld(String filename)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
import
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Mine-imator%201.2.7/Data/import.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
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System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4330.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
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System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
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System.Core
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
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System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4330.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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I'm not into render so it look bad but meh it's not like I care
Inspiration and credit :
- golemcz, AshFox and F animation
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This is amazing! I love the idea and the efforts you put in the animation! I really love this when Past and Present interact with each other
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1 hour ago, LacaMenDRY said:
My Animation skills Is 8/10. What do you gonna say? I am 8/10 At Idle Motion, 8/10 At Movements Motion,And 8/10 Editing Motion, I mean Skills.
there a channel in discord that required you to post your best work and gain a role
everyone welcome if they has amazing work to join
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The Collab is about showing your character beat up a dummy in an amazing move! Take a note that your animation skill and quality will decide either you will able to join the collab or no
This is my first time doing a collab BTW.
Discord server : https://discord.gg/v5hsw2yzjY
EDIT : Deadline is on 20th June 2021
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If you having a hard time to search any sound effects but still can't find it, you can try and use this website : https://www.sounds-resource.com
It has almost every sound effects from almost every video games
It's also has sprites, models and textures site that you can access for free
- Gali, OzFalcon and DarkDragonPro
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"Invincible Mortal" Adrien vs Jim - MGB Battle #8
in Narrative animations
Posted
Total time taken : 2 months