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Aidanete

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Posts posted by Aidanete

  1. 29 minutes ago, JH Animations said:

    I sometimes get random errors, and it just takes a reload normally.

    Yes, but I don`t use this program often but this style of errors I had them very often with this program, the last time I used it before this didn't happen but I think if I don't remember it wrong is that the before of the before of this happened also. Something to have in account is that when this bug happened the monitor has shut down automatically for a while, then returned to normal state but the program had the black screen I mentioned before

  2. Sometimes when running Mine-Imator during a period of time, the camera view start to fail and needs to abort to fix it, I had this problem a few times, for example, this morning I had it. The error happens randomly when the program is opened during a period of time, the view can black or get glitched randomly as some days ago occurred.

    Steps to reproduce (I think this error is because of my hardware or something but needs to be fixed also):

    - Run Mine-Imator

    - Wait or use it for a period, 5 minutes is just enough

    - When the screen or the camera view starts to get buggy, the error happens, No logs of errors appear, simply the camera gets black or bugged.

    Extra note: I never return to a project that happened that, so I don't know what happens if you reopen it. Mine-Imator 1.1.4

    Project features: A Skysphere, a plain terrain with a wither and 2 steves with my skin and one of my friends, no clouds, no fog and was in sunset. An iron sword, an ender pearl and no more.

     

  3. mmmmm... What is POV?

     

    Looks good, but I'd change the POV of the portals to match the POV of the viewer.

    mmmmm... What is POV?

     

    Edit: I think that I know what you're trying to say. You prefer the camera of portals in the upper part

  4. Hi! I returned. I want to show you something that can help a lot the people. A rope that can be bended in parts to make it seems like a real rope (I mean, it tries it.) ;).

    bendin10.jpg

    Tutorial:

    To make it smaller or bigger, scale the "Rope folder"

    To bend it, use bending.

    To bend in another way, use rotate axis.

    Recommended rounded bendings.

    ________________________________________________________________________________________________________

    Download: https://www.dropbox.com/s/mjqn2q67qw9w5ur/Rope.object?dl=0

    If you use this in your animation, give me credit please.

  5. Hi! I'm Aidanete or GoldenAge Productions.

    I think this will help someone. It's a keyframes files for an animated TNT block. I only put the TNT Block, not particles, that is your work. You are free to use this keyframes with or without credit to me. Isn't necessary to credit me. P.D: I think this can work also for a creeper.

    Spoiler

    http://gph.is/2l3uhRu

    This is a GIF image, IDK if its works here in Mine-Imator forums.

    Download here: https://www.dropbox.com/s/i5xdlix2kj7b7lo/TNT.keyframes?dl=0

     

  6. warnin10.png

    1. Making "3D Sounds"

    3D Sounds are so hard, so I will show you how to do something that is more or less 3D sounds in your animation. This techne I have do it in every video or animation I have ever make. Make the sound get higher volume when the camera is more near to the sound source and make it match to make more realistic. For example, when walking passing through camera:

    tutori10.jpg

    t1_v10.png 3D Sound: Correct mode, the peak and higher place of the green mountains shows where the sound's volume is higher and also when the source is nearest to the camera and also, the spectator.

    t1_f10.png2D Sound: Wrong mode, there is no peak, always the volume is the same, doesn't matter where is the sound source from the camera.

    2. Good Ambience

    A good ambience is the key for any animation. If a fire is very near to the spectator but there is no fire sound, is just not realistic. More advanced is like, when the spectator know where is the fire placed but there is no showed on the screen but also is near to the camera, put the sound to make it realistic at all.

    3. Good Music

    Like the good ambience but a little bit different. A music is not sounds from a sound source or anything else. It's just a music that makes the spectator feel more the animation. A tension music will be good with a tension part or tension animation, or funny or stupid music for funny, weird or ridiculous part of an animation. Find the best music for any moment.

    sad10.png

    /\ - A sad music for a sad moment

    \/ - A tension music for a tension moment

    tutori10.png

    4. Match the video with the sound.

    Dont forget the most important part. A sound will need to match the moment when the sound is really needed. For example. Placing a torch, you will need to zoom in the most to find the moment when then torch is placed and make feel it more realistic. No one wants to hear a torch placing 2 seconds later than when the torch has been placed. Don't you? ;)

    t1_f11.png

    Not everytime the sound start will be the perfect place. Find the more realistic way. 

    5. More quantity of the same sound sources, also more sounds

    Sometimes, there are a lot of fire, for exaple, but 2 fires aren't the same that 1 fire. So, put the quantity that sees more realistic. Don't put exactly the sounds matching each fire because it will be a very good torture for the spectator, and we don't want that. Don't you? Try to level the quantity of sounds, quantity of sources and also the volume.

    fires10.png

    Depends on the sound are placing, The fire.mp3 sound isn't very bad with 3 but it's rare. However, this is only an example. Hear what you are making before posting it ;).

     

    Thanks for reading, hope I helped you and comment what do you think about this 5 tips for make better audio in your animations.

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