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Zerghunter666

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  • Posts

    140
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Zerghunter666

  1. This was a project took longer than I intended it to take. Added as much as I could and had to optimize a bit before Mine-imator would give up. I made all models and used JosSamLoh's displacement map illusion on the ground to add depth and 3D realism. Don't be afraid to send honest feedback Fun fact: The render shown above is the last render of the project that Mine-imator would render before crashing.
  2. Made half those rigs. Glad you posted this!
  3. I'm working on a self updating MI "mod." Legit almost deleted the whole project after I found out this was just a fan made trailer. Looks lovely though
  4. This is mainly a test for fake displacements maps in mine-imator. With the help of @JosSamLoh I figured out how they work and can be achieved in mine-imator. I plan on using a lot more fake displacement maps for future photo realistic renders. Don't be afraid to send honest feedback Fun fact: The wall consists of 2340 surfaces.
  5. I've been working on an animation project for about 4 months now. I'm slowly pumping out rigs that I plan on using for this animation and in the process I try to showcase the rigs I make for it. This model is based off of someone's old and most Iconic Minecraft skin they made themselves. Hoping she sees it in an animation. Otherwise I played around with DOF and posing. Don't be afraid to send honest feedback Fun fact: I made the model and the render in one sitting while having the song Skeezers on loop the entire time.
  6. I have been working on this model for awhile now and I'm finally satisfied with the results. The rig was originally supposed to have a "raver" kinda look to it but ended up turning into a toxic variation of my character. This "green stuff" is infestation from my character but glows green, otherwise it's a brownish tan color. Don't be afraid to send honest feedback Fun fact: It took me an hour just to pose the model.
  7. Yeah I definitely see what you mean. It's actually the fog and changing the fog to the color of the water was a bit off putting. Thanks for the feedback
  8. Working on a map with my friend Terasal on Minecraft and I decided to make a render of what we have so far of the map. Took me awhile to get a good position for the camera but I think it turned out great! Otherwise tell give off some honest feedback. Fun fact: This map may be a world template for Minecraft Realms.
  9. Love the extrudes on the stone and the nice lighting added to the cave and the portal.
  10. My attempt at making good outside lighting in mine-imator. Plan on doing more biomes and different combinations of weather, seasons, and day time. Otherwise throw me some honest feedback Fun fact: This render is NOT edited and took about 10 minutes to make.
  11. Completely made by me. Simple humanoid rig I made from scratch that I call "Slimp." The rig was heavily inspired by UnmuteChannel's humanoid rig that he has made in the past. Added my own original look and made everything from scratch. Made within one sitting and is planned to be used in a big project in the future. Tell me what you think about it. Fun fact: I struggled for about 3 hours trying to get the fingers to work and look how I wanted them to.
  12. Something I made while playing around with the cylinder. Never expected to make something like this ever.
  13. Exactly what BaconSandwich said. Thanks! I'd hella take advantage of such features if implemented. Otherwise that's what I got.
  14. Completely made by me. Textures are obviously not but where fitted and "remapped" to fit the spheres. Don't know if I should make these public or not. I plan on making more variants of the barrels and using them in future renders. Edit: I Added extrudes to the metal rings on the barrels. Fun fact: The textures being used for the barrels are in 2K Yes this was made in mine-imator
  15. Try turning on "Texture Filtering" or "Blur Texture" on the object.
  16. The box prop was made by a friend of mine known as Terasal, while the can rig was made by me. Testing out reflections with photo realistic props and renders. Let me know how you think it looks! I used Adobe Photoshop for the reflections. Fun fact: The can rig is planned to be in an upcoming "Prop Pack" I'm working on.
  17. Could help make scenes or parts of the map. You can always view my renders to see what I'm capable of doing for map making. You can contact me on discord for any questions. Discord : Zerghunter666#4793
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