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Zerghunter666

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  • Posts

    140
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Everything posted by Zerghunter666

  1. Found this render in an old folder while upgrading one of my slave hard drives from 80gbs to 2tbs. Figured I'd show it off as I don't make things using Mine-imator anymore. Reminded me of how fun it was to play with texture mapping. Fun fact: This render was an example of how I was able to re-size this model since most of the models I made for realism renders where not meant to be resized.
  2. It's been awhile since I've used MI. Tried out the latest version and tried to make use with some of the newly implemented features. It ain't pretty, but it's honest work.VgtzFHW.jpg

  3. Nice to see mine-imator being used as a development tool for game design. Best of luck to ya on your project!
  4. The hint of purple on the moon is an incredible touch!
  5. This render was made for my most recent minecraft map. Tried going for the look Mojang uses when creating their trailers and images for their website. This map is available to play and download on my website along with this render being present on the map page. Accidently posted this in random test animations. Don't be afraid to send honest feedback Fun fact: This render was made over a year ago and the map was used in my other render called "Lit Caverns (4K)." Click here if you wanna see the page for the map
  6. zYLeeH1.png

    My experiences creating photorealistic scenery with basic geometry in Mine-imator has helped me tremendously with my current project. Working on a fps engine with Clickteam's Firefly.

    1. LacaMenDRY

      LacaMenDRY

      Doing something realistic inside Mine-Imator makes the realistic texture looks like a 2007 video games, because everything looks mate in mine-imator. Anyway Keep it Up!

  7. Play around with the ambient lighting a bit, otherwise it's bussin respectfully
  8. Hi, I've been using mine-imator since 2013 and to this day I still enjoy using it and making new projects with it. I'm not entirely sure if this has been suggested or mentioned as a planned feature, but over the years and past couple of projects I always have to change the render settings even if my previous projects have their own unique adjustments in the render settings. My suggestion is to implement a feature that can embed the render settings into the miproject or allows us to save render setting presets as a file that can be shared and even used as templates for specific styles of rendering. Similar to how you can save the colors of the UI in the settings. It's a small, but useful feature that I could see being implemented into Mine-imator. As someone who plays around with the render settings often it would make starting new projects less fearful knowing I'd have to adjust render settings that are applied to a different project. Thanks! Edit: Maybe save them as an ini that can easily be adjusted and edited in a rich text editor to further push MI's limitations.
  9. Don't be afraid to put actual light sources where light should be present.
  10. I told myself never to trip balls again. This render has inspired me to do the exact thing I told myself not to do again.
  11. You'll just have to play around with the render settings until it meets the requirements of "Mojang lighting."
  12. You should look into MCCToolChest. It can convert bedrock maps to java. I'm not sure if some parts of the map will always convert over properly. There is a paid software called Universal minecraft converter that should convert the maps flawlessly.
  13. Jm3GyTe.jpgSometimes I have it in me to create something I'm really proud of and resembles what I would've imaged it to be made like, but sometimes I get stuck with the limitations mine-imator has. I tend to scrap more projects then actually produce.

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