Posts posted by Kapslock
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1 hour ago, mbanders said:
But it is...
What are those? I'd rather have still vines than those, they look glitched.
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So, the title explains most of it, but with these new updates, could you add the wind effect to vines? I believe it is the only plant not to by effected by wind, and it stands out because of the fact. Also just generally, I think it would look better.
As a block, you are able to check 'affected by wind', but in a schematic, they are still, so I think it wouldn't be too hard to make. (Although I have no clue, just guessing) And finally, I know you could filter them out and replace them manually, but that'd be a serious pain with things like this:
Spoiler -
Use folders.
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Here you go.
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I don't think someone could throw another person on the ground by the tip of a sword, or at least with the effort he shows. Maybe if at the end, the guy still standing holds the sword with two hands and instead of looking forward again, goes with the momentum and ends up looking to the right, it could look better. Also, the guy falling suddenly changes directions while in mid-air, even though not doing anything that would result in that. Overall though: Great job, it's fluid, has realistic reactions, and looks just good.
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5 minutes ago, Nimi said:
There's no downgrade option.
Will there be an option for it in future pre-releases or the final update?
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Is there a way to downgrade to mproj? I wanted to try it, but my project saved as a miproj, so I can't open it in the community build.
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I'll join
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Does it move for you?
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What is it actually supposed to look like? Show us an image of the skin file. However: Judging from what I see, it might that in the photo, the transparent pixels just can't be seen but when layered over the head, it becomes obvious. To fix that would to be to remove all transparent pixels around the hat.
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Well, the time you'll save me was wasted reading this post.
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Put pictures so we know what is actually happening
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17 minutes ago, Creeperz Animations said:
Where, I mean, unless you click on the link, there is no pic
That's not how it works.
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What map is that?
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Change the biome color.
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11 hours ago, SteampunkSkeleton said:
This would actually be harder to render, since now your computer has to generate vertices and edges for the different sections of the schematic that would normally be covered up by just one giant schematic. However, this is still useful; you could make parts of the schematic that you're not using invisible, since at any given time your camera is only going to be viewing a few subsections at a time.
I'm not talking about rendering, I'm saying if you try to import, say 9000 blocks your MI may crash. But if there were 9 schematics, your computer could better load 1000 blocks 9 times.
11 hours ago, SteampunkSkeleton said:It's still loading just as much data at the same time. Maybe even more.
It wouldn't be at the same time. You know the gun rigs with lots of different schematics? It would be like that but so that your MI doesn't crash for importing so many blocks at once. (Not for moving parts)
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16 minutes ago, ThatGuyBrian said:
tbh that'd be a really neat and useful concept, but you could always just go into mcedit, minecraft, or mine-imator's world importer and just isolate the exact part of the schematic you'd want.
You could, but this would just take a lot less time.
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I had an idea that when importing a schematic, you could check a box that said 'subsections' or something, with a number by it (that you could change). What would happen is that if you know it will be massive, it will automatically cut the schematic into 9 parts, if the number was 3 for example:
It would then split the schematic into 9 parts and import them separately, so that a massive piece of scenery could be easily imported. Then the user could just line up the divides and folder it.
I personally would use this a ton, and with MI be developed, I though I should throw this in. I'm not a programmer, so I don't know how hard this would be, but please consider it.
- jakubg1, XxEmeraldSquidxX, Menace and 3 others
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You should make a speedart. *wink*wink*
Seriously though, how do you get such a massive schematic imported?
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23 minutes ago, ThatGuyBrian said:
remember kids, always dab
d - delet
a - this
b - nownononono, dab stands for:
Drugs Are Bad
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- Type 'character rig' into the search bar.
- Press enter
- Profit
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My favorite part is the lightning in the background, this is great a first! However, the grass color doesn't match the trees and is too vibrant (in my opinion) for the scene. Also, I would use custom rain particles, not the ugly minecraft particles. Overall, great for a starter!
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Vines Affected By Wind - Suggestion
in Suggestions
Posted
Oh, I don't use the new versions yet.