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Kapslock

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Posts posted by Kapslock

  1. 7 hours ago, david said:

    As mbanders said, vines are already affected by wind in the new versions, however if they look glitched then that's an entirely different issue and should go under "Issues and bugs" and not "Suggestions".

    You can use the "Import from world" option and filter out the vines only if you desire.

    Oh, I don't use the new versions yet.

  2. So, the title explains most of it, but with these new updates, could you add the wind effect to vines? I believe it is the only plant not to by effected by wind, and it stands out because of the fact. Also just generally, I think it would look better. 

    As a block, you are able to check 'affected by wind', but in a schematic, they are still, so I think it wouldn't be too hard to make. (Although I have no clue, just guessing) And finally, I know you could filter them out and replace them manually, but that'd be a serious pain with things like this:

    Spoiler

    Image result for minecraft vine map

    Image result for minecraft vine map

    Image result for minecraft vine map

    Image result for minecraft destroyed town

     

  3. I don't think someone could throw another person on the ground by the tip of a sword, or at least with the effort he shows. Maybe if at the end, the guy still standing holds the sword with two hands and instead of looking forward again, goes with the momentum and ends up looking to the right, it could look better. Also, the guy falling suddenly changes directions while in mid-air, even though not doing anything that would result in that. Overall though: Great job, it's fluid, has realistic reactions, and looks just good.

  4. What is it actually supposed  to look like? Show us an image of the skin file. However: Judging from what I see, it might that in the photo, the transparent pixels just can't be seen but when layered over the head, it becomes obvious. To fix that would to be to remove all transparent pixels around the hat.

  5. 2 hours ago, Andy8000 said:

    i've left the blocks without textures so they are customisible

    It doesn't work like that, you can't just customize the texture with a wave of a magic wand.

  6. 11 hours ago, SteampunkSkeleton said:

    This would actually be harder to render, since now your computer has to generate vertices and edges for the different sections of the schematic that would normally be covered up by just one giant schematic. However, this is still useful; you could make parts of the schematic that you're not using invisible, since at any given time your camera is only going to be viewing a few subsections at a time.

    I'm not talking about rendering, I'm saying if you try to import, say 9000 blocks your MI may crash. But if there were 9 schematics, your computer could better load 1000 blocks 9 times.

    11 hours ago, SteampunkSkeleton said:

    It's still loading just as much data at the same time. Maybe even more.

    It wouldn't be at the same time. You know the gun rigs with lots of different schematics? It would be like that but so that your MI doesn't crash for importing so many blocks at once. (Not for moving parts)

  7. I had an idea that when importing a schematic, you could check a box that said 'subsections' or something, with a number by it (that you could change). What would happen is that if you know it will be massive, it will automatically cut the schematic into 9 parts, if the number was 3 for example:

    ykVmU0B.png

    It would then split the schematic into 9 parts and import them separately, so that a massive piece of scenery could be easily imported. Then the user could just line up the divides and folder it.

     

    I personally would use this a ton, and with MI be developed, I though I should throw this in. I'm not a programmer, so I don't know how hard this would be, but please consider it.

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