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Nimi

Retired Mine-imator Developer
  • Posts

    2576
  • Joined

  • Days Won

    57
  • Posts

    2576
  • Joined

  • Days Won

    57

Everything posted by Nimi

  1. The closing options should be more visible in 0.4.2.
  2. Moved to 'Rigs', as it's not a Modelbench creation.
  3. It's coming in a future update.(Cannot say for sure as to when it will arrive.) Those will be added in a 1.1.x update shortly after Minecraft 1.13 is released.
  4. Just a reminder that as of Modelbench Beta 0.4, Modelbench is now feature-complete(Though not bug-free.. still in beta.) in terms of what Mine-imator model files support.(Until another Mine-imator update comes out with more features for model files.)

    1. -StickyMations-

      -StickyMations-

      It's cool that it's feature complete but I assume that you're still taking suggestions for the program, right? If so, would the inherit bending option be possible to add in Modelbench? I'd say it would be very useful to have. 

    2. Nimi

      Nimi

      @-StickyMations- I can take it up with david for the next Mine-imator update.

  5. Modelbench 0.4.1 is now out, fixing a few issues.

     

    1. MYSELF3200

      MYSELF3200

      I might upgrade if there's some decent gun rigs made for Modelbench.

    2. Voxy

      Voxy

      @MYSELF3200

      1. Rigs ≠ Models

      2. You don't make them for Modelbench, you make them with Modelbench to use in Mine-imator

      3. I thought you were some kind of self-proclaimed weapon expert, why don't ya do them yourself? 

    3. MYSELF3200

      MYSELF3200

      Being a "weapon expert" (I'm nowhere near that) does not mean I can rig well.

  6. When you follow someone, you get notifications when they post something.
  7. Can you explain what you did that might've caused the crash?
  8. This is an issue with semi-transparent pixels being displayed at night in the sky. When texture filtering is on, blocks like leaves and grass become semi-transparent.
  9. This is fixed in the next patch which should be released tomorrow(CST time).
  10. Modelbench Beta 0.4 is now out with multi-axis bending, bend angles, and more!

    (Oh, and you can now donate if you want to.)

     

  11. I don't know. No one knows.
  12. :Cake:

    1. Show previous comments  4 more
    2. Dr. Nexil
    3. Spontaneous Explosions

      Spontaneous Explosions

      So Nimi...what'd you get me for your birthday? xD Everyone gives me presents on their birthday. It's the law.

    4. _Blue

      _Blue

      Happy birthday! more white shirts now!

  13. Is the texture on the same drive Modelbench is being ran on or on an online service like OneDrive?(Maybe try moving the texture to your desktop if it's not already there.)
  14. Likely a GameMaker issue(The engine Modelbench was made in.), have you tried restarting and re-adding the texture?
  15. You could undo to the point where you deleted parts that have the same name of some parts you have now and rename them before you delete them and remake the model from there.
  16. The skin fetcher Mine-imator uses currently no longer works due to Mojang changing how their skin servers are handled. In 1.1.3, Mine-imator will use an alternative skin fetcher through the Mine-imator site.
  17. A follow-up to my previous status update;

    Modelbench is also pretty much feature-complete.(I wanted it to be before releasing it to the public.) All I have planned for the future at the moment is more bug fixes, "Y is up" support, font changing support for languages with specific characters, and the new bending(along with bend angles) when Mine-imator 1.1.3 is released. Modelbench isn't going to be a long-running project with continuous updates and open suggestions like Mine-imator and updates to Modelbench will only be made when deemed necessary.

    1. JH Animations
    2. Slime

      Slime

      So, Modelbench is based more on the ideas of,

      "What can you accomplish with whats given?"

      Which is good, you don't want it to be overly complicated.

    3. hidrax13

      hidrax13

      sounds good

  18. So I've been getting a lot of suggestions concerning more shapes being added to Modelbench... what it has currently is all it's going to have.(Cubes, surfaces, and 3D surfaces.) The model system that was introduced in 1.1.0 was primarily built around Minecraft models and how their UV mapping works with textures and how they determine the geometrical appearance of shapes.

    1. Rollo

      Rollo

      In English, it's Mine-imator, a Minecraft animation program. Minecraft works with blocks, not cylinders or cones, so inherently, Mine-imator does too. ;)

    2. Spontaneous Explosions

      Spontaneous Explosions

      I'm fine with the shapes MB has. In my opinion, MB couldn't be better(except for Y being up...that confuses me...and maybe bug fixes.) But as far as features that actually add something needed to it,  what more could be added?

    3. MasterArcher12

      MasterArcher12

      Actually, I like the Y is up better (you could toggle that off in the settings) because that's what Minecraft uses, as far as I know.

  19. Was there an error message when it crashed? Posting it could help pin-point the problem.
  20. That's a bug with Mine-imator that's fixed in 1.1.3.
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