Everything posted by Nimi
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Just a reminder that as of Modelbench Beta 0.4, Modelbench is now feature-complete(Though not bug-free.. still in beta.) in terms of what Mine-imator model files support.(Until another Mine-imator update comes out with more features for model files.)
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@-StickyMations- I can take it up with david for the next Mine-imator update.
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Modelbench 0.4.1 is now out, fixing a few issues.
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1. Rigs ≠ Models
2. You don't make them for Modelbench, you make them with Modelbench to use in Mine-imator
3. I thought you were some kind of self-proclaimed weapon expert, why don't ya do them yourself?
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- Jake_28 and PigmanMovie
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Modelbench Beta 0.4 is now out with multi-axis bending, bend angles, and more!
(Oh, and you can now donate if you want to.)
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- Show previous comments 4 more
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So Nimi...what'd you get me for your birthday? Everyone gives me presents on their birthday. It's the law.
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A follow-up to my previous status update;
Modelbench is also pretty much feature-complete.(I wanted it to be before releasing it to the public.) All I have planned for the future at the moment is more bug fixes, "Y is up" support, font changing support for languages with specific characters, and the new bending(along with bend angles) when Mine-imator 1.1.3 is released. Modelbench isn't going to be a long-running project with continuous updates and open suggestions like Mine-imator and updates to Modelbench will only be made when deemed necessary.
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So I've been getting a lot of suggestions concerning more shapes being added to Modelbench... what it has currently is all it's going to have.(Cubes, surfaces, and 3D surfaces.) The model system that was introduced in 1.1.0 was primarily built around Minecraft models and how their UV mapping works with textures and how they determine the geometrical appearance of shapes.
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