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MrCrazyDude_MMB

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  1. Upvote
    MrCrazyDude_MMB got a reaction from Shelldon The Blastoise in Mine-imator 1.0.0 DEMO   
    Yes!
  2. Upvote
    MrCrazyDude_MMB reacted to david in Mine-imator 1.0.0 DEMO   
    Full 1.0.0 is now available:
    http://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-100/
     
  3. Upvote
    MrCrazyDude_MMB got a reaction from Akmal Zonia in Mine-imator 1.0.0 DEMO   
    Welp, it ain't working with wine. 
     
      ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_merge   memory:8:36: error: syntax error, unexpected KW_REGISTER, expecting VAR_IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER   at gml_Script_shader_merge_set ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_shader_merge_set (line 0) gml_Script_bg_sky_draw gml_Script_render_lowquality gml_Script_draw_3dviewmain gml_Script_app_draw gml_Object_app_Draw_0   The window shows up, and then error message.
  4. Upvote
    MrCrazyDude_MMB got a reaction from Sebablixa in Mine-Imator 1.0.0 Countdown! (Frequently updated)   
    It's now or never.
  5. Upvote
    MrCrazyDude_MMB got a reaction from KingMoner in Mine-Imator 1.0.0 Countdown! (Frequently updated)   
    It's now or never.
  6. Upvote
    MrCrazyDude_MMB got a reaction from MinecraftXyo in Mine-Imator 1.0.0 Countdown! (Frequently updated)   
    It's now or never.
  7. Upvote
    MrCrazyDude_MMB reacted to david in Dev update #4: Mine-imator 1.0.0 rendering   
    If it's blocked in your country: http://www.stuffbydavid.com/download/mineimator_rendering.mp4
  8. Upvote
    MrCrazyDude_MMB got a reaction from Oddities in Mine-Imator 1.0.0 Countdown! (Frequently updated)   
    It's now or never.
  9. Upvote
    MrCrazyDude_MMB got a reaction from ThePortable in Mine-Imator 1.0.0 Countdown! (Frequently updated)   
    It's now or never.
  10. Upvote
    MrCrazyDude_MMB reacted to Pandawadles in Ahem   
  11. Upvote
    MrCrazyDude_MMB reacted to ZZZZane in Mine- Imator 1.0.0 Round Up   
    All information is 100% legit. Most of it being said by David himself or found on the developers blog. Thanks to all those who contribute to this!
     
    ROUND UP
     
    Have any information about future 1.0.0 demos? Please PM me the details, a long with an image or topic/post link. You will be credited if necessary, PLEASE don't ask for credit.
  12. Upvote
    MrCrazyDude_MMB reacted to Heavenira in More blocks   
    How come no one checks the to-do list anymore?
  13. Downvote
    MrCrazyDude_MMB reacted to Garmalak in My First Mine-imator video   
    The very definition of hate is not to like, so thus you cannot like what you do not like.
    Regardless, it's my critiscism. Tough buns.
  14. Downvote
    MrCrazyDude_MMB reacted to Garmalak in My First Mine-imator video   
    Boring, overdone, horrible music. Good enough animation, not very fluid. More precise movement with more things going on per frame could be beneficial.
  15. Upvote
    MrCrazyDude_MMB reacted to Crafter Of Animation in How to get particles in Mine-imator without green screen.   
    This is very cool man, but shes right. It will have particle affects in 1.00. But shes wrong about it coming out in a week
  16. Upvote
    MrCrazyDude_MMB got a reaction from TheWingedDemon in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  17. Upvote
    MrCrazyDude_MMB reacted to MonsterIosHotel in 3D Bed Rig For 0.7 DEMO !!   
    I'm bored...... so I decided to make this rig!!
     
    3D Bed Rig!!!!  
     
     
    Sooo........  I don't think the blankie going to fit the character  . Anyways, here's some pics:
     



     
    Download:
    https://www.dropbox.com/s/1hv749zwlyffk2w/3D%20Bed.zip?m=
  18. Upvote
    MrCrazyDude_MMB got a reaction from RedcapCreations in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  19. Upvote
    MrCrazyDude_MMB got a reaction from Dylamb in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  20. Upvote
    MrCrazyDude_MMB got a reaction from Shane in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  21. Upvote
    MrCrazyDude_MMB got a reaction from Paul Sheldon in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  22. Upvote
    MrCrazyDude_MMB reacted to Joshdotmp4 in Idea to do with mirrors   
    This could work for things that are meant to be shiny. Instead of "Mirror" it should say "Reflect"
  23. Upvote
    MrCrazyDude_MMB got a reaction from Joshdotmp4 in Idea to do with mirrors   
    I've seen a few ideas about mirrors, but I think that this would be the most effective way.
     
    I think that you should be able to select a block/item (such as armour when it comes out), and there would be an extra option called "Reflect".
    In it, there would be a box that says mirror, and you could check it to make it a mirror. If you checked this option, then a slider would come up, saying how much it reflects, 0 is right in front of it (maybe for store windows in an animation), and 100 is for everything (like a bathroom mirror).
     
    I think that this would be the easiest way to set up a mirror, and I hope that a few people agree with me.
     
     
    Please tell me if there is any way that I could make this post better (not pictures, I don't have a good picture editor).
     
    See ya,
           MrCrazyDude_MMB
  24. Upvote
    MrCrazyDude_MMB got a reaction from Ayhay in Moving Units (For Blocks & Schematics)   
    Considering that the glorious david said yes to this, I think that it will be added.
  25. Upvote
    MrCrazyDude_MMB got a reaction from Juffy in Mac version (Please read)   
    Just one thing, I have a mac, and I notice this to, but I think that if you are going to make a mac version, then the exporter should be export as .mov
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