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Found 25 results

  1. Here's some animation keyframes I had laying around. Take 'em. Example images: Download: http://www.mediafire.com/file/f40chl7ts2e9j8l/Useless+Keyframes.zip Last update: Jun. 5, 2020 How to use: Just click on a Steve, click the 'Import an asset' button, find the keyframes you want, and that's pretty much it. When you see any parts of the keyframes where the pose hasn't changed, feel free to change those to your own poses. For looping keyframes, just delete the last keyframes in the preset, copy the whole preset, and paste the beginning of the preset where the last keyframes were. Keep pasting the preset multiple times to make it even longer. You should already know how to do this. Includes keyframes such as: Idling Running Walking Climbing Swimming Some fun dances Other useless stuff Compatible with Mine-imator 1.2.6 and over. You don't have to give credit, but it would be appreciated.
  2. Hey guys! I made a waving steve keyframe! Tell me what you think! http://www.mediafire.com/file/ty9xbtuymukbrcc/SteveWave.miobject [WOULDN'T LET ME SAVE THE KEYFRAMES! I TRIED SELECTING THEM AND IT WOULDN'T WORK ;-;] Video of how it works:
  3. I made a simple walk cycle for you to use. Enjoy.
  4. Greetings! It would be nice to have a way to select ALL keyframes of all objects from a chosen time forwards or backwards to be able to easily give something more or less time. This can currently be achieved by expanding all objects in the timeline and selecting them with the mouse but if you have A TON of objects it become tricky. If you have used premiere, there is a similar feature that is essential when editing for timing. (apologies if this is already implemented and I did not find it) Thanks! E
  5. Hello, First of all thanks for 1.2.0 pre-release! ? It could be useful to be able to select in one click all the keyframes of a character for a specific frame instead of select them one by one. Clicking on the character keyframe (with alt key for example) will select the keyframes of childs (body, head, legs, arms, ..) This would help to copy and paste a pose. Thx !
  6. When animating, I find it very annoying that the bending and rotation of the body/arm/leg are both controlled on a single timeline. This makes it hard to make some sorts of animation. It would be amazing if the bending could be in a separate space so we can animate the rotation and bending separately.
  7. JacobTheGamer

    Help me...

    I need help. i wanna know how to do keyframes and running/walking animation saving.... but i dont know how.
  8. Would it be a good idea to add Individual Keyframes as an option for animating? I mean like have one keyframe for scale on X axis or one keyframe for rotation on the Z axis etc. Would that work?
  9. Mineimator Community Build Steve Waving Cycle ------------------------------------------------------------------------------- How it looks
  10. Alright. Well, we all know my things suck. So I'll just show the video. Go ahead, flood the comments with hate.
  11. Hi! I'm Aidanete or GoldenAge Productions. I think this will help someone. It's a keyframes files for an animated TNT block. I only put the TNT Block, not particles, that is your work. You are free to use this keyframes with or without credit to me. Isn't necessary to credit me. P.D: I think this can work also for a creeper.
  12. I was bored.. Download: https://www.mediafire.com/?m1uq3cmi5zr0jcl
  13. Epic Flip Test 5 likes and ill release a tutorial so you can claim it as your own to everyone who comments
  14. I think MI should have a button where there will be keyframes on the selected time interval in the timeline. Edit: If the button is clicked on a time interval with keyframes on it, the button will make the keyframes be moved if clicked once or deleted if clicked twice. Also, the sound is crackly when you add music to the timeline, hurts everyone's ears
  15. Hi i am Jack. I absolutely love cats. anyways on to the topic, I have created some really cool keyframes for if you want to make a fight animation. Cough cough CazaKoja Cough cough. Heres how it looks http://www.myspacegens.com/animated_gif/uploads/6945afc03d105de980f1aebd7183bdd6/animations/16444.gif Heres the download!!!! - http://www.mediafire.com/download/90ucnjcdxyd8jkj/BackFlipKickFlip.zip im 9... i dont know how to make viruses
  16. clarence

    Keyframing timing

    Hey everyone im little confused on keyframing and stuffs How do they have that awesome cinematic animations,fighting animations etc i mean how do they get the perfect timing and stuffs can someone please teach me or comment down bellow and also does those cinematic animations have lots of frames or they did the slowmo thingy on video editing softwares Im new here btw Thanks
  17. so I was thinking about how I hate taking time to animate but I'm not digging that walk & run cycle so I'm asking today with a edited photo if you can please make a (Open Keyframes) button if you use the Export The Selected Keyframes you can go to the Open Keyframes and then open them for your character heres what I made http://imgur.com/2ki5yh8 Thank You
  18. I really need help with this one, i want to make keyframes to ALL things in a specific time, like making keyframes to everything beneath 1:30, that would help alot!
  19. We all know how we can save .object files and it will also save the keyframes. But it only works for that object and only that object, unless you cut and pasted EVERY keyframe from object A to object B. We encounter many things like this, such as walking for a long period, jumping, stabbing, throwing and catching etc. You can to animate each on yourself and it get really annoying to animate each character. Yes, you could copy it when your done animating and move it, but you have to move it for each keyframe, and it looks awkward if you try to use a mirror and you copied the char and rotated it... With a new file type, called .kf (short for "keyframe) the user can define and "cut and paste" animations that he customly created to make it easier to repeat commands. So if the user wants to make an animation that starts off 3 seconds from the other, he can save the movements into a file instead of copying the animation or importing it etc. Of course, you can still modify the objects' keyframes and edit them when you import, so you can fine tune the animation frames a bit to fit. The option menu would say something like this "Apply keyframes to this object only" "Apply keyframes for all selected objects of this type" "repeat 'X' amount of times" "Apply rotations Only" "Apply positions Only" "Apply Scale Only" "Apply etc....." I feel it deserves it own thing. The .object will still work fine, and with it automatically add a .kf to the rig you saved, and when you load a .object, it automattically loads a .kf of the corresponding name. Yeah it's lazy, but hey every feature on MI makes it easier to make than doing it in an unorthidox manner.
  20. I'm too excited for the new version of Mine-imator What do u guys think should be in the new version of Mine-Imator
  21. It would be cool if we could select a group of keyframes, save it, and import it into a different animation's character's timeline. So I could make a ninja kick on my "Totally awesome Ninja kicks" animation, and then put those keyframes into the main character of my "Average Joe is being awesome" animation. This tool would really help me a lot, and it would be really nice.
  22. this can facilitate the creation of animations. in this option you can create or modify the keyframes following and previous, or even the selected keyframe. the keyframes are displayed as invisible, until you add it. this will help to not leave the editing panel of the character and the individual creation of keyframes. also will be the option to create single keyframe, if desired. with the option to "add to this keyframe".
  23. Please Make keyframe duplication! It would save us TONS of time trying to make figures walk and move! Make it so we can just copy and paste keyframes we already have!
  24. I am very confused, I try to use custom lighting! but i cant figure out how to give lights keyframes! I Know this is possible its in the disco animation that came with my download! If anyone could help i would be this happy!
  25. MCMinato

    Keyframes Squashed

    I'm new to mine-imator, and i was a making a pretty good animation (for a starter like me), and as i clicked the play button (which i do all the time to see how it looks), all my keyframes got squashed together. I'm looking for a way to fix it, so please, anyone that knows how to, i would appreciate your help!
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