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tomsoel

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  1. Hello, I have noticed some slowness and lags when I have to move with the mouse on the scene with the pre-release 5. I don't have this problem with version 1.2.9. My graphics card is a gtx 760 and the drivers are up to date. Do you have any advice? Thank you!
  2. Hello, I agree with that too. There is a trick that consists in putting the object in a folder to have local coordinates but it is not convenient when this object is moved because it moves away from the folder pivot. Please make it possible to rotate the axes at the same time as the object
  3. My bad, my projects were made with MineImator 2.0 pre-release 1 As the interface was the same, I confused Solved
  4. Hello, I installed the pre-release 2.0 to test it. Unfortunately this version freezes from time to time on my pc when I change parameters like the position of an object, its opacity, or other fields. Maybe a graphics card problem. So I uninstalled it and reinstalled version 1.2.9 but now none of my projects can be opened, even those that were never opened with 2.0 "This project was made using a newer version of Mine-imator..." I get the same message when I try to open a backup. I hope you can help me Thank you !
  5. @gathos C'est vraiment sympa de le proposer mais je ne ne veux pas que ça devienne une contrainte !
  6. Hi! Thx for version 1.2.0! It's great! I have trouble opening this project, which was made with 1.2.0 pre-release 3. While project is loading Mineimator crash (quit) without any message. Could you please help me? link to miproject file link to zip project thx a lot!
  7. ? thx! So if I do understand I should continue to add english subs even if they 're not perfect!? ?
  8. Hello Guy! Here's a video we've done for Halloween with 1.2.0 pre-release 2! (Thanks for this great release!) The video is in French but English subs are available (Sorry for mistakes) And now let's try pre-release 3!!!
  9. Bonjour David, Thanks for your great work! Same issue here: my project won't open: MineImator starts well and when I select the project, MineImator quit without any message. I tried to make a copy of the file but same pb. Please find the log bellow and the project here. Could you please help me to repair this? Merci beaucoup! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 08:47:22 mineimator_version: 1.2.0 PRE-RELEASE 3 08:47:22 gm_runtime: 2.2.0.258 08:47:22 YYC: yes 08:47:22 working_directory: G:\Mine-imator\ 08:47:22 file_directory: C:\Users\Orion\AppData\Roaming\Mine_imator\ 08:47:22 OS: Windows 08:47:22 os_version: 655360 08:47:22 os_is_network_connected: yes 08:47:22 os_get_language: fr 08:47:22 os_get_region: FR 08:47:22 USERDOMAIN: DESKTOP-PN26KR7 08:47:22 USERNAME: Orion 08:47:22 USERPROFILE: C:\Users\Orion 08:47:22 APPDATA: C:\Users\Orion\AppData\Roaming 08:47:22 NUMBER_OF_PROCESSORS: 4 08:47:22 PROCESSOR_ARCHITECTURE: x86 08:47:22 PROCESSOR_IDENTFIER: 08:47:22 PROCESSOR_LEVEL: 6 08:47:22 PROCESSOR_REVISION: 3a09 08:47:22 video_adapter_subsysid: 675746914 08:47:22 udid: aa012cc2-f9cc-43a8-a1c9-6a9b98468c33 08:47:22 video_adapter_vendorid: 4318 08:47:22 video_d3d11_context: 050200E0 08:47:22 video_d3d11_device: 03DE073C 08:47:22 video_adapter_deviceid: 4487 08:47:22 video_adapter_sharedsystemmemory: 2179203072 08:47:22 video_adapter_revision: 161 08:47:22 video_adapter_description: NVIDIA GeForce GTX 760 08:47:22 video_adapter_dedicatedsystemmemory: 0 08:47:22 video_adapter_dedicatedvideomemory: 2115698688 08:47:22 Old log found 08:47:22 External library init 08:47:22 External library: Data\file.dll 08:47:22 External library: Data\movie.dll 08:47:22 External library: movie init 08:47:22 External library: Data\window.dll 08:47:27 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 08:47:27 Open URL: C:\Users\Orion\AppData\Roaming\Mine_imator\log_previous.txt 08:47:27 working_directory: G:\Mine-imator\ 08:47:27 Trying to save files 08:47:27 surface_save OK 08:47:27 texture_create OK 08:47:27 file_delete_lib OK 08:47:27 Create vertex format 08:47:27 Shader init 08:47:27 shaders_are_supported: yes 08:47:27 shader_vignette compiled: yes 08:47:27 shader_color_correction compiled: yes 08:47:27 shader_blur compiled: yes 08:47:27 shader_add compiled: yes 08:47:27 shader_high_bloom_threshold compiled: yes 08:47:27 shader_color_glow compiled: yes 08:47:27 shader_high_ssao_depth_normal compiled: yes 08:47:27 shader_high_ssao_blur compiled: yes 08:47:27 shader_high_ssao compiled: yes 08:47:27 shader_high_light_sun compiled: yes 08:47:27 shader_high_light_spot compiled: yes 08:47:27 shader_high_light_point_shadowless compiled: yes 08:47:27 shader_high_light_point compiled: yes 08:47:27 shader_high_light_night compiled: yes 08:47:27 shader_high_light_apply compiled: yes 08:47:27 shader_high_fog_apply compiled: yes 08:47:27 shader_high_fog compiled: yes 08:47:27 shader_high_dof compiled: yes 08:47:27 shader_high_aa compiled: yes 08:47:27 shader_replace compiled: yes 08:47:27 shader_draw_texture compiled: yes 08:47:27 shader_depth_point compiled: yes 08:47:27 shader_depth compiled: yes 08:47:27 shader_color_fog_lights compiled: yes 08:47:27 shader_color_fog compiled: yes 08:47:27 shader_color_camera compiled: yes 08:47:27 shader_border compiled: yes 08:47:27 shader_blend compiled: yes 08:47:27 shader_alpha_test compiled: yes 08:47:27 shader_alpha_fix compiled: yes 08:47:27 Loading legacy file 08:47:27 Make transitions 08:47:27 Transitions OK 08:47:27 Loading language file: G:\Mine-imator\Data\Languages\english.milanguage 08:47:27 Windows startup 08:47:27 Found key_file: G:\Mine-imator\Data\key.midata 08:47:27 Loading settings: G:\Mine-imator\Data\settings.midata 08:47:27 load_format: 28 08:47:27 Render init 08:47:27 Loading Minecraft assets version: 1.13.1 08:47:28 Archive already unzipped, re-using: C:\Users\Orion\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\ 08:47:28 Model textures: load 08:47:28 Model textures: done 08:47:28 Block textures: load static 08:47:28 Block textures: load animated 08:47:28 Block textures, blocksize: 16 08:47:28 Block textures: static block surface 08:47:28 Block textures: static block preview 08:47:28 Block textures: animated block surfaces 08:47:28 Block textures: animated frames 08:47:28 Block textures: animated block preview 08:47:28 Block textures: find static block depths 08:47:28 Block textures: find animated block depths 08:47:28 Block textures: done 08:47:28 Item textures: load 08:47:28 Item textures: surface 08:47:28 Item textures: done 08:47:41 Saving block previews: G:\Mine-imator\Data\blockpreview.midata 08:47:41 Loaded assets successfully 08:47:42 Ground vbuffer init 08:47:42 Resetting project 08:47:42 Destroying instances 08:47:42 Project resetted 08:47:42 Show popup: startup 08:50:46 Opening project: G:\Mine-imator\Projects\halloween_trop_beau 2\halloween_trop_beau 2.miproject 08:50:46 load_format: 29 08:50:46 Resetting project 08:50:46 Destroying instances 08:50:46 Project resetted 08:50:46 save_folder: G:\Mine-imator\Projects\halloween_trop_beau 2 08:50:46 load_folder: G:\Mine-imator\Projects\halloween_trop_beau 2
  10. It could be aweome to be able to add relative values in keyframes, example: pos_x = pos_x+10 or rot_x = rot_x+90 This will increase timeline possibilities
  11. Hello, First of all thanks for 1.2.0 pre-release! ? It could be useful to be able to select in one click all the keyframes of a character for a specific frame instead of select them one by one. Clicking on the character keyframe (with alt key for example) will select the keyframes of childs (body, head, legs, arms, ..) This would help to copy and paste a pose. Thx !
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