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elvandar

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About elvandar

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  1. Greetings, I think I've hit some sort of limit, after adding a number of units or lights (sorry for the vagueness), when I use the quick option to render the scene in high quality on the Active camera window the render finishes and is visible for 1 second then the screen goes black. [edit] Sometimes the render is successful and it stays on screen as normal, and then you move a light a bit and it fails. Any ideas? Thank you very much, E
  2. Greetings! It would be nice to have a way to select ALL keyframes of all objects from a chosen time forwards or backwards to be able to easily give something more or less time. This can currently be achieved by expanding all objects in the timeline and selecting them with the mouse but if you have A TON of objects it become tricky. If you have used premiere, there is a similar feature that is essential when editing for timing. (apologies if this is already implemented and I did not find it) Thanks! E
  3. elvandar

    Local Movement

    Maybe this is also what Cubic Ralsei meant. Regardless thank you very much this will do! Much appreciated this will help tons. Special thanks for making a small gif for me to understand better. =D
  4. elvandar

    Local Movement

    Nope, I mean for example if I turn a character on the Y axis, then the positional axis handles of the character remain in world space as opposed to the characters. So to move a character forward one must use Z and X axis instead of just one as in most 3D apps once change more world to local motion. Does this make more sense?
  5. elvandar

    Local Movement

    Thank you very much for your answer. Yes it would be amazing for that to be implemented, I have ... all my characters walking off grid haha. Thanks again ?
  6. elvandar

    Local Movement

    Greetings! I hope this is a newbie question. After searching for a while I have not been able to find how to activate local movement on objects. For example if I want to make a character move forwards diagonally from the world usually you use local movement on 3D programs. I've been having to move left right left right etc.. so I can move a character forwards which is somewhat imprecise. Can anyone help me find the option to turn shift to local movement? If it does not exist is there a workaround or is this a feature that might be implemented down the line? Regardless thank you very much for your time.
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