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AnimatorGamer

Modelbench Doesn't like advanced decimal numbers

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So i use Modelbench often and i noted a soft bug but annoying

When using Decimal numbers like "1.001" Modelbench will auto convert it to "1" and it will reset the scale to "1"

Another example, using "0.511" will convert it to "0.5" and again will reset the scale to "0.5"

 

How to do :

Open the Scale Tab in a Part or Shape

Put in whatever slot a number that has a third or more decimals

 

Examples : "0.511" "1.001" "0.875" "0.375"

Convert it to : "0.5" "1" "0.88" "0.38"

 

Images of Modelbench converting "0.375" to "0.38"

7zO0CGN.pngqb6icND.png

 

Sorry if i explain it Wrong or with Typos

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From what it looks like the program rounds the numbers you put in. It’s probably only going by pixel to pixel sizes. We’re going to have to see if it was intentional or not.

Edited by Mineshaft Animation

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Double check no grid snapping is on. I think most programs do this automatically and while it may say it's 0.38, it's actually 0.375

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1 hour ago, Mineshaft Animation said:

From what it looks like the program rounds the numbers you put in. It’s probably only going by pixel to pixel sizes. We’re going to have to see if it was intentional or not.

i dont think it is since it intervenes with working on hat layers.

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I got that problem too, you have two choices:

- Turn on snapping and set it to the smallest value possible

- Edit this value by opening the model file with notepad ++

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