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Mine-imator source (Merry Christmas!)


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I feel the source code allows for extensions and plugins for mine-imator in the future. Thus those who are handy enough with coding can add physics, shaders, and realtime sound.

 

However having more than that would require a new line of code for this, would something like that be possible in the 0.7 release?

Once I figure out d3d functions in mine-imator(3-D functions)

Which will take awhile ill try creating mods for Mine-imator.

;)

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That would be very interesting to see in Mine-imator. I could elaborate more on this topic personally if you intend to do this.

I do intend to do so, A month or 2 back, I was talking to david about starting a modding community.

Are you interested? ;p

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Hey, not sure if this post is inactive, or if I'll get a warning for bumping up an old post (again) but I get this error:

http://gyazo.com/6de3162a2d02de2fc95016fecdd615b7 and http://gyazo.com/2e2a61a260123437e8a1416ad66c1367

I think it's because I have Standard instead of Pro

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Hey, not sure if this post is inactive, or if I'll get a warning for bumping up an old post (again) but I get this error:

http://gyazo.com/6de3162a2d02de2fc95016fecdd615b7 and http://gyazo.com/2e2a61a260123437e8a1416ad66c1367

I think it's because I have Standard instead of Pro

You'll need to put the source file in the same folder as the Mine-imator.exe and run it from there.
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