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  1. All the rigs are done! They are working and looking decent, i'm still going to improve them to see how good i can make them, so.. WIP rigs, but i think the new Clyde looks good! so his still going to look like this, but la Niña and Mike, still needs work, well, as you saw in the title fad 2 Title Screen Remade [Wallpaper] You are probably expecting a Wallpaper, and not me rambling about how i need to improve them, soooooo here ya gooo Hopefully you like it! and one more thing.. um what should i rig next? I have made a poll, so check that out! Extra Pictures
  2. Yeah now hanzo turns...Maybe it looks a little bad.. Thanks Mine-imator Community. Author of the rig : @Batman4014
  3. Yeah I make this picture under 5 minute using Mine-imator only....Now I know Mine-imator is really wonderful not just in animating but in wallpapering . Thanks Mine-imator Community Author of the rig : @Batman4014
  4. Hey guys! Anyone know how I can have a shader like look in my Mine-Imator? I'm looking to make it very bright, like it's a bright sunny day but still strong shadows. When I tried scrolling up my ambient color to white, sadly all the shadows went away. So How can I obtain these results? http://prntscr.com/glyx5x
  5. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Destroy Event for object obj_timeline: ds_list_find_index argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_ds_list_delete_value (line 4) called from - gml_Script_tl_event_destroy (line 7) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_temp_event_destroy (line 34) called from - gml_Object_obj_template_Destroy_0 (line 0) called from - gml_Script_action_lib_remove (line 93) called from - gml_Script_tab_properties_library (line 30) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  6. I've recently installed the 1.0.1 version of Mine Imator, but it doesn't open, and a pop-up says that my graphic card, or directX may be outdated, so I can't use Mine Imator. I have an AMD RAdeon 5450 ad the graphic card, and DirectX 11 on Windows 7. Now the question is, are there some specific system requirements in order to use Mine Imator? Please answer (Especially David).
  7. Hey, the forums were down so I wasn't able to post this before but now they're back up, yay?! I thought of this scene out of pure boredom and I actually finished it this time. Edited in After Effects. Use this however you like, just don't claim it as your own, thanks! ;3
  8. This is more of a lighting test than an actual wallpaper but what the heck, here you go! Edited in After Effects. Use this however you like, just don't claim it as yours, thanks! ;3
  9. Download 1.0.3 Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless. Special thanks: Emunator David Version 1.0.3, 2017.06.15, changes: Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes: Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes: An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6): Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  10. Hey guys :D! I 'm making my second Mine-Imator Animation. I am currently using the default settings though and it looks kinda dull and uncolourful. I tried experimenting around for days but I can't figure what popular YouTubers have their Mine-Imator setting on. How can I obtain high quaity videos like in these videos: What setting do I need to have? Hope you can help me out Mine-Imator is A LOT of fun. I would be sooo greatful for answers :)!
  11. I recently went to a pub and, as always, it gave me the idea to make this x3. Edited in After Effects. Use this however you like, just don't claim it as yours, thanks! ;3
  12. I'm making a lot of these... So yeah, I was motivated so I just made this. Probably my best so far (no external editing) 4k Cinematic Image Use this however you like, just don't claim it as yours, thanks ;3
  13. Wow, I haven't made a realistic wallpaper in a while, so I wanted to try it out again. I'm a bit rusty but I like how this came out. Made in mine-imator with no external editing. Use this anywhere, just don't claim it as yours. Thanks :3
  14. There are these features at the bottom that let you create walk and run animations easily. But for some reason it does not work. Can someone please tell me why this is not working and/or how to enable it?
  15. My First Wallpaper In A While (Need Some Opinions) Before Effects After Paint.net Scenery By @SKIBBZ - Rig By @RedRocketGamer - & Edits Yours Truly @Lazii
  16. Here Is My First Template, Not Good I Know, but is just my FIRST. I will improve over time, Free to send me tips to improve (REMEMBER: THIS INTRO TEMPLATE IS ONLY FOR MINE-IMATOR CB, Here Is The Download Link: (PLEASE GIVE CREDIT IF YOU USE OR YOU WILL RECEIVE A STRIKE!) http://www.mediafire.com/file/riqa99bn2a4q1y3/Master09_TempLate_%231.rar Here Is The Link Of The Video Of This Template: https://www.youtube.com/watch?v=cC-04OujVn8 And See You Soon And Sorry For My Bad English!
  17. Download the latest version Version "0.1 Beta", 2016/5/23: Added Structure Blocks(With different variants), Magma Block, Bone Block, Nether Wart Block, and Red Nether Brick. Added 'Husk', 'Polar Bear'(Scale is weird and limbs don't bend, WIP.), and 'Stray' mob rigs. Added Item Sheet that will contain new items, currently only has the "Structure Void" item.
  18. Lord Zerkon

    "Blood"

    An ounce of "BLOOD" is worth more than a pound of "FRIENDSHIP". By:Lord Zerkon
  19. Hello fellow mine-imator animators! From this day forth I will start creating mine-imator models/objects and share them with the community! Here is my first one, take a look and don't hesitate to suggest ideas for future models! And here is the download link: http://clkmein.com/qXGQFO
  20. Tiger10Animations

    Top Hat

    I haven't been doing rigs for a long long time Se here it is A top hat http://www.mediafire.com/download/yj2qh3z9654cqc2/Top+Hat.zip Done without ANY cylinders!
  21. This took 2 days to make and I am really proud of the outcome, enjoy: Music is credited in the description of the video. ;3
  22. Soo I download this last year and a few weeks my laptop got an error I got a bit scared so I when you a computer shop and show it and they say to reset it so I did and everything fix and I have 4 GB ram and 1.60 GHz Core I 5 and saw its 8GB ram needed can you make the program it like 4 GB I really like to animate and never animate in 3D? I hope I can use it again love your program. PS: I broke my laptop 3 times one This, Two Wifi always get lose, and One I Don't Know
  23. MINECRAFT MEGAMAN MEGABUSTER SCREENSHOTS: ! Also in pink! :3 More updates coming soon! DOWNLOAD: http://www.mediafire.com/file/624hz6597gjgxpx/MegaBuster.zip
  24. http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ No matter what I do, Mine-imator won't start, it just tells me there's a problem and gives me this error message. Someone help please.
  25. As always, no editing was done, blah blah blah. Took like a few hours or something. I couldn't think of much to put in here so that's why it's so empty. Use this however you like, just don't claim it as your own, thanks ;3
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