Everything posted by Joe Sterham
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i just watched a self-driving lawn mower for 40 seconds
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Steve takes a tinkle | Herobrine flushes Steve
Joe Sterham replied to elektropunch's topic in Narrative animations
the joe got him confused -
Steve takes a tinkle | Herobrine flushes Steve
Joe Sterham replied to elektropunch's topic in Narrative animations
Joe swift ? -
Will Mine-imator detect and adapt to a change in image size?
Joe Sterham replied to ThatOneGamingDude's topic in Discussion
If double as in the pixel dimensions, the model will remain the same size. Modifying the skin with smaller details works too (one big pixel = 2px/2px) -
baldeve Accidentally Killed Alex's Blue Axolotl...
Joe Sterham replied to RNUB's topic in Narrative animations
Incredibly well made, good usage of camera angles and sound to tell the story. I love the transition at 0:28 especially. -
Close enough
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go into the options under render and disable the watermark (it sometimes doesn't do it automatically.) If it is still there try re-installing and getting another code
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cow
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cow
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[ENG SUBTITLES] MINECRAFT-DADDY | Movie trailer
Joe Sterham replied to Zelin's topic in Narrative animations
I thought this was going to be a parody but it is actually a real movie. Отличная работа! -
That's actually a great idea - I've wanted some of the default animations before and had to recreate them. I'll think about remaking all of them.
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- simple
- true to game
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(and 2 more)
Tagged with:
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For forum, forum discussion, for mine-imator or modelbench, discussion. If it's unrelated to mine-imator, then in Random talk.
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Alternative title: me on the toilet when taco bell (Cinematic Test)
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Use imgur for screenshots; as we do not have access to your drive and therefore cannot view the images. P.S. If you get errors from it, take the url (for example, https://i.imgur.com/RCkbo5h.jpeg) and remove the "i." before imgur.com so it looks like https://imgur.com/RCkbo5h.jpeg
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One second, I'm playing a staring contest with a mine-imator render.
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That billion text twirl made me feel funny
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These seem to be made in Blender - I doubt it is possible to recreate the first one to look the same in mine-imator but the other ones are entirely possible. You would have to create a particle generator with a bounding box and make the particles accelerate in all 3 axis.
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I like the animation but I think there should be music
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Would you be able to make the 1985 UTDC ICTS Mark I in the Translink red/blue livery? The wiki page lists all the dimensions and there are countless photos of it for reference. Rail system (track gauge: 1,435 mm, or (4 ft 8+1⁄2 in)) https://en.wikipedia.org/wiki/SkyTrain_(Vancouver) Train car (12.70m long, 2.50m wide, 3.1m high) (roughly 41.7ft, 8.2ft, 10.2ft,) - dimensions vary between websites https://cptdb.ca/wiki/index.php/British_Columbia_Rapid_Transit_Company_300/400_series https://en.wikipedia.org/wiki/SkyTrain_rolling_stock#UTDC_ICTS_Mark_I Thanks!
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Uhhh I found something weird in mine-imator
Joe Sterham replied to IceyGamerUltimate's topic in Issues and bugs
It was me, Dio! -
cool freddy ?
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