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ThatOneGamingDude

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About ThatOneGamingDude

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  • Birthday 07/05/2002

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  1. I'm working on a project in Mine-imator and I need a decent Nether schematic that has the basic Nether stuff; castles and lava pits. Where can I find one?
  2. Just hypothetical question: Say I were to double the size of a Minecraft character's skin. Would Mine-imator adapt to this change, or will it just use the dimensions of a regular file?
  3. Hey. I want to work on a project that involves coding palettes for a 2D game using Mine-imator's image encoding, but the shadows make it a bit difficult to do that. How can I disable this?
  4. I was thinking more like split-screen, like in Mario Kart Wii multiplayer, to signify each actor is in their own space. Also, I just thought of making the actors appear on the in-game scene, and just parent them to the camera, to make it look like interaction in Kid Icarus: Uprising or Super Smash Bros. Ultimate. I'll keep that option open.
  5. Hey there. I'm new to this forum. I have a bit of experience with Mine-imator, and I've started a project where I Mine-imate "Sonic Adventure 2: Real-Time Fan Dub Games", and I want to have multiple cameras for when the actors are directly talking to each other. I've heard this can be done, I just need to know how. - ThatOneGamingDude
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